mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-24 04:51:31 +00:00
974 lines
25 KiB
C++
974 lines
25 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "../../game/game.h"
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#include "../../sys/win32/win_local.h"
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#include "../../sys/win32/rc/common_resource.h"
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#include "../../sys/win32/rc/SoundEditor_resource.h"
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#include "../comafx/DialogName.h"
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#include "../../sys/win32/rc/DeclEditor_resource.h"
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#include "../decl/DialogDeclEditor.h"
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#include "DialogSound.h"
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#include "DialogSoundGroup.h"
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#ifdef ID_DEBUG_MEMORY
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#undef new
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#undef DEBUG_NEW
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#define DEBUG_NEW new
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#endif
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extern HTREEITEM FindTreeItem(CTreeCtrl *tree, HTREEITEM root, const char *text, HTREEITEM forceParent);
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/////////////////////////////////////////////////////////////////////////////
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// CDialogSound dialog
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CDialogSound *g_SoundDialog = NULL;
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CDialogSound::CDialogSound(CWnd* pParent /*=NULL*/)
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: CDialog(CDialogSound::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDialogSound)
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strName = _T("");
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fVolume = 0.0f;
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fMax = 0.0f;
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fMin = 0.0f;
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strShader = _T("");
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bPlay = TRUE;
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bTriggered = FALSE;
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bOmni = FALSE;
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strGroup = _T("");
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bGroupOnly = FALSE;
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bOcclusion = FALSE;
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leadThrough = 0.0f;
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plain = FALSE;
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inUseTree = NULL;
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random = 0.0f;
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wait = 0.0f;
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shakes = 0.0f;
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looping = TRUE;
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unclamped = FALSE;
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//}}AFX_DATA_INIT
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}
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void CDialogSound::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDialogSound)
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DDX_Control(pDX, IDC_COMBO_SPEAKERS, comboSpeakers);
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DDX_Control(pDX, IDC_COMBO_GROUPS, comboGroups);
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DDX_Control(pDX, IDC_EDIT_VOLUME, editVolume);
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DDX_Control(pDX, IDC_TREE_SOUNDS, treeSounds);
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DDX_Text(pDX, IDC_EDIT_SOUND_NAME, strName);
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DDX_Text(pDX, IDC_EDIT_VOLUME, fVolume);
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DDX_Text(pDX, IDC_EDIT_RANDOM, random);
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DDX_Text(pDX, IDC_EDIT_WAIT, wait);
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DDX_Text(pDX, IDC_EDIT_MAXDIST, fMax);
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DDX_Text(pDX, IDC_EDIT_MINDIST, fMin);
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DDX_Text(pDX, IDC_EDIT_SHADER, strShader);
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DDX_Check(pDX, IDC_CHECK_PLAY, bPlay);
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DDX_Check(pDX, IDC_CHECKP_TRIGGERED, bTriggered);
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DDX_Check(pDX, IDC_CHECK_OMNI, bOmni);
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DDX_Text(pDX, IDC_EDIT_GROUP, strGroup);
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DDX_Check(pDX, IDC_CHECK_GROUPONLY, bGroupOnly);
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DDX_Check(pDX, IDC_CHECK_OCCLUSION, bOcclusion);
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DDX_Text(pDX, IDC_EDIT_LEADTHROUGH, leadThrough);
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DDX_Check(pDX, IDC_CHECK_PLAIN, plain);
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DDX_Check(pDX, IDC_CHECK_LOOPING, looping);
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DDX_Check(pDX, IDC_CHECK_UNCLAMPED, unclamped);
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DDX_Text(pDX, IDC_EDIT_SHAKES, shakes);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDialogSound, CDialog)
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//{{AFX_MSG_MAP(CDialogSound)
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ON_BN_CLICKED(IDC_BTN_SAVEMAP, OnBtnSavemap)
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ON_BN_CLICKED(IDC_BTN_SWITCHTOGAME, OnBtnSwitchtogame)
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ON_BN_CLICKED(IDC_BTN_APPLY_SOUND, OnBtnApply)
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ON_EN_CHANGE(IDC_EDIT_VOLUME, OnChangeEditVolume)
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ON_BN_CLICKED(IDC_BTN_REFRESH, OnBtnRefresh)
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ON_BN_CLICKED(IDC_BTN_PLAYSOUND, OnBtnPlaysound)
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ON_NOTIFY(NM_DBLCLK, IDC_TREE_SOUNDS, OnDblclkTreeSounds)
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ON_NOTIFY(TVN_SELCHANGED, IDC_TREE_SOUNDS, OnSelchangedTreeSounds)
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ON_BN_CLICKED(IDC_CHECK_PLAY, OnCheckPlay)
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ON_BN_CLICKED(IDC_BTN_EDIT_SOUND, OnBtnEdit)
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ON_BN_CLICKED(IDC_BTN_DROP, OnBtnDrop)
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ON_BN_CLICKED(IDC_BTN_GROUP, OnBtnGroup)
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ON_BN_CLICKED(IDC_BTN_SAVEMAPAS, OnBtnSavemapas)
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ON_BN_CLICKED(IDC_BTN_YUP, OnBtnYup)
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ON_BN_CLICKED(IDC_BTN_YDN, OnBtnYdn)
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ON_BN_CLICKED(IDC_BTN_XDN, OnBtnXdn)
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ON_BN_CLICKED(IDC_BTN_XUP, OnBtnXup)
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ON_BN_CLICKED(IDC_BTN_ZUP, OnBtnZup)
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ON_BN_CLICKED(IDC_BTN_ZDN, OnBtnZdn)
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ON_BN_CLICKED(IDC_BTN_TRIGGER, OnBtnTrigger)
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ON_WM_HSCROLL()
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ON_BN_CLICKED(IDC_CHECK_GROUPONLY, OnCheckGrouponly)
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ON_CBN_SELCHANGE(IDC_COMBO_GROUPS, OnSelchangeComboGroups)
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ON_CBN_SELCHANGE(IDC_COMBO_SPEAKERS, OnSelchangeComboSpeakers)
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ON_BN_CLICKED(IDC_BTN_DOWN, OnBtnDown)
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ON_BN_CLICKED(IDC_BTN_UP, OnBtnUp)
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ON_BN_CLICKED(IDC_BTN_REFRESHSPEAKERS, OnBtnRefreshspeakers)
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ON_BN_CLICKED(IDC_BTN_REFRESHWAVE, OnBtnRefreshwave)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDialogSound message handlers
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void SoundEditorInit( const idDict *spawnArgs ) {
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if ( renderSystem->IsFullScreen() ) {
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common->Printf( "Cannot run the sound editor in fullscreen mode.\n"
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"Set r_fullscreen to 0 and vid_restart.\n" );
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return;
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}
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if ( g_SoundDialog == NULL ) {
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InitAfx();
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g_SoundDialog = new CDialogSound();
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}
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if ( g_SoundDialog->GetSafeHwnd() == NULL ) {
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g_SoundDialog->Create(IDD_DIALOG_SOUND);
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/*
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// FIXME: restore position
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CRect rct;
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g_SoundDialog->SetWindowPos( NULL, rct.left, rct.top, 0,0, SWP_NOSIZE );
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*/
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}
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idKeyInput::ClearStates();
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g_SoundDialog->ShowWindow( SW_SHOW );
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g_SoundDialog->SetFocus();
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if ( spawnArgs ) {
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const char *name = spawnArgs->GetString( "name" );
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const idDict *dict = gameEdit->MapGetEntityDict( name );
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g_SoundDialog->Set( dict );
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}
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}
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void SoundEditorRun( void ) {
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#if _MSC_VER >= 1300
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MSG *msg = AfxGetCurrentMessage(); // TODO Robert fix me!!
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#else
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MSG *msg = &m_msgCur;
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#endif
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while( ::PeekMessage(msg, NULL, NULL, NULL, PM_NOREMOVE) ) {
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// pump message
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if ( !AfxGetApp()->PumpMessage() ) {
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}
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}
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}
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void SoundEditorShutdown( void ) {
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delete g_SoundDialog;
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g_SoundDialog = NULL;
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}
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void CDialogSound::OnActivate( UINT nState, CWnd *pWndOther, BOOL bMinimized ) {
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CDialog::OnActivate( nState, pWndOther, bMinimized );
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if ( nState != WA_INACTIVE ) {
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}
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}
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void CDialogSound::OnMove( int x, int y ) {
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if ( GetSafeHwnd() ) {
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CRect rct;
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GetWindowRect( rct );
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// FIXME: save position
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}
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CDialog::OnMove( x, y );
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}
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void CDialogSound::OnDestroy() {
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com_editors &= ~EDITOR_SOUND;
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return CDialog::OnDestroy();
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}
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void CDialogSound::Set( const idDict *source ) {
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if ( source == NULL ) {
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return;
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}
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fVolume = source->GetFloat( "s_volume", "0" );
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fMin = source->GetFloat( "s_mindistance", "1" );
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fMax = source->GetFloat( "s_maxdistance", "10" );
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leadThrough = source->GetFloat( "s_leadthrough", "0.1" );
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plain = source->GetBool( "s_plain" );
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strShader = source->GetString( "s_shader" );
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strGroup = source->GetString( "soundgroup" );
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bOmni = source->GetInt( "s_omni", "-1" );
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bOcclusion = source->GetBool( "s_occlusion", "0" );
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bTriggered = source->GetInt( "s_waitfortrigger", "-1" );
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random = source->GetFloat( "random" );
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wait = source->GetFloat( "wait" );
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strName = source->GetString("name");
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looping = source->GetBool( "s_looping" );
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unclamped = source->GetBool( "s_unclamped" );
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shakes = source->GetFloat( "s_shakes" );
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if (comboSpeakers.SelectString(-1, strName) == CB_ERR) {
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comboSpeakers.SetCurSel(-1);
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}
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if (comboGroups.SelectString(-1, strGroup) == CB_ERR) {
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comboGroups.SetCurSel(-1);
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}
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UpdateData(FALSE);
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}
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void CDialogSound::Get( idDict *source ) {
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if ( source == NULL ) {
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return;
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}
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UpdateData( TRUE );
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float f = source->GetFloat( "s_volume" );
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source->SetFloat( "s_volume", f );
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source->SetFloat( "s_mindistance", fMin );
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source->SetFloat( "s_maxdistance", fMax );
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source->Set( "s_shader", strShader );
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source->SetInt( "s_omni", bOmni );
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source->SetBool( "s_occlusion", ( bOcclusion != FALSE ) );
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source->SetInt("s_waitfortrigger", bTriggered );
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source->Set( "soundgroup", strGroup );
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source->Set( "name", strName );
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source->SetFloat( "s_leadthrough", leadThrough );
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source->SetBool( "s_plain", ( plain != FALSE ) );
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source->SetFloat( "wait", wait );
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source->SetFloat( "random", random );
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source->SetBool( "s_looping", looping == TRUE );
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source->SetBool( "s_unclamped", unclamped == TRUE );
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source->SetFloat( "s_shakes", shakes );
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}
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void CDialogSound::OnBtnSavemap()
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{
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OnBtnApply();
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gameEdit->MapSave();
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}
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void CDialogSound::OnBtnSwitchtogame()
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{
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::SetFocus(win32.hWnd);
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}
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void CDialogSound::SetVolume( float vol ) {
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idList<idEntity*> list;
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list.SetNum( 128 );
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int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() );
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list.SetNum( count );
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if ( count ) {
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// we might be in either the game or the editor
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idSoundWorld *sw = soundSystem->GetPlayingSoundWorld();
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if ( sw ) {
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sw->PlayShaderDirectly( "" );
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}
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for (int i = 0; i < count; i++) {
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const idDict *dict = gameEdit->EntityGetSpawnArgs( list[i] );
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if ( dict == NULL ) {
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continue;
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}
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const char *name = dict->GetString( "name" );
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const idDict *dict2 = gameEdit->MapGetEntityDict( name );
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if ( dict2 ) {
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gameEdit->MapSetEntityKeyVal( name, "s_volume", va( "%f", vol ) );
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gameEdit->MapSetEntityKeyVal( name, "s_justVolume", "1" );
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gameEdit->EntityUpdateChangeableSpawnArgs( list[i], dict2 );
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fVolume = vol;
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UpdateData( FALSE );
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}
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}
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}
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}
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void CDialogSound::ApplyChanges( bool volumeOnly, bool updateInUseTree ) {
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idList<idEntity*> list;
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float vol;
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vol = fVolume;
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list.SetNum( 128 );
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int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() );
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list.SetNum( count );
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if ( count ) {
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// we might be in either the game or the editor
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idSoundWorld *sw = soundSystem->GetPlayingSoundWorld();
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if ( sw ) {
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sw->PlayShaderDirectly( "" );
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}
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for (int i = 0; i < count; i++) {
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const idDict *dict = gameEdit->EntityGetSpawnArgs( list[i] );
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if ( dict == NULL ) {
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continue;
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}
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const char *name = dict->GetString( "name" );
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const idDict *dict2 = gameEdit->MapGetEntityDict( name );
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if ( dict2 ) {
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if ( volumeOnly ) {
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float f = dict2->GetFloat( "s_volume" );
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f += vol;
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gameEdit->MapSetEntityKeyVal( name, "s_volume", va( "%f", f ) );
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gameEdit->MapSetEntityKeyVal( name, "s_justVolume", "1" );
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gameEdit->EntityUpdateChangeableSpawnArgs( list[i], dict2 );
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fVolume = f;
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UpdateData( FALSE );
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} else {
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idDict src;
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src.SetFloat( "s_volume", dict2->GetFloat( "s_volume" ));
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Get( &src );
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src.SetBool( "s_justVolume", true );
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gameEdit->MapCopyDictToEntity( name, &src );
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gameEdit->EntityUpdateChangeableSpawnArgs( list[i], dict2 );
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Set( dict2 );
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}
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}
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}
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}
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AddGroups();
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AddSpeakers();
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if ( updateInUseTree ) {
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AddInUseSounds();
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}
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}
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void CDialogSound::OnBtnApply()
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{
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ApplyChanges();
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}
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void CDialogSound::OnChangeEditVolume()
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{
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function and call CRichEditCtrl().SetEventMask()
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// with the ENM_CHANGE flag ORed into the mask.
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// TODO: Add your control notification handler code here
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}
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HTREEITEM CDialogSound::AddStrList(const char *root, const idStrList &list, int id) {
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idStr out;
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HTREEITEM base = treeSounds.InsertItem(root);
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HTREEITEM item = base;
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HTREEITEM add;
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int count = list.Num();
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idStr last, path, path2;
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for (int i = 0; i < count; i++) {
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idStr name = list[i];
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// now break the name down convert to slashes
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name.BackSlashesToSlashes();
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name.Strip(' ');
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int index;
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int len = last.Length();
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if (len == 0) {
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index = name.Last('/');
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if (index >= 0) {
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name.Left(index, last);
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}
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}
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else if (idStr::Icmpn(last, name, len) == 0 && name.Last('/') <= len) {
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name.Right(name.Length() - len - 1, out);
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add = treeSounds.InsertItem(out, item);
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quickTree.Set(name, add);
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treeSounds.SetItemData(add, id);
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treeSounds.SetItemImage(add, 2, 2);
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continue;
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}
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else {
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last.Empty();
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}
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index = 0;
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item = base;
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path = "";
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path2 = "";
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while (index >= 0) {
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index = name.Find('/');
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if (index >= 0) {
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HTREEITEM newItem = NULL;
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HTREEITEM *check = NULL;
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name.Left( index, out );
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path += out;
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if (quickTree.Get(path, &check)) {
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newItem = *check;
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}
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//HTREEITEM newItem = FindTreeItem(&treeSounds, item, name.Left(index, out), item);
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if (newItem == NULL) {
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newItem = treeSounds.InsertItem(out, item);
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quickTree.Set(path, newItem);
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treeSounds.SetItemData(newItem, WAVEDIR);
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treeSounds.SetItemImage(newItem, 0, 1);
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}
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assert(newItem);
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item = newItem;
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name.Right( name.Length() - index - 1, out );
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name = out;
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path += "/";
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}
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else {
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add = treeSounds.InsertItem(name, item);
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treeSounds.SetItemData(add, id);
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treeSounds.SetItemImage(add, 2, 2);
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path = "";
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}
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}
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}
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return base;
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}
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void CDialogSound::AddSounds(bool rootItems) {
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int i, j;
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idStrList list(1024);
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idStrList list2(1024);
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HTREEITEM base = treeSounds.InsertItem("Sound Shaders");
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for( i = 0; i < declManager->GetNumDecls( DECL_SOUND ) ; i++ ) {
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const idSoundShader *poo = declManager->SoundByIndex(i, false);
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list.AddUnique( poo->GetFileName() );
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}
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list.Sort();
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|
|
for ( i = 0; i < list.Num(); i++ ) {
|
|
HTREEITEM child = treeSounds.InsertItem(list[i], base);
|
|
treeSounds.SetItemData(child, SOUNDPARENT);
|
|
treeSounds.SetItemImage(child, 0, 1);
|
|
list2.Clear();
|
|
for (j = 0; j < declManager->GetNumDecls( DECL_SOUND ); j++) {
|
|
const idSoundShader *poo = declManager->SoundByIndex(j, false);
|
|
if ( idStr::Icmp( list[i], poo->GetFileName() ) == 0 ) {
|
|
list2.Append( poo->GetName() );
|
|
}
|
|
}
|
|
list2.Sort();
|
|
for (j = 0; j < list2.Num(); j++) {
|
|
HTREEITEM child2 = treeSounds.InsertItem( list2[j], child );
|
|
treeSounds.SetItemData(child2, SOUNDS);
|
|
treeSounds.SetItemImage(child2, 2, 2);
|
|
}
|
|
}
|
|
|
|
idFileList *files;
|
|
files = fileSystem->ListFilesTree( "sound", ".wav|.ogg", true );
|
|
AddStrList( "Wave files", files->GetList(), WAVES );
|
|
fileSystem->FreeFileList( files );
|
|
}
|
|
|
|
void CDialogSound::AddGroups() {
|
|
comboGroups.ResetContent();
|
|
idStr work;
|
|
CWaitCursor cursor;
|
|
|
|
idList<const char*> list;
|
|
list.SetNum( 1024 );
|
|
int count = gameEdit->MapGetUniqueMatchingKeyVals( "soundgroup", list.Ptr(), list.Num() );
|
|
for ( int i = 0; i < count; i++ ) {
|
|
comboGroups.AddString( list[i] );
|
|
}
|
|
}
|
|
|
|
void CDialogSound::AddInUseSounds() {
|
|
if ( inUseTree ) {
|
|
treeSounds.DeleteItem( inUseTree );
|
|
inUseTree = NULL;
|
|
}
|
|
inUseTree = treeSounds.InsertItem("Sounds in use");
|
|
idList< const char *> list;
|
|
list.SetNum( 512 );
|
|
int i, count = gameEdit->MapGetEntitiesMatchingClassWithString( "speaker", "", list.Ptr(), list.Num() );
|
|
idStrList list2;
|
|
for ( i = 0; i < count; i++ ) {
|
|
const idDict *dict = gameEdit->MapGetEntityDict( list[i] );
|
|
if ( dict ) {
|
|
const char *p = dict->GetString( "s_shader" );
|
|
if ( p && *p ) {
|
|
list2.AddUnique( p );
|
|
}
|
|
}
|
|
}
|
|
list2.Sort();
|
|
count = list2.Num();
|
|
for ( i = 0; i < count; i++ ) {
|
|
HTREEITEM child = treeSounds.InsertItem( list2[i], inUseTree );
|
|
treeSounds.SetItemData( child, INUSESOUNDS );
|
|
treeSounds.SetItemImage( child, 2, 2 );
|
|
}
|
|
}
|
|
|
|
void CDialogSound::AddSpeakers() {
|
|
UpdateData( TRUE );
|
|
comboSpeakers.ResetContent();
|
|
|
|
CWaitCursor cursor;
|
|
idList< const char *> list;
|
|
list.SetNum( 512 );
|
|
|
|
CString group( "" );
|
|
if (bGroupOnly && comboGroups.GetCurSel() >= 0) {
|
|
comboGroups.GetLBText( comboGroups.GetCurSel(), group );
|
|
}
|
|
int count = gameEdit->MapGetEntitiesMatchingClassWithString( "speaker", group, list.Ptr(), list.Num() );
|
|
|
|
for ( int i = 0; i < count; i++ ) {
|
|
comboSpeakers.AddString(list[i]);
|
|
}
|
|
}
|
|
|
|
BOOL CDialogSound::OnInitDialog()
|
|
{
|
|
CDialog::OnInitDialog();
|
|
|
|
// Indicate the sound dialog is opened
|
|
com_editors |= EDITOR_SOUND;
|
|
|
|
inUseTree = NULL;
|
|
AddSounds(true);
|
|
AddGroups();
|
|
AddSpeakers();
|
|
AddInUseSounds();
|
|
SetWaveSize();
|
|
|
|
return TRUE; // return TRUE unless you set the focus to a control
|
|
// EXCEPTION: OCX Property Pages should return FALSE
|
|
}
|
|
|
|
void CDialogSound::OnBtnRefresh()
|
|
{
|
|
CWaitCursor cursor;
|
|
treeSounds.DeleteAllItems();
|
|
quickTree.Clear();
|
|
declManager->Reload( false );
|
|
AddSounds(true);
|
|
}
|
|
|
|
void CDialogSound::OnBtnPlaysound()
|
|
{
|
|
if (playSound.GetLength()) {
|
|
// we might be in either the game or the editor
|
|
idSoundWorld *sw = soundSystem->GetPlayingSoundWorld();
|
|
if ( sw ) {
|
|
sw->PlayShaderDirectly(playSound);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CDialogSound::OnDblclkTreeSounds(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
*pResult = 0;
|
|
CPoint pt;
|
|
GetCursorPos( &pt );
|
|
treeSounds.ScreenToClient( &pt );
|
|
HTREEITEM item = treeSounds.HitTest( pt );
|
|
|
|
if (item) {
|
|
DWORD dw = treeSounds.GetItemData( item );
|
|
if ( dw == SOUNDS || dw == INUSESOUNDS ) {
|
|
if ( !treeSounds.ItemHasChildren( item ) ) {
|
|
strShader = treeSounds.GetItemText( item );
|
|
UpdateData( FALSE );
|
|
ApplyChanges( false, ( dw == SOUNDS ) );
|
|
}
|
|
} else if ( dw == WAVES ) {
|
|
strShader = RebuildItemName( "Wave Files", item );
|
|
UpdateData( FALSE );
|
|
OnBtnApply();
|
|
}
|
|
}
|
|
*pResult = 0;
|
|
}
|
|
|
|
void CDialogSound::SetWaveSize( const char *p ) {
|
|
CWnd *wnd = GetDlgItem( IDC_STATIC_WAVESIZE );
|
|
if ( wnd ) {
|
|
wnd->SetWindowText( ( p && *p ) ? p : "unknown" );
|
|
}
|
|
}
|
|
|
|
void CDialogSound::OnSelchangedTreeSounds(NMHDR* pNMHDR, LRESULT* pResult)
|
|
{
|
|
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
|
|
HTREEITEM item = treeSounds.GetSelectedItem();
|
|
SetWaveSize();
|
|
if (item) {
|
|
DWORD dw = treeSounds.GetItemData(item);
|
|
if ( dw == SOUNDS || dw == INUSESOUNDS ) {
|
|
playSound = treeSounds.GetItemText(item);
|
|
if (bPlay){
|
|
OnBtnPlaysound();
|
|
}
|
|
} else if (dw == WAVES) {
|
|
playSound = RebuildItemName("Wave Files", item);
|
|
float size = fileSystem->ReadFile( playSound, NULL );
|
|
SetWaveSize( va( "%0.2f mb", size / ( 1024 * 1024) ) );
|
|
if (bPlay){
|
|
OnBtnPlaysound();
|
|
}
|
|
}
|
|
}
|
|
|
|
*pResult = 0;
|
|
}
|
|
|
|
void CDialogSound::OnCheckPlay()
|
|
{
|
|
UpdateData(TRUE);
|
|
}
|
|
|
|
void CDialogSound::OnBtnEdit()
|
|
{
|
|
const idDecl *decl = declManager->FindDeclWithoutParsing( DECL_SOUND, strShader, false );
|
|
|
|
if ( decl ) {
|
|
DialogDeclEditor *declEditor;
|
|
|
|
declEditor = new DialogDeclEditor;
|
|
declEditor->Create( IDD_DIALOG_DECLEDITOR, GetParent() );
|
|
declEditor->LoadDecl( const_cast<idDecl *>( decl ) );
|
|
declEditor->ShowWindow( SW_SHOW );
|
|
declEditor->SetFocus();
|
|
}
|
|
}
|
|
|
|
void CDialogSound::OnBtnDrop()
|
|
{
|
|
idStr classname;
|
|
idStr key;
|
|
idStr value;
|
|
idVec3 org;
|
|
idDict args;
|
|
idAngles viewAngles;
|
|
|
|
|
|
gameEdit->PlayerGetViewAngles( viewAngles );
|
|
gameEdit->PlayerGetEyePosition( org );
|
|
org += idAngles( 0, viewAngles.yaw, 0 ).ToForward() * 80 + idVec3( 0, 0, 1 );
|
|
args.Set("origin", org.ToString());
|
|
args.Set("classname", "speaker");
|
|
args.Set("angle", va( "%f", viewAngles.yaw + 180 ));
|
|
args.Set("s_shader", strShader);
|
|
args.Set("s_looping", "1" );
|
|
args.Set("s_shakes", "0" );
|
|
|
|
|
|
idStr name = gameEdit->GetUniqueEntityName( "speaker" );
|
|
bool nameValid = false;
|
|
while (!nameValid) {
|
|
DialogName dlg("Name Speaker", this);
|
|
dlg.m_strName = name;
|
|
if (dlg.DoModal() == IDOK) {
|
|
idEntity *gameEnt = gameEdit->FindEntity(dlg.m_strName);
|
|
if (gameEnt) {
|
|
if (MessageBox("Please choose another name", "Duplicate Entity Name!", MB_OKCANCEL) == IDCANCEL) {
|
|
return;
|
|
}
|
|
} else {
|
|
nameValid = true;
|
|
name = dlg.m_strName;
|
|
}
|
|
}
|
|
}
|
|
|
|
args.Set("name", name.c_str());
|
|
|
|
idEntity *ent = NULL;
|
|
gameEdit->SpawnEntityDef( args, &ent );
|
|
if (ent) {
|
|
gameEdit->EntityUpdateChangeableSpawnArgs( ent, NULL );
|
|
gameEdit->ClearEntitySelection();
|
|
gameEdit->AddSelectedEntity( ent );
|
|
}
|
|
|
|
gameEdit->MapAddEntity( &args );
|
|
const idDict *dict = gameEdit->MapGetEntityDict( args.GetString( "name" ) );
|
|
Set( dict );
|
|
AddGroups();
|
|
AddSpeakers();
|
|
}
|
|
|
|
void CDialogSound::OnBtnGroup()
|
|
{
|
|
idList<idEntity*> list;
|
|
|
|
list.SetNum( 128 );
|
|
int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() );
|
|
list.SetNum( count );
|
|
|
|
bool removed = false;
|
|
if (count) {
|
|
for (int i = 0; i < count; i++) {
|
|
const idDict *dict = gameEdit->EntityGetSpawnArgs( list[i] );
|
|
if ( dict == NULL ) {
|
|
continue;
|
|
}
|
|
const char *name = dict->GetString("name");
|
|
dict = gameEdit->MapGetEntityDict( name );
|
|
if ( dict ) {
|
|
if (MessageBox("Are you Sure?", "Delete Selected Speakers", MB_YESNO) == IDYES) {
|
|
gameEdit->MapRemoveEntity( name );
|
|
idEntity *gameEnt = gameEdit->FindEntity( name );
|
|
if ( gameEnt ) {
|
|
gameEdit->EntityStopSound( gameEnt );
|
|
gameEdit->EntityDelete( gameEnt );
|
|
removed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (removed) {
|
|
AddGroups();
|
|
AddSpeakers();
|
|
}
|
|
|
|
}
|
|
|
|
void CDialogSound::OnBtnSavemapas()
|
|
{
|
|
CFileDialog dlgSave(FALSE,"map",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,"Map Files (*.map)|*.map||",AfxGetMainWnd());
|
|
if (dlgSave.DoModal() == IDOK) {
|
|
OnBtnApply();
|
|
idStr work;
|
|
work = fileSystem->OSPathToRelativePath( dlgSave.m_ofn.lpstrFile );
|
|
gameEdit->MapSave( work );
|
|
}
|
|
}
|
|
|
|
idStr CDialogSound::RebuildItemName(const char *root, HTREEITEM item) {
|
|
// have to build the name back up
|
|
idStr strParent;
|
|
HTREEITEM parent = treeSounds.GetParentItem(item);
|
|
idStr name = treeSounds.GetItemText(item);
|
|
while (true && parent) {
|
|
idStr test = treeSounds.GetItemText(parent);
|
|
if ( idStr::Icmp(test, root) == 0 ) {
|
|
break;
|
|
}
|
|
strParent = test;
|
|
strParent += "/";
|
|
strParent += name;
|
|
name = strParent;
|
|
parent = treeSounds.GetParentItem(parent);
|
|
if (parent == NULL) {
|
|
break;
|
|
}
|
|
}
|
|
return strParent;
|
|
}
|
|
|
|
|
|
void CDialogSound::UpdateSelectedOrigin( float x, float y, float z ) {
|
|
idList<idEntity*> list;
|
|
idVec3 origin;
|
|
idVec3 vec(x, y, z);
|
|
|
|
list.SetNum( 128 );
|
|
int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() );
|
|
list.SetNum( count );
|
|
|
|
if ( count ) {
|
|
for ( int i = 0; i < count; i++ ) {
|
|
const idDict *dict = gameEdit->EntityGetSpawnArgs( list[i] );
|
|
if ( dict == NULL ) {
|
|
continue;
|
|
}
|
|
const char *name = dict->GetString( "name" );
|
|
gameEdit->EntityTranslate( list[i], vec );
|
|
gameEdit->EntityUpdateVisuals( list[i] );
|
|
gameEdit->MapEntityTranslate( name, vec );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDialogSound::OnBtnYup()
|
|
{
|
|
UpdateSelectedOrigin(0, 8, 0);
|
|
}
|
|
|
|
void CDialogSound::OnBtnYdn()
|
|
{
|
|
UpdateSelectedOrigin(0, -8, 0);
|
|
}
|
|
|
|
void CDialogSound::OnBtnXdn()
|
|
{
|
|
UpdateSelectedOrigin(-8, 0, 0);
|
|
}
|
|
|
|
void CDialogSound::OnBtnXup()
|
|
{
|
|
UpdateSelectedOrigin(8, 0, 0);
|
|
}
|
|
|
|
void CDialogSound::OnBtnZup()
|
|
{
|
|
UpdateSelectedOrigin(0, 0, 8);
|
|
}
|
|
|
|
void CDialogSound::OnBtnZdn()
|
|
{
|
|
UpdateSelectedOrigin(0, 0, -8);
|
|
}
|
|
|
|
void CDialogSound::OnBtnTrigger() {
|
|
gameEdit->TriggerSelected();
|
|
}
|
|
|
|
void CDialogSound::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) {
|
|
}
|
|
|
|
|
|
void CDialogSound::OnCheckGrouponly()
|
|
{
|
|
AddSpeakers();
|
|
}
|
|
|
|
void CDialogSound::OnSelchangeComboGroups() {
|
|
CWaitCursor cursor;
|
|
gameEdit->ClearEntitySelection();
|
|
if ( comboGroups.GetCurSel() >= 0 ) {
|
|
CString group;
|
|
comboGroups.GetLBText( comboGroups.GetCurSel(), group );
|
|
|
|
idList< const char *> list;
|
|
list.SetNum( 512 );
|
|
int count = gameEdit->MapGetEntitiesMatchingClassWithString( "speaker", group, list.Ptr(), list.Num() );
|
|
for ( int i = 0; i < count; i++ ) {
|
|
idEntity *gameEnt = gameEdit->FindEntity( list[i] );
|
|
if (gameEnt) {
|
|
gameEdit->AddSelectedEntity( gameEnt );
|
|
Set( gameEdit->EntityGetSpawnArgs( gameEnt ) );
|
|
}
|
|
}
|
|
}
|
|
AddSpeakers();
|
|
}
|
|
|
|
void CDialogSound::OnSelchangeComboSpeakers() {
|
|
CWaitCursor cursor;
|
|
gameEdit->ClearEntitySelection();
|
|
if ( comboSpeakers.GetCurSel() >= 0 ) {
|
|
CString speaker;
|
|
comboSpeakers.GetLBText( comboSpeakers.GetCurSel(), speaker );
|
|
idList< const char *> list;
|
|
list.SetNum( 512 );
|
|
int count = gameEdit->MapGetEntitiesMatchingClassWithString( "speaker", speaker, list.Ptr(), list.Num() );
|
|
for ( int i = 0; i < count; i++ ) {
|
|
idEntity *gameEnt = gameEdit->FindEntity( list[i] );
|
|
if (gameEnt) {
|
|
gameEdit->AddSelectedEntity( gameEnt );
|
|
Set( gameEdit->EntityGetSpawnArgs( gameEnt ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDialogSound::OnBtnDown() {
|
|
fVolume = -1.0;
|
|
UpdateData( FALSE );
|
|
ApplyChanges( true, false );
|
|
}
|
|
|
|
void CDialogSound::OnBtnUp() {
|
|
fVolume = 1.0;
|
|
UpdateData( FALSE );
|
|
ApplyChanges( true, false );
|
|
}
|
|
|
|
void CDialogSound::OnBtnRefreshspeakers()
|
|
{
|
|
AddGroups();
|
|
AddSpeakers();
|
|
}
|
|
|
|
void CDialogSound::OnBtnRefreshwave()
|
|
{
|
|
HTREEITEM item = treeSounds.GetSelectedItem();
|
|
if (item && treeSounds.GetItemData( item ) == WAVEDIR) {
|
|
idStr path = "sound/";
|
|
path += RebuildItemName("sound", item);
|
|
idFileList *files;
|
|
files = fileSystem->ListFilesTree( path, ".wav" );
|
|
HTREEITEM child = treeSounds.GetChildItem(item);
|
|
while (child) {
|
|
HTREEITEM next = treeSounds.GetNextSiblingItem(child);
|
|
if (treeSounds.GetItemData(child) == WAVES) {
|
|
treeSounds.DeleteItem(child);
|
|
}
|
|
child = next;
|
|
}
|
|
int c = files->GetNumFiles();
|
|
for (int i = 0; i < c; i++) {
|
|
idStr work = files->GetFile( i );
|
|
work.StripPath();
|
|
child = treeSounds.InsertItem(work, item);
|
|
treeSounds.SetItemData( child, WAVES );
|
|
treeSounds.SetItemImage( child, 2, 2 );
|
|
}
|
|
fileSystem->FreeFileList( files );
|
|
}
|
|
}
|
|
|
|
BOOL CDialogSound::PreTranslateMessage(MSG* pMsg)
|
|
{
|
|
CWnd *wnd = GetDlgItem( IDC_EDIT_VOLUME );
|
|
if ( wnd && pMsg->hwnd == wnd->GetSafeHwnd() ) {
|
|
if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_RETURN ) {
|
|
CString str;
|
|
wnd->GetWindowText( str );
|
|
SetVolume( atof( str ) );
|
|
return TRUE;
|
|
}
|
|
}
|
|
return CDialog::PreTranslateMessage(pMsg);
|
|
}
|