mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-24 21:11:49 +00:00
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
class idGameLaserDuckWindow;
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class LaserDuckEntity {
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public:
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const idMaterial * material;
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idStr materialName;
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float width, height;
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bool visible;
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idVec4 entColor;
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idVec2 position;
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float rotation;
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float rotationSpeed;
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idVec2 velocity;
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bool fadeIn;
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bool fadeOut;
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idGameLaserDuckWindow * game;
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public:
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LaserDuckEntity(idGameLaserDuckWindow* _game);
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virtual ~LaserDuckEntity();
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virtual void WriteToSaveGame( idFile *savefile );
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virtual void ReadFromSaveGame( idFile *savefile, idGameLaserDuckWindow* _game );
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void SetMaterial(const char* name);
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void SetSize( float _width, float _height );
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void SetVisible( bool isVisible );
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virtual void Update( float timeslice );
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virtual void Draw(idDeviceContext *dc);
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private:
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};
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class idGameLaserDuckWindow : public idWindow {
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public:
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idGameLaserDuckWindow(idUserInterfaceLocal *gui);
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idGameLaserDuckWindow(idDeviceContext *d, idUserInterfaceLocal *gui);
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~idGameLaserDuckWindow();
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virtual void WriteToSaveGame( idFile *savefile );
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virtual void ReadFromSaveGame( idFile *savefile );
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virtual const char* HandleEvent(const sysEvent_t *event, bool *updateVisuals);
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virtual void PostParse();
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virtual void Draw(int time, float x, float y);
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virtual const char* Activate(bool activate);
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virtual idWinVar * GetWinVarByName (const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
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private:
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void CommonInit();
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void ResetGameState();
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void UpdateButtons();
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void UpdateGame();
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virtual bool ParseInternalVar(const char *name, idParser *src);
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private:
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idWinBool gamerunning;
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idWinBool onNewGame;
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idList<LaserDuckEntity*> entities;
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LaserDuckEntity *duck;
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};
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