mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
729 lines
21 KiB
C++
729 lines
21 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "tr_local.h"
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//#define WRITE_GUIS
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typedef struct {
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int version;
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int sizeofRenderEntity;
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int sizeofRenderLight;
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char mapname[256];
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} demoHeader_t;
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/*
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==============
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StartWritingDemo
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==============
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*/
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void idRenderWorldLocal::StartWritingDemo( idDemoFile *demo ) {
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int i;
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// FIXME: we should track the idDemoFile locally, instead of snooping into session for it
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WriteLoadMap();
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// write the door portal state
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for ( i = 0 ; i < numInterAreaPortals ; i++ ) {
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if ( doublePortals[i].blockingBits ) {
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SetPortalState( i+1, doublePortals[i].blockingBits );
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}
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}
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// clear the archive counter on all defs
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for ( i = 0 ; i < lightDefs.Num() ; i++ ) {
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if ( lightDefs[i] ) {
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lightDefs[i]->archived = false;
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}
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}
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for ( i = 0 ; i < entityDefs.Num() ; i++ ) {
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if ( entityDefs[i] ) {
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entityDefs[i]->archived = false;
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}
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}
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}
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void idRenderWorldLocal::StopWritingDemo() {
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// writeDemo = NULL;
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}
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/*
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==============
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ProcessDemoCommand
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==============
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*/
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bool idRenderWorldLocal::ProcessDemoCommand( idDemoFile *readDemo, renderView_t *renderView, int *demoTimeOffset ) {
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bool newMap = false;
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if ( !readDemo ) {
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return false;
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}
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demoCommand_t dc;
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qhandle_t h;
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if ( !readDemo->ReadInt( (int&)dc ) ) {
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// a demoShot may not have an endFrame, but it is still valid
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return false;
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}
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switch( dc ) {
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case DC_LOADMAP:
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// read the initial data
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demoHeader_t header;
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readDemo->ReadInt( header.version );
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readDemo->ReadInt( header.sizeofRenderEntity );
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readDemo->ReadInt( header.sizeofRenderLight );
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for ( int i = 0; i < 256; i++ )
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readDemo->ReadChar( header.mapname[i] );
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// the internal version value got replaced by DS_VERSION at toplevel
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if ( header.version != 4 ) {
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common->Error( "Demo version mismatch.\n" );
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}
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if ( r_showDemo.GetBool() ) {
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common->Printf( "DC_LOADMAP: %s\n", header.mapname );
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}
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InitFromMap( header.mapname );
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newMap = true; // we will need to set demoTimeOffset
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break;
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case DC_RENDERVIEW:
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readDemo->ReadInt( renderView->viewID );
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readDemo->ReadInt( renderView->x );
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readDemo->ReadInt( renderView->y );
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readDemo->ReadInt( renderView->width );
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readDemo->ReadInt( renderView->height );
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readDemo->ReadFloat( renderView->fov_x );
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readDemo->ReadFloat( renderView->fov_y );
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readDemo->ReadVec3( renderView->vieworg );
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readDemo->ReadMat3( renderView->viewaxis );
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readDemo->ReadBool( renderView->cramZNear );
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readDemo->ReadBool( renderView->forceUpdate );
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// binary compatibility with win32 padded structures
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char tmp;
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readDemo->ReadChar( tmp );
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readDemo->ReadChar( tmp );
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readDemo->ReadInt( renderView->time );
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for ( int i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ )
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readDemo->ReadFloat( renderView->shaderParms[i] );
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if ( !readDemo->ReadInt( (int&)renderView->globalMaterial ) ) {
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return false;
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}
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if ( r_showDemo.GetBool() ) {
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common->Printf( "DC_RENDERVIEW: %i\n", renderView->time );
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}
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// possibly change the time offset if this is from a new map
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if ( newMap && demoTimeOffset ) {
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*demoTimeOffset = renderView->time - eventLoop->Milliseconds();
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}
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return false;
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case DC_UPDATE_ENTITYDEF:
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ReadRenderEntity();
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break;
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case DC_DELETE_ENTITYDEF:
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if ( !readDemo->ReadInt( h ) ) {
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return false;
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}
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if ( r_showDemo.GetBool() ) {
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common->Printf( "DC_DELETE_ENTITYDEF: %i\n", h );
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}
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FreeEntityDef( h );
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break;
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case DC_UPDATE_LIGHTDEF:
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ReadRenderLight();
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break;
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case DC_DELETE_LIGHTDEF:
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if ( !readDemo->ReadInt( h ) ) {
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return false;
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}
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if ( r_showDemo.GetBool() ) {
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common->Printf( "DC_DELETE_LIGHTDEF: %i\n", h );
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}
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FreeLightDef( h );
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break;
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case DC_CAPTURE_RENDER:
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if ( r_showDemo.GetBool() ) {
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common->Printf( "DC_CAPTURE_RENDER\n" );
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}
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renderSystem->CaptureRenderToImage( readDemo->ReadHashString() );
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break;
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case DC_CROP_RENDER:
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if ( r_showDemo.GetBool() ) {
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common->Printf( "DC_CROP_RENDER\n" );
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}
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int size[3];
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readDemo->ReadInt( size[0] );
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readDemo->ReadInt( size[1] );
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readDemo->ReadInt( size[2] );
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renderSystem->CropRenderSize( size[0], size[1], size[2] != 0 );
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break;
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case DC_UNCROP_RENDER:
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if ( r_showDemo.GetBool() ) {
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common->Printf( "DC_UNCROP\n" );
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}
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renderSystem->UnCrop();
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break;
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case DC_GUI_MODEL:
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if ( r_showDemo.GetBool() ) {
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common->Printf( "DC_GUI_MODEL\n" );
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}
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tr.demoGuiModel->ReadFromDemo( readDemo );
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break;
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case DC_DEFINE_MODEL:
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{
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idRenderModel *model = renderModelManager->AllocModel();
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model->ReadFromDemoFile( session->readDemo );
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// add to model manager, so we can find it
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renderModelManager->AddModel( model );
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// save it in the list to free when clearing this map
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localModels.Append( model );
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if ( r_showDemo.GetBool() ) {
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common->Printf( "DC_DEFINE_MODEL\n" );
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}
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break;
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}
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case DC_SET_PORTAL_STATE:
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{
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int data[2];
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readDemo->ReadInt( data[0] );
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readDemo->ReadInt( data[1] );
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SetPortalState( data[0], data[1] );
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if ( r_showDemo.GetBool() ) {
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common->Printf( "DC_SET_PORTAL_STATE: %i %i\n", data[0], data[1] );
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}
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}
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break;
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case DC_END_FRAME:
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return true;
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default:
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common->Error( "Bad token in demo stream" );
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}
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return false;
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}
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/*
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================
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WriteLoadMap
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================
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*/
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void idRenderWorldLocal::WriteLoadMap() {
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// only the main renderWorld writes stuff to demos, not the wipes or
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// menu renders
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if ( this != session->rw ) {
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return;
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}
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session->writeDemo->WriteInt( DS_RENDER );
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session->writeDemo->WriteInt( DC_LOADMAP );
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demoHeader_t header;
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strncpy( header.mapname, mapName.c_str(), sizeof( header.mapname ) - 1 );
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header.version = 4;
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header.sizeofRenderEntity = sizeof( renderEntity_t );
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header.sizeofRenderLight = sizeof( renderLight_t );
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session->writeDemo->WriteInt( header.version );
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session->writeDemo->WriteInt( header.sizeofRenderEntity );
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session->writeDemo->WriteInt( header.sizeofRenderLight );
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for ( int i = 0; i < 256; i++ )
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session->writeDemo->WriteChar( header.mapname[i] );
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if ( r_showDemo.GetBool() ) {
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common->Printf( "write DC_DELETE_LIGHTDEF: %s\n", mapName.c_str() );
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}
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}
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/*
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================
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WriteVisibleDefs
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================
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*/
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void idRenderWorldLocal::WriteVisibleDefs( const viewDef_t *viewDef ) {
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// only the main renderWorld writes stuff to demos, not the wipes or
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// menu renders
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if ( this != session->rw ) {
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return;
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}
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// make sure all necessary entities and lights are updated
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for ( viewEntity_t *viewEnt = viewDef->viewEntitys ; viewEnt ; viewEnt = viewEnt->next ) {
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idRenderEntityLocal *ent = viewEnt->entityDef;
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if ( ent->archived ) {
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// still up to date
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continue;
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}
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// write it out
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WriteRenderEntity( ent->index, &ent->parms );
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ent->archived = true;
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}
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for ( viewLight_t *viewLight = viewDef->viewLights ; viewLight ; viewLight = viewLight->next ) {
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idRenderLightLocal *light = viewLight->lightDef;
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if ( light->archived ) {
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// still up to date
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continue;
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}
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// write it out
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WriteRenderLight( light->index, &light->parms );
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light->archived = true;
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}
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}
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/*
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================
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WriteRenderView
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================
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*/
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void idRenderWorldLocal::WriteRenderView( const renderView_t *renderView ) {
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int i;
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// only the main renderWorld writes stuff to demos, not the wipes or
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// menu renders
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if ( this != session->rw ) {
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return;
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}
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// write the actual view command
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session->writeDemo->WriteInt( DS_RENDER );
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session->writeDemo->WriteInt( DC_RENDERVIEW );
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session->writeDemo->WriteInt( renderView->viewID );
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session->writeDemo->WriteInt( renderView->x );
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session->writeDemo->WriteInt( renderView->y );
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session->writeDemo->WriteInt( renderView->width );
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session->writeDemo->WriteInt( renderView->height );
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session->writeDemo->WriteFloat( renderView->fov_x );
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session->writeDemo->WriteFloat( renderView->fov_y );
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session->writeDemo->WriteVec3( renderView->vieworg );
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session->writeDemo->WriteMat3( renderView->viewaxis );
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session->writeDemo->WriteBool( renderView->cramZNear );
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session->writeDemo->WriteBool( renderView->forceUpdate );
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// binary compatibility with old win32 version writing padded structures directly to disk
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session->writeDemo->WriteUnsignedChar( 0 );
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session->writeDemo->WriteUnsignedChar( 0 );
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session->writeDemo->WriteInt( renderView->time );
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for ( i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ )
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session->writeDemo->WriteFloat( renderView->shaderParms[i] );
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session->writeDemo->WriteInt( (int&)renderView->globalMaterial );
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if ( r_showDemo.GetBool() ) {
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common->Printf( "write DC_RENDERVIEW: %i\n", renderView->time );
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}
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}
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/*
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================
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WriteFreeEntity
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================
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*/
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void idRenderWorldLocal::WriteFreeEntity( qhandle_t handle ) {
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// only the main renderWorld writes stuff to demos, not the wipes or
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// menu renders
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if ( this != session->rw ) {
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return;
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}
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session->writeDemo->WriteInt( DS_RENDER );
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session->writeDemo->WriteInt( DC_DELETE_ENTITYDEF );
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session->writeDemo->WriteInt( handle );
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if ( r_showDemo.GetBool() ) {
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common->Printf( "write DC_DELETE_ENTITYDEF: %i\n", handle );
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}
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}
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/*
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================
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WriteFreeLightEntity
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================
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*/
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void idRenderWorldLocal::WriteFreeLight( qhandle_t handle ) {
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// only the main renderWorld writes stuff to demos, not the wipes or
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// menu renders
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if ( this != session->rw ) {
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return;
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}
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session->writeDemo->WriteInt( DS_RENDER );
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session->writeDemo->WriteInt( DC_DELETE_LIGHTDEF );
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session->writeDemo->WriteInt( handle );
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if ( r_showDemo.GetBool() ) {
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common->Printf( "write DC_DELETE_LIGHTDEF: %i\n", handle );
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}
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}
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/*
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================
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WriteRenderLight
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================
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*/
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void idRenderWorldLocal::WriteRenderLight( qhandle_t handle, const renderLight_t *light ) {
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// only the main renderWorld writes stuff to demos, not the wipes or
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// menu renders
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if ( this != session->rw ) {
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return;
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}
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session->writeDemo->WriteInt( DS_RENDER );
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session->writeDemo->WriteInt( DC_UPDATE_LIGHTDEF );
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session->writeDemo->WriteInt( handle );
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session->writeDemo->WriteMat3( light->axis );
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session->writeDemo->WriteVec3( light->origin );
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session->writeDemo->WriteInt( light->suppressLightInViewID );
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session->writeDemo->WriteInt( light->allowLightInViewID );
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session->writeDemo->WriteBool( light->noShadows );
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session->writeDemo->WriteBool( light->noSpecular );
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session->writeDemo->WriteBool( light->pointLight );
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session->writeDemo->WriteBool( light->parallel );
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session->writeDemo->WriteVec3( light->lightRadius );
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session->writeDemo->WriteVec3( light->lightCenter );
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session->writeDemo->WriteVec3( light->target );
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session->writeDemo->WriteVec3( light->right );
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session->writeDemo->WriteVec3( light->up );
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session->writeDemo->WriteVec3( light->start );
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session->writeDemo->WriteVec3( light->end );
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session->writeDemo->WriteInt( (int&)light->prelightModel );
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session->writeDemo->WriteInt( light->lightId );
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session->writeDemo->WriteInt( (int&)light->shader );
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for ( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++)
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session->writeDemo->WriteFloat( light->shaderParms[i] );
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session->writeDemo->WriteInt( (int&)light->referenceSound );
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if ( light->prelightModel ) {
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session->writeDemo->WriteHashString( light->prelightModel->Name() );
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}
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if ( light->shader ) {
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session->writeDemo->WriteHashString( light->shader->GetName() );
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}
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if ( light->referenceSound ) {
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int index = light->referenceSound->Index();
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session->writeDemo->WriteInt( index );
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}
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if ( r_showDemo.GetBool() ) {
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common->Printf( "write DC_UPDATE_LIGHTDEF: %i\n", handle );
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}
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}
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/*
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================
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ReadRenderLight
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================
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*/
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void idRenderWorldLocal::ReadRenderLight( ) {
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renderLight_t light;
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int index;
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session->readDemo->ReadInt( index );
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if ( index < 0 ) {
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common->Error( "ReadRenderLight: index < 0 " );
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}
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session->readDemo->ReadMat3( light.axis );
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session->readDemo->ReadVec3( light.origin );
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session->readDemo->ReadInt( light.suppressLightInViewID );
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session->readDemo->ReadInt( light.allowLightInViewID );
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session->readDemo->ReadBool( light.noShadows );
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session->readDemo->ReadBool( light.noSpecular );
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session->readDemo->ReadBool( light.pointLight );
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session->readDemo->ReadBool( light.parallel );
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session->readDemo->ReadVec3( light.lightRadius );
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session->readDemo->ReadVec3( light.lightCenter );
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session->readDemo->ReadVec3( light.target );
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session->readDemo->ReadVec3( light.right );
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session->readDemo->ReadVec3( light.up );
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session->readDemo->ReadVec3( light.start );
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session->readDemo->ReadVec3( light.end );
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session->readDemo->ReadInt( (int&)light.prelightModel );
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session->readDemo->ReadInt( light.lightId );
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session->readDemo->ReadInt( (int&)light.shader );
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for ( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++)
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session->readDemo->ReadFloat( light.shaderParms[i] );
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session->readDemo->ReadInt( (int&)light.referenceSound );
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if ( light.prelightModel ) {
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light.prelightModel = renderModelManager->FindModel( session->readDemo->ReadHashString() );
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}
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if ( light.shader ) {
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light.shader = declManager->FindMaterial( session->readDemo->ReadHashString() );
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}
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if ( light.referenceSound ) {
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int index;
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session->readDemo->ReadInt( index );
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light.referenceSound = session->sw->EmitterForIndex( index );
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}
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UpdateLightDef( index, &light );
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if ( r_showDemo.GetBool() ) {
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common->Printf( "DC_UPDATE_LIGHTDEF: %i\n", index );
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}
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}
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/*
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================
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WriteRenderEntity
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================
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*/
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void idRenderWorldLocal::WriteRenderEntity( qhandle_t handle, const renderEntity_t *ent ) {
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// only the main renderWorld writes stuff to demos, not the wipes or
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// menu renders
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if ( this != session->rw ) {
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return;
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}
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session->writeDemo->WriteInt( DS_RENDER );
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session->writeDemo->WriteInt( DC_UPDATE_ENTITYDEF );
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session->writeDemo->WriteInt( handle );
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session->writeDemo->WriteInt( (int&)ent->hModel );
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session->writeDemo->WriteInt( ent->entityNum );
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session->writeDemo->WriteInt( ent->bodyId );
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session->writeDemo->WriteVec3( ent->bounds[0] );
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session->writeDemo->WriteVec3( ent->bounds[1] );
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session->writeDemo->WriteInt( (int&)ent->callback );
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session->writeDemo->WriteInt( (int&)ent->callbackData );
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session->writeDemo->WriteInt( ent->suppressSurfaceInViewID );
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session->writeDemo->WriteInt( ent->suppressShadowInViewID );
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session->writeDemo->WriteInt( ent->suppressShadowInLightID );
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session->writeDemo->WriteInt( ent->allowSurfaceInViewID );
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session->writeDemo->WriteVec3( ent->origin );
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session->writeDemo->WriteMat3( ent->axis );
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session->writeDemo->WriteInt( (int&)ent->customShader );
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session->writeDemo->WriteInt( (int&)ent->referenceShader );
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session->writeDemo->WriteInt( (int&)ent->customSkin );
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session->writeDemo->WriteInt( (int&)ent->referenceSound );
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for ( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ )
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session->writeDemo->WriteFloat( ent->shaderParms[i] );
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for ( int i = 0; i < MAX_RENDERENTITY_GUI; i++ )
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session->writeDemo->WriteInt( (int&)ent->gui[i] );
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session->writeDemo->WriteInt( (int&)ent->remoteRenderView );
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session->writeDemo->WriteInt( ent->numJoints );
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session->writeDemo->WriteInt( (int&)ent->joints );
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session->writeDemo->WriteFloat( ent->modelDepthHack );
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session->writeDemo->WriteBool( ent->noSelfShadow );
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session->writeDemo->WriteBool( ent->noShadow );
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session->writeDemo->WriteBool( ent->noDynamicInteractions );
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session->writeDemo->WriteBool( ent->weaponDepthHack );
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session->writeDemo->WriteInt( ent->forceUpdate );
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|
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if ( ent->customShader ) {
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session->writeDemo->WriteHashString( ent->customShader->GetName() );
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}
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if ( ent->customSkin ) {
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session->writeDemo->WriteHashString( ent->customSkin->GetName() );
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}
|
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if ( ent->hModel ) {
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session->writeDemo->WriteHashString( ent->hModel->Name() );
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}
|
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if ( ent->referenceShader ) {
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session->writeDemo->WriteHashString( ent->referenceShader->GetName() );
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}
|
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if ( ent->referenceSound ) {
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int index = ent->referenceSound->Index();
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session->writeDemo->WriteInt( index );
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}
|
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if ( ent->numJoints ) {
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for ( int i = 0; i < ent->numJoints; i++) {
|
|
float *data = ent->joints[i].ToFloatPtr();
|
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for ( int j = 0; j < 12; ++j)
|
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session->writeDemo->WriteFloat( data[j] );
|
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}
|
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}
|
|
|
|
/*
|
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if ( ent->decals ) {
|
|
ent->decals->WriteToDemoFile( session->readDemo );
|
|
}
|
|
if ( ent->overlay ) {
|
|
ent->overlay->WriteToDemoFile( session->writeDemo );
|
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}
|
|
*/
|
|
|
|
#ifdef WRITE_GUIS
|
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if ( ent->gui ) {
|
|
ent->gui->WriteToDemoFile( session->writeDemo );
|
|
}
|
|
if ( ent->gui2 ) {
|
|
ent->gui2->WriteToDemoFile( session->writeDemo );
|
|
}
|
|
if ( ent->gui3 ) {
|
|
ent->gui3->WriteToDemoFile( session->writeDemo );
|
|
}
|
|
#endif
|
|
|
|
// RENDERDEMO_VERSION >= 2 ( Doom3 1.2 )
|
|
session->writeDemo->WriteInt( ent->timeGroup );
|
|
session->writeDemo->WriteInt( ent->xrayIndex );
|
|
|
|
if ( r_showDemo.GetBool() ) {
|
|
common->Printf( "write DC_UPDATE_ENTITYDEF: %i = %s\n", handle, ent->hModel ? ent->hModel->Name() : "NULL" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
ReadRenderEntity
|
|
================
|
|
*/
|
|
void idRenderWorldLocal::ReadRenderEntity() {
|
|
renderEntity_t ent;
|
|
int index, i;
|
|
|
|
session->readDemo->ReadInt( index );
|
|
if ( index < 0 ) {
|
|
common->Error( "ReadRenderEntity: index < 0" );
|
|
}
|
|
|
|
session->readDemo->ReadInt( (int&)ent.hModel );
|
|
session->readDemo->ReadInt( ent.entityNum );
|
|
session->readDemo->ReadInt( ent.bodyId );
|
|
session->readDemo->ReadVec3( ent.bounds[0] );
|
|
session->readDemo->ReadVec3( ent.bounds[1] );
|
|
session->readDemo->ReadInt( (int&)ent.callback );
|
|
session->readDemo->ReadInt( (int&)ent.callbackData );
|
|
session->readDemo->ReadInt( ent.suppressSurfaceInViewID );
|
|
session->readDemo->ReadInt( ent.suppressShadowInViewID );
|
|
session->readDemo->ReadInt( ent.suppressShadowInLightID );
|
|
session->readDemo->ReadInt( ent.allowSurfaceInViewID );
|
|
session->readDemo->ReadVec3( ent.origin );
|
|
session->readDemo->ReadMat3( ent.axis );
|
|
session->readDemo->ReadInt( (int&)ent.customShader );
|
|
session->readDemo->ReadInt( (int&)ent.referenceShader );
|
|
session->readDemo->ReadInt( (int&)ent.customSkin );
|
|
session->readDemo->ReadInt( (int&)ent.referenceSound );
|
|
for ( i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ ) {
|
|
session->readDemo->ReadFloat( ent.shaderParms[i] );
|
|
}
|
|
for ( i = 0; i < MAX_RENDERENTITY_GUI; i++ ) {
|
|
session->readDemo->ReadInt( (int&)ent.gui[i] );
|
|
}
|
|
session->readDemo->ReadInt( (int&)ent.remoteRenderView );
|
|
session->readDemo->ReadInt( ent.numJoints );
|
|
session->readDemo->ReadInt( (int&)ent.joints );
|
|
session->readDemo->ReadFloat( ent.modelDepthHack );
|
|
session->readDemo->ReadBool( ent.noSelfShadow );
|
|
session->readDemo->ReadBool( ent.noShadow );
|
|
session->readDemo->ReadBool( ent.noDynamicInteractions );
|
|
session->readDemo->ReadBool( ent.weaponDepthHack );
|
|
session->readDemo->ReadInt( ent.forceUpdate );
|
|
ent.callback = NULL;
|
|
if ( ent.customShader ) {
|
|
ent.customShader = declManager->FindMaterial( session->readDemo->ReadHashString() );
|
|
}
|
|
if ( ent.customSkin ) {
|
|
ent.customSkin = declManager->FindSkin( session->readDemo->ReadHashString() );
|
|
}
|
|
if ( ent.hModel ) {
|
|
ent.hModel = renderModelManager->FindModel( session->readDemo->ReadHashString() );
|
|
}
|
|
if ( ent.referenceShader ) {
|
|
ent.referenceShader = declManager->FindMaterial( session->readDemo->ReadHashString() );
|
|
}
|
|
if ( ent.referenceSound ) {
|
|
int index;
|
|
session->readDemo->ReadInt( index );
|
|
ent.referenceSound = session->sw->EmitterForIndex( index );
|
|
}
|
|
if ( ent.numJoints ) {
|
|
ent.joints = (idJointMat *)Mem_Alloc16( ent.numJoints * sizeof( ent.joints[0] ) );
|
|
for ( int i = 0; i < ent.numJoints; i++) {
|
|
float *data = ent.joints[i].ToFloatPtr();
|
|
for ( int j = 0; j < 12; ++j)
|
|
session->readDemo->ReadFloat( data[j] );
|
|
}
|
|
}
|
|
|
|
ent.callbackData = NULL;
|
|
|
|
/*
|
|
if ( ent.decals ) {
|
|
ent.decals = idRenderModelDecal::Alloc();
|
|
ent.decals->ReadFromDemoFile( session->readDemo );
|
|
}
|
|
if ( ent.overlay ) {
|
|
ent.overlay = idRenderModelOverlay::Alloc();
|
|
ent.overlay->ReadFromDemoFile( session->readDemo );
|
|
}
|
|
*/
|
|
|
|
for ( i = 0; i < MAX_RENDERENTITY_GUI; i++ ) {
|
|
if ( ent.gui[ i ] ) {
|
|
ent.gui[ i ] = uiManager->Alloc();
|
|
#ifdef WRITE_GUIS
|
|
ent.gui[ i ]->ReadFromDemoFile( session->readDemo );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// >= Doom3 v1.2 only
|
|
if ( session->renderdemoVersion >= 2 ) {
|
|
session->readDemo->ReadInt( ent.timeGroup );
|
|
session->readDemo->ReadInt( ent.xrayIndex );
|
|
} else {
|
|
ent.timeGroup = 0;
|
|
ent.xrayIndex = 0;
|
|
}
|
|
|
|
UpdateEntityDef( index, &ent );
|
|
|
|
if ( r_showDemo.GetBool() ) {
|
|
common->Printf( "DC_UPDATE_ENTITYDEF: %i = %s\n", index, ent.hModel ? ent.hModel->Name() : "NULL" );
|
|
}
|
|
}
|