mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-25 05:21:07 +00:00
730 lines
21 KiB
C++
730 lines
21 KiB
C++
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 GPL Source Code
|
||
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||
|
|
||
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
#include "../idlib/precompiled.h"
|
||
|
#pragma hdrstop
|
||
|
|
||
|
#include "tr_local.h"
|
||
|
|
||
|
//#define WRITE_GUIS
|
||
|
|
||
|
typedef struct {
|
||
|
int version;
|
||
|
int sizeofRenderEntity;
|
||
|
int sizeofRenderLight;
|
||
|
char mapname[256];
|
||
|
} demoHeader_t;
|
||
|
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
StartWritingDemo
|
||
|
==============
|
||
|
*/
|
||
|
void idRenderWorldLocal::StartWritingDemo( idDemoFile *demo ) {
|
||
|
int i;
|
||
|
|
||
|
// FIXME: we should track the idDemoFile locally, instead of snooping into session for it
|
||
|
|
||
|
WriteLoadMap();
|
||
|
|
||
|
// write the door portal state
|
||
|
for ( i = 0 ; i < numInterAreaPortals ; i++ ) {
|
||
|
if ( doublePortals[i].blockingBits ) {
|
||
|
SetPortalState( i+1, doublePortals[i].blockingBits );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// clear the archive counter on all defs
|
||
|
for ( i = 0 ; i < lightDefs.Num() ; i++ ) {
|
||
|
if ( lightDefs[i] ) {
|
||
|
lightDefs[i]->archived = false;
|
||
|
}
|
||
|
}
|
||
|
for ( i = 0 ; i < entityDefs.Num() ; i++ ) {
|
||
|
if ( entityDefs[i] ) {
|
||
|
entityDefs[i]->archived = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void idRenderWorldLocal::StopWritingDemo() {
|
||
|
// writeDemo = NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
ProcessDemoCommand
|
||
|
==============
|
||
|
*/
|
||
|
bool idRenderWorldLocal::ProcessDemoCommand( idDemoFile *readDemo, renderView_t *renderView, int *demoTimeOffset ) {
|
||
|
bool newMap = false;
|
||
|
|
||
|
if ( !readDemo ) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
demoCommand_t dc;
|
||
|
qhandle_t h;
|
||
|
|
||
|
if ( !readDemo->ReadInt( (int&)dc ) ) {
|
||
|
// a demoShot may not have an endFrame, but it is still valid
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
switch( dc ) {
|
||
|
case DC_LOADMAP:
|
||
|
// read the initial data
|
||
|
demoHeader_t header;
|
||
|
|
||
|
readDemo->ReadInt( header.version );
|
||
|
readDemo->ReadInt( header.sizeofRenderEntity );
|
||
|
readDemo->ReadInt( header.sizeofRenderLight );
|
||
|
for ( int i = 0; i < 256; i++ )
|
||
|
readDemo->ReadChar( header.mapname[i] );
|
||
|
// the internal version value got replaced by DS_VERSION at toplevel
|
||
|
if ( header.version != 4 ) {
|
||
|
common->Error( "Demo version mismatch.\n" );
|
||
|
}
|
||
|
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "DC_LOADMAP: %s\n", header.mapname );
|
||
|
}
|
||
|
InitFromMap( header.mapname );
|
||
|
|
||
|
newMap = true; // we will need to set demoTimeOffset
|
||
|
|
||
|
break;
|
||
|
|
||
|
case DC_RENDERVIEW:
|
||
|
readDemo->ReadInt( renderView->viewID );
|
||
|
readDemo->ReadInt( renderView->x );
|
||
|
readDemo->ReadInt( renderView->y );
|
||
|
readDemo->ReadInt( renderView->width );
|
||
|
readDemo->ReadInt( renderView->height );
|
||
|
readDemo->ReadFloat( renderView->fov_x );
|
||
|
readDemo->ReadFloat( renderView->fov_y );
|
||
|
readDemo->ReadVec3( renderView->vieworg );
|
||
|
readDemo->ReadMat3( renderView->viewaxis );
|
||
|
readDemo->ReadBool( renderView->cramZNear );
|
||
|
readDemo->ReadBool( renderView->forceUpdate );
|
||
|
// binary compatibility with win32 padded structures
|
||
|
char tmp;
|
||
|
readDemo->ReadChar( tmp );
|
||
|
readDemo->ReadChar( tmp );
|
||
|
readDemo->ReadInt( renderView->time );
|
||
|
for ( int i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ )
|
||
|
readDemo->ReadFloat( renderView->shaderParms[i] );
|
||
|
|
||
|
if ( !readDemo->ReadInt( (int&)renderView->globalMaterial ) ) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "DC_RENDERVIEW: %i\n", renderView->time );
|
||
|
}
|
||
|
|
||
|
// possibly change the time offset if this is from a new map
|
||
|
if ( newMap && demoTimeOffset ) {
|
||
|
*demoTimeOffset = renderView->time - eventLoop->Milliseconds();
|
||
|
}
|
||
|
return false;
|
||
|
|
||
|
case DC_UPDATE_ENTITYDEF:
|
||
|
ReadRenderEntity();
|
||
|
break;
|
||
|
case DC_DELETE_ENTITYDEF:
|
||
|
if ( !readDemo->ReadInt( h ) ) {
|
||
|
return false;
|
||
|
}
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "DC_DELETE_ENTITYDEF: %i\n", h );
|
||
|
}
|
||
|
FreeEntityDef( h );
|
||
|
break;
|
||
|
case DC_UPDATE_LIGHTDEF:
|
||
|
ReadRenderLight();
|
||
|
break;
|
||
|
case DC_DELETE_LIGHTDEF:
|
||
|
if ( !readDemo->ReadInt( h ) ) {
|
||
|
return false;
|
||
|
}
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "DC_DELETE_LIGHTDEF: %i\n", h );
|
||
|
}
|
||
|
FreeLightDef( h );
|
||
|
break;
|
||
|
|
||
|
case DC_CAPTURE_RENDER:
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "DC_CAPTURE_RENDER\n" );
|
||
|
}
|
||
|
renderSystem->CaptureRenderToImage( readDemo->ReadHashString() );
|
||
|
break;
|
||
|
|
||
|
case DC_CROP_RENDER:
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "DC_CROP_RENDER\n" );
|
||
|
}
|
||
|
int size[3];
|
||
|
readDemo->ReadInt( size[0] );
|
||
|
readDemo->ReadInt( size[1] );
|
||
|
readDemo->ReadInt( size[2] );
|
||
|
renderSystem->CropRenderSize( size[0], size[1], size[2] != 0 );
|
||
|
break;
|
||
|
|
||
|
case DC_UNCROP_RENDER:
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "DC_UNCROP\n" );
|
||
|
}
|
||
|
renderSystem->UnCrop();
|
||
|
break;
|
||
|
|
||
|
case DC_GUI_MODEL:
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "DC_GUI_MODEL\n" );
|
||
|
}
|
||
|
tr.demoGuiModel->ReadFromDemo( readDemo );
|
||
|
break;
|
||
|
|
||
|
case DC_DEFINE_MODEL:
|
||
|
{
|
||
|
idRenderModel *model = renderModelManager->AllocModel();
|
||
|
model->ReadFromDemoFile( session->readDemo );
|
||
|
// add to model manager, so we can find it
|
||
|
renderModelManager->AddModel( model );
|
||
|
|
||
|
// save it in the list to free when clearing this map
|
||
|
localModels.Append( model );
|
||
|
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "DC_DEFINE_MODEL\n" );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case DC_SET_PORTAL_STATE:
|
||
|
{
|
||
|
int data[2];
|
||
|
readDemo->ReadInt( data[0] );
|
||
|
readDemo->ReadInt( data[1] );
|
||
|
SetPortalState( data[0], data[1] );
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "DC_SET_PORTAL_STATE: %i %i\n", data[0], data[1] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case DC_END_FRAME:
|
||
|
return true;
|
||
|
|
||
|
default:
|
||
|
common->Error( "Bad token in demo stream" );
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
WriteLoadMap
|
||
|
================
|
||
|
*/
|
||
|
void idRenderWorldLocal::WriteLoadMap() {
|
||
|
|
||
|
// only the main renderWorld writes stuff to demos, not the wipes or
|
||
|
// menu renders
|
||
|
if ( this != session->rw ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
session->writeDemo->WriteInt( DS_RENDER );
|
||
|
session->writeDemo->WriteInt( DC_LOADMAP );
|
||
|
|
||
|
demoHeader_t header;
|
||
|
strncpy( header.mapname, mapName.c_str(), sizeof( header.mapname ) - 1 );
|
||
|
header.version = 4;
|
||
|
header.sizeofRenderEntity = sizeof( renderEntity_t );
|
||
|
header.sizeofRenderLight = sizeof( renderLight_t );
|
||
|
session->writeDemo->WriteInt( header.version );
|
||
|
session->writeDemo->WriteInt( header.sizeofRenderEntity );
|
||
|
session->writeDemo->WriteInt( header.sizeofRenderLight );
|
||
|
for ( int i = 0; i < 256; i++ )
|
||
|
session->writeDemo->WriteChar( header.mapname[i] );
|
||
|
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "write DC_DELETE_LIGHTDEF: %s\n", mapName.c_str() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
WriteVisibleDefs
|
||
|
|
||
|
================
|
||
|
*/
|
||
|
void idRenderWorldLocal::WriteVisibleDefs( const viewDef_t *viewDef ) {
|
||
|
// only the main renderWorld writes stuff to demos, not the wipes or
|
||
|
// menu renders
|
||
|
if ( this != session->rw ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// make sure all necessary entities and lights are updated
|
||
|
for ( viewEntity_t *viewEnt = viewDef->viewEntitys ; viewEnt ; viewEnt = viewEnt->next ) {
|
||
|
idRenderEntityLocal *ent = viewEnt->entityDef;
|
||
|
|
||
|
if ( ent->archived ) {
|
||
|
// still up to date
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// write it out
|
||
|
WriteRenderEntity( ent->index, &ent->parms );
|
||
|
ent->archived = true;
|
||
|
}
|
||
|
|
||
|
for ( viewLight_t *viewLight = viewDef->viewLights ; viewLight ; viewLight = viewLight->next ) {
|
||
|
idRenderLightLocal *light = viewLight->lightDef;
|
||
|
|
||
|
if ( light->archived ) {
|
||
|
// still up to date
|
||
|
continue;
|
||
|
}
|
||
|
// write it out
|
||
|
WriteRenderLight( light->index, &light->parms );
|
||
|
light->archived = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
WriteRenderView
|
||
|
================
|
||
|
*/
|
||
|
void idRenderWorldLocal::WriteRenderView( const renderView_t *renderView ) {
|
||
|
int i;
|
||
|
|
||
|
// only the main renderWorld writes stuff to demos, not the wipes or
|
||
|
// menu renders
|
||
|
if ( this != session->rw ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// write the actual view command
|
||
|
session->writeDemo->WriteInt( DS_RENDER );
|
||
|
session->writeDemo->WriteInt( DC_RENDERVIEW );
|
||
|
session->writeDemo->WriteInt( renderView->viewID );
|
||
|
session->writeDemo->WriteInt( renderView->x );
|
||
|
session->writeDemo->WriteInt( renderView->y );
|
||
|
session->writeDemo->WriteInt( renderView->width );
|
||
|
session->writeDemo->WriteInt( renderView->height );
|
||
|
session->writeDemo->WriteFloat( renderView->fov_x );
|
||
|
session->writeDemo->WriteFloat( renderView->fov_y );
|
||
|
session->writeDemo->WriteVec3( renderView->vieworg );
|
||
|
session->writeDemo->WriteMat3( renderView->viewaxis );
|
||
|
session->writeDemo->WriteBool( renderView->cramZNear );
|
||
|
session->writeDemo->WriteBool( renderView->forceUpdate );
|
||
|
// binary compatibility with old win32 version writing padded structures directly to disk
|
||
|
session->writeDemo->WriteUnsignedChar( 0 );
|
||
|
session->writeDemo->WriteUnsignedChar( 0 );
|
||
|
session->writeDemo->WriteInt( renderView->time );
|
||
|
for ( i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ )
|
||
|
session->writeDemo->WriteFloat( renderView->shaderParms[i] );
|
||
|
session->writeDemo->WriteInt( (int&)renderView->globalMaterial );
|
||
|
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "write DC_RENDERVIEW: %i\n", renderView->time );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
WriteFreeEntity
|
||
|
================
|
||
|
*/
|
||
|
void idRenderWorldLocal::WriteFreeEntity( qhandle_t handle ) {
|
||
|
|
||
|
// only the main renderWorld writes stuff to demos, not the wipes or
|
||
|
// menu renders
|
||
|
if ( this != session->rw ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
session->writeDemo->WriteInt( DS_RENDER );
|
||
|
session->writeDemo->WriteInt( DC_DELETE_ENTITYDEF );
|
||
|
session->writeDemo->WriteInt( handle );
|
||
|
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "write DC_DELETE_ENTITYDEF: %i\n", handle );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
WriteFreeLightEntity
|
||
|
================
|
||
|
*/
|
||
|
void idRenderWorldLocal::WriteFreeLight( qhandle_t handle ) {
|
||
|
|
||
|
// only the main renderWorld writes stuff to demos, not the wipes or
|
||
|
// menu renders
|
||
|
if ( this != session->rw ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
session->writeDemo->WriteInt( DS_RENDER );
|
||
|
session->writeDemo->WriteInt( DC_DELETE_LIGHTDEF );
|
||
|
session->writeDemo->WriteInt( handle );
|
||
|
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "write DC_DELETE_LIGHTDEF: %i\n", handle );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
WriteRenderLight
|
||
|
================
|
||
|
*/
|
||
|
void idRenderWorldLocal::WriteRenderLight( qhandle_t handle, const renderLight_t *light ) {
|
||
|
|
||
|
// only the main renderWorld writes stuff to demos, not the wipes or
|
||
|
// menu renders
|
||
|
if ( this != session->rw ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
session->writeDemo->WriteInt( DS_RENDER );
|
||
|
session->writeDemo->WriteInt( DC_UPDATE_LIGHTDEF );
|
||
|
session->writeDemo->WriteInt( handle );
|
||
|
|
||
|
session->writeDemo->WriteMat3( light->axis );
|
||
|
session->writeDemo->WriteVec3( light->origin );
|
||
|
session->writeDemo->WriteInt( light->suppressLightInViewID );
|
||
|
session->writeDemo->WriteInt( light->allowLightInViewID );
|
||
|
session->writeDemo->WriteBool( light->noShadows );
|
||
|
session->writeDemo->WriteBool( light->noSpecular );
|
||
|
session->writeDemo->WriteBool( light->pointLight );
|
||
|
session->writeDemo->WriteBool( light->parallel );
|
||
|
session->writeDemo->WriteVec3( light->lightRadius );
|
||
|
session->writeDemo->WriteVec3( light->lightCenter );
|
||
|
session->writeDemo->WriteVec3( light->target );
|
||
|
session->writeDemo->WriteVec3( light->right );
|
||
|
session->writeDemo->WriteVec3( light->up );
|
||
|
session->writeDemo->WriteVec3( light->start );
|
||
|
session->writeDemo->WriteVec3( light->end );
|
||
|
session->writeDemo->WriteInt( (int&)light->prelightModel );
|
||
|
session->writeDemo->WriteInt( light->lightId );
|
||
|
session->writeDemo->WriteInt( (int&)light->shader );
|
||
|
for ( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++)
|
||
|
session->writeDemo->WriteFloat( light->shaderParms[i] );
|
||
|
session->writeDemo->WriteInt( (int&)light->referenceSound );
|
||
|
|
||
|
if ( light->prelightModel ) {
|
||
|
session->writeDemo->WriteHashString( light->prelightModel->Name() );
|
||
|
}
|
||
|
if ( light->shader ) {
|
||
|
session->writeDemo->WriteHashString( light->shader->GetName() );
|
||
|
}
|
||
|
if ( light->referenceSound ) {
|
||
|
int index = light->referenceSound->Index();
|
||
|
session->writeDemo->WriteInt( index );
|
||
|
}
|
||
|
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "write DC_UPDATE_LIGHTDEF: %i\n", handle );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
ReadRenderLight
|
||
|
================
|
||
|
*/
|
||
|
void idRenderWorldLocal::ReadRenderLight( ) {
|
||
|
renderLight_t light;
|
||
|
int index;
|
||
|
|
||
|
session->readDemo->ReadInt( index );
|
||
|
if ( index < 0 ) {
|
||
|
common->Error( "ReadRenderLight: index < 0 " );
|
||
|
}
|
||
|
|
||
|
session->readDemo->ReadMat3( light.axis );
|
||
|
session->readDemo->ReadVec3( light.origin );
|
||
|
session->readDemo->ReadInt( light.suppressLightInViewID );
|
||
|
session->readDemo->ReadInt( light.allowLightInViewID );
|
||
|
session->readDemo->ReadBool( light.noShadows );
|
||
|
session->readDemo->ReadBool( light.noSpecular );
|
||
|
session->readDemo->ReadBool( light.pointLight );
|
||
|
session->readDemo->ReadBool( light.parallel );
|
||
|
session->readDemo->ReadVec3( light.lightRadius );
|
||
|
session->readDemo->ReadVec3( light.lightCenter );
|
||
|
session->readDemo->ReadVec3( light.target );
|
||
|
session->readDemo->ReadVec3( light.right );
|
||
|
session->readDemo->ReadVec3( light.up );
|
||
|
session->readDemo->ReadVec3( light.start );
|
||
|
session->readDemo->ReadVec3( light.end );
|
||
|
session->readDemo->ReadInt( (int&)light.prelightModel );
|
||
|
session->readDemo->ReadInt( light.lightId );
|
||
|
session->readDemo->ReadInt( (int&)light.shader );
|
||
|
for ( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++)
|
||
|
session->readDemo->ReadFloat( light.shaderParms[i] );
|
||
|
session->readDemo->ReadInt( (int&)light.referenceSound );
|
||
|
if ( light.prelightModel ) {
|
||
|
light.prelightModel = renderModelManager->FindModel( session->readDemo->ReadHashString() );
|
||
|
}
|
||
|
if ( light.shader ) {
|
||
|
light.shader = declManager->FindMaterial( session->readDemo->ReadHashString() );
|
||
|
}
|
||
|
if ( light.referenceSound ) {
|
||
|
int index;
|
||
|
session->readDemo->ReadInt( index );
|
||
|
light.referenceSound = session->sw->EmitterForIndex( index );
|
||
|
}
|
||
|
|
||
|
UpdateLightDef( index, &light );
|
||
|
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "DC_UPDATE_LIGHTDEF: %i\n", index );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
WriteRenderEntity
|
||
|
================
|
||
|
*/
|
||
|
void idRenderWorldLocal::WriteRenderEntity( qhandle_t handle, const renderEntity_t *ent ) {
|
||
|
|
||
|
// only the main renderWorld writes stuff to demos, not the wipes or
|
||
|
// menu renders
|
||
|
if ( this != session->rw ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
session->writeDemo->WriteInt( DS_RENDER );
|
||
|
session->writeDemo->WriteInt( DC_UPDATE_ENTITYDEF );
|
||
|
session->writeDemo->WriteInt( handle );
|
||
|
|
||
|
session->writeDemo->WriteInt( (int&)ent->hModel );
|
||
|
session->writeDemo->WriteInt( ent->entityNum );
|
||
|
session->writeDemo->WriteInt( ent->bodyId );
|
||
|
session->writeDemo->WriteVec3( ent->bounds[0] );
|
||
|
session->writeDemo->WriteVec3( ent->bounds[1] );
|
||
|
session->writeDemo->WriteInt( (int&)ent->callback );
|
||
|
session->writeDemo->WriteInt( (int&)ent->callbackData );
|
||
|
session->writeDemo->WriteInt( ent->suppressSurfaceInViewID );
|
||
|
session->writeDemo->WriteInt( ent->suppressShadowInViewID );
|
||
|
session->writeDemo->WriteInt( ent->suppressShadowInLightID );
|
||
|
session->writeDemo->WriteInt( ent->allowSurfaceInViewID );
|
||
|
session->writeDemo->WriteVec3( ent->origin );
|
||
|
session->writeDemo->WriteMat3( ent->axis );
|
||
|
session->writeDemo->WriteInt( (int&)ent->customShader );
|
||
|
session->writeDemo->WriteInt( (int&)ent->referenceShader );
|
||
|
session->writeDemo->WriteInt( (int&)ent->customSkin );
|
||
|
session->writeDemo->WriteInt( (int&)ent->referenceSound );
|
||
|
for ( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ )
|
||
|
session->writeDemo->WriteFloat( ent->shaderParms[i] );
|
||
|
for ( int i = 0; i < MAX_RENDERENTITY_GUI; i++ )
|
||
|
session->writeDemo->WriteInt( (int&)ent->gui[i] );
|
||
|
session->writeDemo->WriteInt( (int&)ent->remoteRenderView );
|
||
|
session->writeDemo->WriteInt( ent->numJoints );
|
||
|
session->writeDemo->WriteInt( (int&)ent->joints );
|
||
|
session->writeDemo->WriteFloat( ent->modelDepthHack );
|
||
|
session->writeDemo->WriteBool( ent->noSelfShadow );
|
||
|
session->writeDemo->WriteBool( ent->noShadow );
|
||
|
session->writeDemo->WriteBool( ent->noDynamicInteractions );
|
||
|
session->writeDemo->WriteBool( ent->weaponDepthHack );
|
||
|
session->writeDemo->WriteInt( ent->forceUpdate );
|
||
|
|
||
|
if ( ent->customShader ) {
|
||
|
session->writeDemo->WriteHashString( ent->customShader->GetName() );
|
||
|
}
|
||
|
if ( ent->customSkin ) {
|
||
|
session->writeDemo->WriteHashString( ent->customSkin->GetName() );
|
||
|
}
|
||
|
if ( ent->hModel ) {
|
||
|
session->writeDemo->WriteHashString( ent->hModel->Name() );
|
||
|
}
|
||
|
if ( ent->referenceShader ) {
|
||
|
session->writeDemo->WriteHashString( ent->referenceShader->GetName() );
|
||
|
}
|
||
|
if ( ent->referenceSound ) {
|
||
|
int index = ent->referenceSound->Index();
|
||
|
session->writeDemo->WriteInt( index );
|
||
|
}
|
||
|
if ( ent->numJoints ) {
|
||
|
for ( int i = 0; i < ent->numJoints; i++) {
|
||
|
float *data = ent->joints[i].ToFloatPtr();
|
||
|
for ( int j = 0; j < 12; ++j)
|
||
|
session->writeDemo->WriteFloat( data[j] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
if ( ent->decals ) {
|
||
|
ent->decals->WriteToDemoFile( session->readDemo );
|
||
|
}
|
||
|
if ( ent->overlay ) {
|
||
|
ent->overlay->WriteToDemoFile( session->writeDemo );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
#ifdef WRITE_GUIS
|
||
|
if ( ent->gui ) {
|
||
|
ent->gui->WriteToDemoFile( session->writeDemo );
|
||
|
}
|
||
|
if ( ent->gui2 ) {
|
||
|
ent->gui2->WriteToDemoFile( session->writeDemo );
|
||
|
}
|
||
|
if ( ent->gui3 ) {
|
||
|
ent->gui3->WriteToDemoFile( session->writeDemo );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// RENDERDEMO_VERSION >= 2 ( Doom3 1.2 )
|
||
|
session->writeDemo->WriteInt( ent->timeGroup );
|
||
|
session->writeDemo->WriteInt( ent->xrayIndex );
|
||
|
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "write DC_UPDATE_ENTITYDEF: %i = %s\n", handle, ent->hModel ? ent->hModel->Name() : "NULL" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
ReadRenderEntity
|
||
|
================
|
||
|
*/
|
||
|
void idRenderWorldLocal::ReadRenderEntity() {
|
||
|
renderEntity_t ent;
|
||
|
int index, i;
|
||
|
|
||
|
session->readDemo->ReadInt( index );
|
||
|
if ( index < 0 ) {
|
||
|
common->Error( "ReadRenderEntity: index < 0" );
|
||
|
}
|
||
|
|
||
|
session->readDemo->ReadInt( (int&)ent.hModel );
|
||
|
session->readDemo->ReadInt( ent.entityNum );
|
||
|
session->readDemo->ReadInt( ent.bodyId );
|
||
|
session->readDemo->ReadVec3( ent.bounds[0] );
|
||
|
session->readDemo->ReadVec3( ent.bounds[1] );
|
||
|
session->readDemo->ReadInt( (int&)ent.callback );
|
||
|
session->readDemo->ReadInt( (int&)ent.callbackData );
|
||
|
session->readDemo->ReadInt( ent.suppressSurfaceInViewID );
|
||
|
session->readDemo->ReadInt( ent.suppressShadowInViewID );
|
||
|
session->readDemo->ReadInt( ent.suppressShadowInLightID );
|
||
|
session->readDemo->ReadInt( ent.allowSurfaceInViewID );
|
||
|
session->readDemo->ReadVec3( ent.origin );
|
||
|
session->readDemo->ReadMat3( ent.axis );
|
||
|
session->readDemo->ReadInt( (int&)ent.customShader );
|
||
|
session->readDemo->ReadInt( (int&)ent.referenceShader );
|
||
|
session->readDemo->ReadInt( (int&)ent.customSkin );
|
||
|
session->readDemo->ReadInt( (int&)ent.referenceSound );
|
||
|
for ( i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ ) {
|
||
|
session->readDemo->ReadFloat( ent.shaderParms[i] );
|
||
|
}
|
||
|
for ( i = 0; i < MAX_RENDERENTITY_GUI; i++ ) {
|
||
|
session->readDemo->ReadInt( (int&)ent.gui[i] );
|
||
|
}
|
||
|
session->readDemo->ReadInt( (int&)ent.remoteRenderView );
|
||
|
session->readDemo->ReadInt( ent.numJoints );
|
||
|
session->readDemo->ReadInt( (int&)ent.joints );
|
||
|
session->readDemo->ReadFloat( ent.modelDepthHack );
|
||
|
session->readDemo->ReadBool( ent.noSelfShadow );
|
||
|
session->readDemo->ReadBool( ent.noShadow );
|
||
|
session->readDemo->ReadBool( ent.noDynamicInteractions );
|
||
|
session->readDemo->ReadBool( ent.weaponDepthHack );
|
||
|
session->readDemo->ReadInt( ent.forceUpdate );
|
||
|
ent.callback = NULL;
|
||
|
if ( ent.customShader ) {
|
||
|
ent.customShader = declManager->FindMaterial( session->readDemo->ReadHashString() );
|
||
|
}
|
||
|
if ( ent.customSkin ) {
|
||
|
ent.customSkin = declManager->FindSkin( session->readDemo->ReadHashString() );
|
||
|
}
|
||
|
if ( ent.hModel ) {
|
||
|
ent.hModel = renderModelManager->FindModel( session->readDemo->ReadHashString() );
|
||
|
}
|
||
|
if ( ent.referenceShader ) {
|
||
|
ent.referenceShader = declManager->FindMaterial( session->readDemo->ReadHashString() );
|
||
|
}
|
||
|
if ( ent.referenceSound ) {
|
||
|
int index;
|
||
|
session->readDemo->ReadInt( index );
|
||
|
ent.referenceSound = session->sw->EmitterForIndex( index );
|
||
|
}
|
||
|
if ( ent.numJoints ) {
|
||
|
ent.joints = (idJointMat *)Mem_Alloc16( ent.numJoints * sizeof( ent.joints[0] ) );
|
||
|
for ( int i = 0; i < ent.numJoints; i++) {
|
||
|
float *data = ent.joints[i].ToFloatPtr();
|
||
|
for ( int j = 0; j < 12; ++j)
|
||
|
session->readDemo->ReadFloat( data[j] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ent.callbackData = NULL;
|
||
|
|
||
|
/*
|
||
|
if ( ent.decals ) {
|
||
|
ent.decals = idRenderModelDecal::Alloc();
|
||
|
ent.decals->ReadFromDemoFile( session->readDemo );
|
||
|
}
|
||
|
if ( ent.overlay ) {
|
||
|
ent.overlay = idRenderModelOverlay::Alloc();
|
||
|
ent.overlay->ReadFromDemoFile( session->readDemo );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
for ( i = 0; i < MAX_RENDERENTITY_GUI; i++ ) {
|
||
|
if ( ent.gui[ i ] ) {
|
||
|
ent.gui[ i ] = uiManager->Alloc();
|
||
|
#ifdef WRITE_GUIS
|
||
|
ent.gui[ i ]->ReadFromDemoFile( session->readDemo );
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// >= Doom3 v1.2 only
|
||
|
if ( session->renderdemoVersion >= 2 ) {
|
||
|
session->readDemo->ReadInt( ent.timeGroup );
|
||
|
session->readDemo->ReadInt( ent.xrayIndex );
|
||
|
} else {
|
||
|
ent.timeGroup = 0;
|
||
|
ent.xrayIndex = 0;
|
||
|
}
|
||
|
|
||
|
UpdateEntityDef( index, &ent );
|
||
|
|
||
|
if ( r_showDemo.GetBool() ) {
|
||
|
common->Printf( "DC_UPDATE_ENTITYDEF: %i = %s\n", index, ent.hModel ? ent.hModel->Name() : "NULL" );
|
||
|
}
|
||
|
}
|