quadrilateralcowboy/d3xp/laserwire.h

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2020-06-12 21:06:25 +00:00
#define BEAMCOUNT 5
class idLaserWire : public idEntity
{
public:
CLASS_PROTOTYPE( idLaserWire );
void Spawn( void );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
virtual void Think( void );
virtual void Present( void );
private:
enum { IDLE, DIMMING, OFF, TURNON, DISABLED };
int nextThinkTime;
int state;
idBeam* boundBeam[ BEAMCOUNT ];
idBeam* boundBeamTarget[ BEAMCOUNT ];
void Event_off( float delay );
void Event_on( void );
void Event_laserenable( int value );
int dimEndTime;
int dimStartTime;
int turnonTime;
int nextAlarmTime;
int softAlarmTime;
bool softAlarmReady;
idEntity* ghostImage;
void Event_KillGhost( void );
int softAlarmTimeMax;
};