Source code for Quadrilateral Cowboy (2016)
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2024-10-06 15:40:21 +01:00
cm Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
curl Initial commit 2020-06-12 14:06:25 -07:00
d3xp Fix a bunch of bugs 2020-10-30 21:57:25 +01:00
framework Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
game Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
idlib Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
MayaImport Initial commit 2020-06-12 14:06:25 -07:00
openal Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
renderer Fix a bunch of bugs 2020-10-30 21:57:25 +01:00
sdl2 Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
sound Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
sys Fix a bunch of bugs 2020-10-30 21:57:25 +01:00
tools Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
TypeInfo Initial commit 2020-06-12 14:06:25 -07:00
ui Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
.gitattributes Initial commit 2020-06-12 14:06:25 -07:00
.gitignore Added missing files. 2020-06-12 17:46:22 -07:00
_Common.props Added missing files. 2020-06-12 17:46:22 -07:00
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_DoomDLL.props Added missing files. 2020-06-12 17:46:22 -07:00
_Game-d3xp.props Added missing files. 2020-06-12 17:46:22 -07:00
_Game.props Added missing files. 2020-06-12 17:46:22 -07:00
_idlib.props Added missing files. 2020-06-12 17:46:22 -07:00
_MayaImport.props Added missing files. 2020-06-12 17:46:22 -07:00
_Release.props Added missing files. 2020-06-12 17:46:22 -07:00
_TypeInfo.props Added missing files. 2020-06-12 17:46:22 -07:00
_WithInlines.props Added missing files. 2020-06-12 17:46:22 -07:00
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clean.bat Initial commit 2020-06-12 14:06:25 -07:00
CMakeLists.txt Bump CMake minimum version and require C++11 2022-12-19 18:19:15 +01:00
curllib.vcxproj Initial commit 2020-06-12 14:06:25 -07:00
doomdll.vcxproj Initial commit 2020-06-12 14:06:25 -07:00
flibitGLIMP.sh Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
flite_speech.txt Initial commit 2020-06-12 14:06:25 -07:00
game-d3xp.vcxproj Initial commit 2020-06-12 14:06:25 -07:00
game.vcxproj Initial commit 2020-06-12 14:06:25 -07:00
idlib.vcxproj Initial commit 2020-06-12 14:06:25 -07:00
installdebug.bat Initial commit 2020-06-12 14:06:25 -07:00
installrelease.bat Initial commit 2020-06-12 14:06:25 -07:00
LICENSE LICENSE: add additional licensing terms from doom3.gpl (iD Software / ZeniMax Media) 2024-10-06 15:40:21 +01:00
MayaImport.vcxproj Initial commit 2020-06-12 14:06:25 -07:00
quadcow.sln Added missing files. 2020-06-12 17:46:22 -07:00
readme.md Update readme.md 2021-11-28 10:59:35 -08:00
run.bat Initial commit 2020-06-12 14:06:25 -07:00
runrelease.bat Initial commit 2020-06-12 14:06:25 -07:00
SConstruct Port Linux/macOS to 64-bit, using new CMake build system. 2020-10-22 13:16:42 -04:00
typeinfo.vcxproj Initial commit 2020-06-12 14:06:25 -07:00

Quadrilateral Cowboy

About

This is the source code to Quadrilateral Cowboy (2016), a first-person hacking adventure in a cyberpunk world. The game is available for purchase at Steam and itch.io.

Quadrilateral Cowboy uses idTech4, otherwise known as the Doom 3 engine.

License

This source code is licensed under the GNU General Public License.

Please note this license only applies to Quadrilateral Cowboy's source code. Quadrilateral Cowboy's game assets (art, models, textures, audio, etc.) are not open-source.

Credits