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Source code for Quadrilateral Cowboy (2016)
cm | ||
curl | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
openal | ||
renderer | ||
sdl2 | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
.gitattributes | ||
.gitignore | ||
_Common.props | ||
_Curl.props | ||
_Debug.props | ||
_Dedicated.props | ||
_DoomDLL.props | ||
_Game-d3xp.props | ||
_Game.props | ||
_idlib.props | ||
_MayaImport.props | ||
_Release.props | ||
_TypeInfo.props | ||
_WithInlines.props | ||
_WithMemoryLog.props | ||
clean.bat | ||
curllib.vcxproj | ||
doomdll.vcxproj | ||
flite_speech.txt | ||
game-d3xp.vcxproj | ||
game.vcxproj | ||
idlib.vcxproj | ||
installdebug.bat | ||
installrelease.bat | ||
LICENSE | ||
MayaImport.vcxproj | ||
quadcow.sln | ||
readme.md | ||
run.bat | ||
runrelease.bat | ||
SConstruct | ||
typeinfo.vcxproj |
Quadrilateral Cowboy
About
This is the source code to Quadrilateral Cowboy (2016).
Quadrilateral Cowboy uses idTech4, otherwise known as the Doom 3 engine.
License
This source code is licensed under the GNU General Public License.
Please note this license only applies to Quadrilateral Cowboy's source code. Quadrilateral Cowboy's game assets (art, models, textures, audio, etc.) are not open-source.
Credits
- by Brendon Chung
- Additional design by Tynan Wales
- Mac/Linux port and additional programming by Aaron Melcher
- Mac/Linux port of art book by Ethan Lee
- based on ioDoom3
- Doom 3 engine by id Software