quadrilateralcowboy/d3xp/countdowntimer.h
2020-06-12 14:06:25 -07:00

33 lines
817 B
C++

#define VO_BOOLSIZE 18
class idCountdowntimer : public idEntity
{
public:
CLASS_PROTOTYPE( idCountdowntimer );
void Spawn( void );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
virtual void Think( void );
private:
int time;
void Event_reset( void );
void Event_start( void );
void Event_hasTripped( void );
int maxTime;
enum { VO_5MIN, VO_4MIN, VO_3MIN, VO_2MIN, VO_1MIN, VO_45SEC, VO_30SEC, VO_10SEC, VO_9SEC, VO_8SEC, VO_7SEC, VO_6SEC, VO_5SEC, VO_4SEC, VO_3SEC, VO_2SEC, VO_1SEC };
bool voBool[VO_BOOLSIZE];
bool active;
bool DoVO(int timeLeft, int count, int voEnum, const char *voName);
bool hasTripped; //determines has this ever been run
void Event_Activate( idEntity *activator );
};