mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
47 lines
825 B
C++
47 lines
825 B
C++
|
|
#define BEAMCOUNT 5
|
|
|
|
class idLaserWire : public idEntity
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE( idLaserWire );
|
|
|
|
void Spawn( void );
|
|
|
|
void Save( idSaveGame *savefile ) const;
|
|
void Restore( idRestoreGame *savefile );
|
|
|
|
virtual void Think( void );
|
|
virtual void Present( void );
|
|
|
|
|
|
private:
|
|
|
|
enum { IDLE, DIMMING, OFF, TURNON, DISABLED };
|
|
|
|
int nextThinkTime;
|
|
|
|
int state;
|
|
|
|
idBeam* boundBeam[ BEAMCOUNT ];
|
|
idBeam* boundBeamTarget[ BEAMCOUNT ];
|
|
|
|
void Event_off( float delay );
|
|
void Event_on( void );
|
|
void Event_laserenable( int value );
|
|
|
|
int dimEndTime;
|
|
int dimStartTime;
|
|
|
|
int turnonTime;
|
|
|
|
int nextAlarmTime;
|
|
|
|
int softAlarmTime;
|
|
bool softAlarmReady;
|
|
|
|
idEntity* ghostImage;
|
|
void Event_KillGhost( void );
|
|
|
|
int softAlarmTimeMax;
|
|
};
|