/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../idlib/precompiled.h" #pragma hdrstop #include "snd_local.h" #include "OggVorbis/vorbis/codec.h" #include "OggVorbis/vorbis/vorbisfile.h" /* =================================================================================== Thread safe decoder memory allocator. Each OggVorbis decoder consumes about 150kB of memory. =================================================================================== */ idDynamicBlockAlloc decoderMemoryAllocator; const int MIN_OGGVORBIS_MEMORY = 768 * 1024; extern "C" { void *_decoder_malloc( size_t size ); void *_decoder_calloc( size_t num, size_t size ); void *_decoder_realloc( void *memblock, size_t size ); void _decoder_free( void *memblock ); } void *_decoder_malloc( size_t size ) { void *ptr = decoderMemoryAllocator.Alloc( size ); assert( size == 0 || ptr != NULL ); return ptr; } void *_decoder_calloc( size_t num, size_t size ) { void *ptr = decoderMemoryAllocator.Alloc( num * size ); assert( ( num * size ) == 0 || ptr != NULL ); memset( ptr, 0, num * size ); return ptr; } void *_decoder_realloc( void *memblock, size_t size ) { void *ptr = decoderMemoryAllocator.Resize( (byte *)memblock, size ); assert( size == 0 || ptr != NULL ); return ptr; } void _decoder_free( void *memblock ) { decoderMemoryAllocator.Free( (byte *)memblock ); } /* =================================================================================== OggVorbis file loading/decoding. =================================================================================== */ /* ==================== FS_ReadOGG ==================== */ size_t FS_ReadOGG( void *dest, size_t size1, size_t size2, void *fh ) { idFile *f = reinterpret_cast(fh); return f->Read( dest, size1 * size2 ); } /* ==================== FS_SeekOGG ==================== */ int FS_SeekOGG( void *fh, ogg_int64_t to, int type ) { fsOrigin_t retype = FS_SEEK_SET; if ( type == SEEK_CUR ) { retype = FS_SEEK_CUR; } else if ( type == SEEK_END ) { retype = FS_SEEK_END; } else if ( type == SEEK_SET ) { retype = FS_SEEK_SET; } else { common->FatalError( "fs_seekOGG: seek without type\n" ); } idFile *f = reinterpret_cast(fh); return f->Seek( to, retype ); } /* ==================== FS_CloseOGG ==================== */ int FS_CloseOGG( void *fh ) { return 0; } /* ==================== FS_TellOGG ==================== */ long FS_TellOGG( void *fh ) { idFile *f = reinterpret_cast(fh); return f->Tell(); } /* ==================== ov_openFile ==================== */ int ov_openFile( idFile *f, OggVorbis_File *vf ) { ov_callbacks callbacks; memset( vf, 0, sizeof( OggVorbis_File ) ); callbacks.read_func = FS_ReadOGG; callbacks.seek_func = FS_SeekOGG; callbacks.close_func = FS_CloseOGG; callbacks.tell_func = FS_TellOGG; return ov_open_callbacks((void *)f, vf, NULL, -1, callbacks); } /* ==================== idWaveFile::OpenOGG ==================== */ int idWaveFile::OpenOGG( const char* strFileName, waveformatex_t *pwfx ) { OggVorbis_File *ov; memset( pwfx, 0, sizeof( waveformatex_t ) ); mhmmio = fileSystem->OpenFileRead( strFileName ); if ( !mhmmio ) { return -1; } Sys_EnterCriticalSection( CRITICAL_SECTION_ONE ); ov = new OggVorbis_File; if( ov_openFile( mhmmio, ov ) < 0 ) { delete ov; Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE ); fileSystem->CloseFile( mhmmio ); mhmmio = NULL; return -1; } mfileTime = mhmmio->Timestamp(); vorbis_info *vi = ov_info( ov, -1 ); mpwfx.Format.nSamplesPerSec = vi->rate; mpwfx.Format.nChannels = vi->channels; mpwfx.Format.wBitsPerSample = sizeof(short) * 8; mdwSize = ov_pcm_total( ov, -1 ) * vi->channels; // pcm samples * num channels mbIsReadingFromMemory = false; if ( idSoundSystemLocal::s_realTimeDecoding.GetBool() ) { ov_clear( ov ); fileSystem->CloseFile( mhmmio ); mhmmio = NULL; delete ov; mpwfx.Format.wFormatTag = WAVE_FORMAT_TAG_OGG; mhmmio = fileSystem->OpenFileRead( strFileName ); mMemSize = mhmmio->Length(); } else { ogg = ov; mpwfx.Format.wFormatTag = WAVE_FORMAT_TAG_PCM; mMemSize = mdwSize * sizeof( short ); } memcpy( pwfx, &mpwfx, sizeof( waveformatex_t ) ); Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE ); isOgg = true; return 0; } /* ==================== idWaveFile::ReadOGG ==================== */ int idWaveFile::ReadOGG( byte* pBuffer, int dwSizeToRead, int *pdwSizeRead ) { int total = dwSizeToRead; char *bufferPtr = (char *)pBuffer; OggVorbis_File *ov = (OggVorbis_File *) ogg; do { int ret = ov_read( ov, bufferPtr, total >= 4096 ? 4096 : total, Swap_IsBigEndian(), 2, 1, &ov->stream ); if ( ret == 0 ) { break; } if ( ret < 0 ) { return -1; } bufferPtr += ret; total -= ret; } while( total > 0 ); dwSizeToRead = (byte *)bufferPtr - pBuffer; if ( pdwSizeRead != NULL ) { *pdwSizeRead = dwSizeToRead; } return dwSizeToRead; } /* ==================== idWaveFile::CloseOGG ==================== */ int idWaveFile::CloseOGG( void ) { OggVorbis_File *ov = (OggVorbis_File *) ogg; if ( ov != NULL ) { Sys_EnterCriticalSection( CRITICAL_SECTION_ONE ); ov_clear( ov ); delete ov; Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE ); fileSystem->CloseFile( mhmmio ); mhmmio = NULL; ogg = NULL; return 0; } return -1; } /* =================================================================================== idSampleDecoderLocal =================================================================================== */ class idSampleDecoderLocal : public idSampleDecoder { public: virtual void Decode( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest ); virtual void ClearDecoder( void ); virtual idSoundSample * GetSample( void ) const; virtual int GetLastDecodeTime( void ) const; void Clear( void ); int DecodePCM( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest ); int DecodeOGG( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest ); private: bool failed; // set if decoding failed int lastFormat; // last format being decoded idSoundSample * lastSample; // last sample being decoded int lastSampleOffset; // last offset into the decoded sample int lastDecodeTime; // last time decoding sound idFile_Memory file; // encoded file in memory OggVorbis_File ogg; // OggVorbis file }; idBlockAlloc sampleDecoderAllocator; /* ==================== idSampleDecoder::Init ==================== */ void idSampleDecoder::Init( void ) { decoderMemoryAllocator.Init(); decoderMemoryAllocator.SetLockMemory( true ); decoderMemoryAllocator.SetFixedBlocks( idSoundSystemLocal::s_realTimeDecoding.GetBool() ? 10 : 1 ); } /* ==================== idSampleDecoder::Shutdown ==================== */ void idSampleDecoder::Shutdown( void ) { decoderMemoryAllocator.Shutdown(); sampleDecoderAllocator.Shutdown(); } /* ==================== idSampleDecoder::Alloc ==================== */ idSampleDecoder *idSampleDecoder::Alloc( void ) { idSampleDecoderLocal *decoder = sampleDecoderAllocator.Alloc(); decoder->Clear(); return decoder; } /* ==================== idSampleDecoder::Free ==================== */ void idSampleDecoder::Free( idSampleDecoder *decoder ) { idSampleDecoderLocal *localDecoder = static_cast( decoder ); localDecoder->ClearDecoder(); sampleDecoderAllocator.Free( localDecoder ); } /* ==================== idSampleDecoder::GetNumUsedBlocks ==================== */ int idSampleDecoder::GetNumUsedBlocks( void ) { return decoderMemoryAllocator.GetNumUsedBlocks(); } /* ==================== idSampleDecoder::GetUsedBlockMemory ==================== */ int idSampleDecoder::GetUsedBlockMemory( void ) { return decoderMemoryAllocator.GetUsedBlockMemory(); } /* ==================== idSampleDecoderLocal::Clear ==================== */ void idSampleDecoderLocal::Clear( void ) { failed = false; lastFormat = WAVE_FORMAT_TAG_PCM; lastSample = NULL; lastSampleOffset = 0; lastDecodeTime = 0; } /* ==================== idSampleDecoderLocal::ClearDecoder ==================== */ void idSampleDecoderLocal::ClearDecoder( void ) { Sys_EnterCriticalSection( CRITICAL_SECTION_ONE ); switch( lastFormat ) { case WAVE_FORMAT_TAG_PCM: { break; } case WAVE_FORMAT_TAG_OGG: { ov_clear( &ogg ); memset( &ogg, 0, sizeof( ogg ) ); break; } } Clear(); Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE ); } /* ==================== idSampleDecoderLocal::GetSample ==================== */ idSoundSample *idSampleDecoderLocal::GetSample( void ) const { return lastSample; } /* ==================== idSampleDecoderLocal::GetLastDecodeTime ==================== */ int idSampleDecoderLocal::GetLastDecodeTime( void ) const { return lastDecodeTime; } /* ==================== idSampleDecoderLocal::Decode ==================== */ void idSampleDecoderLocal::Decode( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest ) { int readSamples44k; if ( sample->objectInfo.wFormatTag != lastFormat || sample != lastSample ) { ClearDecoder(); } lastDecodeTime = soundSystemLocal.CurrentSoundTime; if ( failed ) { memset( dest, 0, sampleCount44k * sizeof( dest[0] ) ); return; } // samples can be decoded both from the sound thread and the main thread for shakes Sys_EnterCriticalSection( CRITICAL_SECTION_ONE ); switch( sample->objectInfo.wFormatTag ) { case WAVE_FORMAT_TAG_PCM: { readSamples44k = DecodePCM( sample, sampleOffset44k, sampleCount44k, dest ); break; } case WAVE_FORMAT_TAG_OGG: { readSamples44k = DecodeOGG( sample, sampleOffset44k, sampleCount44k, dest ); break; } default: { readSamples44k = 0; break; } } Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE ); if ( readSamples44k < sampleCount44k ) { memset( dest + readSamples44k, 0, ( sampleCount44k - readSamples44k ) * sizeof( dest[0] ) ); } } /* ==================== idSampleDecoderLocal::DecodePCM ==================== */ int idSampleDecoderLocal::DecodePCM( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest ) { const byte *first; int pos, size, readSamples; lastFormat = WAVE_FORMAT_TAG_PCM; lastSample = sample; int shift = 22050 / sample->objectInfo.nSamplesPerSec; int sampleOffset = sampleOffset44k >> shift; int sampleCount = sampleCount44k >> shift; if ( sample->nonCacheData == NULL ) { //BC uh should I not ignore this? keeps crashing after exiting out of satsuma level. //assert( false ); // this should never happen ( note: I've seen that happen with the main thread down in idGameLocal::MapClear clearing entities - TTimo ) failed = true; return 0; } if ( !sample->FetchFromCache( sampleOffset * sizeof( short ), &first, &pos, &size, false ) ) { failed = true; return 0; } if ( size - pos < sampleCount * sizeof( short ) ) { readSamples = ( size - pos ) / sizeof( short ); } else { readSamples = sampleCount; } // duplicate samples for 44kHz output SIMDProcessor->UpSamplePCMTo44kHz( dest, (const short *)(first+pos), readSamples, sample->objectInfo.nSamplesPerSec, sample->objectInfo.nChannels ); return ( readSamples << shift ); } /* ==================== idSampleDecoderLocal::DecodeOGG ==================== */ int idSampleDecoderLocal::DecodeOGG( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest ) { int readSamples, totalSamples; int shift = 22050 / sample->objectInfo.nSamplesPerSec; int sampleOffset = sampleOffset44k >> shift; int sampleCount = sampleCount44k >> shift; // open OGG file if not yet opened if ( lastSample == NULL ) { // make sure there is enough space for another decoder if ( decoderMemoryAllocator.GetFreeBlockMemory() < MIN_OGGVORBIS_MEMORY ) { return 0; } if ( sample->nonCacheData == NULL ) { assert( false ); // this should never happen failed = true; return 0; } file.SetData( (const char *)sample->nonCacheData, sample->objectMemSize ); if ( ov_openFile( &file, &ogg ) < 0 ) { failed = true; return 0; } lastFormat = WAVE_FORMAT_TAG_OGG; lastSample = sample; } // seek to the right offset if necessary if ( sampleOffset != lastSampleOffset ) { if ( ov_pcm_seek( &ogg, sampleOffset / sample->objectInfo.nChannels ) != 0 ) { failed = true; return 0; } } lastSampleOffset = sampleOffset; // decode OGG samples totalSamples = sampleCount; readSamples = 0; do { float **samples; int ret = ov_read_float( &ogg, &samples, totalSamples / sample->objectInfo.nChannels, &ogg.stream ); if ( ret == 0 ) { failed = true; break; } if ( ret < 0 ) { failed = true; return 0; } ret *= sample->objectInfo.nChannels; SIMDProcessor->UpSampleOGGTo44kHz( dest + ( readSamples << shift ), samples, ret, sample->objectInfo.nSamplesPerSec, sample->objectInfo.nChannels ); readSamples += ret; totalSamples -= ret; } while( totalSamples > 0 ); lastSampleOffset += readSamples; return ( readSamples << shift ); }