mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
100 lines
1.8 KiB
C++
100 lines
1.8 KiB
C++
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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CLASS_DECLARATION( idStaticEntity, idCommentaryNode )
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END_CLASS
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void idCommentaryNode::Save( idSaveGame *savefile ) const
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{
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savefile->WriteBool(frobbed);
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savefile->WriteVec3(orgOrigin);
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}
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void idCommentaryNode::Restore( idRestoreGame *savefile )
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{
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savefile->ReadBool(frobbed);
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savefile->ReadVec3(orgOrigin);
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}
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void idCommentaryNode::Spawn( void )
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{
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GetPhysics()->SetContents( CONTENTS_RENDERMODEL );
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GetPhysics()->SetClipMask( MASK_SOLID | CONTENTS_MOVEABLECLIP );
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this->isFrobbable = true;
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this->noGrab = true;
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frobbed = false;
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orgOrigin = GetPhysics()->GetOrigin();
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if (g_commentary.GetBool())
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{
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StartSound( "snd_idle", SND_CHANNEL_ANY, 0, false, NULL );
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}
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BecomeActive( TH_THINK );
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}
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void idCommentaryNode::Think( void )
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{
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if (!frobbed)
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{
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idAngles ang;
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idVec3 org;
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ang.pitch = ang.roll = 0.0f;
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ang.yaw = ( gameLocal.time & 4095 ) * 360.0f / -4096.0f;
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SetAngles( ang );
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float scale = 0.005f + entityNumber * 0.00001f;
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org = orgOrigin;
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org.z += 2.0f + cos( ( gameLocal.time + 2000 ) * scale ) * 2.0f;
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SetOrigin( org );
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}
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Present();
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}
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void idCommentaryNode::OnFrob( idEntity* activator )
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{
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StopSound( SND_CHANNEL_ANY, false );
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frobbed = true;
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BecomeInactive( TH_THINK );
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void *buffer;
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idStr rawtext;
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if (fileSystem->ReadFile( va("text/%s.txt", spawnArgs.GetString( "message" )), &buffer) > 0)
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{
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rawtext = (char *) buffer;
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fileSystem->FreeFile( buffer );
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}
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else
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{
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//failed to load text.
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gameLocal.GetLocalPlayer()->Event_hudMessage(va("Failed to find commentary text: %s\n", spawnArgs.GetString( "message" )));
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return;
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}
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if (gameLocal.GetLocalPlayer()->toggleCommentary(1, rawtext))
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{
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StartSound( "snd_press", SND_CHANNEL_ANY, 0, false, NULL );
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SetSkin(declManager->FindSkin( "skins/commentary/noglow" ));
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}
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}
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