102 lines
3.0 KiB
C++
102 lines
3.0 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "qe3.h"
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#include "Radiant.h"
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#include "DialogInfo.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDialogInfo dialog
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CDialogInfo g_dlgInfo;
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void ShowInfoDialog(const char* pText)
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{
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if (g_dlgInfo.GetSafeHwnd())
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{
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g_dlgInfo.m_wndInfo.SetWindowText(pText);
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g_dlgInfo.ShowWindow(SW_SHOW);
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}
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else
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{
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g_dlgInfo.Create(IDD_DLG_INFORMATION);
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g_dlgInfo.m_wndInfo.SetWindowText(pText);
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g_dlgInfo.ShowWindow(SW_SHOW);
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}
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g_pParentWnd->SetFocus();
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}
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void HideInfoDialog()
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{
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if (g_dlgInfo.GetSafeHwnd())
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g_dlgInfo.ShowWindow(SW_HIDE);
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}
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CDialogInfo::CDialogInfo(CWnd* pParent /*=NULL*/)
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: CDialog(CDialogInfo::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDialogInfo)
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//}}AFX_DATA_INIT
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}
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void CDialogInfo::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDialogInfo)
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DDX_Control(pDX, IDC_EDIT1, m_wndInfo);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDialogInfo, CDialog)
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//{{AFX_MSG_MAP(CDialogInfo)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDialogInfo message handlers
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BOOL CDialogInfo::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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