mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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131 lines
3.5 KiB
C
131 lines
3.5 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __quaddefs_h__
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#define __quaddefs_h__
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#pragma once
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#define DEP 0
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#define FCC 1
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#define CCC 2
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#define SLD 3
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#define PAT 4
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#define MOT 5
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#define DEAD 6
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#define COLA 0
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#define COLB 1
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#define COLC 2
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#define COLS 3
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#define COLPATA 4
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#define COLPATB 5
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#define COLPATS 6
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#define GENERATION 7
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#define CCCBITMAP 0
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#define FCCDOMAIN 1
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#define PATNUMBER 2
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#define PATNUMBE2 3
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#define PATNUMBE3 4
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#define PATNUMBE4 5
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#define PATNUMBE5 6
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#define MAXSIZE 16
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#define MINSIZE 4
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#define RoQ_ID 0x1084
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#define RoQ_QUAD 0x1000
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#define RoQ_PUZZLE_QUAD 0x1003
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#define RoQ_QUAD_HANG 0x1013
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#define RoQ_QUAD_SMALL 0x1010
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#define RoQ_QUAD_INFO 0x1001
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#define RoQ_QUAD_VQ 0x1011
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#define RoQ_QUAD_JPEG 0x1012
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#define RoQ_QUAD_CODEBOOK 0x1002
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typedef struct {
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byte size; // 32, 16, 8, or 4
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word xat; // where is it at on the screen
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word yat; //
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} shortQuadCel;
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typedef struct {
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byte size; // 32, 16, 8, or 4
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word xat; // where is it at on the screen
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word yat; //
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float cccsnr; // ccc bitmap snr to actual image
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float fccsnr; // fcc bitmap snr to actual image
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float motsnr; // delta snr to previous image
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float sldsnr; // solid color snr
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float patsnr;
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float dctsnr;
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float rsnr; // what's the current snr
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unsigned int cola; // color a for ccc
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unsigned int colb; // color b for ccc
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unsigned int colc; // color b for ccc
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unsigned int sldcol; // sold color
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unsigned int colpata;
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unsigned int colpatb;
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unsigned int colpats;
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unsigned int bitmap; // ccc bitmap
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word domain; // where to copy from for fcc
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word patten[5]; // which pattern
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int status;
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bool mark;
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float snr[DEAD+1]; // snrssss
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} quadcel;
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typedef struct {
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float snr[DEAD+1]; // snrssss
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unsigned int cols[8];
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unsigned int bitmaps[7]; // ccc bitmap
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} dataQuadCel;
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typedef struct {
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float normal;
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unsigned short int index;
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} norm;
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typedef struct {
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unsigned char dtlMap[256];
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int r[4];
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int g[4];
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int b[4];
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int a[4];
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float ymean;
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} dtlCel;
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typedef struct {
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byte r,g,b,a;
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} pPixel;
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#endif // quaddef
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