mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-27 22:32:11 +00:00
163 lines
4.3 KiB
C++
163 lines
4.3 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../../idlib/precompiled.h"
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#pragma hdrstop
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#include "AASBuild_local.h"
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/*
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============
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idAASBuild::AllGapsLeadToOtherNode
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============
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*/
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bool idAASBuild::AllGapsLeadToOtherNode( idBrushBSPNode *nodeWithGaps, idBrushBSPNode *otherNode ) {
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int s;
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idBrushBSPPortal *p;
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for ( p = nodeWithGaps->GetPortals(); p; p = p->Next(s) ) {
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s = (p->GetNode(1) == nodeWithGaps);
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if ( !PortalIsGap( p, s ) ) {
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continue;
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}
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if ( p->GetNode(!s) != otherNode ) {
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return false;
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}
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}
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return true;
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}
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/*
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============
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idAASBuild::MergeWithAdjacentLeafNodes
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============
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*/
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bool idAASBuild::MergeWithAdjacentLeafNodes( idBrushBSP &bsp, idBrushBSPNode *node ) {
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int s, numMerges = 0, otherNodeFlags;
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idBrushBSPPortal *p;
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do {
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for ( p = node->GetPortals(); p; p = p->Next(s) ) {
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s = (p->GetNode(1) == node);
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// both leaf nodes must have the same contents
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if ( node->GetContents() != p->GetNode(!s)->GetContents() ) {
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continue;
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}
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// cannot merge leaf nodes if one is near a ledge and the other is not
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if ( (node->GetFlags() & AREA_LEDGE) != (p->GetNode(!s)->GetFlags() & AREA_LEDGE) ) {
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continue;
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}
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// cannot merge leaf nodes if one has a floor portal and the other a gap portal
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if ( node->GetFlags() & AREA_FLOOR ) {
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if ( p->GetNode(!s)->GetFlags() & AREA_GAP ) {
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if ( !AllGapsLeadToOtherNode( p->GetNode(!s), node ) ) {
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continue;
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}
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}
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}
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else if ( node->GetFlags() & AREA_GAP ) {
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if ( p->GetNode(!s)->GetFlags() & AREA_FLOOR ) {
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if ( !AllGapsLeadToOtherNode( node, p->GetNode(!s) ) ) {
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continue;
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}
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}
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}
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otherNodeFlags = p->GetNode(!s)->GetFlags();
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// try to merge the leaf nodes
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if ( bsp.TryMergeLeafNodes( p, s ) ) {
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node->SetFlag( otherNodeFlags );
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if ( node->GetFlags() & AREA_FLOOR ) {
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node->RemoveFlag( AREA_GAP );
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}
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numMerges++;
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DisplayRealTimeString( "\r%6d", ++numMergedLeafNodes );
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break;
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}
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}
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} while( p );
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if ( numMerges ) {
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return true;
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}
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return false;
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}
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/*
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============
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idAASBuild::MergeLeafNodes_r
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============
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*/
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void idAASBuild::MergeLeafNodes_r( idBrushBSP &bsp, idBrushBSPNode *node ) {
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if ( !node ) {
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return;
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}
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if ( node->GetContents() & AREACONTENTS_SOLID ) {
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return;
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}
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if ( node->GetFlags() & NODE_DONE ) {
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return;
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}
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if ( !node->GetChild(0) && !node->GetChild(1) ) {
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MergeWithAdjacentLeafNodes( bsp, node );
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node->SetFlag( NODE_DONE );
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return;
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}
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MergeLeafNodes_r( bsp, node->GetChild(0) );
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MergeLeafNodes_r( bsp, node->GetChild(1) );
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return;
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}
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/*
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============
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idAASBuild::MergeLeafNodes
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============
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*/
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void idAASBuild::MergeLeafNodes( idBrushBSP &bsp ) {
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numMergedLeafNodes = 0;
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common->Printf( "[Merge Leaf Nodes]\n" );
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MergeLeafNodes_r( bsp, bsp.GetRootNode() );
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bsp.GetRootNode()->RemoveFlagRecurse( NODE_DONE );
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bsp.PruneMergedTree_r( bsp.GetRootNode() );
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common->Printf( "\r%6d leaf nodes merged\n", numMergedLeafNodes );
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}
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