2020-06-12 21:06:25 +00:00
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Doom 3 GPL Source Code
Copyright ( C ) 1999 - 2011 id Software LLC , a ZeniMax Media company .
This file is part of the Doom 3 GPL Source Code ( ? Doom 3 Source Code ? ) .
Doom 3 Source Code is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
Doom 3 Source Code is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code . If not , see < http : //www.gnu.org/licenses/>.
In addition , the Doom 3 Source Code is also subject to certain additional terms . You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code . If not , please request a copy in writing from id Software at the address below .
If you have questions concerning this license or the applicable additional terms , you may contact in writing id Software LLC , c / o ZeniMax Media Inc . , Suite 120 , Rockville , Maryland 20850 USA .
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
# include "../idlib/precompiled.h"
# pragma hdrstop
# include "snd_local.h"
/* bc flite.
extern " C "
{
cst_voice * register_cmu_us_rms ( ) ;
cst_voice * voice ;
} ;
*/
# ifdef ID_DEDICATED
idCVar idSoundSystemLocal : : s_noSound ( " s_noSound " , " 1 " , CVAR_SOUND | CVAR_BOOL | CVAR_ROM , " " ) ;
# else
idCVar idSoundSystemLocal : : s_noSound ( " s_noSound " , " 0 " , CVAR_SOUND | CVAR_BOOL | CVAR_NOCHEAT , " " ) ;
# endif
idCVar idSoundSystemLocal : : s_quadraticFalloff ( " s_quadraticFalloff " , " 1 " , CVAR_SOUND | CVAR_BOOL , " " ) ;
idCVar idSoundSystemLocal : : s_drawSounds ( " s_drawSounds " , " 0 " , CVAR_SOUND | CVAR_INTEGER , " " , 0 , 2 , idCmdSystem : : ArgCompletion_Integer < 0 , 2 > ) ;
idCVar idSoundSystemLocal : : s_showStartSound ( " s_showStartSound " , " 0 " , CVAR_SOUND | CVAR_BOOL , " " ) ;
idCVar idSoundSystemLocal : : s_useOcclusion ( " s_useOcclusion " , " 1 " , CVAR_SOUND | CVAR_BOOL , " " ) ;
idCVar idSoundSystemLocal : : s_maxSoundsPerShader ( " s_maxSoundsPerShader " , " 0 " , CVAR_SOUND | CVAR_ARCHIVE , " " , 0 , 10 , idCmdSystem : : ArgCompletion_Integer < 0 , 10 > ) ;
idCVar idSoundSystemLocal : : s_showLevelMeter ( " s_showLevelMeter " , " 0 " , CVAR_SOUND | CVAR_BOOL , " " ) ;
idCVar idSoundSystemLocal : : s_constantAmplitude ( " s_constantAmplitude " , " -1 " , CVAR_SOUND | CVAR_FLOAT , " " ) ;
idCVar idSoundSystemLocal : : s_minVolume6 ( " s_minVolume6 " , " 0 " , CVAR_SOUND | CVAR_FLOAT , " " ) ;
idCVar idSoundSystemLocal : : s_dotbias6 ( " s_dotbias6 " , " 0.8 " , CVAR_SOUND | CVAR_FLOAT , " " ) ;
idCVar idSoundSystemLocal : : s_minVolume2 ( " s_minVolume2 " , " 0.25 " , CVAR_SOUND | CVAR_FLOAT , " " ) ;
idCVar idSoundSystemLocal : : s_dotbias2 ( " s_dotbias2 " , " 1.1 " , CVAR_SOUND | CVAR_FLOAT , " " ) ;
idCVar idSoundSystemLocal : : s_spatializationDecay ( " s_spatializationDecay " , " 2 " , CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT , " " ) ;
idCVar idSoundSystemLocal : : s_reverse ( " s_reverse " , " 0 " , CVAR_SOUND | CVAR_ARCHIVE | CVAR_BOOL , " " ) ;
idCVar idSoundSystemLocal : : s_meterTopTime ( " s_meterTopTime " , " 2000 " , CVAR_SOUND | CVAR_ARCHIVE | CVAR_INTEGER , " " ) ;
idCVar idSoundSystemLocal : : s_volume ( " s_volume_dB " , " 0 " , CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT , " volume in dB " ) ;
idCVar idSoundSystemLocal : : s_playDefaultSound ( " s_playDefaultSound " , " 1 " , CVAR_SOUND | CVAR_ARCHIVE | CVAR_BOOL , " play a beep for missing sounds " ) ;
idCVar idSoundSystemLocal : : s_subFraction ( " s_subFraction " , " 0.75 " , CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT , " volume to subwoofer in 5.1 " ) ;
idCVar idSoundSystemLocal : : s_globalFraction ( " s_globalFraction " , " 0.8 " , CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT , " volume to all speakers when not spatialized " ) ;
idCVar idSoundSystemLocal : : s_doorDistanceAdd ( " s_doorDistanceAdd " , " 300 " , CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT , " reduce sound volume with this distance when going through a door " ) ;
idCVar idSoundSystemLocal : : s_singleEmitter ( " s_singleEmitter " , " 0 " , CVAR_SOUND | CVAR_INTEGER , " mute all sounds but this emitter " ) ;
idCVar idSoundSystemLocal : : s_numberOfSpeakers ( " s_numberOfSpeakers " , " 2 " , CVAR_SOUND | CVAR_ARCHIVE , " number of speakers " ) ;
idCVar idSoundSystemLocal : : s_force22kHz ( " s_force22kHz " , " 0 " , CVAR_SOUND | CVAR_BOOL , " " ) ;
idCVar idSoundSystemLocal : : s_clipVolumes ( " s_clipVolumes " , " 0 " , CVAR_SOUND | CVAR_BOOL , " " ) ; //BC was 1
idCVar idSoundSystemLocal : : s_realTimeDecoding ( " s_realTimeDecoding " , " 1 " , CVAR_SOUND | CVAR_BOOL | CVAR_INIT , " " ) ;
idCVar idSoundSystemLocal : : s_postprocessing ( " s_postprocessing " , " 1 " , CVAR_SOUND | CVAR_ARCHIVE , " audio post-processing " ) ;
idCVar idSoundSystemLocal : : s_slowAttenuate ( " s_slowAttenuate " , " 1 " , CVAR_SOUND | CVAR_BOOL , " slowmo sounds attenuate over shorted distance " ) ;
idCVar idSoundSystemLocal : : s_enviroSuitCutoffFreq ( " s_enviroSuitCutoffFreq " , " 1200 " , CVAR_SOUND | CVAR_FLOAT , " " ) ;
idCVar idSoundSystemLocal : : s_enviroSuitCutoffQ ( " s_enviroSuitCutoffQ " , " 2 " , CVAR_SOUND | CVAR_FLOAT , " " ) ;
idCVar idSoundSystemLocal : : s_reverbTime ( " s_reverbTime " , " 1000 " , CVAR_SOUND | CVAR_FLOAT , " " ) ;
idCVar idSoundSystemLocal : : s_reverbFeedback ( " s_reverbFeedback " , " 0.333 " , CVAR_SOUND | CVAR_FLOAT , " " ) ;
idCVar idSoundSystemLocal : : s_enviroSuitVolumeScale ( " s_enviroSuitVolumeScale " , " 0.3 " , CVAR_SOUND | CVAR_FLOAT , " " ) ;
idCVar idSoundSystemLocal : : s_skipHelltimeFX ( " s_skipHelltimeFX " , " 0 " , CVAR_SOUND | CVAR_BOOL , " " ) ;
# if ID_OPENAL
// off by default. OpenAL DLL gets loaded on-demand
idCVar idSoundSystemLocal : : s_libOpenAL ( " s_libOpenAL " , " openal32.dll " , CVAR_SOUND | CVAR_ARCHIVE , " OpenAL DLL name/path " ) ;
idCVar idSoundSystemLocal : : s_useOpenAL ( " s_useOpenAL " , " 0 " , CVAR_SOUND | CVAR_BOOL | CVAR_ARCHIVE , " use OpenAL " ) ;
idCVar idSoundSystemLocal : : s_useEAXReverb ( " s_useEAXReverb " , " 0 " , CVAR_SOUND | CVAR_BOOL | CVAR_ARCHIVE , " use EAX reverb " ) ;
idCVar idSoundSystemLocal : : s_muteEAXReverb ( " s_muteEAXReverb " , " 0 " , CVAR_SOUND | CVAR_BOOL , " mute eax reverb " ) ;
idCVar idSoundSystemLocal : : s_decompressionLimit ( " s_decompressionLimit " , " 6 " , CVAR_SOUND | CVAR_INTEGER | CVAR_ARCHIVE , " specifies maximum uncompressed sample length in seconds " ) ;
# else
idCVar idSoundSystemLocal : : s_libOpenAL ( " s_libOpenAL " , " openal32.dll " , CVAR_SOUND | CVAR_ARCHIVE , " OpenAL is not supported in this build " ) ;
idCVar idSoundSystemLocal : : s_useOpenAL ( " s_useOpenAL " , " 0 " , CVAR_SOUND | CVAR_BOOL | CVAR_ROM , " OpenAL is not supported in this build " ) ;
idCVar idSoundSystemLocal : : s_useEAXReverb ( " s_useEAXReverb " , " 0 " , CVAR_SOUND | CVAR_BOOL | CVAR_ROM , " EAX not available in this build " ) ;
idCVar idSoundSystemLocal : : s_muteEAXReverb ( " s_muteEAXReverb " , " 0 " , CVAR_SOUND | CVAR_BOOL | CVAR_ROM , " mute eax reverb " ) ;
idCVar idSoundSystemLocal : : s_decompressionLimit ( " s_decompressionLimit " , " 6 " , CVAR_SOUND | CVAR_INTEGER | CVAR_ROM , " specifies maximum uncompressed sample length in seconds " ) ;
# endif
bool idSoundSystemLocal : : useOpenAL = false ;
bool idSoundSystemLocal : : useEAXReverb = false ;
int idSoundSystemLocal : : EAXAvailable = - 1 ;
idSoundSystemLocal soundSystemLocal ;
idSoundSystem * soundSystem = & soundSystemLocal ;
/*
= = = = = = = = = = = = = = =
SoundReloadSounds_f
this is called from the main thread
= = = = = = = = = = = = = = =
*/
void SoundReloadSounds_f ( const idCmdArgs & args ) {
if ( ! soundSystemLocal . soundCache ) {
return ;
}
bool force = false ;
if ( args . Argc ( ) = = 2 ) {
force = true ;
}
soundSystem - > SetMute ( true ) ;
soundSystemLocal . soundCache - > ReloadSounds ( force ) ;
soundSystem - > SetMute ( false ) ;
common - > Printf ( " sound: changed sounds reloaded \n " ) ;
}
/*
= = = = = = = = = = = = = = =
ListSounds_f
Optional parameter to only list sounds containing that string
= = = = = = = = = = = = = = =
*/
void ListSounds_f ( const idCmdArgs & args ) {
int i ;
const char * snd = args . Argv ( 1 ) ;
if ( ! soundSystemLocal . soundCache ) {
common - > Printf ( " No sound. \n " ) ;
return ;
}
int totalSounds = 0 ;
int totalSamples = 0 ;
int totalMemory = 0 ;
int totalPCMMemory = 0 ;
for ( i = 0 ; i < soundSystemLocal . soundCache - > GetNumObjects ( ) ; i + + ) {
const idSoundSample * sample = soundSystemLocal . soundCache - > GetObject ( i ) ;
if ( ! sample ) {
continue ;
}
if ( snd & & sample - > name . Find ( snd , false ) < 0 ) {
continue ;
}
const waveformatex_t & info = sample - > objectInfo ;
const char * stereo = ( info . nChannels = = 2 ? " ST " : " " ) ;
const char * format = ( info . wFormatTag = = WAVE_FORMAT_TAG_OGG ) ? " OGG " : " WAV " ;
const char * defaulted = ( sample - > defaultSound ? " (DEFAULTED) " : sample - > purged ? " (PURGED) " : " " ) ;
common - > Printf ( " %s %dkHz %6dms %5dkB %4s %s%s \n " , stereo , sample - > objectInfo . nSamplesPerSec / 1000 ,
soundSystemLocal . SamplesToMilliseconds ( sample - > LengthIn44kHzSamples ( ) ) ,
sample - > objectMemSize > > 10 , format , sample - > name . c_str ( ) , defaulted ) ;
if ( ! sample - > purged ) {
totalSamples + = sample - > objectSize ;
if ( info . wFormatTag ! = WAVE_FORMAT_TAG_OGG )
totalPCMMemory + = sample - > objectMemSize ;
if ( ! sample - > hardwareBuffer )
totalMemory + = sample - > objectMemSize ;
}
totalSounds + + ;
}
common - > Printf ( " %8d total sounds \n " , totalSounds ) ;
common - > Printf ( " %8d total samples loaded \n " , totalSamples ) ;
common - > Printf ( " %8d kB total system memory used \n " , totalMemory > > 10 ) ;
# if ID_OPENAL && defined(_WIN32)
common - > Printf ( " %8d kB total OpenAL audio memory used \n " , ( alGetInteger ( alGetEnumValue ( ( ALubyte * ) " AL_EAX_RAM_SIZE " ) ) - alGetInteger ( alGetEnumValue ( ( ALubyte * ) " AL_EAX_RAM_FREE " ) ) ) > > 10 ) ;
# endif
}
/*
= = = = = = = = = = = = = = =
ListSoundDecoders_f
= = = = = = = = = = = = = = =
*/
void ListSoundDecoders_f ( const idCmdArgs & args ) {
int i , j , numActiveDecoders , numWaitingDecoders ;
idSoundWorldLocal * sw = soundSystemLocal . currentSoundWorld ;
numActiveDecoders = numWaitingDecoders = 0 ;
for ( i = 0 ; i < sw - > emitters . Num ( ) ; i + + ) {
idSoundEmitterLocal * sound = sw - > emitters [ i ] ;
if ( ! sound ) {
continue ;
}
// run through all the channels
for ( j = 0 ; j < SOUND_MAX_CHANNELS ; j + + ) {
idSoundChannel * chan = & sound - > channels [ j ] ;
if ( chan - > decoder = = NULL ) {
continue ;
}
idSoundSample * sample = chan - > decoder - > GetSample ( ) ;
if ( sample ! = NULL ) {
continue ;
}
const char * format = ( chan - > leadinSample - > objectInfo . wFormatTag = = WAVE_FORMAT_TAG_OGG ) ? " OGG " : " WAV " ;
common - > Printf ( " %3d waiting %s: %s \n " , numWaitingDecoders , format , chan - > leadinSample - > name . c_str ( ) ) ;
numWaitingDecoders + + ;
}
}
for ( i = 0 ; i < sw - > emitters . Num ( ) ; i + + ) {
idSoundEmitterLocal * sound = sw - > emitters [ i ] ;
if ( ! sound ) {
continue ;
}
// run through all the channels
for ( j = 0 ; j < SOUND_MAX_CHANNELS ; j + + ) {
idSoundChannel * chan = & sound - > channels [ j ] ;
if ( chan - > decoder = = NULL ) {
continue ;
}
idSoundSample * sample = chan - > decoder - > GetSample ( ) ;
if ( sample = = NULL ) {
continue ;
}
const char * format = ( sample - > objectInfo . wFormatTag = = WAVE_FORMAT_TAG_OGG ) ? " OGG " : " WAV " ;
int localTime = soundSystemLocal . GetCurrent44kHzTime ( ) - chan - > trigger44kHzTime ;
int sampleTime = sample - > LengthIn44kHzSamples ( ) * sample - > objectInfo . nChannels ;
int percent ;
if ( localTime > sampleTime ) {
if ( chan - > parms . soundShaderFlags & SSF_LOOPING ) {
percent = ( localTime % sampleTime ) * 100 / sampleTime ;
} else {
percent = 100 ;
}
} else {
percent = localTime * 100 / sampleTime ;
}
common - > Printf ( " %3d decoding %3d%% %s: %s \n " , numActiveDecoders , percent , format , sample - > name . c_str ( ) ) ;
numActiveDecoders + + ;
}
}
common - > Printf ( " %d decoders \n " , numWaitingDecoders + numActiveDecoders ) ;
common - > Printf ( " %d waiting decoders \n " , numWaitingDecoders ) ;
common - > Printf ( " %d active decoders \n " , numActiveDecoders ) ;
common - > Printf ( " %d kB decoder memory in %d blocks \n " , idSampleDecoder : : GetUsedBlockMemory ( ) > > 10 , idSampleDecoder : : GetNumUsedBlocks ( ) ) ;
}
/*
= = = = = = = = = = = = = = =
TestSound_f
this is called from the main thread
= = = = = = = = = = = = = = =
*/
void TestSound_f ( const idCmdArgs & args ) {
if ( args . Argc ( ) ! = 2 ) {
common - > Printf ( " Usage: testSound <file> \n " ) ;
return ;
}
if ( soundSystemLocal . currentSoundWorld ) {
soundSystemLocal . currentSoundWorld - > PlayShaderDirectly ( args . Argv ( 1 ) ) ;
}
}
/*
= = = = = = = = = = = = = = =
SoundSystemRestart_f
restart the sound thread
this is called from the main thread
= = = = = = = = = = = = = = =
*/
void SoundSystemRestart_f ( const idCmdArgs & args ) {
soundSystem - > SetMute ( true ) ;
soundSystemLocal . ShutdownHW ( ) ;
soundSystemLocal . InitHW ( ) ;
soundSystem - > SetMute ( false ) ;
}
/*
= = = = = = = = = = = = = = =
idSoundSystemLocal : : Init
initialize the sound system
= = = = = = = = = = = = = = =
*/
void idSoundSystemLocal : : Init ( ) {
common - > Printf ( " ----- Initializing Sound System ------ \n " ) ;
//setup Flite speech synthesis. (Brian)
/* bc flite
flite_init ( ) ;
voice = register_cmu_us_rms ( ) ;
*/
//for use with Flite streaming. (Brian)
/*
cst_audio_streaming_info * asi ;
asi = new_audio_streaming_info ( ) ;
asi - > asc = example_audio_stream_chunk ;
flite_feat_set (
voice - > features ,
" streaming_info " ,
audio_streaming_info_val ( asi )
) ;
*/
isInitialized = false ;
muted = false ;
shutdown = false ;
currentSoundWorld = NULL ;
soundCache = NULL ;
olddwCurrentWritePos = 0 ;
buffers = 0 ;
CurrentSoundTime = 0 ;
nextWriteBlock = 0xffffffff ;
memset ( meterTops , 0 , sizeof ( meterTops ) ) ;
memset ( meterTopsTime , 0 , sizeof ( meterTopsTime ) ) ;
for ( int i = - 600 ; i < 600 ; i + + ) {
float pt = i * 0.1f ;
volumesDB [ i + 600 ] = pow ( 2.0f , ( pt * ( 1.0f / 6.0f ) ) ) ;
}
// make a 16 byte aligned finalMixBuffer
2020-10-22 17:12:18 +00:00
// flibit: 64 bit fix, changed int to intptr_t
finalMixBuffer = ( float * ) ( ( ( ( intptr_t ) realAccum ) + 15 ) & ~ 15 ) ;
// flibit end
2020-06-12 21:06:25 +00:00
graph = NULL ;
if ( ! s_noSound . GetBool ( ) ) {
idSampleDecoder : : Init ( ) ;
soundCache = new idSoundCache ( ) ;
}
# if defined(__linux__) || defined(__APPLE__)
idSoundSystemLocal : : s_useOpenAL . SetBool ( true ) ;
# endif
// set up openal device and context
common - > StartupVariable ( " s_useOpenAL " , true ) ;
common - > StartupVariable ( " s_useEAXReverb " , true ) ;
if ( idSoundSystemLocal : : s_useOpenAL . GetBool ( ) | | idSoundSystemLocal : : s_useEAXReverb . GetBool ( ) ) {
if ( ! Sys_LoadOpenAL ( ) ) {
idSoundSystemLocal : : s_useOpenAL . SetBool ( false ) ;
} else {
common - > Printf ( " Setup OpenAL device and context... " ) ;
openalDevice = alcOpenDevice ( NULL ) ;
openalContext = alcCreateContext ( openalDevice , NULL ) ;
alcMakeContextCurrent ( openalContext ) ;
common - > Printf ( " Done. \n " ) ;
// try to obtain EAX extensions
if ( idSoundSystemLocal : : s_useEAXReverb . GetBool ( ) & & alIsExtensionPresent ( ID_ALCHAR " EAX4.0 " ) ) {
idSoundSystemLocal : : s_useOpenAL . SetBool ( true ) ; // EAX presence causes AL enable
alEAXSet = ( EAXSet ) alGetProcAddress ( ID_ALCHAR " EAXSet " ) ;
alEAXGet = ( EAXGet ) alGetProcAddress ( ID_ALCHAR " EAXGet " ) ;
common - > Printf ( " OpenAL: found EAX 4.0 extension \n " ) ;
} else {
common - > Printf ( " OpenAL: EAX 4.0 extension not found \n " ) ;
idSoundSystemLocal : : s_useEAXReverb . SetBool ( false ) ;
alEAXSet = ( EAXSet ) NULL ;
alEAXGet = ( EAXGet ) NULL ;
}
// try to obtain EAX-RAM extension - not required for operation
if ( alIsExtensionPresent ( ID_ALCHAR " EAX-RAM " ) = = AL_TRUE ) {
alEAXSetBufferMode = ( EAXSetBufferMode ) alGetProcAddress ( ID_ALCHAR " EAXSetBufferMode " ) ;
alEAXGetBufferMode = ( EAXGetBufferMode ) alGetProcAddress ( ID_ALCHAR " EAXGetBufferMode " ) ;
common - > Printf ( " OpenAL: found EAX-RAM extension, %dkB \\ %dkB \n " , alGetInteger ( alGetEnumValue ( ID_ALCHAR " AL_EAX_RAM_FREE " ) ) / 1024 , alGetInteger ( alGetEnumValue ( ID_ALCHAR " AL_EAX_RAM_SIZE " ) ) / 1024 ) ;
} else {
alEAXSetBufferMode = ( EAXSetBufferMode ) NULL ;
alEAXGetBufferMode = ( EAXGetBufferMode ) NULL ;
common - > Printf ( " OpenAL: no EAX-RAM extension \n " ) ;
}
if ( ! idSoundSystemLocal : : s_useOpenAL . GetBool ( ) ) {
common - > Printf ( " OpenAL: disabling ( no EAX ). Using legacy mixer. \n " ) ;
alcMakeContextCurrent ( NULL ) ;
alcDestroyContext ( openalContext ) ;
openalContext = NULL ;
alcCloseDevice ( openalDevice ) ;
openalDevice = NULL ;
} else {
ALuint handle ;
openalSourceCount = 0 ;
while ( openalSourceCount < 256 ) {
alGetError ( ) ;
alGenSources ( 1 , & handle ) ;
if ( alGetError ( ) ! = AL_NO_ERROR ) {
break ;
} else {
// store in source array
openalSources [ openalSourceCount ] . handle = handle ;
openalSources [ openalSourceCount ] . startTime = 0 ;
openalSources [ openalSourceCount ] . chan = NULL ;
openalSources [ openalSourceCount ] . inUse = false ;
openalSources [ openalSourceCount ] . looping = false ;
// initialise sources
alSourcef ( handle , AL_ROLLOFF_FACTOR , 0.0f ) ;
// found one source
openalSourceCount + + ;
}
}
common - > Printf ( " OpenAL: found %s \n " , alcGetString ( openalDevice , ALC_DEVICE_SPECIFIER ) ) ;
common - > Printf ( " OpenAL: found %d hardware voices \n " , openalSourceCount ) ;
// adjust source count to allow for at least eight stereo sounds to play
openalSourceCount - = 8 ;
EAXAvailable = 1 ;
}
}
}
useOpenAL = idSoundSystemLocal : : s_useOpenAL . GetBool ( ) ;
useEAXReverb = idSoundSystemLocal : : s_useEAXReverb . GetBool ( ) ;
cmdSystem - > AddCommand ( " listSounds " , ListSounds_f , CMD_FL_SOUND , " lists all sounds " ) ;
cmdSystem - > AddCommand ( " listSoundDecoders " , ListSoundDecoders_f , CMD_FL_SOUND , " list active sound decoders " ) ;
cmdSystem - > AddCommand ( " reloadSounds " , SoundReloadSounds_f , CMD_FL_SOUND | CMD_FL_CHEAT , " reloads all sounds " ) ;
cmdSystem - > AddCommand ( " testSound " , TestSound_f , CMD_FL_SOUND | CMD_FL_CHEAT , " tests a sound " , idCmdSystem : : ArgCompletion_SoundName ) ;
cmdSystem - > AddCommand ( " s_restart " , SoundSystemRestart_f , CMD_FL_SOUND , " restarts the sound system " ) ;
common - > Printf ( " sound system initialized. \n " ) ;
common - > Printf ( " -------------------------------------- \n " ) ;
}
/*
= = = = = = = = = = = = = = =
idSoundSystemLocal : : Shutdown
= = = = = = = = = = = = = = =
*/
void idSoundSystemLocal : : Shutdown ( ) {
ShutdownHW ( ) ;
// EAX or not, the list needs to be cleared
EFXDatabase . Clear ( ) ;
// destroy openal sources
if ( useOpenAL ) {
efxloaded = false ;
// adjust source count back up to allow for freeing of all resources
openalSourceCount + = 8 ;
for ( ALsizei i = 0 ; i < openalSourceCount ; i + + ) {
// stop source
alSourceStop ( openalSources [ i ] . handle ) ;
alSourcei ( openalSources [ i ] . handle , AL_BUFFER , 0 ) ;
// delete source
alDeleteSources ( 1 , & openalSources [ i ] . handle ) ;
// clear entry in source array
2020-10-22 17:12:18 +00:00
// flibit: 64 bit fix, changed NULL to 0
openalSources [ i ] . handle = 0 ;
// flibit end
2020-06-12 21:06:25 +00:00
openalSources [ i ] . startTime = 0 ;
openalSources [ i ] . chan = NULL ;
openalSources [ i ] . inUse = false ;
openalSources [ i ] . looping = false ;
}
}
// destroy all the sounds (hardware buffers as well)
delete soundCache ;
soundCache = NULL ;
// destroy openal device and context
if ( useOpenAL ) {
alcMakeContextCurrent ( NULL ) ;
alcDestroyContext ( openalContext ) ;
openalContext = NULL ;
alcCloseDevice ( openalDevice ) ;
openalDevice = NULL ;
}
Sys_FreeOpenAL ( ) ;
idSampleDecoder : : Shutdown ( ) ;
}
/*
= = = = = = = = = = = = = = =
idSoundSystemLocal : : InitHW
= = = = = = = = = = = = = = =
*/
bool idSoundSystemLocal : : InitHW ( ) {
if ( s_noSound . GetBool ( ) ) {
return false ;
}
delete snd_audio_hw ;
snd_audio_hw = idAudioHardware : : Alloc ( ) ;
if ( snd_audio_hw = = NULL ) {
return false ;
}
if ( ! useOpenAL ) {
if ( ! snd_audio_hw - > Initialize ( ) ) {
delete snd_audio_hw ;
snd_audio_hw = NULL ;
return false ;
}
if ( snd_audio_hw - > GetNumberOfSpeakers ( ) = = 0 ) {
return false ;
}
// put the real number in there
//BC 7-27-2016 prevent switching the user setting.
//s_numberOfSpeakers.SetInteger( snd_audio_hw->GetNumberOfSpeakers() );
}
isInitialized = true ;
shutdown = false ;
return true ;
}
/*
= = = = = = = = = = = = = = =
idSoundSystemLocal : : ShutdownHW
= = = = = = = = = = = = = = =
*/
bool idSoundSystemLocal : : ShutdownHW ( ) {
if ( ! isInitialized ) {
return false ;
}
shutdown = true ; // don't do anything at AsyncUpdate() time
Sys_Sleep ( 100 ) ; // sleep long enough to make sure any async sound talking to hardware has returned
common - > Printf ( " Shutting down sound hardware \n " ) ;
delete snd_audio_hw ;
snd_audio_hw = NULL ;
isInitialized = false ;
if ( graph ) {
Mem_Free ( graph ) ;
graph = NULL ;
}
return true ;
}
/*
= = = = = = = = = = = = = = =
idSoundSystemLocal : : GetCurrent44kHzTime
= = = = = = = = = = = = = = =
*/
int idSoundSystemLocal : : GetCurrent44kHzTime ( void ) const {
if ( snd_audio_hw ) {
return CurrentSoundTime ;
} else {
// NOTE: this would overflow 31bits within about 1h20 ( not that important since we get a snd_audio_hw right away pbly )
//return ( ( Sys_Milliseconds()*441 ) / 10 ) * 4;
return idMath : : FtoiFast ( ( float ) Sys_Milliseconds ( ) * 176.4f ) ;
}
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : ClearBuffer
= = = = = = = = = = = = = = = = = = =
*/
void idSoundSystemLocal : : ClearBuffer ( void ) {
// check to make sure hardware actually exists
if ( ! snd_audio_hw ) {
return ;
}
short * fBlock ;
ulong fBlockLen ;
if ( ! snd_audio_hw - > Lock ( ( void * * ) & fBlock , & fBlockLen ) ) {
return ;
}
if ( fBlock ) {
SIMDProcessor - > Memset ( fBlock , 0 , fBlockLen ) ;
snd_audio_hw - > Unlock ( fBlock , fBlockLen ) ;
}
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : AsyncMix
Mac OSX version . The system uses it ' s own thread and an IOProc callback
= = = = = = = = = = = = = = = = = = =
*/
int idSoundSystemLocal : : AsyncMix ( int soundTime , float * mixBuffer ) {
int inTime , numSpeakers ;
if ( ! isInitialized | | shutdown | | ! snd_audio_hw ) {
return 0 ;
}
inTime = Sys_Milliseconds ( ) ;
numSpeakers = snd_audio_hw - > GetNumberOfSpeakers ( ) ;
// let the active sound world mix all the channels in unless muted or avi demo recording
if ( ! muted & & currentSoundWorld & & ! currentSoundWorld - > fpa [ 0 ] ) {
currentSoundWorld - > MixLoop ( soundTime , numSpeakers , mixBuffer ) ;
}
CurrentSoundTime = soundTime ;
return Sys_Milliseconds ( ) - inTime ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : AsyncUpdate
called from async sound thread when com_asyncSound = = 1 ( Windows )
= = = = = = = = = = = = = = = = = = =
*/
int idSoundSystemLocal : : AsyncUpdate ( int inTime ) {
if ( ! isInitialized | | shutdown | | ! snd_audio_hw ) {
return 0 ;
}
ulong dwCurrentWritePos ;
dword dwCurrentBlock ;
// If not using openal, get actual playback position from sound hardware
if ( useOpenAL ) {
// here we do it in samples ( overflows in 27 hours or so )
dwCurrentWritePos = idMath : : Ftol ( ( float ) Sys_Milliseconds ( ) * 44.1f ) % ( MIXBUFFER_SAMPLES * ROOM_SLICES_IN_BUFFER ) ;
dwCurrentBlock = dwCurrentWritePos / MIXBUFFER_SAMPLES ;
} else {
// and here in bytes
// get the current byte position in the buffer where the sound hardware is currently reading
if ( ! snd_audio_hw - > GetCurrentPosition ( & dwCurrentWritePos ) ) {
return 0 ;
}
// mixBufferSize is in bytes
dwCurrentBlock = dwCurrentWritePos / snd_audio_hw - > GetMixBufferSize ( ) ;
}
if ( nextWriteBlock = = 0xffffffff ) {
nextWriteBlock = dwCurrentBlock ;
}
if ( dwCurrentBlock ! = nextWriteBlock ) {
return 0 ;
}
// lock the buffer so we can actually write to it
short * fBlock = NULL ;
ulong fBlockLen = 0 ;
if ( ! useOpenAL ) {
snd_audio_hw - > Lock ( ( void * * ) & fBlock , & fBlockLen ) ;
if ( ! fBlock ) {
return 0 ;
}
}
int j ;
soundStats . runs + + ;
soundStats . activeSounds = 0 ;
int numSpeakers = snd_audio_hw - > GetNumberOfSpeakers ( ) ;
nextWriteBlock + + ;
nextWriteBlock % = ROOM_SLICES_IN_BUFFER ;
int newPosition = nextWriteBlock * MIXBUFFER_SAMPLES ;
if ( newPosition < olddwCurrentWritePos ) {
buffers + + ; // buffer wrapped
}
// nextWriteSample is in multi-channel samples inside the buffer
int nextWriteSamples = nextWriteBlock * MIXBUFFER_SAMPLES ;
olddwCurrentWritePos = newPosition ;
// newSoundTime is in multi-channel samples since the sound system was started
int newSoundTime = ( buffers * MIXBUFFER_SAMPLES * ROOM_SLICES_IN_BUFFER ) + nextWriteSamples ;
// check for impending overflow
// FIXME: we don't handle sound wrap-around correctly yet
if ( newSoundTime > 0x6fffffff ) {
buffers = 0 ;
}
if ( ( newSoundTime - CurrentSoundTime ) > ( int ) MIXBUFFER_SAMPLES ) {
soundStats . missedWindow + + ;
}
if ( useOpenAL ) {
// enable audio hardware caching
alcSuspendContext ( openalContext ) ;
} else {
// clear the buffer for all the mixing output
SIMDProcessor - > Memset ( finalMixBuffer , 0 , MIXBUFFER_SAMPLES * sizeof ( float ) * numSpeakers ) ;
}
// let the active sound world mix all the channels in unless muted or avi demo recording
if ( ! muted & & currentSoundWorld & & ! currentSoundWorld - > fpa [ 0 ] ) {
currentSoundWorld - > MixLoop ( newSoundTime , numSpeakers , finalMixBuffer ) ;
}
if ( useOpenAL ) {
// disable audio hardware caching (this updates ALL settings since last alcSuspendContext)
alcProcessContext ( openalContext ) ;
} else {
short * dest = fBlock + nextWriteSamples * numSpeakers ;
SIMDProcessor - > MixedSoundToSamples ( dest , finalMixBuffer , MIXBUFFER_SAMPLES * numSpeakers ) ;
// allow swapping the left / right speaker channels for people with miswired systems
if ( numSpeakers = = 2 & & s_reverse . GetBool ( ) ) {
for ( j = 0 ; j < MIXBUFFER_SAMPLES ; j + + ) {
short temp = dest [ j * 2 ] ;
dest [ j * 2 ] = dest [ j * 2 + 1 ] ;
dest [ j * 2 + 1 ] = temp ;
}
}
snd_audio_hw - > Unlock ( fBlock , fBlockLen ) ;
}
CurrentSoundTime = newSoundTime ;
soundStats . timeinprocess = Sys_Milliseconds ( ) - inTime ;
return soundStats . timeinprocess ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : AsyncUpdateWrite
sound output using a write API . all the scheduling based on time
we mix MIXBUFFER_SAMPLES at a time , but we feed the audio device with smaller chunks ( and more often )
called by the sound thread when com_asyncSound is 3 ( Linux )
= = = = = = = = = = = = = = = = = = =
*/
int idSoundSystemLocal : : AsyncUpdateWrite ( int inTime ) {
if ( ! isInitialized | | shutdown | | ! snd_audio_hw ) {
return 0 ;
}
if ( ! useOpenAL ) {
snd_audio_hw - > Flush ( ) ;
}
unsigned int dwCurrentBlock = ( unsigned int ) ( inTime * 44.1f / MIXBUFFER_SAMPLES ) ;
if ( nextWriteBlock = = 0xffffffff ) {
nextWriteBlock = dwCurrentBlock ;
}
if ( dwCurrentBlock < nextWriteBlock ) {
return 0 ;
}
if ( nextWriteBlock ! = dwCurrentBlock ) {
Sys_Printf ( " missed %d sound updates \n " , dwCurrentBlock - nextWriteBlock ) ;
}
int sampleTime = dwCurrentBlock * MIXBUFFER_SAMPLES ;
int numSpeakers = snd_audio_hw - > GetNumberOfSpeakers ( ) ;
if ( useOpenAL ) {
// enable audio hardware caching
alcSuspendContext ( openalContext ) ;
} else {
// clear the buffer for all the mixing output
SIMDProcessor - > Memset ( finalMixBuffer , 0 , MIXBUFFER_SAMPLES * sizeof ( float ) * numSpeakers ) ;
}
// let the active sound world mix all the channels in unless muted or avi demo recording
if ( ! muted & & currentSoundWorld & & ! currentSoundWorld - > fpa [ 0 ] ) {
currentSoundWorld - > MixLoop ( sampleTime , numSpeakers , finalMixBuffer ) ;
}
if ( useOpenAL ) {
// disable audio hardware caching (this updates ALL settings since last alcSuspendContext)
alcProcessContext ( openalContext ) ;
} else {
short * dest = snd_audio_hw - > GetMixBuffer ( ) ;
SIMDProcessor - > MixedSoundToSamples ( dest , finalMixBuffer , MIXBUFFER_SAMPLES * numSpeakers ) ;
// allow swapping the left / right speaker channels for people with miswired systems
if ( numSpeakers = = 2 & & s_reverse . GetBool ( ) ) {
int j ;
for ( j = 0 ; j < MIXBUFFER_SAMPLES ; j + + ) {
short temp = dest [ j * 2 ] ;
dest [ j * 2 ] = dest [ j * 2 + 1 ] ;
dest [ j * 2 + 1 ] = temp ;
}
}
snd_audio_hw - > Write ( false ) ;
}
// only move to the next block if the write was successful
nextWriteBlock = dwCurrentBlock + 1 ;
CurrentSoundTime = sampleTime ;
return Sys_Milliseconds ( ) - inTime ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : dB2Scale
= = = = = = = = = = = = = = = = = = =
*/
float idSoundSystemLocal : : dB2Scale ( const float val ) const {
if ( val = = 0.0f ) {
return 1.0f ; // most common
} else if ( val < = - 60.0f ) {
return 0.0f ;
} else if ( val > = 60.0f ) {
return powf ( 2.0f , val * ( 1.0f / 6.0f ) ) ;
}
int ival = ( int ) ( ( val + 60.0f ) * 10.0f ) ;
return volumesDB [ ival ] ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : ImageForTime
= = = = = = = = = = = = = = = = = = =
*/
cinData_t idSoundSystemLocal : : ImageForTime ( const int milliseconds , const bool waveform ) {
cinData_t ret ;
int i , j ;
if ( ! isInitialized | | ! snd_audio_hw ) {
memset ( & ret , 0 , sizeof ( ret ) ) ;
return ret ;
}
Sys_EnterCriticalSection ( ) ;
if ( ! graph ) {
graph = ( dword * ) Mem_Alloc ( 256 * 128 * 4 ) ;
}
memset ( graph , 0 , 256 * 128 * 4 ) ;
float * accum = finalMixBuffer ; // unfortunately, these are already clamped
int time = Sys_Milliseconds ( ) ;
int numSpeakers = snd_audio_hw - > GetNumberOfSpeakers ( ) ;
if ( ! waveform ) {
for ( j = 0 ; j < numSpeakers ; j + + ) {
int meter = 0 ;
for ( i = 0 ; i < MIXBUFFER_SAMPLES ; i + + ) {
float result = idMath : : Fabs ( accum [ i * numSpeakers + j ] ) ;
if ( result > meter ) {
meter = result ;
}
}
meter / = 256 ; // 32768 becomes 128
if ( meter > 128 ) {
meter = 128 ;
}
int offset ;
int xsize ;
if ( numSpeakers = = 6 ) {
offset = j * 40 ;
xsize = 20 ;
} else {
offset = j * 128 ;
xsize = 63 ;
}
int x , y ;
dword color = 0xff00ff00 ;
for ( y = 0 ; y < 128 ; y + + ) {
for ( x = 0 ; x < xsize ; x + + ) {
graph [ ( 127 - y ) * 256 + offset + x ] = color ;
}
#if 0
if ( y = = 80 ) {
color = 0xff00ffff ;
} else if ( y = = 112 ) {
color = 0xff0000ff ;
}
# endif
if ( y > meter ) {
break ;
}
}
if ( meter > meterTops [ j ] ) {
meterTops [ j ] = meter ;
meterTopsTime [ j ] = time + s_meterTopTime . GetInteger ( ) ;
} else if ( time > meterTopsTime [ j ] & & meterTops [ j ] > 0 ) {
meterTops [ j ] - - ;
if ( meterTops [ j ] ) {
meterTops [ j ] - - ;
}
}
}
for ( j = 0 ; j < numSpeakers ; j + + ) {
int meter = meterTops [ j ] ;
int offset ;
int xsize ;
if ( numSpeakers = = 6 ) {
offset = j * 40 ;
xsize = 20 ;
} else {
offset = j * 128 ;
xsize = 63 ;
}
int x , y ;
dword color ;
if ( meter < = 80 ) {
color = 0xff007f00 ;
} else if ( meter < = 112 ) {
color = 0xff007f7f ;
} else {
color = 0xff00007f ;
}
for ( y = meter ; y < 128 & & y < meter + 4 ; y + + ) {
for ( x = 0 ; x < xsize ; x + + ) {
graph [ ( 127 - y ) * 256 + offset + x ] = color ;
}
}
}
} else {
dword colors [ ] = { 0xff007f00 , 0xff007f7f , 0xff00007f , 0xff00ff00 , 0xff00ffff , 0xff0000ff } ;
for ( j = 0 ; j < numSpeakers ; j + + ) {
int xx = 0 ;
float fmeter ;
int step = MIXBUFFER_SAMPLES / 256 ;
for ( i = 0 ; i < MIXBUFFER_SAMPLES ; i + = step ) {
fmeter = 0.0f ;
for ( int x = 0 ; x < step ; x + + ) {
float result = accum [ ( i + x ) * numSpeakers + j ] ;
result = result / 32768.0f ;
fmeter + = result ;
}
fmeter / = 4.0f ;
if ( fmeter < - 1.0f ) {
fmeter = - 1.0f ;
} else if ( fmeter > 1.0f ) {
fmeter = 1.0f ;
}
int meter = ( fmeter * 63.0f ) ;
graph [ ( meter + 64 ) * 256 + xx ] = colors [ j ] ;
if ( meter < 0 ) {
meter = - meter ;
}
if ( meter > meterTops [ xx ] ) {
meterTops [ xx ] = meter ;
meterTopsTime [ xx ] = time + 100 ;
} else if ( time > meterTopsTime [ xx ] & & meterTops [ xx ] > 0 ) {
meterTops [ xx ] - - ;
if ( meterTops [ xx ] ) {
meterTops [ xx ] - - ;
}
}
xx + + ;
}
}
for ( i = 0 ; i < 256 ; i + + ) {
int meter = meterTops [ i ] ;
for ( int y = - meter ; y < meter ; y + + ) {
graph [ ( y + 64 ) * 256 + i ] = colors [ j ] ;
}
}
}
ret . imageHeight = 128 ;
ret . imageWidth = 256 ;
ret . image = ( unsigned char * ) graph ;
Sys_LeaveCriticalSection ( ) ;
return ret ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : GetSoundDecoderInfo
= = = = = = = = = = = = = = = = = = =
*/
int idSoundSystemLocal : : GetSoundDecoderInfo ( int index , soundDecoderInfo_t & decoderInfo ) {
int i , j , firstEmitter , firstChannel ;
idSoundWorldLocal * sw = soundSystemLocal . currentSoundWorld ;
if ( index < 0 ) {
firstEmitter = 0 ;
firstChannel = 0 ;
} else {
firstEmitter = index / SOUND_MAX_CHANNELS ;
firstChannel = index - firstEmitter * SOUND_MAX_CHANNELS + 1 ;
}
for ( i = firstEmitter ; i < sw - > emitters . Num ( ) ; i + + ) {
idSoundEmitterLocal * sound = sw - > emitters [ i ] ;
if ( ! sound ) {
continue ;
}
// run through all the channels
for ( j = firstChannel ; j < SOUND_MAX_CHANNELS ; j + + ) {
idSoundChannel * chan = & sound - > channels [ j ] ;
if ( chan - > decoder = = NULL ) {
continue ;
}
idSoundSample * sample = chan - > decoder - > GetSample ( ) ;
if ( sample = = NULL ) {
continue ;
}
decoderInfo . name = sample - > name ;
decoderInfo . format = ( sample - > objectInfo . wFormatTag = = WAVE_FORMAT_TAG_OGG ) ? " OGG " : " WAV " ;
decoderInfo . numChannels = sample - > objectInfo . nChannels ;
decoderInfo . numSamplesPerSecond = sample - > objectInfo . nSamplesPerSec ;
decoderInfo . num44kHzSamples = sample - > LengthIn44kHzSamples ( ) ;
decoderInfo . numBytes = sample - > objectMemSize ;
decoderInfo . looping = ( chan - > parms . soundShaderFlags & SSF_LOOPING ) ! = 0 ;
decoderInfo . lastVolume = chan - > lastVolume ;
decoderInfo . start44kHzTime = chan - > trigger44kHzTime ;
decoderInfo . current44kHzTime = soundSystemLocal . GetCurrent44kHzTime ( ) ;
return ( i * SOUND_MAX_CHANNELS + j ) ;
}
firstChannel = 0 ;
}
return - 1 ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : AllocSoundWorld
= = = = = = = = = = = = = = = = = = =
*/
idSoundWorld * idSoundSystemLocal : : AllocSoundWorld ( idRenderWorld * rw ) {
idSoundWorldLocal * local = new idSoundWorldLocal ;
local - > Init ( rw ) ;
return local ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : SetMute
= = = = = = = = = = = = = = = = = = =
*/
void idSoundSystemLocal : : SetMute ( bool muteOn ) {
muted = muteOn ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : SamplesToMilliseconds
= = = = = = = = = = = = = = = = = = =
*/
int idSoundSystemLocal : : SamplesToMilliseconds ( int samples ) const {
return ( samples / ( PRIMARYFREQ / 1000 ) ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : SamplesToMilliseconds
= = = = = = = = = = = = = = = = = = =
*/
int idSoundSystemLocal : : MillisecondsToSamples ( int ms ) const {
return ( ms * ( PRIMARYFREQ / 1000 ) ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : SetPlayingSoundWorld
specifying NULL will cause silence to be played
= = = = = = = = = = = = = = = = = = =
*/
void idSoundSystemLocal : : SetPlayingSoundWorld ( idSoundWorld * soundWorld ) {
currentSoundWorld = static_cast < idSoundWorldLocal * > ( soundWorld ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : GetPlayingSoundWorld
= = = = = = = = = = = = = = = = = = =
*/
idSoundWorld * idSoundSystemLocal : : GetPlayingSoundWorld ( void ) {
return currentSoundWorld ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : BeginLevelLoad
= = = = = = = = = = = = = = = = = = =
*/
void idSoundSystemLocal : : BeginLevelLoad ( ) {
if ( ! isInitialized ) {
return ;
}
soundCache - > BeginLevelLoad ( ) ;
if ( efxloaded ) {
EFXDatabase . UnloadFile ( ) ;
efxloaded = false ;
}
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : EndLevelLoad
= = = = = = = = = = = = = = = = = = =
*/
void idSoundSystemLocal : : EndLevelLoad ( const char * mapstring ) {
if ( ! isInitialized ) {
return ;
}
soundCache - > EndLevelLoad ( ) ;
idStr efxname ( " efxs/ " ) ;
idStr mapname ( mapstring ) ;
mapname . SetFileExtension ( " .efx " ) ;
mapname . StripPath ( ) ;
efxname + = mapname ;
efxloaded = EFXDatabase . LoadFile ( efxname ) ;
if ( efxloaded ) {
common - > Printf ( " sound: found %s \n " , efxname . c_str ( ) ) ;
} else {
common - > Printf ( " sound: missing %s \n " , efxname . c_str ( ) ) ;
}
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : AllocOpenALSource
= = = = = = = = = = = = = = = = = = =
*/
ALuint idSoundSystemLocal : : AllocOpenALSource ( idSoundChannel * chan , bool looping , bool stereo ) {
int timeOldestZeroVolSingleShot = Sys_Milliseconds ( ) ;
int timeOldestZeroVolLooping = Sys_Milliseconds ( ) ;
int timeOldestSingle = Sys_Milliseconds ( ) ;
int iOldestZeroVolSingleShot = - 1 ;
int iOldestZeroVolLooping = - 1 ;
int iOldestSingle = - 1 ;
int iUnused = - 1 ;
int index = - 1 ;
ALsizei i ;
// Grab current msec time
int time = Sys_Milliseconds ( ) ;
// Cycle through all sources
for ( i = 0 ; i < openalSourceCount ; i + + ) {
// Use any unused source first,
// Then find oldest single shot quiet source,
// Then find oldest looping quiet source and
// Lastly find oldest single shot non quiet source..
if ( ! openalSources [ i ] . inUse ) {
iUnused = i ;
break ;
} else if ( ! openalSources [ i ] . looping & & openalSources [ i ] . chan - > lastVolume < SND_EPSILON ) {
if ( openalSources [ i ] . startTime < timeOldestZeroVolSingleShot ) {
timeOldestZeroVolSingleShot = openalSources [ i ] . startTime ;
iOldestZeroVolSingleShot = i ;
}
} else if ( openalSources [ i ] . looping & & openalSources [ i ] . chan - > lastVolume < SND_EPSILON ) {
if ( openalSources [ i ] . startTime < timeOldestZeroVolLooping ) {
timeOldestZeroVolLooping = openalSources [ i ] . startTime ;
iOldestZeroVolLooping = i ;
}
} else if ( ! openalSources [ i ] . looping ) {
if ( openalSources [ i ] . startTime < timeOldestSingle ) {
timeOldestSingle = openalSources [ i ] . startTime ;
iOldestSingle = i ;
}
}
}
if ( iUnused ! = - 1 ) {
index = iUnused ;
} else if ( iOldestZeroVolSingleShot ! = - 1 ) {
index = iOldestZeroVolSingleShot ;
} else if ( iOldestZeroVolLooping ! = - 1 ) {
index = iOldestZeroVolLooping ;
} else if ( iOldestSingle ! = - 1 ) {
index = iOldestSingle ;
}
if ( index ! = - 1 ) {
// stop the channel that is being ripped off
if ( openalSources [ index ] . chan ) {
// stop the channel only when not looping
if ( ! openalSources [ index ] . looping ) {
openalSources [ index ] . chan - > Stop ( ) ;
} else {
openalSources [ index ] . chan - > triggered = true ;
}
// Free hardware resources
openalSources [ index ] . chan - > ALStop ( ) ;
}
// Initialize structure
openalSources [ index ] . startTime = time ;
openalSources [ index ] . chan = chan ;
openalSources [ index ] . inUse = true ;
openalSources [ index ] . looping = looping ;
openalSources [ index ] . stereo = stereo ;
return openalSources [ index ] . handle ;
} else {
2020-10-22 17:12:18 +00:00
// flibit: 64 bit fix, changed NULL to 0
return 0 ;
// flibit end
2020-06-12 21:06:25 +00:00
}
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : FreeOpenALSource
= = = = = = = = = = = = = = = = = = =
*/
void idSoundSystemLocal : : FreeOpenALSource ( ALuint handle ) {
ALsizei i ;
for ( i = 0 ; i < openalSourceCount ; i + + ) {
if ( openalSources [ i ] . handle = = handle ) {
if ( openalSources [ i ] . chan ) {
2020-10-22 17:12:18 +00:00
// flibit: 64 bit fix, changed NULL to 0
openalSources [ i ] . chan - > openalSource = 0 ;
// flibit end
2020-06-12 21:06:25 +00:00
}
# if ID_OPENAL
// Reset source EAX ROOM level when freeing stereo source
if ( openalSources [ i ] . stereo & & alEAXSet ) {
long Room = EAXSOURCE_DEFAULTROOM ;
alEAXSet ( & EAXPROPERTYID_EAX_Source , EAXSOURCE_ROOM , openalSources [ i ] . handle , & Room , sizeof ( Room ) ) ;
}
# endif
// Initialize structure
openalSources [ i ] . startTime = 0 ;
openalSources [ i ] . chan = NULL ;
openalSources [ i ] . inUse = false ;
openalSources [ i ] . looping = false ;
openalSources [ i ] . stereo = false ;
}
}
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
SoundFX and misc effects
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : ProcessSample
= = = = = = = = = = = = = = = = = = =
*/
void SoundFX_Lowpass : : ProcessSample ( float * in , float * out ) {
float c , a1 , a2 , a3 , b1 , b2 ;
float resonance = idSoundSystemLocal : : s_enviroSuitCutoffQ . GetFloat ( ) ;
float cutoffFrequency = idSoundSystemLocal : : s_enviroSuitCutoffFreq . GetFloat ( ) ;
Initialize ( ) ;
c = 1.0 / idMath : : Tan16 ( idMath : : PI * cutoffFrequency / 44100 ) ;
// compute coefs
a1 = 1.0 / ( 1.0 + resonance * c + c * c ) ;
a2 = 2 * a1 ;
a3 = a1 ;
b1 = 2.0 * ( 1.0 - c * c ) * a1 ;
b2 = ( 1.0 - resonance * c + c * c ) * a1 ;
// compute output value
out [ 0 ] = a1 * in [ 0 ] + a2 * in [ - 1 ] + a3 * in [ - 2 ] - b1 * out [ - 1 ] - b2 * out [ - 2 ] ;
}
void SoundFX_LowpassFast : : ProcessSample ( float * in , float * out ) {
// compute output value
out [ 0 ] = a1 * in [ 0 ] + a2 * in [ - 1 ] + a3 * in [ - 2 ] - b1 * out [ - 1 ] - b2 * out [ - 2 ] ;
}
void SoundFX_LowpassFast : : SetParms ( float p1 , float p2 , float p3 ) {
float c ;
// set the vars
freq = p1 ;
res = p2 ;
// precompute the coefs
c = 1.0 / idMath : : Tan ( idMath : : PI * freq / 44100 ) ;
// compute coefs
a1 = 1.0 / ( 1.0 + res * c + c * c ) ;
a2 = 2 * a1 ;
a3 = a1 ;
b1 = 2.0 * ( 1.0 - c * c ) * a1 ;
b2 = ( 1.0 - res * c + c * c ) * a1 ;
}
void SoundFX_Comb : : Initialize ( ) {
if ( initialized )
return ;
initialized = true ;
maxlen = 50000 ;
buffer = new float [ maxlen ] ;
currentTime = 0 ;
}
void SoundFX_Comb : : ProcessSample ( float * in , float * out ) {
float gain = idSoundSystemLocal : : s_reverbFeedback . GetFloat ( ) ;
int len = idSoundSystemLocal : : s_reverbTime . GetFloat ( ) + param ;
Initialize ( ) ;
// sum up and output
out [ 0 ] = buffer [ currentTime ] ;
buffer [ currentTime ] = buffer [ currentTime ] * gain + in [ 0 ] ;
// increment current time
currentTime + + ;
if ( currentTime > = len )
currentTime - = len ;
}
/*
= = = = = = = = = = = = = = = = = = =
idSoundSystemLocal : : DoEnviroSuit
= = = = = = = = = = = = = = = = = = =
*/
void idSoundSystemLocal : : DoEnviroSuit ( float * samples , int numSamples , int numSpeakers )
{
float out [ 10000 ] , * out_p = out + 2 ;
float in [ 10000 ] , * in_p = in + 2 ;
assert ( ! idSoundSystemLocal : : useOpenAL ) ;
if ( ! fxList . Num ( ) )
{
for ( int i = 0 ; i < 2 /*bc was 6*/ ; i + + )
{
SoundFX * fx ;
// lowpass filter
fx = new SoundFX_Lowpass ( ) ;
fx - > SetChannel ( i ) ;
fxList . Append ( fx ) ;
/*
// comb
fx = new SoundFX_Comb ( ) ;
fx - > SetChannel ( i ) ;
fx - > SetParameter ( i * 100 ) ;
fxList . Append ( fx ) ;
// comb
fx = new SoundFX_Comb ( ) ;
fx - > SetChannel ( i ) ;
fx - > SetParameter ( i * 100 + 5 ) ;
fxList . Append ( fx ) ;
*/
}
}
for ( int i = 0 ; i < numSpeakers ; i + + )
{
int j ;
// restore previous samples
memset ( in , 0 , 10000 * sizeof ( float ) ) ;
memset ( out , 0 , 10000 * sizeof ( float ) ) ;
// fx loop
for ( int k = 0 ; k < fxList . Num ( ) ; k + + )
{
SoundFX * fx = fxList [ k ] ;
// skip if we're not the right channel
if ( fx - > GetChannel ( ) ! = i )
continue ;
// get samples and continuity
fx - > GetContinuitySamples ( in_p [ - 1 ] , in_p [ - 2 ] , out_p [ - 1 ] , out_p [ - 2 ] ) ;
for ( j = 0 ; j < numSamples ; j + + ) {
in_p [ j ] = samples [ j * numSpeakers + i ] * s_enviroSuitVolumeScale . GetFloat ( ) ;
}
// process fx loop
for ( j = 0 ; j < numSamples ; j + + )
{
fx - > ProcessSample ( in_p + j , out_p + j ) ;
}
// store samples and continuity
fx - > SetContinuitySamples ( in_p [ numSamples - 2 ] , in_p [ numSamples - 3 ] , out_p [ numSamples - 2 ] , out_p [ numSamples - 3 ] ) ;
for ( j = 0 ; j < numSamples ; j + + )
{
samples [ j * numSpeakers + i ] = out_p [ j ] ;
}
}
}
}
/*
= = = = = = = = = = = = = = = = =
idSoundSystemLocal : : PrintMemInfo
= = = = = = = = = = = = = = = = =
*/
void idSoundSystemLocal : : PrintMemInfo ( MemInfo_t * mi ) {
soundCache - > PrintMemInfo ( mi ) ;
}
/*
= = = = = = = = = = = = = = =
idSoundSystemLocal : : EAXAvailable
= = = = = = = = = = = = = = =
*/
int idSoundSystemLocal : : IsEAXAvailable ( void ) {
# if !ID_OPENAL
return - 1 ;
# else
ALCdevice * device ;
ALCcontext * context ;
if ( EAXAvailable ! = - 1 ) {
return EAXAvailable ;
}
if ( ! Sys_LoadOpenAL ( ) ) {
EAXAvailable = 2 ;
return 2 ;
}
// when dynamically loading the OpenAL subsystem, we need to get a context before alIsExtensionPresent would work
device = alcOpenDevice ( NULL ) ;
context = alcCreateContext ( device , NULL ) ;
alcMakeContextCurrent ( context ) ;
if ( alIsExtensionPresent ( ID_ALCHAR " EAX4.0 " ) ) {
alcMakeContextCurrent ( NULL ) ;
alcDestroyContext ( context ) ;
alcCloseDevice ( device ) ;
EAXAvailable = 1 ;
return 1 ;
}
alcMakeContextCurrent ( NULL ) ;
alcDestroyContext ( context ) ;
alcCloseDevice ( device ) ;
EAXAvailable = 0 ;
return 0 ;
# endif
}
/* bc flite
void idSoundSystemLocal : : SynthesizeSpeech ( const char * input ) {
//flite_text_to_speech(input, voice, "stream"); //synthesize sound via streaming method.
cst_utterance * u ;
u = flite_synth_text ( input , voice ) ;
if ( u )
{
// Play or save (append) output to output file
cst_wave * w ;
w = utt_wave ( u ) ;
cst_wave_resample ( w , 11025 ) ; // default sample rate is 16000; set the sample rate to something Doom3 can work with (http://www.iddevnet.com/doom3/sounds.php)
cst_wave_save_riff ( w , " base/sound/flite.wav " ) ;
delete_utterance ( u ) ;
}
}
*/
//for use with Flite streaming. (Brian)
/*
int example_audio_stream_chunk ( const cst_wave * w , int start , int size , int last , void * user ) {
common - > Printf ( " audio_stream_chunk " ) ;
// Called with new samples from start for size samples
// last is true if this is the last segment.
// This is really just and example that you can copy for you streaming
// function
// This particular example is *not* thread safe
int n ;
static cst_audiodev * ad = 0 ;
if ( start = = 0 )
ad = audio_open ( w - > sample_rate , w - > num_channels , CST_AUDIO_LINEAR16 ) ;
n = audio_write ( ad , & w - > samples [ start ] , size * sizeof ( short ) ) ;
if ( last = = 1 )
{
audio_close ( ad ) ;
ad = NULL ;
}
// if you want to stop return CST_AUDIO_STREAM_STOP
return CST_AUDIO_STREAM_CONT ;
}
2020-10-22 17:12:18 +00:00
*/