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https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
45 lines
740 B
C++
45 lines
740 B
C++
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typedef struct record_moveable_s
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{
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int timestamp;
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idVec3 position;
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idMat3 angle;
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bool done;
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} record_moveable_t;
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class idWorldManager_Moveable : public idEntity
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{
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public:
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CLASS_PROTOTYPE( idWorldManager_Moveable );
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void Spawn( void );
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virtual void Think( void );
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void Event_startplay( void );
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void Event_startrecord( bool continuation );
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void Event_stop( void );
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private:
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idEntityPtr<idEntity> targetEnt;
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idList<record_moveable_t> events;
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int state;
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enum { OFF, RECORDING, PLAYING };
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int index;
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void UpdateRecord( void );
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void UpdatePlay( void );
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idVec3 lastPosition;
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int lastRecordTime;
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int lastTimestamp;
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int startTime;
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};
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