mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
888 lines
26 KiB
C++
888 lines
26 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __HEAP_H__
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#define __HEAP_H__
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/*
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===============================================================================
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Memory Management
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This is a replacement for the compiler heap code (i.e. "C" malloc() and
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free() calls). On average 2.5-3.0 times faster than MSVC malloc()/free().
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Worst case performance is 1.65 times faster and best case > 70 times.
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===============================================================================
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*/
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typedef struct {
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int num;
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int minSize;
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int maxSize;
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int totalSize;
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} memoryStats_t;
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void Mem_Init( void );
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void Mem_Shutdown( void );
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void Mem_EnableLeakTest( const char *name );
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void Mem_ClearFrameStats( void );
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void Mem_GetFrameStats( memoryStats_t &allocs, memoryStats_t &frees );
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void Mem_GetStats( memoryStats_t &stats );
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void Mem_Dump_f( const class idCmdArgs &args );
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void Mem_DumpCompressed_f( const class idCmdArgs &args );
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void Mem_AllocDefragBlock( void );
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#ifndef ID_DEBUG_MEMORY
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void * Mem_Alloc( const int size );
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void * Mem_ClearedAlloc( const int size );
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void Mem_Free( void *ptr );
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char * Mem_CopyString( const char *in );
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void * Mem_Alloc16( const int size );
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void Mem_Free16( void *ptr );
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#ifdef ID_REDIRECT_NEWDELETE
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__inline void *operator new( size_t s ) {
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return Mem_Alloc( s );
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}
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__inline void operator delete( void *p ) {
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Mem_Free( p );
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}
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__inline void *operator new[]( size_t s ) {
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return Mem_Alloc( s );
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}
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__inline void operator delete[]( void *p ) {
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Mem_Free( p );
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}
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#endif
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#else /* ID_DEBUG_MEMORY */
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void * Mem_Alloc( const int size, const char *fileName, const int lineNumber );
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void * Mem_ClearedAlloc( const int size, const char *fileName, const int lineNumber );
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void Mem_Free( void *ptr, const char *fileName, const int lineNumber );
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char * Mem_CopyString( const char *in, const char *fileName, const int lineNumber );
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void * Mem_Alloc16( const int size, const char *fileName, const int lineNumber );
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void Mem_Free16( void *ptr, const char *fileName, const int lineNumber );
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#ifdef ID_REDIRECT_NEWDELETE
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__inline void *operator new( size_t s, int t1, int t2, char *fileName, int lineNumber ) {
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return Mem_Alloc( s, fileName, lineNumber );
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}
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__inline void operator delete( void *p, int t1, int t2, char *fileName, int lineNumber ) {
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Mem_Free( p, fileName, lineNumber );
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}
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__inline void *operator new[]( size_t s, int t1, int t2, char *fileName, int lineNumber ) {
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return Mem_Alloc( s, fileName, lineNumber );
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}
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__inline void operator delete[]( void *p, int t1, int t2, char *fileName, int lineNumber ) {
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Mem_Free( p, fileName, lineNumber );
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}
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__inline void *operator new( size_t s ) {
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return Mem_Alloc( s, "", 0 );
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}
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__inline void operator delete( void *p ) {
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Mem_Free( p, "", 0 );
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}
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__inline void *operator new[]( size_t s ) {
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return Mem_Alloc( s, "", 0 );
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}
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__inline void operator delete[]( void *p ) {
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Mem_Free( p, "", 0 );
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}
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#define ID_DEBUG_NEW new( 0, 0, __FILE__, __LINE__ )
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#undef new
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#define new ID_DEBUG_NEW
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#endif
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#define Mem_Alloc( size ) Mem_Alloc( size, __FILE__, __LINE__ )
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#define Mem_ClearedAlloc( size ) Mem_ClearedAlloc( size, __FILE__, __LINE__ )
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#define Mem_Free( ptr ) Mem_Free( ptr, __FILE__, __LINE__ )
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#define Mem_CopyString( s ) Mem_CopyString( s, __FILE__, __LINE__ )
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#define Mem_Alloc16( size ) Mem_Alloc16( size, __FILE__, __LINE__ )
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#define Mem_Free16( ptr ) Mem_Free16( ptr, __FILE__, __LINE__ )
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#endif /* ID_DEBUG_MEMORY */
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/*
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===============================================================================
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Block based allocator for fixed size objects.
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All objects of the 'type' are properly constructed.
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However, the constructor is not called for re-used objects.
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===============================================================================
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*/
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template<class type, int blockSize>
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class idBlockAlloc {
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public:
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idBlockAlloc( void );
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~idBlockAlloc( void );
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void Shutdown( void );
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type * Alloc( void );
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void Free( type *element );
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int GetTotalCount( void ) const { return total; }
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int GetAllocCount( void ) const { return active; }
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int GetFreeCount( void ) const { return total - active; }
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private:
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typedef struct element_s {
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struct element_s * next;
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type t;
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} element_t;
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typedef struct block_s {
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element_t elements[blockSize];
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struct block_s * next;
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} block_t;
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block_t * blocks;
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element_t * free;
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int total;
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int active;
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};
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template<class type, int blockSize>
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idBlockAlloc<type,blockSize>::idBlockAlloc( void ) {
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blocks = NULL;
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free = NULL;
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total = active = 0;
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}
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template<class type, int blockSize>
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idBlockAlloc<type,blockSize>::~idBlockAlloc( void ) {
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Shutdown();
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}
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template<class type, int blockSize>
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type *idBlockAlloc<type,blockSize>::Alloc( void ) {
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if ( !free ) {
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block_t *block = new block_t;
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block->next = blocks;
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blocks = block;
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for ( int i = 0; i < blockSize; i++ ) {
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block->elements[i].next = free;
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free = &block->elements[i];
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}
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total += blockSize;
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}
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active++;
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element_t *element = free;
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free = free->next;
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element->next = NULL;
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return &element->t;
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}
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template<class type, int blockSize>
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void idBlockAlloc<type,blockSize>::Free( type *t ) {
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element_t *element = (element_t *)( ( (unsigned char *) t ) - ( (int) &((element_t *)0)->t ) );
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element->next = free;
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free = element;
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active--;
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}
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template<class type, int blockSize>
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void idBlockAlloc<type,blockSize>::Shutdown( void ) {
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while( blocks ) {
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block_t *block = blocks;
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blocks = blocks->next;
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delete block;
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}
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blocks = NULL;
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free = NULL;
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total = active = 0;
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}
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/*
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==============================================================================
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Dynamic allocator, simple wrapper for normal allocations which can
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be interchanged with idDynamicBlockAlloc.
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No constructor is called for the 'type'.
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Allocated blocks are always 16 byte aligned.
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==============================================================================
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*/
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template<class type, int baseBlockSize, int minBlockSize>
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class idDynamicAlloc {
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public:
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idDynamicAlloc( void );
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~idDynamicAlloc( void );
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void Init( void );
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void Shutdown( void );
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void SetFixedBlocks( int numBlocks ) {}
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void SetLockMemory( bool lock ) {}
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void FreeEmptyBaseBlocks( void ) {}
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type * Alloc( const int num );
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type * Resize( type *ptr, const int num );
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void Free( type *ptr );
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const char * CheckMemory( const type *ptr ) const;
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int GetNumBaseBlocks( void ) const { return 0; }
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int GetBaseBlockMemory( void ) const { return 0; }
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int GetNumUsedBlocks( void ) const { return numUsedBlocks; }
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int GetUsedBlockMemory( void ) const { return usedBlockMemory; }
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int GetNumFreeBlocks( void ) const { return 0; }
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int GetFreeBlockMemory( void ) const { return 0; }
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int GetNumEmptyBaseBlocks( void ) const { return 0; }
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private:
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int numUsedBlocks; // number of used blocks
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int usedBlockMemory; // total memory in used blocks
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int numAllocs;
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int numResizes;
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int numFrees;
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void Clear( void );
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};
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template<class type, int baseBlockSize, int minBlockSize>
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idDynamicAlloc<type, baseBlockSize, minBlockSize>::idDynamicAlloc( void ) {
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Clear();
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}
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template<class type, int baseBlockSize, int minBlockSize>
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idDynamicAlloc<type, baseBlockSize, minBlockSize>::~idDynamicAlloc( void ) {
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Shutdown();
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}
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template<class type, int baseBlockSize, int minBlockSize>
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void idDynamicAlloc<type, baseBlockSize, minBlockSize>::Init( void ) {
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}
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template<class type, int baseBlockSize, int minBlockSize>
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void idDynamicAlloc<type, baseBlockSize, minBlockSize>::Shutdown( void ) {
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Clear();
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}
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template<class type, int baseBlockSize, int minBlockSize>
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type *idDynamicAlloc<type, baseBlockSize, minBlockSize>::Alloc( const int num ) {
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numAllocs++;
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if ( num <= 0 ) {
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return NULL;
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}
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numUsedBlocks++;
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usedBlockMemory += num * sizeof( type );
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return Mem_Alloc16( num * sizeof( type ) );
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}
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template<class type, int baseBlockSize, int minBlockSize>
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type *idDynamicAlloc<type, baseBlockSize, minBlockSize>::Resize( type *ptr, const int num ) {
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numResizes++;
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if ( ptr == NULL ) {
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return Alloc( num );
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}
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if ( num <= 0 ) {
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Free( ptr );
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return NULL;
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}
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assert( 0 );
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return ptr;
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}
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template<class type, int baseBlockSize, int minBlockSize>
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void idDynamicAlloc<type, baseBlockSize, minBlockSize>::Free( type *ptr ) {
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numFrees++;
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if ( ptr == NULL ) {
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return;
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}
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Mem_Free16( ptr );
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}
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template<class type, int baseBlockSize, int minBlockSize>
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const char *idDynamicAlloc<type, baseBlockSize, minBlockSize>::CheckMemory( const type *ptr ) const {
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return NULL;
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}
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template<class type, int baseBlockSize, int minBlockSize>
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void idDynamicAlloc<type, baseBlockSize, minBlockSize>::Clear( void ) {
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numUsedBlocks = 0;
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usedBlockMemory = 0;
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numAllocs = 0;
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numResizes = 0;
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numFrees = 0;
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}
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/*
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==============================================================================
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Fast dynamic block allocator.
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No constructor is called for the 'type'.
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Allocated blocks are always 16 byte aligned.
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==============================================================================
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*/
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#include "containers/BTree.h"
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//#define DYNAMIC_BLOCK_ALLOC_CHECK
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template<class type>
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class idDynamicBlock {
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public:
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type * GetMemory( void ) const { return (type *)( ( (byte *) this ) + sizeof( idDynamicBlock<type> ) ); }
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int GetSize( void ) const { return abs( size ); }
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void SetSize( int s, bool isBaseBlock ) { size = isBaseBlock ? -s : s; }
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bool IsBaseBlock( void ) const { return ( size < 0 ); }
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#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
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int id[3];
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void * allocator;
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#endif
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int size; // size in bytes of the block
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idDynamicBlock<type> * prev; // previous memory block
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idDynamicBlock<type> * next; // next memory block
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idBTreeNode<idDynamicBlock<type>,int> *node; // node in the B-Tree with free blocks
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};
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template<class type, int baseBlockSize, int minBlockSize>
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class idDynamicBlockAlloc {
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public:
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idDynamicBlockAlloc( void );
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~idDynamicBlockAlloc( void );
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void Init( void );
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void Shutdown( void );
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void SetFixedBlocks( int numBlocks );
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void SetLockMemory( bool lock );
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void FreeEmptyBaseBlocks( void );
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type * Alloc( const int num );
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type * Resize( type *ptr, const int num );
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void Free( type *ptr );
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const char * CheckMemory( const type *ptr ) const;
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int GetNumBaseBlocks( void ) const { return numBaseBlocks; }
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int GetBaseBlockMemory( void ) const { return baseBlockMemory; }
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int GetNumUsedBlocks( void ) const { return numUsedBlocks; }
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int GetUsedBlockMemory( void ) const { return usedBlockMemory; }
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int GetNumFreeBlocks( void ) const { return numFreeBlocks; }
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int GetFreeBlockMemory( void ) const { return freeBlockMemory; }
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int GetNumEmptyBaseBlocks( void ) const;
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private:
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idDynamicBlock<type> * firstBlock; // first block in list in order of increasing address
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idDynamicBlock<type> * lastBlock; // last block in list in order of increasing address
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idBTree<idDynamicBlock<type>,int,4>freeTree; // B-Tree with free memory blocks
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bool allowAllocs; // allow base block allocations
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bool lockMemory; // lock memory so it cannot get swapped out
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#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
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int blockId[3];
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#endif
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int numBaseBlocks; // number of base blocks
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int baseBlockMemory; // total memory in base blocks
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int numUsedBlocks; // number of used blocks
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int usedBlockMemory; // total memory in used blocks
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int numFreeBlocks; // number of free blocks
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int freeBlockMemory; // total memory in free blocks
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int numAllocs;
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int numResizes;
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int numFrees;
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void Clear( void );
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idDynamicBlock<type> * AllocInternal( const int num );
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idDynamicBlock<type> * ResizeInternal( idDynamicBlock<type> *block, const int num );
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void FreeInternal( idDynamicBlock<type> *block );
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void LinkFreeInternal( idDynamicBlock<type> *block );
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void UnlinkFreeInternal( idDynamicBlock<type> *block );
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void CheckMemory( void ) const;
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};
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template<class type, int baseBlockSize, int minBlockSize>
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idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::idDynamicBlockAlloc( void ) {
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Clear();
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}
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template<class type, int baseBlockSize, int minBlockSize>
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idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::~idDynamicBlockAlloc( void ) {
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Shutdown();
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}
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template<class type, int baseBlockSize, int minBlockSize>
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void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::Init( void ) {
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freeTree.Init();
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}
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template<class type, int baseBlockSize, int minBlockSize>
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void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::Shutdown( void ) {
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idDynamicBlock<type> *block;
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for ( block = firstBlock; block != NULL; block = block->next ) {
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if ( block->node == NULL ) {
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FreeInternal( block );
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}
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}
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for ( block = firstBlock; block != NULL; block = firstBlock ) {
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firstBlock = block->next;
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assert( block->IsBaseBlock() );
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if ( lockMemory ) {
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idLib::sys->UnlockMemory( block, block->GetSize() + (int)sizeof( idDynamicBlock<type> ) );
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}
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Mem_Free16( block );
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}
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freeTree.Shutdown();
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Clear();
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}
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template<class type, int baseBlockSize, int minBlockSize>
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void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::SetFixedBlocks( int numBlocks ) {
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idDynamicBlock<type> *block;
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for ( int i = numBaseBlocks; i < numBlocks; i++ ) {
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block = ( idDynamicBlock<type> * ) Mem_Alloc16( baseBlockSize );
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if ( lockMemory ) {
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idLib::sys->LockMemory( block, baseBlockSize );
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}
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#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
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memcpy( block->id, blockId, sizeof( block->id ) );
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block->allocator = (void*)this;
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#endif
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block->SetSize( baseBlockSize - (int)sizeof( idDynamicBlock<type> ), true );
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block->next = NULL;
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block->prev = lastBlock;
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if ( lastBlock ) {
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lastBlock->next = block;
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} else {
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firstBlock = block;
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}
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lastBlock = block;
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block->node = NULL;
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FreeInternal( block );
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numBaseBlocks++;
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baseBlockMemory += baseBlockSize;
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}
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allowAllocs = false;
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}
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template<class type, int baseBlockSize, int minBlockSize>
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void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::SetLockMemory( bool lock ) {
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lockMemory = lock;
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}
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template<class type, int baseBlockSize, int minBlockSize>
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void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::FreeEmptyBaseBlocks( void ) {
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idDynamicBlock<type> *block, *next;
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for ( block = firstBlock; block != NULL; block = next ) {
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next = block->next;
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if ( block->IsBaseBlock() && block->node != NULL && ( next == NULL || next->IsBaseBlock() ) ) {
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UnlinkFreeInternal( block );
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if ( block->prev ) {
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block->prev->next = block->next;
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} else {
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firstBlock = block->next;
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|
}
|
|
if ( block->next ) {
|
|
block->next->prev = block->prev;
|
|
} else {
|
|
lastBlock = block->prev;
|
|
}
|
|
if ( lockMemory ) {
|
|
idLib::sys->UnlockMemory( block, block->GetSize() + (int)sizeof( idDynamicBlock<type> ) );
|
|
}
|
|
numBaseBlocks--;
|
|
baseBlockMemory -= block->GetSize() + (int)sizeof( idDynamicBlock<type> );
|
|
Mem_Free16( block );
|
|
}
|
|
}
|
|
|
|
#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
|
|
CheckMemory();
|
|
#endif
|
|
}
|
|
|
|
template<class type, int baseBlockSize, int minBlockSize>
|
|
int idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::GetNumEmptyBaseBlocks( void ) const {
|
|
int numEmptyBaseBlocks;
|
|
idDynamicBlock<type> *block;
|
|
|
|
numEmptyBaseBlocks = 0;
|
|
for ( block = firstBlock; block != NULL; block = block->next ) {
|
|
if ( block->IsBaseBlock() && block->node != NULL && ( block->next == NULL || block->next->IsBaseBlock() ) ) {
|
|
numEmptyBaseBlocks++;
|
|
}
|
|
}
|
|
return numEmptyBaseBlocks;
|
|
}
|
|
|
|
template<class type, int baseBlockSize, int minBlockSize>
|
|
type *idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::Alloc( const int num ) {
|
|
idDynamicBlock<type> *block;
|
|
|
|
numAllocs++;
|
|
|
|
if ( num <= 0 ) {
|
|
return NULL;
|
|
}
|
|
|
|
block = AllocInternal( num );
|
|
if ( block == NULL ) {
|
|
return NULL;
|
|
}
|
|
block = ResizeInternal( block, num );
|
|
if ( block == NULL ) {
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
|
|
CheckMemory();
|
|
#endif
|
|
|
|
numUsedBlocks++;
|
|
usedBlockMemory += block->GetSize();
|
|
|
|
return block->GetMemory();
|
|
}
|
|
|
|
template<class type, int baseBlockSize, int minBlockSize>
|
|
type *idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::Resize( type *ptr, const int num ) {
|
|
|
|
numResizes++;
|
|
|
|
if ( ptr == NULL ) {
|
|
return Alloc( num );
|
|
}
|
|
|
|
if ( num <= 0 ) {
|
|
Free( ptr );
|
|
return NULL;
|
|
}
|
|
|
|
idDynamicBlock<type> *block = ( idDynamicBlock<type> * ) ( ( (byte *) ptr ) - (int)sizeof( idDynamicBlock<type> ) );
|
|
|
|
usedBlockMemory -= block->GetSize();
|
|
|
|
block = ResizeInternal( block, num );
|
|
if ( block == NULL ) {
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
|
|
CheckMemory();
|
|
#endif
|
|
|
|
usedBlockMemory += block->GetSize();
|
|
|
|
return block->GetMemory();
|
|
}
|
|
|
|
template<class type, int baseBlockSize, int minBlockSize>
|
|
void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::Free( type *ptr ) {
|
|
|
|
numFrees++;
|
|
|
|
if ( ptr == NULL ) {
|
|
return;
|
|
}
|
|
|
|
idDynamicBlock<type> *block = ( idDynamicBlock<type> * ) ( ( (byte *) ptr ) - (int)sizeof( idDynamicBlock<type> ) );
|
|
|
|
numUsedBlocks--;
|
|
usedBlockMemory -= block->GetSize();
|
|
|
|
FreeInternal( block );
|
|
|
|
#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
|
|
CheckMemory();
|
|
#endif
|
|
}
|
|
|
|
template<class type, int baseBlockSize, int minBlockSize>
|
|
const char *idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::CheckMemory( const type *ptr ) const {
|
|
idDynamicBlock<type> *block;
|
|
|
|
if ( ptr == NULL ) {
|
|
return NULL;
|
|
}
|
|
|
|
block = ( idDynamicBlock<type> * ) ( ( (byte *) ptr ) - (int)sizeof( idDynamicBlock<type> ) );
|
|
|
|
if ( block->node != NULL ) {
|
|
return "memory has been freed";
|
|
}
|
|
|
|
#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
|
|
if ( block->id[0] != 0x11111111 || block->id[1] != 0x22222222 || block->id[2] != 0x33333333 ) {
|
|
return "memory has invalid id";
|
|
}
|
|
if ( block->allocator != (void*)this ) {
|
|
return "memory was allocated with different allocator";
|
|
}
|
|
#endif
|
|
|
|
/* base blocks can be larger than baseBlockSize which can cause this code to fail
|
|
idDynamicBlock<type> *base;
|
|
for ( base = firstBlock; base != NULL; base = base->next ) {
|
|
if ( base->IsBaseBlock() ) {
|
|
if ( ((int)block) >= ((int)base) && ((int)block) < ((int)base) + baseBlockSize ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if ( base == NULL ) {
|
|
return "no base block found for memory";
|
|
}
|
|
*/
|
|
|
|
return NULL;
|
|
}
|
|
|
|
template<class type, int baseBlockSize, int minBlockSize>
|
|
void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::Clear( void ) {
|
|
firstBlock = lastBlock = NULL;
|
|
allowAllocs = true;
|
|
lockMemory = false;
|
|
numBaseBlocks = 0;
|
|
baseBlockMemory = 0;
|
|
numUsedBlocks = 0;
|
|
usedBlockMemory = 0;
|
|
numFreeBlocks = 0;
|
|
freeBlockMemory = 0;
|
|
numAllocs = 0;
|
|
numResizes = 0;
|
|
numFrees = 0;
|
|
|
|
#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
|
|
blockId[0] = 0x11111111;
|
|
blockId[1] = 0x22222222;
|
|
blockId[2] = 0x33333333;
|
|
#endif
|
|
}
|
|
|
|
template<class type, int baseBlockSize, int minBlockSize>
|
|
idDynamicBlock<type> *idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::AllocInternal( const int num ) {
|
|
idDynamicBlock<type> *block;
|
|
int alignedBytes = ( num * sizeof( type ) + 15 ) & ~15;
|
|
|
|
block = freeTree.FindSmallestLargerEqual( alignedBytes );
|
|
if ( block != NULL ) {
|
|
UnlinkFreeInternal( block );
|
|
} else if ( allowAllocs ) {
|
|
int allocSize = Max( baseBlockSize, alignedBytes + (int)sizeof( idDynamicBlock<type> ) );
|
|
block = ( idDynamicBlock<type> * ) Mem_Alloc16( allocSize );
|
|
if ( lockMemory ) {
|
|
idLib::sys->LockMemory( block, baseBlockSize );
|
|
}
|
|
#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
|
|
memcpy( block->id, blockId, sizeof( block->id ) );
|
|
block->allocator = (void*)this;
|
|
#endif
|
|
block->SetSize( allocSize - (int)sizeof( idDynamicBlock<type> ), true );
|
|
block->next = NULL;
|
|
block->prev = lastBlock;
|
|
if ( lastBlock ) {
|
|
lastBlock->next = block;
|
|
} else {
|
|
firstBlock = block;
|
|
}
|
|
lastBlock = block;
|
|
block->node = NULL;
|
|
|
|
numBaseBlocks++;
|
|
baseBlockMemory += allocSize;
|
|
}
|
|
|
|
return block;
|
|
}
|
|
|
|
template<class type, int baseBlockSize, int minBlockSize>
|
|
idDynamicBlock<type> *idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::ResizeInternal( idDynamicBlock<type> *block, const int num ) {
|
|
int alignedBytes = ( num * sizeof( type ) + 15 ) & ~15;
|
|
|
|
#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
|
|
assert( block->id[0] == 0x11111111 && block->id[1] == 0x22222222 && block->id[2] == 0x33333333 && block->allocator == (void*)this );
|
|
#endif
|
|
|
|
// if the new size is larger
|
|
if ( alignedBytes > block->GetSize() ) {
|
|
|
|
idDynamicBlock<type> *nextBlock = block->next;
|
|
|
|
// try to annexate the next block if it's free
|
|
if ( nextBlock && !nextBlock->IsBaseBlock() && nextBlock->node != NULL &&
|
|
block->GetSize() + (int)sizeof( idDynamicBlock<type> ) + nextBlock->GetSize() >= alignedBytes ) {
|
|
|
|
UnlinkFreeInternal( nextBlock );
|
|
block->SetSize( block->GetSize() + (int)sizeof( idDynamicBlock<type> ) + nextBlock->GetSize(), block->IsBaseBlock() );
|
|
block->next = nextBlock->next;
|
|
if ( nextBlock->next ) {
|
|
nextBlock->next->prev = block;
|
|
} else {
|
|
lastBlock = block;
|
|
}
|
|
} else {
|
|
// allocate a new block and copy
|
|
idDynamicBlock<type> *oldBlock = block;
|
|
block = AllocInternal( num );
|
|
if ( block == NULL ) {
|
|
return NULL;
|
|
}
|
|
memcpy( block->GetMemory(), oldBlock->GetMemory(), oldBlock->GetSize() );
|
|
FreeInternal( oldBlock );
|
|
}
|
|
}
|
|
|
|
// if the unused space at the end of this block is large enough to hold a block with at least one element
|
|
if ( block->GetSize() - alignedBytes - (int)sizeof( idDynamicBlock<type> ) < Max( minBlockSize, (int)sizeof( type ) ) ) {
|
|
return block;
|
|
}
|
|
|
|
idDynamicBlock<type> *newBlock;
|
|
|
|
newBlock = ( idDynamicBlock<type> * ) ( ( (byte *) block ) + (int)sizeof( idDynamicBlock<type> ) + alignedBytes );
|
|
#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
|
|
memcpy( newBlock->id, blockId, sizeof( newBlock->id ) );
|
|
newBlock->allocator = (void*)this;
|
|
#endif
|
|
newBlock->SetSize( block->GetSize() - alignedBytes - (int)sizeof( idDynamicBlock<type> ), false );
|
|
newBlock->next = block->next;
|
|
newBlock->prev = block;
|
|
if ( newBlock->next ) {
|
|
newBlock->next->prev = newBlock;
|
|
} else {
|
|
lastBlock = newBlock;
|
|
}
|
|
newBlock->node = NULL;
|
|
block->next = newBlock;
|
|
block->SetSize( alignedBytes, block->IsBaseBlock() );
|
|
|
|
FreeInternal( newBlock );
|
|
|
|
return block;
|
|
}
|
|
|
|
template<class type, int baseBlockSize, int minBlockSize>
|
|
void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::FreeInternal( idDynamicBlock<type> *block ) {
|
|
|
|
assert( block->node == NULL );
|
|
|
|
#ifdef DYNAMIC_BLOCK_ALLOC_CHECK
|
|
assert( block->id[0] == 0x11111111 && block->id[1] == 0x22222222 && block->id[2] == 0x33333333 && block->allocator == (void*)this );
|
|
#endif
|
|
|
|
// try to merge with a next free block
|
|
idDynamicBlock<type> *nextBlock = block->next;
|
|
if ( nextBlock && !nextBlock->IsBaseBlock() && nextBlock->node != NULL ) {
|
|
UnlinkFreeInternal( nextBlock );
|
|
block->SetSize( block->GetSize() + (int)sizeof( idDynamicBlock<type> ) + nextBlock->GetSize(), block->IsBaseBlock() );
|
|
block->next = nextBlock->next;
|
|
if ( nextBlock->next ) {
|
|
nextBlock->next->prev = block;
|
|
} else {
|
|
lastBlock = block;
|
|
}
|
|
}
|
|
|
|
// try to merge with a previous free block
|
|
idDynamicBlock<type> *prevBlock = block->prev;
|
|
if ( prevBlock && !block->IsBaseBlock() && prevBlock->node != NULL ) {
|
|
UnlinkFreeInternal( prevBlock );
|
|
prevBlock->SetSize( prevBlock->GetSize() + (int)sizeof( idDynamicBlock<type> ) + block->GetSize(), prevBlock->IsBaseBlock() );
|
|
prevBlock->next = block->next;
|
|
if ( block->next ) {
|
|
block->next->prev = prevBlock;
|
|
} else {
|
|
lastBlock = prevBlock;
|
|
}
|
|
LinkFreeInternal( prevBlock );
|
|
} else {
|
|
LinkFreeInternal( block );
|
|
}
|
|
}
|
|
|
|
template<class type, int baseBlockSize, int minBlockSize>
|
|
ID_INLINE void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::LinkFreeInternal( idDynamicBlock<type> *block ) {
|
|
block->node = freeTree.Add( block, block->GetSize() );
|
|
numFreeBlocks++;
|
|
freeBlockMemory += block->GetSize();
|
|
}
|
|
|
|
template<class type, int baseBlockSize, int minBlockSize>
|
|
ID_INLINE void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::UnlinkFreeInternal( idDynamicBlock<type> *block ) {
|
|
freeTree.Remove( block->node );
|
|
block->node = NULL;
|
|
numFreeBlocks--;
|
|
freeBlockMemory -= block->GetSize();
|
|
}
|
|
|
|
template<class type, int baseBlockSize, int minBlockSize>
|
|
void idDynamicBlockAlloc<type, baseBlockSize, minBlockSize>::CheckMemory( void ) const {
|
|
idDynamicBlock<type> *block;
|
|
|
|
for ( block = firstBlock; block != NULL; block = block->next ) {
|
|
// make sure the block is properly linked
|
|
if ( block->prev == NULL ) {
|
|
assert( firstBlock == block );
|
|
} else {
|
|
assert( block->prev->next == block );
|
|
}
|
|
if ( block->next == NULL ) {
|
|
assert( lastBlock == block );
|
|
} else {
|
|
assert( block->next->prev == block );
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif /* !__HEAP_H__ */
|