quadrilateralcowboy/sound/snd_system.cpp

1572 lines
44 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../idlib/precompiled.h"
#pragma hdrstop
#include "snd_local.h"
/* bc flite.
extern "C"
{
cst_voice *register_cmu_us_rms();
cst_voice *voice;
};
*/
#ifdef ID_DEDICATED
idCVar idSoundSystemLocal::s_noSound( "s_noSound", "1", CVAR_SOUND | CVAR_BOOL | CVAR_ROM, "" );
#else
idCVar idSoundSystemLocal::s_noSound( "s_noSound", "0", CVAR_SOUND | CVAR_BOOL | CVAR_NOCHEAT, "" );
#endif
idCVar idSoundSystemLocal::s_quadraticFalloff( "s_quadraticFalloff", "1", CVAR_SOUND | CVAR_BOOL, "" );
idCVar idSoundSystemLocal::s_drawSounds( "s_drawSounds", "0", CVAR_SOUND | CVAR_INTEGER, "", 0, 2, idCmdSystem::ArgCompletion_Integer<0,2> );
idCVar idSoundSystemLocal::s_showStartSound( "s_showStartSound", "0", CVAR_SOUND | CVAR_BOOL, "" );
idCVar idSoundSystemLocal::s_useOcclusion( "s_useOcclusion", "1", CVAR_SOUND | CVAR_BOOL, "" );
idCVar idSoundSystemLocal::s_maxSoundsPerShader( "s_maxSoundsPerShader", "0", CVAR_SOUND | CVAR_ARCHIVE, "", 0, 10, idCmdSystem::ArgCompletion_Integer<0,10> );
idCVar idSoundSystemLocal::s_showLevelMeter( "s_showLevelMeter", "0", CVAR_SOUND | CVAR_BOOL, "" );
idCVar idSoundSystemLocal::s_constantAmplitude( "s_constantAmplitude", "-1", CVAR_SOUND | CVAR_FLOAT, "" );
idCVar idSoundSystemLocal::s_minVolume6( "s_minVolume6", "0", CVAR_SOUND | CVAR_FLOAT, "" );
idCVar idSoundSystemLocal::s_dotbias6( "s_dotbias6", "0.8", CVAR_SOUND | CVAR_FLOAT, "" );
idCVar idSoundSystemLocal::s_minVolume2( "s_minVolume2", "0.25", CVAR_SOUND | CVAR_FLOAT, "" );
idCVar idSoundSystemLocal::s_dotbias2( "s_dotbias2", "1.1", CVAR_SOUND | CVAR_FLOAT, "" );
idCVar idSoundSystemLocal::s_spatializationDecay( "s_spatializationDecay", "2", CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT, "" );
idCVar idSoundSystemLocal::s_reverse( "s_reverse", "0", CVAR_SOUND | CVAR_ARCHIVE | CVAR_BOOL, "" );
idCVar idSoundSystemLocal::s_meterTopTime( "s_meterTopTime", "2000", CVAR_SOUND | CVAR_ARCHIVE | CVAR_INTEGER, "" );
idCVar idSoundSystemLocal::s_volume( "s_volume_dB", "0", CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT, "volume in dB" );
idCVar idSoundSystemLocal::s_playDefaultSound( "s_playDefaultSound", "1", CVAR_SOUND | CVAR_ARCHIVE | CVAR_BOOL, "play a beep for missing sounds" );
idCVar idSoundSystemLocal::s_subFraction( "s_subFraction", "0.75", CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT, "volume to subwoofer in 5.1" );
idCVar idSoundSystemLocal::s_globalFraction( "s_globalFraction", "0.8", CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT, "volume to all speakers when not spatialized" );
idCVar idSoundSystemLocal::s_doorDistanceAdd( "s_doorDistanceAdd", "300", CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT, "reduce sound volume with this distance when going through a door" );
idCVar idSoundSystemLocal::s_singleEmitter( "s_singleEmitter", "0", CVAR_SOUND | CVAR_INTEGER, "mute all sounds but this emitter" );
idCVar idSoundSystemLocal::s_numberOfSpeakers( "s_numberOfSpeakers", "2", CVAR_SOUND | CVAR_ARCHIVE, "number of speakers" );
idCVar idSoundSystemLocal::s_force22kHz( "s_force22kHz", "0", CVAR_SOUND | CVAR_BOOL, "" );
idCVar idSoundSystemLocal::s_clipVolumes( "s_clipVolumes", "0", CVAR_SOUND | CVAR_BOOL, "" ); //BC was 1
idCVar idSoundSystemLocal::s_realTimeDecoding( "s_realTimeDecoding", "1", CVAR_SOUND | CVAR_BOOL | CVAR_INIT, "" );
idCVar idSoundSystemLocal::s_postprocessing( "s_postprocessing", "1", CVAR_SOUND | CVAR_ARCHIVE, "audio post-processing" );
idCVar idSoundSystemLocal::s_slowAttenuate( "s_slowAttenuate", "1", CVAR_SOUND | CVAR_BOOL, "slowmo sounds attenuate over shorted distance" );
idCVar idSoundSystemLocal::s_enviroSuitCutoffFreq( "s_enviroSuitCutoffFreq", "1200" , CVAR_SOUND | CVAR_FLOAT, "" );
idCVar idSoundSystemLocal::s_enviroSuitCutoffQ( "s_enviroSuitCutoffQ", "2", CVAR_SOUND | CVAR_FLOAT, "" );
idCVar idSoundSystemLocal::s_reverbTime( "s_reverbTime", "1000", CVAR_SOUND | CVAR_FLOAT, "" );
idCVar idSoundSystemLocal::s_reverbFeedback( "s_reverbFeedback", "0.333", CVAR_SOUND | CVAR_FLOAT, "" );
idCVar idSoundSystemLocal::s_enviroSuitVolumeScale( "s_enviroSuitVolumeScale", "0.3", CVAR_SOUND | CVAR_FLOAT, "" );
idCVar idSoundSystemLocal::s_skipHelltimeFX( "s_skipHelltimeFX", "0", CVAR_SOUND | CVAR_BOOL, "" );
#if ID_OPENAL
// off by default. OpenAL DLL gets loaded on-demand
idCVar idSoundSystemLocal::s_libOpenAL( "s_libOpenAL", "openal32.dll", CVAR_SOUND | CVAR_ARCHIVE, "OpenAL DLL name/path" );
idCVar idSoundSystemLocal::s_useOpenAL( "s_useOpenAL", "0", CVAR_SOUND | CVAR_BOOL | CVAR_ARCHIVE, "use OpenAL" );
idCVar idSoundSystemLocal::s_useEAXReverb( "s_useEAXReverb", "0", CVAR_SOUND | CVAR_BOOL | CVAR_ARCHIVE, "use EAX reverb" );
idCVar idSoundSystemLocal::s_muteEAXReverb( "s_muteEAXReverb", "0", CVAR_SOUND | CVAR_BOOL, "mute eax reverb" );
idCVar idSoundSystemLocal::s_decompressionLimit( "s_decompressionLimit", "6", CVAR_SOUND | CVAR_INTEGER | CVAR_ARCHIVE, "specifies maximum uncompressed sample length in seconds" );
#else
idCVar idSoundSystemLocal::s_libOpenAL( "s_libOpenAL", "openal32.dll", CVAR_SOUND | CVAR_ARCHIVE, "OpenAL is not supported in this build" );
idCVar idSoundSystemLocal::s_useOpenAL( "s_useOpenAL", "0", CVAR_SOUND | CVAR_BOOL | CVAR_ROM, "OpenAL is not supported in this build" );
idCVar idSoundSystemLocal::s_useEAXReverb( "s_useEAXReverb", "0", CVAR_SOUND | CVAR_BOOL | CVAR_ROM, "EAX not available in this build" );
idCVar idSoundSystemLocal::s_muteEAXReverb( "s_muteEAXReverb", "0", CVAR_SOUND | CVAR_BOOL | CVAR_ROM, "mute eax reverb" );
idCVar idSoundSystemLocal::s_decompressionLimit( "s_decompressionLimit", "6", CVAR_SOUND | CVAR_INTEGER | CVAR_ROM, "specifies maximum uncompressed sample length in seconds" );
#endif
bool idSoundSystemLocal::useOpenAL = false;
bool idSoundSystemLocal::useEAXReverb = false;
int idSoundSystemLocal::EAXAvailable = -1;
idSoundSystemLocal soundSystemLocal;
idSoundSystem *soundSystem = &soundSystemLocal;
/*
===============
SoundReloadSounds_f
this is called from the main thread
===============
*/
void SoundReloadSounds_f( const idCmdArgs &args ) {
if ( !soundSystemLocal.soundCache ) {
return;
}
bool force = false;
if ( args.Argc() == 2 ) {
force = true;
}
soundSystem->SetMute( true );
soundSystemLocal.soundCache->ReloadSounds( force );
soundSystem->SetMute( false );
common->Printf( "sound: changed sounds reloaded\n" );
}
/*
===============
ListSounds_f
Optional parameter to only list sounds containing that string
===============
*/
void ListSounds_f( const idCmdArgs &args ) {
int i;
const char *snd = args.Argv( 1 );
if ( !soundSystemLocal.soundCache ) {
common->Printf( "No sound.\n" );
return;
}
int totalSounds = 0;
int totalSamples = 0;
int totalMemory = 0;
int totalPCMMemory = 0;
for( i = 0; i < soundSystemLocal.soundCache->GetNumObjects(); i++ ) {
const idSoundSample *sample = soundSystemLocal.soundCache->GetObject(i);
if ( !sample ) {
continue;
}
if ( snd && sample->name.Find( snd, false ) < 0 ) {
continue;
}
const waveformatex_t &info = sample->objectInfo;
const char *stereo = ( info.nChannels == 2 ? "ST" : " " );
const char *format = ( info.wFormatTag == WAVE_FORMAT_TAG_OGG ) ? "OGG" : "WAV";
const char *defaulted = ( sample->defaultSound ? "(DEFAULTED)" : sample->purged ? "(PURGED)" : "" );
common->Printf( "%s %dkHz %6dms %5dkB %4s %s%s\n", stereo, sample->objectInfo.nSamplesPerSec / 1000,
soundSystemLocal.SamplesToMilliseconds( sample->LengthIn44kHzSamples() ),
sample->objectMemSize >> 10, format, sample->name.c_str(), defaulted );
if ( !sample->purged ) {
totalSamples += sample->objectSize;
if ( info.wFormatTag != WAVE_FORMAT_TAG_OGG )
totalPCMMemory += sample->objectMemSize;
if ( !sample->hardwareBuffer )
totalMemory += sample->objectMemSize;
}
totalSounds++;
}
common->Printf( "%8d total sounds\n", totalSounds );
common->Printf( "%8d total samples loaded\n", totalSamples );
common->Printf( "%8d kB total system memory used\n", totalMemory >> 10 );
#if ID_OPENAL && defined(_WIN32)
common->Printf( "%8d kB total OpenAL audio memory used\n", ( alGetInteger( alGetEnumValue( (ALubyte*)"AL_EAX_RAM_SIZE" ) ) - alGetInteger( alGetEnumValue( (ALubyte*)"AL_EAX_RAM_FREE" ) ) ) >> 10 );
#endif
}
/*
===============
ListSoundDecoders_f
===============
*/
void ListSoundDecoders_f( const idCmdArgs &args ) {
int i, j, numActiveDecoders, numWaitingDecoders;
idSoundWorldLocal *sw = soundSystemLocal.currentSoundWorld;
numActiveDecoders = numWaitingDecoders = 0;
for ( i = 0; i < sw->emitters.Num(); i++ ) {
idSoundEmitterLocal *sound = sw->emitters[i];
if ( !sound ) {
continue;
}
// run through all the channels
for ( j = 0; j < SOUND_MAX_CHANNELS; j++ ) {
idSoundChannel *chan = &sound->channels[j];
if ( chan->decoder == NULL ) {
continue;
}
idSoundSample *sample = chan->decoder->GetSample();
if ( sample != NULL ) {
continue;
}
const char *format = ( chan->leadinSample->objectInfo.wFormatTag == WAVE_FORMAT_TAG_OGG ) ? "OGG" : "WAV";
common->Printf( "%3d waiting %s: %s\n", numWaitingDecoders, format, chan->leadinSample->name.c_str() );
numWaitingDecoders++;
}
}
for ( i = 0; i < sw->emitters.Num(); i++ ) {
idSoundEmitterLocal *sound = sw->emitters[i];
if ( !sound ) {
continue;
}
// run through all the channels
for ( j = 0; j < SOUND_MAX_CHANNELS; j++ ) {
idSoundChannel *chan = &sound->channels[j];
if ( chan->decoder == NULL ) {
continue;
}
idSoundSample *sample = chan->decoder->GetSample();
if ( sample == NULL ) {
continue;
}
const char *format = ( sample->objectInfo.wFormatTag == WAVE_FORMAT_TAG_OGG ) ? "OGG" : "WAV";
int localTime = soundSystemLocal.GetCurrent44kHzTime() - chan->trigger44kHzTime;
int sampleTime = sample->LengthIn44kHzSamples() * sample->objectInfo.nChannels;
int percent;
if ( localTime > sampleTime ) {
if ( chan->parms.soundShaderFlags & SSF_LOOPING ) {
percent = ( localTime % sampleTime ) * 100 / sampleTime;
} else {
percent = 100;
}
} else {
percent = localTime * 100 / sampleTime;
}
common->Printf( "%3d decoding %3d%% %s: %s\n", numActiveDecoders, percent, format, sample->name.c_str() );
numActiveDecoders++;
}
}
common->Printf( "%d decoders\n", numWaitingDecoders + numActiveDecoders );
common->Printf( "%d waiting decoders\n", numWaitingDecoders );
common->Printf( "%d active decoders\n", numActiveDecoders );
common->Printf( "%d kB decoder memory in %d blocks\n", idSampleDecoder::GetUsedBlockMemory() >> 10, idSampleDecoder::GetNumUsedBlocks() );
}
/*
===============
TestSound_f
this is called from the main thread
===============
*/
void TestSound_f( const idCmdArgs &args ) {
if ( args.Argc() != 2 ) {
common->Printf( "Usage: testSound <file>\n" );
return;
}
if ( soundSystemLocal.currentSoundWorld ) {
soundSystemLocal.currentSoundWorld->PlayShaderDirectly( args.Argv( 1 ) );
}
}
/*
===============
SoundSystemRestart_f
restart the sound thread
this is called from the main thread
===============
*/
void SoundSystemRestart_f( const idCmdArgs &args ) {
soundSystem->SetMute( true );
soundSystemLocal.ShutdownHW();
soundSystemLocal.InitHW();
soundSystem->SetMute( false );
}
/*
===============
idSoundSystemLocal::Init
initialize the sound system
===============
*/
void idSoundSystemLocal::Init() {
common->Printf( "----- Initializing Sound System ------\n" );
//setup Flite speech synthesis. (Brian)
/* bc flite
flite_init();
voice = register_cmu_us_rms();
*/
//for use with Flite streaming. (Brian)
/*
cst_audio_streaming_info *asi;
asi = new_audio_streaming_info();
asi->asc = example_audio_stream_chunk;
flite_feat_set(
voice->features,
"streaming_info",
audio_streaming_info_val(asi)
);
*/
isInitialized = false;
muted = false;
shutdown = false;
currentSoundWorld = NULL;
soundCache = NULL;
olddwCurrentWritePos = 0;
buffers = 0;
CurrentSoundTime = 0;
nextWriteBlock = 0xffffffff;
memset( meterTops, 0, sizeof( meterTops ) );
memset( meterTopsTime, 0, sizeof( meterTopsTime ) );
for( int i = -600; i < 600; i++ ) {
float pt = i * 0.1f;
volumesDB[i+600] = pow( 2.0f,( pt * ( 1.0f / 6.0f ) ) );
}
// make a 16 byte aligned finalMixBuffer
// flibit: 64 bit fix, changed int to intptr_t
finalMixBuffer = (float *) ( ( ( (intptr_t)realAccum ) + 15 ) & ~15 );
// flibit end
graph = NULL;
if ( !s_noSound.GetBool() ) {
idSampleDecoder::Init();
soundCache = new idSoundCache();
}
#if defined(__linux__) || defined(__APPLE__)
idSoundSystemLocal::s_useOpenAL.SetBool( true );
#endif
// set up openal device and context
common->StartupVariable( "s_useOpenAL", true );
common->StartupVariable( "s_useEAXReverb", true );
if ( idSoundSystemLocal::s_useOpenAL.GetBool() || idSoundSystemLocal::s_useEAXReverb.GetBool() ) {
if ( !Sys_LoadOpenAL() ) {
idSoundSystemLocal::s_useOpenAL.SetBool( false );
} else {
common->Printf( "Setup OpenAL device and context... " );
openalDevice = alcOpenDevice( NULL );
openalContext = alcCreateContext( openalDevice, NULL );
alcMakeContextCurrent( openalContext );
common->Printf( "Done.\n" );
// try to obtain EAX extensions
if ( idSoundSystemLocal::s_useEAXReverb.GetBool() && alIsExtensionPresent( ID_ALCHAR "EAX4.0" ) ) {
idSoundSystemLocal::s_useOpenAL.SetBool( true ); // EAX presence causes AL enable
alEAXSet = (EAXSet)alGetProcAddress( ID_ALCHAR "EAXSet" );
alEAXGet = (EAXGet)alGetProcAddress( ID_ALCHAR "EAXGet" );
common->Printf( "OpenAL: found EAX 4.0 extension\n" );
} else {
common->Printf( "OpenAL: EAX 4.0 extension not found\n" );
idSoundSystemLocal::s_useEAXReverb.SetBool( false );
alEAXSet = (EAXSet)NULL;
alEAXGet = (EAXGet)NULL;
}
// try to obtain EAX-RAM extension - not required for operation
if ( alIsExtensionPresent( ID_ALCHAR "EAX-RAM" ) == AL_TRUE ) {
alEAXSetBufferMode = (EAXSetBufferMode)alGetProcAddress( ID_ALCHAR "EAXSetBufferMode" );
alEAXGetBufferMode = (EAXGetBufferMode)alGetProcAddress( ID_ALCHAR "EAXGetBufferMode" );
common->Printf( "OpenAL: found EAX-RAM extension, %dkB\\%dkB\n", alGetInteger( alGetEnumValue( ID_ALCHAR "AL_EAX_RAM_FREE" ) ) / 1024, alGetInteger( alGetEnumValue( ID_ALCHAR "AL_EAX_RAM_SIZE" ) ) / 1024 );
} else {
alEAXSetBufferMode = (EAXSetBufferMode)NULL;
alEAXGetBufferMode = (EAXGetBufferMode)NULL;
common->Printf( "OpenAL: no EAX-RAM extension\n" );
}
if ( !idSoundSystemLocal::s_useOpenAL.GetBool() ) {
common->Printf( "OpenAL: disabling ( no EAX ). Using legacy mixer.\n" );
alcMakeContextCurrent( NULL );
alcDestroyContext( openalContext );
openalContext = NULL;
alcCloseDevice( openalDevice );
openalDevice = NULL;
} else {
ALuint handle;
openalSourceCount = 0;
while ( openalSourceCount < 256 ) {
alGetError();
alGenSources( 1, &handle );
if ( alGetError() != AL_NO_ERROR ) {
break;
} else {
// store in source array
openalSources[openalSourceCount].handle = handle;
openalSources[openalSourceCount].startTime = 0;
openalSources[openalSourceCount].chan = NULL;
openalSources[openalSourceCount].inUse = false;
openalSources[openalSourceCount].looping = false;
// initialise sources
alSourcef( handle, AL_ROLLOFF_FACTOR, 0.0f );
// found one source
openalSourceCount++;
}
}
common->Printf( "OpenAL: found %s\n", alcGetString( openalDevice, ALC_DEVICE_SPECIFIER ) );
common->Printf( "OpenAL: found %d hardware voices\n", openalSourceCount );
// adjust source count to allow for at least eight stereo sounds to play
openalSourceCount -= 8;
EAXAvailable = 1;
}
}
}
useOpenAL = idSoundSystemLocal::s_useOpenAL.GetBool();
useEAXReverb = idSoundSystemLocal::s_useEAXReverb.GetBool();
cmdSystem->AddCommand( "listSounds", ListSounds_f, CMD_FL_SOUND, "lists all sounds" );
cmdSystem->AddCommand( "listSoundDecoders", ListSoundDecoders_f, CMD_FL_SOUND, "list active sound decoders" );
cmdSystem->AddCommand( "reloadSounds", SoundReloadSounds_f, CMD_FL_SOUND|CMD_FL_CHEAT, "reloads all sounds" );
cmdSystem->AddCommand( "testSound", TestSound_f, CMD_FL_SOUND | CMD_FL_CHEAT, "tests a sound", idCmdSystem::ArgCompletion_SoundName );
cmdSystem->AddCommand( "s_restart", SoundSystemRestart_f, CMD_FL_SOUND, "restarts the sound system" );
common->Printf( "sound system initialized.\n" );
common->Printf( "--------------------------------------\n" );
}
/*
===============
idSoundSystemLocal::Shutdown
===============
*/
void idSoundSystemLocal::Shutdown() {
ShutdownHW();
// EAX or not, the list needs to be cleared
EFXDatabase.Clear();
// destroy openal sources
if ( useOpenAL ) {
efxloaded = false;
// adjust source count back up to allow for freeing of all resources
openalSourceCount += 8;
for ( ALsizei i = 0; i < openalSourceCount; i++ ) {
// stop source
alSourceStop( openalSources[i].handle );
alSourcei( openalSources[i].handle, AL_BUFFER, 0 );
// delete source
alDeleteSources( 1, &openalSources[i].handle );
// clear entry in source array
// flibit: 64 bit fix, changed NULL to 0
openalSources[i].handle = 0;
// flibit end
openalSources[i].startTime = 0;
openalSources[i].chan = NULL;
openalSources[i].inUse = false;
openalSources[i].looping = false;
}
}
// destroy all the sounds (hardware buffers as well)
delete soundCache;
soundCache = NULL;
// destroy openal device and context
if ( useOpenAL ) {
alcMakeContextCurrent( NULL );
alcDestroyContext( openalContext );
openalContext = NULL;
alcCloseDevice( openalDevice );
openalDevice = NULL;
}
Sys_FreeOpenAL();
idSampleDecoder::Shutdown();
}
/*
===============
idSoundSystemLocal::InitHW
===============
*/
bool idSoundSystemLocal::InitHW() {
if ( s_noSound.GetBool() ) {
return false;
}
delete snd_audio_hw;
snd_audio_hw = idAudioHardware::Alloc();
if ( snd_audio_hw == NULL ) {
return false;
}
if ( !useOpenAL ) {
if ( !snd_audio_hw->Initialize() ) {
delete snd_audio_hw;
snd_audio_hw = NULL;
return false;
}
if ( snd_audio_hw->GetNumberOfSpeakers() == 0 ) {
return false;
}
// put the real number in there
//BC 7-27-2016 prevent switching the user setting.
//s_numberOfSpeakers.SetInteger( snd_audio_hw->GetNumberOfSpeakers() );
}
isInitialized = true;
shutdown = false;
return true;
}
/*
===============
idSoundSystemLocal::ShutdownHW
===============
*/
bool idSoundSystemLocal::ShutdownHW() {
if ( !isInitialized ) {
return false;
}
shutdown = true; // don't do anything at AsyncUpdate() time
Sys_Sleep( 100 ); // sleep long enough to make sure any async sound talking to hardware has returned
common->Printf( "Shutting down sound hardware\n" );
delete snd_audio_hw;
snd_audio_hw = NULL;
isInitialized = false;
if ( graph ) {
Mem_Free( graph );
graph = NULL;
}
return true;
}
/*
===============
idSoundSystemLocal::GetCurrent44kHzTime
===============
*/
int idSoundSystemLocal::GetCurrent44kHzTime( void ) const {
if ( snd_audio_hw ) {
return CurrentSoundTime;
} else {
// NOTE: this would overflow 31bits within about 1h20 ( not that important since we get a snd_audio_hw right away pbly )
//return ( ( Sys_Milliseconds()*441 ) / 10 ) * 4;
return idMath::FtoiFast( (float)Sys_Milliseconds() * 176.4f );
}
}
/*
===================
idSoundSystemLocal::ClearBuffer
===================
*/
void idSoundSystemLocal::ClearBuffer( void ) {
// check to make sure hardware actually exists
if ( !snd_audio_hw ) {
return;
}
short *fBlock;
ulong fBlockLen;
if ( !snd_audio_hw->Lock( (void **)&fBlock, &fBlockLen ) ) {
return;
}
if ( fBlock ) {
SIMDProcessor->Memset( fBlock, 0, fBlockLen );
snd_audio_hw->Unlock( fBlock, fBlockLen );
}
}
/*
===================
idSoundSystemLocal::AsyncMix
Mac OSX version. The system uses it's own thread and an IOProc callback
===================
*/
int idSoundSystemLocal::AsyncMix( int soundTime, float *mixBuffer ) {
int inTime, numSpeakers;
if ( !isInitialized || shutdown || !snd_audio_hw ) {
return 0;
}
inTime = Sys_Milliseconds();
numSpeakers = snd_audio_hw->GetNumberOfSpeakers();
// let the active sound world mix all the channels in unless muted or avi demo recording
if ( !muted && currentSoundWorld && !currentSoundWorld->fpa[0] ) {
currentSoundWorld->MixLoop( soundTime, numSpeakers, mixBuffer );
}
CurrentSoundTime = soundTime;
return Sys_Milliseconds() - inTime;
}
/*
===================
idSoundSystemLocal::AsyncUpdate
called from async sound thread when com_asyncSound == 1 ( Windows )
===================
*/
int idSoundSystemLocal::AsyncUpdate( int inTime ) {
if ( !isInitialized || shutdown || !snd_audio_hw ) {
return 0;
}
ulong dwCurrentWritePos;
dword dwCurrentBlock;
// If not using openal, get actual playback position from sound hardware
if ( useOpenAL ) {
// here we do it in samples ( overflows in 27 hours or so )
dwCurrentWritePos = idMath::Ftol( (float)Sys_Milliseconds() * 44.1f ) % ( MIXBUFFER_SAMPLES * ROOM_SLICES_IN_BUFFER );
dwCurrentBlock = dwCurrentWritePos / MIXBUFFER_SAMPLES;
} else {
// and here in bytes
// get the current byte position in the buffer where the sound hardware is currently reading
if ( !snd_audio_hw->GetCurrentPosition( &dwCurrentWritePos ) ) {
return 0;
}
// mixBufferSize is in bytes
dwCurrentBlock = dwCurrentWritePos / snd_audio_hw->GetMixBufferSize();
}
if ( nextWriteBlock == 0xffffffff ) {
nextWriteBlock = dwCurrentBlock;
}
if ( dwCurrentBlock != nextWriteBlock ) {
return 0;
}
// lock the buffer so we can actually write to it
short *fBlock = NULL;
ulong fBlockLen = 0;
if ( !useOpenAL ) {
snd_audio_hw->Lock( (void **)&fBlock, &fBlockLen );
if ( !fBlock ) {
return 0;
}
}
int j;
soundStats.runs++;
soundStats.activeSounds = 0;
int numSpeakers = snd_audio_hw->GetNumberOfSpeakers();
nextWriteBlock++;
nextWriteBlock %= ROOM_SLICES_IN_BUFFER;
int newPosition = nextWriteBlock * MIXBUFFER_SAMPLES;
if ( newPosition < olddwCurrentWritePos ) {
buffers++; // buffer wrapped
}
// nextWriteSample is in multi-channel samples inside the buffer
int nextWriteSamples = nextWriteBlock * MIXBUFFER_SAMPLES;
olddwCurrentWritePos = newPosition;
// newSoundTime is in multi-channel samples since the sound system was started
int newSoundTime = ( buffers * MIXBUFFER_SAMPLES * ROOM_SLICES_IN_BUFFER ) + nextWriteSamples;
// check for impending overflow
// FIXME: we don't handle sound wrap-around correctly yet
if ( newSoundTime > 0x6fffffff ) {
buffers = 0;
}
if ( (newSoundTime - CurrentSoundTime) > (int)MIXBUFFER_SAMPLES ) {
soundStats.missedWindow++;
}
if ( useOpenAL ) {
// enable audio hardware caching
alcSuspendContext( openalContext );
} else {
// clear the buffer for all the mixing output
SIMDProcessor->Memset( finalMixBuffer, 0, MIXBUFFER_SAMPLES * sizeof(float) * numSpeakers );
}
// let the active sound world mix all the channels in unless muted or avi demo recording
if ( !muted && currentSoundWorld && !currentSoundWorld->fpa[0] ) {
currentSoundWorld->MixLoop( newSoundTime, numSpeakers, finalMixBuffer );
}
if ( useOpenAL ) {
// disable audio hardware caching (this updates ALL settings since last alcSuspendContext)
alcProcessContext( openalContext );
} else {
short *dest = fBlock + nextWriteSamples * numSpeakers;
SIMDProcessor->MixedSoundToSamples( dest, finalMixBuffer, MIXBUFFER_SAMPLES * numSpeakers );
// allow swapping the left / right speaker channels for people with miswired systems
if ( numSpeakers == 2 && s_reverse.GetBool() ) {
for( j = 0; j < MIXBUFFER_SAMPLES; j++ ) {
short temp = dest[j*2];
dest[j*2] = dest[j*2+1];
dest[j*2+1] = temp;
}
}
snd_audio_hw->Unlock( fBlock, fBlockLen );
}
CurrentSoundTime = newSoundTime;
soundStats.timeinprocess = Sys_Milliseconds() - inTime;
return soundStats.timeinprocess;
}
/*
===================
idSoundSystemLocal::AsyncUpdateWrite
sound output using a write API. all the scheduling based on time
we mix MIXBUFFER_SAMPLES at a time, but we feed the audio device with smaller chunks (and more often)
called by the sound thread when com_asyncSound is 3 ( Linux )
===================
*/
int idSoundSystemLocal::AsyncUpdateWrite( int inTime ) {
if ( !isInitialized || shutdown || !snd_audio_hw ) {
return 0;
}
if ( !useOpenAL ) {
snd_audio_hw->Flush();
}
unsigned int dwCurrentBlock = (unsigned int)( inTime * 44.1f / MIXBUFFER_SAMPLES );
if ( nextWriteBlock == 0xffffffff ) {
nextWriteBlock = dwCurrentBlock;
}
if ( dwCurrentBlock < nextWriteBlock ) {
return 0;
}
if ( nextWriteBlock != dwCurrentBlock ) {
Sys_Printf( "missed %d sound updates\n", dwCurrentBlock - nextWriteBlock );
}
int sampleTime = dwCurrentBlock * MIXBUFFER_SAMPLES;
int numSpeakers = snd_audio_hw->GetNumberOfSpeakers();
if ( useOpenAL ) {
// enable audio hardware caching
alcSuspendContext( openalContext );
} else {
// clear the buffer for all the mixing output
SIMDProcessor->Memset( finalMixBuffer, 0, MIXBUFFER_SAMPLES * sizeof(float) * numSpeakers );
}
// let the active sound world mix all the channels in unless muted or avi demo recording
if ( !muted && currentSoundWorld && !currentSoundWorld->fpa[0] ) {
currentSoundWorld->MixLoop( sampleTime, numSpeakers, finalMixBuffer );
}
if ( useOpenAL ) {
// disable audio hardware caching (this updates ALL settings since last alcSuspendContext)
alcProcessContext( openalContext );
} else {
short *dest = snd_audio_hw->GetMixBuffer();
SIMDProcessor->MixedSoundToSamples( dest, finalMixBuffer, MIXBUFFER_SAMPLES * numSpeakers );
// allow swapping the left / right speaker channels for people with miswired systems
if ( numSpeakers == 2 && s_reverse.GetBool() ) {
int j;
for( j = 0; j < MIXBUFFER_SAMPLES; j++ ) {
short temp = dest[j*2];
dest[j*2] = dest[j*2+1];
dest[j*2+1] = temp;
}
}
snd_audio_hw->Write( false );
}
// only move to the next block if the write was successful
nextWriteBlock = dwCurrentBlock + 1;
CurrentSoundTime = sampleTime;
return Sys_Milliseconds() - inTime;
}
/*
===================
idSoundSystemLocal::dB2Scale
===================
*/
float idSoundSystemLocal::dB2Scale( const float val ) const {
if ( val == 0.0f ) {
return 1.0f; // most common
} else if ( val <= -60.0f ) {
return 0.0f;
} else if ( val >= 60.0f ) {
return powf( 2.0f, val * ( 1.0f / 6.0f ) );
}
int ival = (int)( ( val + 60.0f ) * 10.0f );
return volumesDB[ival];
}
/*
===================
idSoundSystemLocal::ImageForTime
===================
*/
cinData_t idSoundSystemLocal::ImageForTime( const int milliseconds, const bool waveform ) {
cinData_t ret;
int i, j;
if ( !isInitialized || !snd_audio_hw ) {
memset( &ret, 0, sizeof( ret ) );
return ret;
}
Sys_EnterCriticalSection();
if ( !graph ) {
graph = (dword *)Mem_Alloc( 256*128 * 4);
}
memset( graph, 0, 256*128 * 4 );
float *accum = finalMixBuffer; // unfortunately, these are already clamped
int time = Sys_Milliseconds();
int numSpeakers = snd_audio_hw->GetNumberOfSpeakers();
if ( !waveform ) {
for( j = 0; j < numSpeakers; j++ ) {
int meter = 0;
for( i = 0; i < MIXBUFFER_SAMPLES; i++ ) {
float result = idMath::Fabs(accum[i*numSpeakers+j]);
if ( result > meter ) {
meter = result;
}
}
meter /= 256; // 32768 becomes 128
if ( meter > 128 ) {
meter = 128;
}
int offset;
int xsize;
if ( numSpeakers == 6 ) {
offset = j * 40;
xsize = 20;
} else {
offset = j * 128;
xsize = 63;
}
int x,y;
dword color = 0xff00ff00;
for ( y = 0; y < 128; y++ ) {
for ( x = 0; x < xsize; x++ ) {
graph[(127-y)*256 + offset + x ] = color;
}
#if 0
if ( y == 80 ) {
color = 0xff00ffff;
} else if ( y == 112 ) {
color = 0xff0000ff;
}
#endif
if ( y > meter ) {
break;
}
}
if ( meter > meterTops[j] ) {
meterTops[j] = meter;
meterTopsTime[j] = time + s_meterTopTime.GetInteger();
} else if ( time > meterTopsTime[j] && meterTops[j] > 0 ) {
meterTops[j]--;
if (meterTops[j]) {
meterTops[j]--;
}
}
}
for( j = 0; j < numSpeakers; j++ ) {
int meter = meterTops[j];
int offset;
int xsize;
if ( numSpeakers == 6 ) {
offset = j*40;
xsize = 20;
} else {
offset = j*128;
xsize = 63;
}
int x,y;
dword color;
if ( meter <= 80 ) {
color = 0xff007f00;
} else if ( meter <= 112 ) {
color = 0xff007f7f;
} else {
color = 0xff00007f;
}
for ( y = meter; y < 128 && y < meter + 4; y++ ) {
for ( x = 0; x < xsize; x++ ) {
graph[(127-y)*256 + offset + x ] = color;
}
}
}
} else {
dword colors[] = { 0xff007f00, 0xff007f7f, 0xff00007f, 0xff00ff00, 0xff00ffff, 0xff0000ff };
for( j = 0; j < numSpeakers; j++ ) {
int xx = 0;
float fmeter;
int step = MIXBUFFER_SAMPLES / 256;
for( i = 0; i < MIXBUFFER_SAMPLES; i += step ) {
fmeter = 0.0f;
for( int x = 0; x < step; x++ ) {
float result = accum[(i+x)*numSpeakers+j];
result = result / 32768.0f;
fmeter += result;
}
fmeter /= 4.0f;
if ( fmeter < -1.0f ) {
fmeter = -1.0f;
} else if ( fmeter > 1.0f ) {
fmeter = 1.0f;
}
int meter = (fmeter * 63.0f);
graph[ (meter + 64) * 256 + xx ] = colors[j];
if ( meter < 0 ) {
meter = -meter;
}
if ( meter > meterTops[xx] ) {
meterTops[xx] = meter;
meterTopsTime[xx] = time + 100;
} else if ( time>meterTopsTime[xx] && meterTops[xx] > 0 ) {
meterTops[xx]--;
if ( meterTops[xx] ) {
meterTops[xx]--;
}
}
xx++;
}
}
for( i = 0; i < 256; i++ ) {
int meter = meterTops[i];
for ( int y = -meter; y < meter; y++ ) {
graph[ (y+64)*256 + i ] = colors[j];
}
}
}
ret.imageHeight = 128;
ret.imageWidth = 256;
ret.image = (unsigned char *)graph;
Sys_LeaveCriticalSection();
return ret;
}
/*
===================
idSoundSystemLocal::GetSoundDecoderInfo
===================
*/
int idSoundSystemLocal::GetSoundDecoderInfo( int index, soundDecoderInfo_t &decoderInfo ) {
int i, j, firstEmitter, firstChannel;
idSoundWorldLocal *sw = soundSystemLocal.currentSoundWorld;
if ( index < 0 ) {
firstEmitter = 0;
firstChannel = 0;
} else {
firstEmitter = index / SOUND_MAX_CHANNELS;
firstChannel = index - firstEmitter * SOUND_MAX_CHANNELS + 1;
}
for ( i = firstEmitter; i < sw->emitters.Num(); i++ ) {
idSoundEmitterLocal *sound = sw->emitters[i];
if ( !sound ) {
continue;
}
// run through all the channels
for ( j = firstChannel; j < SOUND_MAX_CHANNELS; j++ ) {
idSoundChannel *chan = &sound->channels[j];
if ( chan->decoder == NULL ) {
continue;
}
idSoundSample *sample = chan->decoder->GetSample();
if ( sample == NULL ) {
continue;
}
decoderInfo.name = sample->name;
decoderInfo.format = ( sample->objectInfo.wFormatTag == WAVE_FORMAT_TAG_OGG ) ? "OGG" : "WAV";
decoderInfo.numChannels = sample->objectInfo.nChannels;
decoderInfo.numSamplesPerSecond = sample->objectInfo.nSamplesPerSec;
decoderInfo.num44kHzSamples = sample->LengthIn44kHzSamples();
decoderInfo.numBytes = sample->objectMemSize;
decoderInfo.looping = ( chan->parms.soundShaderFlags & SSF_LOOPING ) != 0;
decoderInfo.lastVolume = chan->lastVolume;
decoderInfo.start44kHzTime = chan->trigger44kHzTime;
decoderInfo.current44kHzTime = soundSystemLocal.GetCurrent44kHzTime();
return ( i * SOUND_MAX_CHANNELS + j );
}
firstChannel = 0;
}
return -1;
}
/*
===================
idSoundSystemLocal::AllocSoundWorld
===================
*/
idSoundWorld *idSoundSystemLocal::AllocSoundWorld( idRenderWorld *rw ) {
idSoundWorldLocal *local = new idSoundWorldLocal;
local->Init( rw );
return local;
}
/*
===================
idSoundSystemLocal::SetMute
===================
*/
void idSoundSystemLocal::SetMute( bool muteOn ) {
muted = muteOn;
}
/*
===================
idSoundSystemLocal::SamplesToMilliseconds
===================
*/
int idSoundSystemLocal::SamplesToMilliseconds( int samples ) const {
return ( samples / (PRIMARYFREQ/1000) );
}
/*
===================
idSoundSystemLocal::SamplesToMilliseconds
===================
*/
int idSoundSystemLocal::MillisecondsToSamples( int ms ) const {
return ( ms * (PRIMARYFREQ/1000) );
}
/*
===================
idSoundSystemLocal::SetPlayingSoundWorld
specifying NULL will cause silence to be played
===================
*/
void idSoundSystemLocal::SetPlayingSoundWorld( idSoundWorld *soundWorld ) {
currentSoundWorld = static_cast<idSoundWorldLocal *>(soundWorld);
}
/*
===================
idSoundSystemLocal::GetPlayingSoundWorld
===================
*/
idSoundWorld *idSoundSystemLocal::GetPlayingSoundWorld( void ) {
return currentSoundWorld;
}
/*
===================
idSoundSystemLocal::BeginLevelLoad
===================
*/
void idSoundSystemLocal::BeginLevelLoad() {
if ( !isInitialized ) {
return;
}
soundCache->BeginLevelLoad();
if ( efxloaded ) {
EFXDatabase.UnloadFile();
efxloaded = false;
}
}
/*
===================
idSoundSystemLocal::EndLevelLoad
===================
*/
void idSoundSystemLocal::EndLevelLoad( const char *mapstring ) {
if ( !isInitialized ) {
return;
}
soundCache->EndLevelLoad();
idStr efxname( "efxs/" );
idStr mapname( mapstring );
mapname.SetFileExtension( ".efx" );
mapname.StripPath();
efxname += mapname;
efxloaded = EFXDatabase.LoadFile( efxname );
if ( efxloaded ) {
common->Printf("sound: found %s\n", efxname.c_str() );
} else {
common->Printf("sound: missing %s\n", efxname.c_str() );
}
}
/*
===================
idSoundSystemLocal::AllocOpenALSource
===================
*/
ALuint idSoundSystemLocal::AllocOpenALSource( idSoundChannel *chan, bool looping, bool stereo ) {
int timeOldestZeroVolSingleShot = Sys_Milliseconds();
int timeOldestZeroVolLooping = Sys_Milliseconds();
int timeOldestSingle = Sys_Milliseconds();
int iOldestZeroVolSingleShot = -1;
int iOldestZeroVolLooping = -1;
int iOldestSingle = -1;
int iUnused = -1;
int index = -1;
ALsizei i;
// Grab current msec time
int time = Sys_Milliseconds();
// Cycle through all sources
for ( i = 0; i < openalSourceCount; i++ ) {
// Use any unused source first,
// Then find oldest single shot quiet source,
// Then find oldest looping quiet source and
// Lastly find oldest single shot non quiet source..
if ( !openalSources[i].inUse ) {
iUnused = i;
break;
} else if ( !openalSources[i].looping && openalSources[i].chan->lastVolume < SND_EPSILON ) {
if ( openalSources[i].startTime < timeOldestZeroVolSingleShot ) {
timeOldestZeroVolSingleShot = openalSources[i].startTime;
iOldestZeroVolSingleShot = i;
}
} else if ( openalSources[i].looping && openalSources[i].chan->lastVolume < SND_EPSILON ) {
if ( openalSources[i].startTime < timeOldestZeroVolLooping ) {
timeOldestZeroVolLooping = openalSources[i].startTime;
iOldestZeroVolLooping = i;
}
} else if ( !openalSources[i].looping ) {
if ( openalSources[i].startTime < timeOldestSingle ) {
timeOldestSingle = openalSources[i].startTime;
iOldestSingle = i;
}
}
}
if ( iUnused != -1 ) {
index = iUnused;
} else if ( iOldestZeroVolSingleShot != - 1 ) {
index = iOldestZeroVolSingleShot;
} else if ( iOldestZeroVolLooping != -1 ) {
index = iOldestZeroVolLooping;
} else if ( iOldestSingle != -1 ) {
index = iOldestSingle;
}
if ( index != -1 ) {
// stop the channel that is being ripped off
if ( openalSources[index].chan ) {
// stop the channel only when not looping
if ( !openalSources[index].looping ) {
openalSources[index].chan->Stop();
} else {
openalSources[index].chan->triggered = true;
}
// Free hardware resources
openalSources[index].chan->ALStop();
}
// Initialize structure
openalSources[index].startTime = time;
openalSources[index].chan = chan;
openalSources[index].inUse = true;
openalSources[index].looping = looping;
openalSources[index].stereo = stereo;
return openalSources[index].handle;
} else {
// flibit: 64 bit fix, changed NULL to 0
return 0;
// flibit end
}
}
/*
===================
idSoundSystemLocal::FreeOpenALSource
===================
*/
void idSoundSystemLocal::FreeOpenALSource( ALuint handle ) {
ALsizei i;
for ( i = 0; i < openalSourceCount; i++ ) {
if ( openalSources[i].handle == handle ) {
if ( openalSources[i].chan ) {
// flibit: 64 bit fix, changed NULL to 0
openalSources[i].chan->openalSource = 0;
// flibit end
}
#if ID_OPENAL
// Reset source EAX ROOM level when freeing stereo source
if ( openalSources[i].stereo && alEAXSet ) {
long Room = EAXSOURCE_DEFAULTROOM;
alEAXSet( &EAXPROPERTYID_EAX_Source, EAXSOURCE_ROOM, openalSources[i].handle, &Room, sizeof(Room));
}
#endif
// Initialize structure
openalSources[i].startTime = 0;
openalSources[i].chan = NULL;
openalSources[i].inUse = false;
openalSources[i].looping = false;
openalSources[i].stereo = false;
}
}
}
/*
============================================================
SoundFX and misc effects
============================================================
*/
/*
===================
idSoundSystemLocal::ProcessSample
===================
*/
void SoundFX_Lowpass::ProcessSample( float* in, float* out ) {
float c, a1, a2, a3, b1, b2;
float resonance = idSoundSystemLocal::s_enviroSuitCutoffQ.GetFloat();
float cutoffFrequency = idSoundSystemLocal::s_enviroSuitCutoffFreq.GetFloat();
Initialize();
c = 1.0 / idMath::Tan16( idMath::PI * cutoffFrequency / 44100 );
// compute coefs
a1 = 1.0 / ( 1.0 + resonance * c + c * c );
a2 = 2* a1;
a3 = a1;
b1 = 2.0 * ( 1.0 - c * c) * a1;
b2 = ( 1.0 - resonance * c + c * c ) * a1;
// compute output value
out[0] = a1 * in[0] + a2 * in[-1] + a3 * in[-2] - b1 * out[-1] - b2 * out[-2];
}
void SoundFX_LowpassFast::ProcessSample( float* in, float* out ) {
// compute output value
out[0] = a1 * in[0] + a2 * in[-1] + a3 * in[-2] - b1 * out[-1] - b2 * out[-2];
}
void SoundFX_LowpassFast::SetParms( float p1, float p2, float p3 ) {
float c;
// set the vars
freq = p1;
res = p2;
// precompute the coefs
c = 1.0 / idMath::Tan( idMath::PI * freq / 44100 );
// compute coefs
a1 = 1.0 / ( 1.0 + res * c + c * c );
a2 = 2* a1;
a3 = a1;
b1 = 2.0 * ( 1.0 - c * c) * a1;
b2 = ( 1.0 - res * c + c * c ) * a1;
}
void SoundFX_Comb::Initialize() {
if ( initialized )
return;
initialized = true;
maxlen = 50000;
buffer = new float[maxlen];
currentTime = 0;
}
void SoundFX_Comb::ProcessSample( float* in, float* out ) {
float gain = idSoundSystemLocal::s_reverbFeedback.GetFloat();
int len = idSoundSystemLocal::s_reverbTime.GetFloat() + param;
Initialize();
// sum up and output
out[0] = buffer[currentTime];
buffer[currentTime] = buffer[currentTime] * gain + in[0];
// increment current time
currentTime++;
if ( currentTime >= len )
currentTime -= len;
}
/*
===================
idSoundSystemLocal::DoEnviroSuit
===================
*/
void idSoundSystemLocal::DoEnviroSuit( float* samples, int numSamples, int numSpeakers )
{
float out[10000], *out_p = out + 2;
float in[10000], *in_p = in + 2;
assert( !idSoundSystemLocal::useOpenAL );
if ( !fxList.Num() )
{
for ( int i = 0; i < 2/*bc was 6*/; i++ )
{
SoundFX* fx;
// lowpass filter
fx = new SoundFX_Lowpass();
fx->SetChannel( i );
fxList.Append( fx );
/*
// comb
fx = new SoundFX_Comb();
fx->SetChannel( i );
fx->SetParameter( i * 100 );
fxList.Append( fx );
// comb
fx = new SoundFX_Comb();
fx->SetChannel( i );
fx->SetParameter( i * 100 + 5 );
fxList.Append( fx );
*/
}
}
for ( int i = 0; i < numSpeakers; i++ )
{
int j;
// restore previous samples
memset( in, 0, 10000 * sizeof( float ) );
memset( out, 0, 10000 * sizeof( float ) );
// fx loop
for ( int k = 0; k < fxList.Num(); k++ )
{
SoundFX* fx = fxList[k];
// skip if we're not the right channel
if ( fx->GetChannel() != i )
continue;
// get samples and continuity
fx->GetContinuitySamples( in_p[-1], in_p[-2], out_p[-1], out_p[-2] );
for ( j = 0; j < numSamples; j++ ) {
in_p[j] = samples[j * numSpeakers + i] * s_enviroSuitVolumeScale.GetFloat();
}
// process fx loop
for ( j = 0; j < numSamples; j++ )
{
fx->ProcessSample( in_p + j, out_p + j );
}
// store samples and continuity
fx->SetContinuitySamples( in_p[numSamples-2], in_p[numSamples-3], out_p[numSamples-2], out_p[numSamples-3] );
for ( j = 0; j < numSamples; j++ )
{
samples[j * numSpeakers + i] = out_p[j];
}
}
}
}
/*
=================
idSoundSystemLocal::PrintMemInfo
=================
*/
void idSoundSystemLocal::PrintMemInfo( MemInfo_t *mi ) {
soundCache->PrintMemInfo( mi );
}
/*
===============
idSoundSystemLocal::EAXAvailable
===============
*/
int idSoundSystemLocal::IsEAXAvailable( void ) {
#if !ID_OPENAL
return -1;
#else
ALCdevice *device;
ALCcontext *context;
if ( EAXAvailable != -1 ) {
return EAXAvailable;
}
if ( !Sys_LoadOpenAL() ) {
EAXAvailable = 2;
return 2;
}
// when dynamically loading the OpenAL subsystem, we need to get a context before alIsExtensionPresent would work
device = alcOpenDevice( NULL );
context = alcCreateContext( device, NULL );
alcMakeContextCurrent( context );
if ( alIsExtensionPresent( ID_ALCHAR "EAX4.0" ) ) {
alcMakeContextCurrent( NULL );
alcDestroyContext( context );
alcCloseDevice( device );
EAXAvailable = 1;
return 1;
}
alcMakeContextCurrent( NULL );
alcDestroyContext( context );
alcCloseDevice( device );
EAXAvailable = 0;
return 0;
#endif
}
/* bc flite
void idSoundSystemLocal::SynthesizeSpeech( const char *input ) {
//flite_text_to_speech(input, voice, "stream"); //synthesize sound via streaming method.
cst_utterance *u;
u = flite_synth_text(input,voice);
if (u)
{
// Play or save (append) output to output file
cst_wave *w;
w = utt_wave(u);
cst_wave_resample(w, 11025); // default sample rate is 16000; set the sample rate to something Doom3 can work with (http://www.iddevnet.com/doom3/sounds.php)
cst_wave_save_riff(w, "base/sound/flite.wav");
delete_utterance(u);
}
}
*/
//for use with Flite streaming. (Brian)
/*
int example_audio_stream_chunk( const cst_wave *w, int start, int size, int last, void *user ) {
common->Printf("audio_stream_chunk" );
// Called with new samples from start for size samples
// last is true if this is the last segment.
// This is really just and example that you can copy for you streaming
// function
// This particular example is *not* thread safe
int n;
static cst_audiodev *ad = 0;
if (start == 0)
ad = audio_open(w->sample_rate,w->num_channels,CST_AUDIO_LINEAR16);
n = audio_write(ad,&w->samples[start],size*sizeof(short));
if (last == 1)
{
audio_close(ad);
ad = NULL;
}
// if you want to stop return CST_AUDIO_STREAM_STOP
return CST_AUDIO_STREAM_CONT;
}
*/