mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
575 lines
14 KiB
C++
575 lines
14 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "snd_local.h"
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#include "OggVorbis/vorbis/codec.h"
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#include "OggVorbis/vorbis/vorbisfile.h"
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/*
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===================================================================================
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Thread safe decoder memory allocator.
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Each OggVorbis decoder consumes about 150kB of memory.
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===================================================================================
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*/
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idDynamicBlockAlloc<byte, 1<<20, 128> decoderMemoryAllocator;
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const int MIN_OGGVORBIS_MEMORY = 768 * 1024;
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extern "C" {
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void *_decoder_malloc( size_t size );
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void *_decoder_calloc( size_t num, size_t size );
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void *_decoder_realloc( void *memblock, size_t size );
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void _decoder_free( void *memblock );
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}
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void *_decoder_malloc( size_t size ) {
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void *ptr = decoderMemoryAllocator.Alloc( size );
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assert( size == 0 || ptr != NULL );
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return ptr;
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}
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void *_decoder_calloc( size_t num, size_t size ) {
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void *ptr = decoderMemoryAllocator.Alloc( num * size );
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assert( ( num * size ) == 0 || ptr != NULL );
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memset( ptr, 0, num * size );
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return ptr;
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}
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void *_decoder_realloc( void *memblock, size_t size ) {
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void *ptr = decoderMemoryAllocator.Resize( (byte *)memblock, size );
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assert( size == 0 || ptr != NULL );
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return ptr;
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}
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void _decoder_free( void *memblock ) {
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decoderMemoryAllocator.Free( (byte *)memblock );
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}
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/*
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===================================================================================
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OggVorbis file loading/decoding.
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===================================================================================
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*/
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/*
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====================
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FS_ReadOGG
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====================
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*/
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size_t FS_ReadOGG( void *dest, size_t size1, size_t size2, void *fh ) {
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idFile *f = reinterpret_cast<idFile *>(fh);
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return f->Read( dest, size1 * size2 );
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}
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/*
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====================
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FS_SeekOGG
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====================
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*/
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int FS_SeekOGG( void *fh, ogg_int64_t to, int type ) {
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fsOrigin_t retype = FS_SEEK_SET;
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if ( type == SEEK_CUR ) {
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retype = FS_SEEK_CUR;
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} else if ( type == SEEK_END ) {
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retype = FS_SEEK_END;
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} else if ( type == SEEK_SET ) {
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retype = FS_SEEK_SET;
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} else {
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common->FatalError( "fs_seekOGG: seek without type\n" );
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}
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idFile *f = reinterpret_cast<idFile *>(fh);
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return f->Seek( to, retype );
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}
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/*
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====================
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FS_CloseOGG
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====================
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*/
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int FS_CloseOGG( void *fh ) {
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return 0;
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}
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/*
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====================
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FS_TellOGG
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====================
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*/
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long FS_TellOGG( void *fh ) {
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idFile *f = reinterpret_cast<idFile *>(fh);
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return f->Tell();
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}
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/*
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====================
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ov_openFile
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====================
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*/
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int ov_openFile( idFile *f, OggVorbis_File *vf ) {
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ov_callbacks callbacks;
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memset( vf, 0, sizeof( OggVorbis_File ) );
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callbacks.read_func = FS_ReadOGG;
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callbacks.seek_func = FS_SeekOGG;
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callbacks.close_func = FS_CloseOGG;
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callbacks.tell_func = FS_TellOGG;
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return ov_open_callbacks((void *)f, vf, NULL, -1, callbacks);
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}
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/*
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====================
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idWaveFile::OpenOGG
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====================
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*/
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int idWaveFile::OpenOGG( const char* strFileName, waveformatex_t *pwfx ) {
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OggVorbis_File *ov;
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memset( pwfx, 0, sizeof( waveformatex_t ) );
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mhmmio = fileSystem->OpenFileRead( strFileName );
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if ( !mhmmio ) {
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return -1;
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}
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Sys_EnterCriticalSection( CRITICAL_SECTION_ONE );
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ov = new OggVorbis_File;
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if( ov_openFile( mhmmio, ov ) < 0 ) {
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delete ov;
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Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE );
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fileSystem->CloseFile( mhmmio );
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mhmmio = NULL;
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return -1;
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}
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mfileTime = mhmmio->Timestamp();
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vorbis_info *vi = ov_info( ov, -1 );
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mpwfx.Format.nSamplesPerSec = vi->rate;
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mpwfx.Format.nChannels = vi->channels;
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mpwfx.Format.wBitsPerSample = sizeof(short) * 8;
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mdwSize = ov_pcm_total( ov, -1 ) * vi->channels; // pcm samples * num channels
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mbIsReadingFromMemory = false;
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if ( idSoundSystemLocal::s_realTimeDecoding.GetBool() ) {
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ov_clear( ov );
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fileSystem->CloseFile( mhmmio );
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mhmmio = NULL;
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delete ov;
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mpwfx.Format.wFormatTag = WAVE_FORMAT_TAG_OGG;
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mhmmio = fileSystem->OpenFileRead( strFileName );
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mMemSize = mhmmio->Length();
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} else {
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ogg = ov;
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mpwfx.Format.wFormatTag = WAVE_FORMAT_TAG_PCM;
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mMemSize = mdwSize * sizeof( short );
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}
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memcpy( pwfx, &mpwfx, sizeof( waveformatex_t ) );
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Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE );
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isOgg = true;
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return 0;
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}
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/*
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====================
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idWaveFile::ReadOGG
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====================
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*/
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int idWaveFile::ReadOGG( byte* pBuffer, int dwSizeToRead, int *pdwSizeRead ) {
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int total = dwSizeToRead;
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char *bufferPtr = (char *)pBuffer;
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OggVorbis_File *ov = (OggVorbis_File *) ogg;
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do {
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int ret = ov_read( ov, bufferPtr, total >= 4096 ? 4096 : total, Swap_IsBigEndian(), 2, 1, &ov->stream );
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if ( ret == 0 ) {
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break;
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}
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if ( ret < 0 ) {
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return -1;
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}
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bufferPtr += ret;
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total -= ret;
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} while( total > 0 );
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dwSizeToRead = (byte *)bufferPtr - pBuffer;
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if ( pdwSizeRead != NULL ) {
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*pdwSizeRead = dwSizeToRead;
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}
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return dwSizeToRead;
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}
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/*
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====================
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idWaveFile::CloseOGG
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====================
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*/
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int idWaveFile::CloseOGG( void ) {
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OggVorbis_File *ov = (OggVorbis_File *) ogg;
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if ( ov != NULL ) {
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Sys_EnterCriticalSection( CRITICAL_SECTION_ONE );
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ov_clear( ov );
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delete ov;
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Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE );
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fileSystem->CloseFile( mhmmio );
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mhmmio = NULL;
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ogg = NULL;
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return 0;
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}
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return -1;
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}
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/*
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===================================================================================
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idSampleDecoderLocal
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===================================================================================
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*/
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class idSampleDecoderLocal : public idSampleDecoder {
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public:
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virtual void Decode( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest );
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virtual void ClearDecoder( void );
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virtual idSoundSample * GetSample( void ) const;
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virtual int GetLastDecodeTime( void ) const;
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void Clear( void );
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int DecodePCM( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest );
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int DecodeOGG( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest );
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private:
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bool failed; // set if decoding failed
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int lastFormat; // last format being decoded
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idSoundSample * lastSample; // last sample being decoded
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int lastSampleOffset; // last offset into the decoded sample
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int lastDecodeTime; // last time decoding sound
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idFile_Memory file; // encoded file in memory
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OggVorbis_File ogg; // OggVorbis file
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};
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idBlockAlloc<idSampleDecoderLocal, 64> sampleDecoderAllocator;
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/*
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====================
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idSampleDecoder::Init
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====================
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*/
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void idSampleDecoder::Init( void ) {
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decoderMemoryAllocator.Init();
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decoderMemoryAllocator.SetLockMemory( true );
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decoderMemoryAllocator.SetFixedBlocks( idSoundSystemLocal::s_realTimeDecoding.GetBool() ? 10 : 1 );
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}
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/*
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====================
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idSampleDecoder::Shutdown
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====================
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*/
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void idSampleDecoder::Shutdown( void ) {
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decoderMemoryAllocator.Shutdown();
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sampleDecoderAllocator.Shutdown();
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}
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/*
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====================
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idSampleDecoder::Alloc
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====================
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*/
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idSampleDecoder *idSampleDecoder::Alloc( void ) {
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idSampleDecoderLocal *decoder = sampleDecoderAllocator.Alloc();
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decoder->Clear();
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return decoder;
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}
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/*
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====================
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idSampleDecoder::Free
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====================
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*/
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void idSampleDecoder::Free( idSampleDecoder *decoder ) {
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idSampleDecoderLocal *localDecoder = static_cast<idSampleDecoderLocal *>( decoder );
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localDecoder->ClearDecoder();
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sampleDecoderAllocator.Free( localDecoder );
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}
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/*
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====================
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idSampleDecoder::GetNumUsedBlocks
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====================
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*/
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int idSampleDecoder::GetNumUsedBlocks( void ) {
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return decoderMemoryAllocator.GetNumUsedBlocks();
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}
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/*
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====================
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idSampleDecoder::GetUsedBlockMemory
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====================
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*/
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int idSampleDecoder::GetUsedBlockMemory( void ) {
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return decoderMemoryAllocator.GetUsedBlockMemory();
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}
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/*
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====================
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idSampleDecoderLocal::Clear
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====================
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*/
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void idSampleDecoderLocal::Clear( void ) {
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failed = false;
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lastFormat = WAVE_FORMAT_TAG_PCM;
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lastSample = NULL;
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lastSampleOffset = 0;
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lastDecodeTime = 0;
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}
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/*
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====================
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idSampleDecoderLocal::ClearDecoder
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====================
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*/
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void idSampleDecoderLocal::ClearDecoder( void ) {
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Sys_EnterCriticalSection( CRITICAL_SECTION_ONE );
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switch( lastFormat ) {
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case WAVE_FORMAT_TAG_PCM: {
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break;
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}
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case WAVE_FORMAT_TAG_OGG: {
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ov_clear( &ogg );
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memset( &ogg, 0, sizeof( ogg ) );
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break;
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}
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}
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Clear();
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Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE );
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}
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/*
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====================
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idSampleDecoderLocal::GetSample
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====================
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*/
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idSoundSample *idSampleDecoderLocal::GetSample( void ) const {
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return lastSample;
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}
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/*
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====================
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idSampleDecoderLocal::GetLastDecodeTime
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====================
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*/
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int idSampleDecoderLocal::GetLastDecodeTime( void ) const {
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return lastDecodeTime;
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}
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/*
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====================
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idSampleDecoderLocal::Decode
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====================
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*/
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void idSampleDecoderLocal::Decode( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest ) {
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int readSamples44k;
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if ( sample->objectInfo.wFormatTag != lastFormat || sample != lastSample ) {
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ClearDecoder();
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}
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lastDecodeTime = soundSystemLocal.CurrentSoundTime;
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if ( failed ) {
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memset( dest, 0, sampleCount44k * sizeof( dest[0] ) );
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return;
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}
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// samples can be decoded both from the sound thread and the main thread for shakes
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Sys_EnterCriticalSection( CRITICAL_SECTION_ONE );
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switch( sample->objectInfo.wFormatTag ) {
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case WAVE_FORMAT_TAG_PCM: {
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readSamples44k = DecodePCM( sample, sampleOffset44k, sampleCount44k, dest );
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break;
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}
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case WAVE_FORMAT_TAG_OGG: {
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readSamples44k = DecodeOGG( sample, sampleOffset44k, sampleCount44k, dest );
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break;
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}
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default: {
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readSamples44k = 0;
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break;
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}
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}
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Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE );
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if ( readSamples44k < sampleCount44k ) {
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memset( dest + readSamples44k, 0, ( sampleCount44k - readSamples44k ) * sizeof( dest[0] ) );
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}
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}
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/*
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====================
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idSampleDecoderLocal::DecodePCM
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====================
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*/
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int idSampleDecoderLocal::DecodePCM( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest ) {
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const byte *first;
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int pos, size, readSamples;
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lastFormat = WAVE_FORMAT_TAG_PCM;
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lastSample = sample;
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int shift = 22050 / sample->objectInfo.nSamplesPerSec;
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int sampleOffset = sampleOffset44k >> shift;
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int sampleCount = sampleCount44k >> shift;
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if ( sample->nonCacheData == NULL ) {
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//BC uh should I not ignore this? keeps crashing after exiting out of satsuma level.
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//assert( false ); // this should never happen ( note: I've seen that happen with the main thread down in idGameLocal::MapClear clearing entities - TTimo )
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failed = true;
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return 0;
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}
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if ( !sample->FetchFromCache( sampleOffset * sizeof( short ), &first, &pos, &size, false ) ) {
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failed = true;
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return 0;
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}
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if ( size - pos < sampleCount * sizeof( short ) ) {
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readSamples = ( size - pos ) / sizeof( short );
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} else {
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readSamples = sampleCount;
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}
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// duplicate samples for 44kHz output
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SIMDProcessor->UpSamplePCMTo44kHz( dest, (const short *)(first+pos), readSamples, sample->objectInfo.nSamplesPerSec, sample->objectInfo.nChannels );
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return ( readSamples << shift );
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}
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/*
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====================
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idSampleDecoderLocal::DecodeOGG
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====================
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*/
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int idSampleDecoderLocal::DecodeOGG( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest ) {
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int readSamples, totalSamples;
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int shift = 22050 / sample->objectInfo.nSamplesPerSec;
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int sampleOffset = sampleOffset44k >> shift;
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int sampleCount = sampleCount44k >> shift;
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// open OGG file if not yet opened
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if ( lastSample == NULL ) {
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// make sure there is enough space for another decoder
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if ( decoderMemoryAllocator.GetFreeBlockMemory() < MIN_OGGVORBIS_MEMORY ) {
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return 0;
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}
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if ( sample->nonCacheData == NULL ) {
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assert( false ); // this should never happen
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failed = true;
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return 0;
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}
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file.SetData( (const char *)sample->nonCacheData, sample->objectMemSize );
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if ( ov_openFile( &file, &ogg ) < 0 ) {
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failed = true;
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return 0;
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}
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lastFormat = WAVE_FORMAT_TAG_OGG;
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lastSample = sample;
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}
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// seek to the right offset if necessary
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if ( sampleOffset != lastSampleOffset ) {
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if ( ov_pcm_seek( &ogg, sampleOffset / sample->objectInfo.nChannels ) != 0 ) {
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failed = true;
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return 0;
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}
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}
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lastSampleOffset = sampleOffset;
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// decode OGG samples
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totalSamples = sampleCount;
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readSamples = 0;
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do {
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float **samples;
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int ret = ov_read_float( &ogg, &samples, totalSamples / sample->objectInfo.nChannels, &ogg.stream );
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if ( ret == 0 ) {
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failed = true;
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break;
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}
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if ( ret < 0 ) {
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failed = true;
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return 0;
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}
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ret *= sample->objectInfo.nChannels;
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SIMDProcessor->UpSampleOGGTo44kHz( dest + ( readSamples << shift ), samples, ret, sample->objectInfo.nSamplesPerSec, sample->objectInfo.nChannels );
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readSamples += ret;
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totalSamples -= ret;
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} while( totalSamples > 0 );
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lastSampleOffset += readSamples;
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return ( readSamples << shift );
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}
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