mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
139 lines
4.7 KiB
C++
139 lines
4.7 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#if !defined(AFX_SURFACEDLG_H__D84E0C22_9EEA_11D1_B570_00AA00A410FC__INCLUDED_)
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#define AFX_SURFACEDLG_H__D84E0C22_9EEA_11D1_B570_00AA00A410FC__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// SurfaceDlg.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CSurfaceDlg dialog
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class CSurfaceDlg : public CDialog
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{
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bool m_bPatchMode;
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CWnd *focusControl;
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// Construction
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public:
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CSurfaceDlg(CWnd* pParent = NULL); // standard constructor
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void SetTexMods();
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// Dialog Data
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//{{AFX_DATA(CSurfaceDlg)
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enum { IDD = IDD_SURFACE };
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CEdit m_wndRotateEdit;
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CEdit m_wndVert;
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CEdit m_wndHorz;
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CSliderCtrl m_wndVerticalSubdivisions;
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CSliderCtrl m_wndHorzSubdivisions;
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CSpinButtonCtrl m_wndWidth;
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CSpinButtonCtrl m_wndHeight;
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CSpinButtonCtrl m_wndVShift;
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CSpinButtonCtrl m_wndVScale;
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CSpinButtonCtrl m_wndRotate;
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CSpinButtonCtrl m_wndHShift;
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CSpinButtonCtrl m_wndHScale;
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int m_nHorz;
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int m_nVert;
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float m_horzScale;
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float m_horzShift;
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float m_rotate;
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float m_vertScale;
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float m_vertShift;
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CString m_strMaterial;
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BOOL m_subdivide;
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float m_fHeight;
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float m_fWidth;
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BOOL m_absolute;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSurfaceDlg)
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public:
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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void UpdateSpinners(int nScrollCode, int nPos, CScrollBar* pBar);
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void UpdateSpinners(bool bUp, int nID);
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// Generated message map functions
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//{{AFX_MSG(CSurfaceDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnApply();
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virtual void OnOK();
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afx_msg void OnClose();
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virtual void OnCancel();
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afx_msg void OnDestroy();
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afx_msg void OnBtnCancel();
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afx_msg void OnBtnColor();
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnDeltaPosSpin(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnBtnPatchdetails();
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afx_msg void OnBtnPatchnatural();
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afx_msg void OnBtnPatchreset();
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afx_msg void OnBtnAxial();
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afx_msg void OnBtnBrushfit();
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afx_msg void OnBtnFacefit();
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afx_msg void OnCheckSubdivide();
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afx_msg void OnChangeEditHorz();
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afx_msg void OnChangeEditVert();
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afx_msg void OnSetfocusHscale();
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afx_msg void OnKillfocusHscale();
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afx_msg void OnKillfocusVscale();
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afx_msg void OnSetfocusVscale();
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afx_msg void OnKillfocusEditWidth();
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afx_msg void OnSetfocusEditWidth();
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afx_msg void OnKillfocusEditHeight();
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afx_msg void OnSetfocusEditHeight();
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afx_msg void OnBtnFlipx();
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afx_msg void OnBtnFlipy();
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afx_msg void OnKillfocusRotate();
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afx_msg void OnSetfocusRotate();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SURFACEDLG_H__D84E0C22_9EEA_11D1_B570_00AA00A410FC__INCLUDED_)
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