mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
790 lines
19 KiB
C++
790 lines
19 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "MsgChannel.h"
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/*
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packet header
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-------------
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2 bytes id
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4 bytes outgoing sequence. high bit will be set if this is a fragmented message.
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2 bytes optional fragment start byte if fragment bit is set.
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2 bytes optional fragment length if fragment bit is set. if < FRAGMENT_SIZE, this is the last fragment.
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If the id is -1, the packet should be handled as an out-of-band
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message instead of as part of the message channel.
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All fragments will have the same sequence numbers.
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*/
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#define MAX_PACKETLEN 1400 // max size of a network packet
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#define FRAGMENT_SIZE (MAX_PACKETLEN - 100)
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#define FRAGMENT_BIT (1<<31)
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idCVar net_channelShowPackets( "net_channelShowPackets", "0", CVAR_SYSTEM | CVAR_BOOL, "show all packets" );
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idCVar net_channelShowDrop( "net_channelShowDrop", "0", CVAR_SYSTEM | CVAR_BOOL, "show dropped packets" );
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/*
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===============
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idMsgQueue::idMsgQueue
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===============
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*/
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idMsgQueue::idMsgQueue( void ) {
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Init( 0 );
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}
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/*
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===============
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idMsgQueue::Init
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===============
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*/
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void idMsgQueue::Init( int sequence ) {
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first = last = sequence;
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startIndex = endIndex = 0;
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}
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/*
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===============
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idMsgQueue::Add
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===============
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*/
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bool idMsgQueue::Add( const byte *data, const int size ) {
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if ( GetSpaceLeft() < size + 8 ) {
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return false;
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}
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int sequence = last;
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WriteShort( size );
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WriteLong( sequence );
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WriteData( data, size );
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last++;
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return true;
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}
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/*
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===============
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idMsgQueue::Get
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===============
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*/
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bool idMsgQueue::Get( byte *data, int &size ) {
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if ( first == last ) {
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size = 0;
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return false;
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}
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int sequence;
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size = ReadShort();
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sequence = ReadLong();
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ReadData( data, size );
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assert( sequence == first );
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first++;
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return true;
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}
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/*
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===============
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idMsgQueue::GetTotalSize
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===============
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*/
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int idMsgQueue::GetTotalSize( void ) const {
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if ( startIndex <= endIndex ) {
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return ( endIndex - startIndex );
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} else {
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return ( sizeof( buffer ) - startIndex + endIndex );
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}
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}
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/*
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===============
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idMsgQueue::GetSpaceLeft
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===============
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*/
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int idMsgQueue::GetSpaceLeft( void ) const {
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if ( startIndex <= endIndex ) {
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return sizeof( buffer ) - ( endIndex - startIndex ) - 1;
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} else {
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return ( startIndex - endIndex ) - 1;
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}
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}
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/*
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===============
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idMsgQueue::CopyToBuffer
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===============
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*/
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void idMsgQueue::CopyToBuffer( byte *buf ) const {
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if ( startIndex <= endIndex ) {
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memcpy( buf, buffer + startIndex, endIndex - startIndex );
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} else {
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memcpy( buf, buffer + startIndex, sizeof( buffer ) - startIndex );
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memcpy( buf + sizeof( buffer ) - startIndex, buffer, endIndex );
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}
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}
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/*
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===============
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idMsgQueue::WriteByte
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===============
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*/
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void idMsgQueue::WriteByte( byte b ) {
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buffer[endIndex] = b;
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endIndex = ( endIndex + 1 ) & ( MAX_MSG_QUEUE_SIZE - 1 );
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}
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/*
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===============
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idMsgQueue::ReadByte
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===============
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*/
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byte idMsgQueue::ReadByte( void ) {
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byte b = buffer[startIndex];
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startIndex = ( startIndex + 1 ) & ( MAX_MSG_QUEUE_SIZE - 1 );
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return b;
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}
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/*
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===============
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idMsgQueue::WriteShort
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===============
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*/
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void idMsgQueue::WriteShort( int s ) {
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WriteByte( ( s >> 0 ) & 255 );
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WriteByte( ( s >> 8 ) & 255 );
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}
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/*
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===============
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idMsgQueue::ReadShort
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===============
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*/
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int idMsgQueue::ReadShort( void ) {
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return ReadByte() | ( ReadByte() << 8 );
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}
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/*
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===============
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idMsgQueue::WriteLong
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===============
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*/
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void idMsgQueue::WriteLong( int l ) {
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WriteByte( ( l >> 0 ) & 255 );
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WriteByte( ( l >> 8 ) & 255 );
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WriteByte( ( l >> 16 ) & 255 );
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WriteByte( ( l >> 24 ) & 255 );
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}
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/*
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===============
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idMsgQueue::ReadLong
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===============
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*/
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int idMsgQueue::ReadLong( void ) {
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return ReadByte() | ( ReadByte() << 8 ) | ( ReadByte() << 16 ) | ( ReadByte() << 24 );
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}
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/*
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===============
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idMsgQueue::WriteData
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===============
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*/
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void idMsgQueue::WriteData( const byte *data, const int size ) {
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for ( int i = 0; i < size; i++ ) {
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WriteByte( data[i] );
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}
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}
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/*
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===============
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idMsgQueue::ReadData
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===============
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*/
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void idMsgQueue::ReadData( byte *data, const int size ) {
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if ( data ) {
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for ( int i = 0; i < size; i++ ) {
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data[i] = ReadByte();
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}
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} else {
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for ( int i = 0; i < size; i++ ) {
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ReadByte();
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}
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}
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}
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/*
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===============
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idMsgChannel::idMsgChannel
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===============
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*/
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idMsgChannel::idMsgChannel() {
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id = -1;
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}
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/*
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==============
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idMsgChannel::Init
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Opens a channel to a remote system.
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==============
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*/
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void idMsgChannel::Init( const netadr_t adr, const int id ) {
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this->remoteAddress = adr;
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this->id = id;
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this->maxRate = 50000;
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this->compressor = idCompressor::AllocRunLength_ZeroBased();
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lastSendTime = 0;
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lastDataBytes = 0;
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outgoingRateTime = 0;
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outgoingRateBytes = 0;
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incomingRateTime = 0;
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incomingRateBytes = 0;
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incomingReceivedPackets = 0.0f;
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incomingDroppedPackets = 0.0f;
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incomingPacketLossTime = 0;
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outgoingCompression = 0.0f;
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incomingCompression = 0.0f;
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outgoingSequence = 1;
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incomingSequence = 0;
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unsentFragments = false;
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unsentFragmentStart = 0;
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fragmentSequence = 0;
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fragmentLength = 0;
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reliableSend.Init( 1 );
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reliableReceive.Init( 0 );
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}
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/*
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===============
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idMsgChannel::Shutdown
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================
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*/
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void idMsgChannel::Shutdown( void ) {
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delete compressor;
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compressor = NULL;
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}
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/*
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=================
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idMsgChannel::ResetRate
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=================
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*/
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void idMsgChannel::ResetRate( void ) {
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lastSendTime = 0;
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lastDataBytes = 0;
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outgoingRateTime = 0;
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outgoingRateBytes = 0;
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incomingRateTime = 0;
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incomingRateBytes = 0;
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}
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/*
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=================
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idMsgChannel::ReadyToSend
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=================
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*/
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bool idMsgChannel::ReadyToSend( const int time ) const {
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int deltaTime;
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if ( !maxRate ) {
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return true;
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}
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deltaTime = time - lastSendTime;
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if ( deltaTime > 1000 ) {
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return true;
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}
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return ( ( lastDataBytes - ( deltaTime * maxRate ) / 1000 ) <= 0 );
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}
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/*
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===============
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idMsgChannel::WriteMessageData
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================
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*/
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void idMsgChannel::WriteMessageData( idBitMsg &out, const idBitMsg &msg ) {
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idBitMsg tmp;
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byte tmpBuf[MAX_MESSAGE_SIZE];
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tmp.Init( tmpBuf, sizeof( tmpBuf ) );
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// write acknowledgement of last received reliable message
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tmp.WriteLong( reliableReceive.GetLast() );
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// write reliable messages
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reliableSend.CopyToBuffer( tmp.GetData() + tmp.GetSize() );
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tmp.SetSize( tmp.GetSize() + reliableSend.GetTotalSize() );
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tmp.WriteShort( 0 );
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// write data
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tmp.WriteData( msg.GetData(), msg.GetSize() );
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// write message size
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out.WriteShort( tmp.GetSize() );
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// compress message
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idFile_BitMsg file( out );
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compressor->Init( &file, true, 3 );
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compressor->Write( tmp.GetData(), tmp.GetSize() );
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compressor->FinishCompress();
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outgoingCompression = compressor->GetCompressionRatio();
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}
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/*
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===============
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idMsgChannel::ReadMessageData
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================
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*/
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bool idMsgChannel::ReadMessageData( idBitMsg &out, const idBitMsg &msg ) {
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int reliableAcknowledge, reliableMessageSize, reliableSequence;
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// read message size
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out.SetSize( msg.ReadShort() );
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// decompress message
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idFile_BitMsg file( msg );
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compressor->Init( &file, false, 3 );
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compressor->Read( out.GetData(), out.GetSize() );
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incomingCompression = compressor->GetCompressionRatio();
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out.BeginReading();
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// read acknowledgement of sent reliable messages
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reliableAcknowledge = out.ReadLong();
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// remove acknowledged reliable messages
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while( reliableSend.GetFirst() <= reliableAcknowledge ) {
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if ( !reliableSend.Get( NULL, reliableMessageSize ) ) {
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break;
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}
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}
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// read reliable messages
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reliableMessageSize = out.ReadShort();
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while( reliableMessageSize != 0 ) {
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if ( reliableMessageSize <= 0 || reliableMessageSize > out.GetSize() - out.GetReadCount() ) {
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common->Printf( "%s: bad reliable message\n", Sys_NetAdrToString( remoteAddress ) );
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return false;
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}
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reliableSequence = out.ReadLong();
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if ( reliableSequence == reliableReceive.GetLast() + 1 ) {
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reliableReceive.Add( out.GetData() + out.GetReadCount(), reliableMessageSize );
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}
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out.ReadData( NULL, reliableMessageSize );
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reliableMessageSize = out.ReadShort();
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}
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return true;
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}
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/*
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=================
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idMsgChannel::SendNextFragment
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Sends one fragment of the current message.
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=================
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*/
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void idMsgChannel::SendNextFragment( idPort &port, const int time ) {
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idBitMsg msg;
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byte msgBuf[MAX_PACKETLEN];
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int fragLength;
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if ( remoteAddress.type == NA_BAD ) {
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return;
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}
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if ( !unsentFragments ) {
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return;
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}
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// write the packet
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msg.Init( msgBuf, sizeof( msgBuf ) );
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msg.WriteShort( id );
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msg.WriteLong( outgoingSequence | FRAGMENT_BIT );
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fragLength = FRAGMENT_SIZE;
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if ( unsentFragmentStart + fragLength > unsentMsg.GetSize() ) {
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fragLength = unsentMsg.GetSize() - unsentFragmentStart;
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}
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msg.WriteShort( unsentFragmentStart );
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msg.WriteShort( fragLength );
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msg.WriteData( unsentMsg.GetData() + unsentFragmentStart, fragLength );
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// send the packet
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port.SendPacket( remoteAddress, msg.GetData(), msg.GetSize() );
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// update rate control variables
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UpdateOutgoingRate( time, msg.GetSize() );
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if ( net_channelShowPackets.GetBool() ) {
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common->Printf( "%d send %4i : s = %i fragment = %i,%i\n", id, msg.GetSize(), outgoingSequence - 1, unsentFragmentStart, fragLength );
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}
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unsentFragmentStart += fragLength;
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// this exit condition is a little tricky, because a packet
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// that is exactly the fragment length still needs to send
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// a second packet of zero length so that the other side
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// can tell there aren't more to follow
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if ( unsentFragmentStart == unsentMsg.GetSize() && fragLength != FRAGMENT_SIZE ) {
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outgoingSequence++;
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unsentFragments = false;
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}
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}
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/*
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===============
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idMsgChannel::SendMessage
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Sends a message to a connection, fragmenting if necessary
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A 0 length will still generate a packet.
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================
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*/
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int idMsgChannel::SendMessage( idPort &port, const int time, const idBitMsg &msg ) {
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int totalLength;
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if ( remoteAddress.type == NA_BAD ) {
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return -1;
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}
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if ( unsentFragments ) {
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common->Error( "idMsgChannel::SendMessage: called with unsent fragments left" );
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return -1;
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}
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totalLength = 4 + reliableSend.GetTotalSize() + 4 + msg.GetSize();
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if ( totalLength > MAX_MESSAGE_SIZE ) {
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common->Printf( "idMsgChannel::SendMessage: message too large, length = %i\n", totalLength );
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return -1;
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}
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unsentMsg.Init( unsentBuffer, sizeof( unsentBuffer ) );
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unsentMsg.BeginWriting();
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// fragment large messages
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if ( totalLength >= FRAGMENT_SIZE ) {
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unsentFragments = true;
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unsentFragmentStart = 0;
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// write out the message data
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WriteMessageData( unsentMsg, msg );
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// send the first fragment now
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SendNextFragment( port, time );
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return outgoingSequence;
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}
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// write the header
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unsentMsg.WriteShort( id );
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unsentMsg.WriteLong( outgoingSequence );
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// write out the message data
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WriteMessageData( unsentMsg, msg );
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// send the packet
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port.SendPacket( remoteAddress, unsentMsg.GetData(), unsentMsg.GetSize() );
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// update rate control variables
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UpdateOutgoingRate( time, unsentMsg.GetSize() );
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if ( net_channelShowPackets.GetBool() ) {
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common->Printf( "%d send %4i : s = %i ack = %i\n", id, unsentMsg.GetSize(), outgoingSequence - 1, incomingSequence );
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}
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outgoingSequence++;
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return ( outgoingSequence - 1 );
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}
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/*
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=================
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idMsgChannel::Process
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Returns false if the message should not be processed due to being out of order or a fragment.
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msg must be large enough to hold MAX_MESSAGE_SIZE, because if this is the final
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fragment of a multi-part message, the entire thing will be copied out.
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=================
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*/
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bool idMsgChannel::Process( const netadr_t from, int time, idBitMsg &msg, int &sequence ) {
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int fragStart, fragLength, dropped;
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bool fragmented;
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idBitMsg fragMsg;
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// the IP port can't be used to differentiate them, because
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// some address translating routers periodically change UDP
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// port assignments
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if ( remoteAddress.port != from.port ) {
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common->Printf( "idMsgChannel::Process: fixing up a translated port\n" );
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remoteAddress.port = from.port;
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}
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// update incoming rate
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UpdateIncomingRate( time, msg.GetSize() );
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// get sequence numbers
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sequence = msg.ReadLong();
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// check for fragment information
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if ( sequence & FRAGMENT_BIT ) {
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sequence &= ~FRAGMENT_BIT;
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fragmented = true;
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} else {
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fragmented = false;
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}
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// read the fragment information
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if ( fragmented ) {
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fragStart = msg.ReadShort();
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fragLength = msg.ReadShort();
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} else {
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fragStart = 0; // stop warning message
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fragLength = 0;
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}
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if ( net_channelShowPackets.GetBool() ) {
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if ( fragmented ) {
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common->Printf( "%d recv %4i : s = %i fragment = %i,%i\n", id, msg.GetSize(), sequence, fragStart, fragLength );
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} else {
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common->Printf( "%d recv %4i : s = %i\n", id, msg.GetSize(), sequence );
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}
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}
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//
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// discard out of order or duplicated packets
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//
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if ( sequence <= incomingSequence ) {
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if ( net_channelShowDrop.GetBool() || net_channelShowPackets.GetBool() ) {
|
|
common->Printf( "%s: out of order packet %i at %i\n", Sys_NetAdrToString( remoteAddress ), sequence, incomingSequence );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// dropped packets don't keep this message from being used
|
|
//
|
|
dropped = sequence - (incomingSequence+1);
|
|
if ( dropped > 0 ) {
|
|
if ( net_channelShowDrop.GetBool() || net_channelShowPackets.GetBool() ) {
|
|
common->Printf( "%s: dropped %i packets at %i\n", Sys_NetAdrToString( remoteAddress ), dropped, sequence );
|
|
}
|
|
UpdatePacketLoss( time, 0, dropped );
|
|
}
|
|
|
|
//
|
|
// if the message is fragmented
|
|
//
|
|
if ( fragmented ) {
|
|
// make sure we have the correct sequence number
|
|
if ( sequence != fragmentSequence ) {
|
|
fragmentSequence = sequence;
|
|
fragmentLength = 0;
|
|
}
|
|
|
|
// if we missed a fragment, dump the message
|
|
if ( fragStart != fragmentLength ) {
|
|
if ( net_channelShowDrop.GetBool() || net_channelShowPackets.GetBool() ) {
|
|
common->Printf( "%s: dropped a message fragment at seq %d\n", Sys_NetAdrToString( remoteAddress ), sequence );
|
|
}
|
|
// we can still keep the part that we have so far,
|
|
// so we don't need to clear fragmentLength
|
|
UpdatePacketLoss( time, 0, 1 );
|
|
return false;
|
|
}
|
|
|
|
// copy the fragment to the fragment buffer
|
|
if ( fragLength < 0 || fragLength > msg.GetRemaingData() || fragmentLength + fragLength > sizeof( fragmentBuffer ) ) {
|
|
if ( net_channelShowDrop.GetBool() || net_channelShowPackets.GetBool() ) {
|
|
common->Printf( "%s: illegal fragment length\n", Sys_NetAdrToString( remoteAddress ) );
|
|
}
|
|
UpdatePacketLoss( time, 0, 1 );
|
|
return false;
|
|
}
|
|
|
|
memcpy( fragmentBuffer + fragmentLength, msg.GetData() + msg.GetReadCount(), fragLength );
|
|
|
|
fragmentLength += fragLength;
|
|
|
|
UpdatePacketLoss( time, 1, 0 );
|
|
|
|
// if this wasn't the last fragment, don't process anything
|
|
if ( fragLength == FRAGMENT_SIZE ) {
|
|
return false;
|
|
}
|
|
|
|
} else {
|
|
memcpy( fragmentBuffer, msg.GetData() + msg.GetReadCount(), msg.GetRemaingData() );
|
|
fragmentLength = msg.GetRemaingData();
|
|
UpdatePacketLoss( time, 1, 0 );
|
|
}
|
|
|
|
fragMsg.Init( fragmentBuffer, fragmentLength );
|
|
fragMsg.SetSize( fragmentLength );
|
|
fragMsg.BeginReading();
|
|
|
|
incomingSequence = sequence;
|
|
|
|
// read the message data
|
|
if ( !ReadMessageData( msg, fragMsg ) ) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMsgChannel::SendReliableMessage
|
|
=================
|
|
*/
|
|
bool idMsgChannel::SendReliableMessage( const idBitMsg &msg ) {
|
|
bool result;
|
|
|
|
assert( remoteAddress.type != NA_BAD );
|
|
if ( remoteAddress.type == NA_BAD ) {
|
|
return false;
|
|
}
|
|
result = reliableSend.Add( msg.GetData(), msg.GetSize() );
|
|
if ( !result ) {
|
|
common->Warning( "idMsgChannel::SendReliableMessage: overflowed" );
|
|
return false;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMsgChannel::GetReliableMessage
|
|
=================
|
|
*/
|
|
bool idMsgChannel::GetReliableMessage( idBitMsg &msg ) {
|
|
int size;
|
|
bool result;
|
|
|
|
result = reliableReceive.Get( msg.GetData(), size );
|
|
msg.SetSize( size );
|
|
msg.BeginReading();
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idMsgChannel::ClearReliableMessages
|
|
================
|
|
*/
|
|
void idMsgChannel::ClearReliableMessages( void ) {
|
|
reliableSend.Init( 1 );
|
|
reliableReceive.Init( 0 );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMsgChannel::UpdateOutgoingRate
|
|
=================
|
|
*/
|
|
void idMsgChannel::UpdateOutgoingRate( const int time, const int size ) {
|
|
// update the outgoing rate control variables
|
|
int deltaTime = time - lastSendTime;
|
|
if ( deltaTime > 1000 ) {
|
|
lastDataBytes = 0;
|
|
} else {
|
|
lastDataBytes -= ( deltaTime * maxRate ) / 1000;
|
|
if ( lastDataBytes < 0 ) {
|
|
lastDataBytes = 0;
|
|
}
|
|
}
|
|
lastDataBytes += size;
|
|
lastSendTime = time;
|
|
|
|
// update outgoing rate variables
|
|
if ( time - outgoingRateTime > 1000 ) {
|
|
outgoingRateBytes -= outgoingRateBytes * ( time - outgoingRateTime - 1000 ) / 1000;
|
|
if ( outgoingRateBytes < 0 ) {
|
|
outgoingRateBytes = 0;
|
|
}
|
|
}
|
|
outgoingRateTime = time - 1000;
|
|
outgoingRateBytes += size;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMsgChannel::UpdateIncomingRate
|
|
=================
|
|
*/
|
|
void idMsgChannel::UpdateIncomingRate( const int time, const int size ) {
|
|
// update incoming rate variables
|
|
if ( time - incomingRateTime > 1000 ) {
|
|
incomingRateBytes -= incomingRateBytes * ( time - incomingRateTime - 1000 ) / 1000;
|
|
if ( incomingRateBytes < 0 ) {
|
|
incomingRateBytes = 0;
|
|
}
|
|
}
|
|
incomingRateTime = time - 1000;
|
|
incomingRateBytes += size;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMsgChannel::UpdatePacketLoss
|
|
=================
|
|
*/
|
|
void idMsgChannel::UpdatePacketLoss( const int time, const int numReceived, const int numDropped ) {
|
|
// update incoming packet loss variables
|
|
if ( time - incomingPacketLossTime > 5000 ) {
|
|
float scale = ( time - incomingPacketLossTime - 5000 ) * ( 1.0f / 5000.0f );
|
|
incomingReceivedPackets -= incomingReceivedPackets * scale;
|
|
if ( incomingReceivedPackets < 0.0f ) {
|
|
incomingReceivedPackets = 0.0f;
|
|
}
|
|
incomingDroppedPackets -= incomingDroppedPackets * scale;
|
|
if ( incomingDroppedPackets < 0.0f ) {
|
|
incomingDroppedPackets = 0.0f;
|
|
}
|
|
}
|
|
incomingPacketLossTime = time - 5000;
|
|
incomingReceivedPackets += numReceived;
|
|
incomingDroppedPackets += numDropped;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMsgChannel::GetIncomingPacketLoss
|
|
=================
|
|
*/
|
|
float idMsgChannel::GetIncomingPacketLoss( void ) const {
|
|
if ( incomingReceivedPackets == 0.0f && incomingDroppedPackets == 0.0f ) {
|
|
return 0.0f;
|
|
}
|
|
return incomingDroppedPackets * 100.0f / ( incomingReceivedPackets + incomingDroppedPackets );
|
|
}
|