quadrilateralcowboy/tools/radiant/DialogInfo.cpp

102 lines
3.0 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "qe3.h"
#include "Radiant.h"
#include "DialogInfo.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDialogInfo dialog
CDialogInfo g_dlgInfo;
void ShowInfoDialog(const char* pText)
{
if (g_dlgInfo.GetSafeHwnd())
{
g_dlgInfo.m_wndInfo.SetWindowText(pText);
g_dlgInfo.ShowWindow(SW_SHOW);
}
else
{
g_dlgInfo.Create(IDD_DLG_INFORMATION);
g_dlgInfo.m_wndInfo.SetWindowText(pText);
g_dlgInfo.ShowWindow(SW_SHOW);
}
g_pParentWnd->SetFocus();
}
void HideInfoDialog()
{
if (g_dlgInfo.GetSafeHwnd())
g_dlgInfo.ShowWindow(SW_HIDE);
}
CDialogInfo::CDialogInfo(CWnd* pParent /*=NULL*/)
: CDialog(CDialogInfo::IDD, pParent)
{
//{{AFX_DATA_INIT(CDialogInfo)
//}}AFX_DATA_INIT
}
void CDialogInfo::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDialogInfo)
DDX_Control(pDX, IDC_EDIT1, m_wndInfo);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDialogInfo, CDialog)
//{{AFX_MSG_MAP(CDialogInfo)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDialogInfo message handlers
BOOL CDialogInfo::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}