mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
938 lines
21 KiB
C++
938 lines
21 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "qe3.h"
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#include "Radiant.h"
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#include "GLWidget.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// idGLWidget
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class idMiniDrawVert {
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public:
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idVec3 xyz;
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idVec2 st;
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idMiniDrawVert(float x, float y, float z, float s, float t) : xyz(x,y,z), st(s, t) {
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};
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};
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static idMiniDrawVert cubeData[] = {
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idMiniDrawVert(-1.0, -1.0, +1.0, 0.0, 0.0),
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idMiniDrawVert(+1.0, -1.0, +1.0, 1.0, 0.0),
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idMiniDrawVert(+1.0, +1.0, +1.0, 1.0, 1.0),
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idMiniDrawVert(-1.0, +1.0, +1.0, 0.0, 1.0),
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idMiniDrawVert(-1.0, -1.0, -1.0, 1.0, 0.0),
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idMiniDrawVert(-1.0, +1.0, +1.0, 1.0, 1.0),
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idMiniDrawVert(+1.0, +1.0, -1.0, 0.0, 1.0),
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idMiniDrawVert(+1.0, -1.0, -1.0, 0.0, 0.0),
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idMiniDrawVert(-1.0, +1.0, -1.0, 0.0, 1.0),
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idMiniDrawVert(-1.0, +1.0, +1.0, 0.0, 0.0),
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idMiniDrawVert(+1.0, +1.0, +1.0, 1.0, 0.0),
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idMiniDrawVert(+1.0, +1.0, -1.0, 1.0, 1.0),
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idMiniDrawVert(-1.0, -1.0, -1.0, 1.0, 1.0),
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idMiniDrawVert(+1.0, -1.0, -1.0, 0.0, 1.0),
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idMiniDrawVert(+1.0, -1.0, +1.0, 0.0, 0.0),
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idMiniDrawVert(-1.0, -1.0, +1.0, 1.0, 0.0),
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idMiniDrawVert(+1.0, -1.0, -1.0, 1.0, 0.0),
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idMiniDrawVert(+1.0, +1.0, -1.0, 1.0, 1.0),
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idMiniDrawVert(+1.0, +1.0, +1.0, 0.0, 1.0),
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idMiniDrawVert(+1.0, -1.0, +1.0, 0.0, 0.0),
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idMiniDrawVert(-1.0, -1.0, -1.0, 0.0, 0.0),
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idMiniDrawVert(-1.0, -1.0, +1.0, 1.0, 0.0),
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idMiniDrawVert(-1.0, +1.0, +1.0, 1.0, 1.0),
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idMiniDrawVert(-1.0, +1.0, -1.0, 0.0, 1.0)
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};
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static int cubeSides = sizeof(cubeData) / sizeof(idMiniDrawVert);
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static int numQuads = cubeSides / 4;
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void glTexturedBox(idVec3 &point, float size, const idMaterial *mat) {
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qglTranslatef(point.x, point.y, point.z);
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for (int i = 0; i < numQuads; i++) {
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qglBegin(GL_QUADS);
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for (int j = 0; j < 4; j++) {
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idVec3 v = cubeData[i * 4 + j].xyz;
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v *= size;
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qglTexCoord2fv(cubeData[i * 4 + j].st.ToFloatPtr());
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qglVertex3fv(v.ToFloatPtr());
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}
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qglEnd();
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}
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}
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idGLWidget::idGLWidget()
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{
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initialized = false;
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drawable = NULL;
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}
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idGLWidget::~idGLWidget()
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{
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}
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BEGIN_MESSAGE_MAP(idGLWidget, CWnd)
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//{{AFX_MSG_MAP(idGLWidget)
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ON_WM_PAINT()
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ON_WM_LBUTTONDOWN()
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ON_WM_LBUTTONUP()
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ON_WM_MBUTTONDOWN()
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ON_WM_MBUTTONUP()
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ON_WM_MOUSEMOVE()
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ON_WM_MOUSEWHEEL()
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ON_WM_RBUTTONDOWN()
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ON_WM_RBUTTONUP()
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ON_WM_TIMER()
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ON_WM_ERASEBKGND()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// idGLWidget message handlers
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BOOL idGLWidget::PreCreateWindow(CREATESTRUCT& cs)
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{
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// TODO: Add your specialized code here and/or call the base class
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return CWnd::PreCreateWindow(cs);
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}
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BOOL idGLWidget::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext)
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{
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if (CWnd::Create(lpszClassName, lpszWindowName, dwStyle, rect, pParentWnd, nID, pContext) == -1) {
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return FALSE;
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}
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CDC *dc = GetDC();
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QEW_SetupPixelFormat(dc->m_hDC, false);
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ReleaseDC(dc);
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return TRUE;
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}
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void idGLWidget::OnPaint()
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{
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if (!initialized) {
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CDC *dc = GetDC();
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QEW_SetupPixelFormat(dc->m_hDC, false);
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ReleaseDC(dc);
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initialized = true;
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}
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CPaintDC dc(this); // device context for painting
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CRect rect;
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GetClientRect(rect);
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if (!qwglMakeCurrent(dc.m_hDC, win32.hGLRC)) {
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}
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qglViewport(0, 0, rect.Width(), rect.Height());
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qglScissor(0, 0, rect.Width(), rect.Height());
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qglMatrixMode(GL_PROJECTION);
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qglLoadIdentity();
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qglClearColor (0.4f, 0.4f, 0.4f, 0.7f);
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qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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qglDisable(GL_DEPTH_TEST);
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qglDisable(GL_BLEND);
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qglOrtho(0, rect.Width(), 0, rect.Height(), -256, 256);
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if (drawable) {
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drawable->draw(1, 1, rect.Width()-1, rect.Height()-1);
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} else {
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qglViewport(0, 0, rect.Width(), rect.Height());
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qglScissor(0, 0, rect.Width(), rect.Height());
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qglMatrixMode(GL_PROJECTION);
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qglLoadIdentity();
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qglClearColor (0.4f, 0.4f, 0.4f, 0.7f);
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qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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qwglSwapBuffers(dc);
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qglFlush();
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qwglMakeCurrent(win32.hDC, win32.hGLRC);
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}
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extern bool Sys_KeyDown(int key);
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void idGLDrawable::buttonDown(int _button, float x, float y) {
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pressX = x;
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pressY = y;
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button = _button;
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if (button == MK_RBUTTON) {
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handleMove = true;
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}
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}
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void idGLDrawable::buttonUp(int button, float x, float y) {
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handleMove = false;
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}
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extern float fDiff(float f1, float f2);
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void idGLDrawable::mouseMove(float x, float y) {
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if (handleMove) {
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Update();
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if (Sys_KeyDown(VK_MENU)) {
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// scale
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float *px = &x;
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float *px2 = &pressX;
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if (fDiff(y, pressY) > fDiff(x, pressX)) {
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px = &y;
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px2 = &pressY;
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}
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if (*px > *px2) {
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// zoom in
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scale += 0.1f;
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if ( scale > 10.0f ) {
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scale = 10.0f;
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}
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} else if (*px < *px2) {
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// zoom out
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scale -= 0.1f;
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if ( scale <= 0.001f ) {
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scale = 0.001f;
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}
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}
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*px2 = *px;
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::SetCursorPos(pressX, pressY);
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} else if (Sys_KeyDown(VK_SHIFT)) {
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// rotate
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} else {
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// origin
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if (x != pressX) {
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xOffset += (x - pressX);
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pressX = x;
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}
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if (y != pressY) {
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yOffset -= (y - pressY);
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pressY = y;
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}
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//::SetCursorPos(pressX, pressY);
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}
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}
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}
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void idGLDrawable::draw(int x, int y, int w, int h) {
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GL_State( GLS_DEFAULT );
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qglViewport(x, y, w, h);
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qglScissor(x, y, w, h);
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qglMatrixMode(GL_PROJECTION);
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qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
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qglClear(GL_COLOR_BUFFER_BIT);
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qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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qglLineWidth(0.5);
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qglColor3f(1, 1, 1);
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globalImages->BindNull();
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qglBegin(GL_LINE_LOOP);
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qglColor3f(1, 0, 0);
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qglVertex2f(x + 3, y + 3);
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qglColor3f(0, 1, 0);
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qglVertex2f(x + 3, h - 3);
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qglColor3f(0, 0, 1);
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qglVertex2f(w - 3, h - 3);
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qglColor3f(1, 1, 1);
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qglVertex2f(w - 3, y + 3);
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qglEnd();
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}
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static int viewAngle = -98;
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void idGLDrawableMaterial::buttonDown(int button, float x, float y) {
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idGLDrawable::buttonDown(button, x, y);
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//viewAngle += (button == MK_LBUTTON) ? 15 : -15;
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}
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void idGLDrawableMaterial::mouseMove(float x, float y) {
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if (handleMove) {
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Update();
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bool doScale = Sys_KeyDown(VK_MENU);
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bool doLight = Sys_KeyDown(VK_SHIFT);
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if (doScale || doLight) {
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// scale
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float *px = &x;
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float *px2 = &pressX;
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if (fDiff(y, pressY) > fDiff(x, pressX)) {
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px = &y;
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px2 = &pressY;
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}
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if (*px > *px2) {
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// zoom in
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if (doScale) {
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scale += 0.1f;
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if ( scale > 10.0f ) {
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scale = 10.0f;
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}
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} else {
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light += 0.05f;
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if ( light > 2.0f ) {
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light = 2.0f;
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}
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}
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} else if (*px < *px2) {
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// zoom out
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if (doScale) {
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scale -= 0.1f;
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if ( scale <= 0.001f ) {
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scale = 0.001f;
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}
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} else {
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light -= 0.05f;
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if ( light < 0.0f ) {
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light = 0.0f;
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}
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}
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}
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*px2 = *px;
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::SetCursorPos(pressX, pressY);
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} else {
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// origin
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if (x != pressX) {
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xOffset += (x - pressX);
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pressX = x;
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}
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if (y != pressY) {
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yOffset -= (y - pressY);
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pressY = y;
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}
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//::SetCursorPos(pressX, pressY);
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}
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}
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}
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void idGLDrawableMaterial::draw(int x, int y, int w, int h) {
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const idMaterial *mat = material;
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if (mat) {
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qglViewport(x, y, w, h);
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qglScissor(x, y, w, h);
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qglMatrixMode(GL_PROJECTION);
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qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
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qglClear(GL_COLOR_BUFFER_BIT);
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if (worldDirty) {
|
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InitWorld();
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renderLight_t parms;
|
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idDict spawnArgs;
|
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spawnArgs.Set("classname", "light");
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spawnArgs.Set("name", "light_1");
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spawnArgs.Set("origin", "0 0 0");
|
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idStr str;
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sprintf(str, "%f %f %f", light, light, light);
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spawnArgs.Set("_color", str);
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gameEdit->ParseSpawnArgsToRenderLight( &spawnArgs, &parms );
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lightDef = world->AddLightDef( &parms );
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|
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idImage *img = (mat->GetNumStages() > 0) ? mat->GetStage(0)->texture.image : mat->GetEditorImage();
|
||
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|
||
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if (img == NULL) {
|
||
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common->Warning("Unable to load image for preview for %s", mat->GetName());
|
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return;
|
||
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}
|
||
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|
||
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int width = img->uploadWidth;
|
||
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int height = img->uploadHeight;
|
||
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|
||
|
width *= scale;
|
||
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height *= scale;
|
||
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|
||
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srfTriangles_t *tris = worldModel->AllocSurfaceTriangles( 4, 6 );
|
||
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tris->numVerts = 4;
|
||
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tris->numIndexes = 6;
|
||
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|
||
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tris->indexes[0] = 0;
|
||
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tris->indexes[1] = 1;
|
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tris->indexes[2] = 2;
|
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tris->indexes[3] = 3;
|
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tris->indexes[4] = 1;
|
||
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tris->indexes[5] = 0;
|
||
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|
||
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tris->verts[0].xyz.x = 64;
|
||
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tris->verts[0].xyz.y = -xOffset + 0 - width / 2;
|
||
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tris->verts[0].xyz.z = yOffset + 0 - height / 2;
|
||
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tris->verts[0].st.x = 1;
|
||
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tris->verts[0].st.y = 1;
|
||
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||
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tris->verts[1].xyz.x = 64;
|
||
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tris->verts[1].xyz.y = -xOffset + width / 2;
|
||
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tris->verts[1].xyz.z = yOffset + height / 2;
|
||
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tris->verts[1].st.x = 0;
|
||
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tris->verts[1].st.y = 0;
|
||
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|
||
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tris->verts[2].xyz.x = 64;
|
||
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tris->verts[2].xyz.y = -xOffset + 0 - width / 2;
|
||
|
tris->verts[2].xyz.z = yOffset + height / 2;
|
||
|
tris->verts[2].st.x = 1;
|
||
|
tris->verts[2].st.y = 0;
|
||
|
|
||
|
tris->verts[3].xyz.x = 64;
|
||
|
tris->verts[3].xyz.y = -xOffset + width / 2;
|
||
|
tris->verts[3].xyz.z = yOffset + 0 - height / 2;
|
||
|
tris->verts[3].st.x = 0;
|
||
|
tris->verts[3].st.y = 1;
|
||
|
|
||
|
tris->verts[0].normal = tris->verts[1].xyz.Cross(tris->verts[3].xyz);
|
||
|
tris->verts[1].normal = tris->verts[2].normal = tris->verts[3].normal = tris->verts[0].normal;
|
||
|
AddTris(tris, mat);
|
||
|
|
||
|
worldModel->FinishSurfaces();
|
||
|
|
||
|
renderEntity_t worldEntity;
|
||
|
|
||
|
memset( &worldEntity, 0, sizeof( worldEntity ) );
|
||
|
if ( mat->HasGui() ) {
|
||
|
worldEntity.gui[ 0 ] = mat->GlobalGui();
|
||
|
}
|
||
|
worldEntity.hModel = worldModel;
|
||
|
worldEntity.axis = mat3_default;
|
||
|
worldEntity.shaderParms[0] = 1;
|
||
|
worldEntity.shaderParms[1] = 1;
|
||
|
worldEntity.shaderParms[2] = 1;
|
||
|
worldEntity.shaderParms[3] = 1;
|
||
|
modelDef = world->AddEntityDef( &worldEntity );
|
||
|
|
||
|
worldDirty = false;
|
||
|
}
|
||
|
|
||
|
renderView_t refdef;
|
||
|
// render it
|
||
|
renderSystem->BeginFrame(w, h);
|
||
|
memset( &refdef, 0, sizeof( refdef ) );
|
||
|
refdef.vieworg.Set(viewAngle, 0, 0);
|
||
|
|
||
|
refdef.viewaxis = idAngles(0,0,0).ToMat3();
|
||
|
refdef.shaderParms[0] = 1;
|
||
|
refdef.shaderParms[1] = 1;
|
||
|
refdef.shaderParms[2] = 1;
|
||
|
refdef.shaderParms[3] = 1;
|
||
|
|
||
|
refdef.width = SCREEN_WIDTH;
|
||
|
refdef.height = SCREEN_HEIGHT;
|
||
|
refdef.fov_x = 90;
|
||
|
refdef.fov_y = 2 * atan((float)h / w) * idMath::M_RAD2DEG;
|
||
|
|
||
|
refdef.time = eventLoop->Milliseconds();
|
||
|
|
||
|
world->RenderScene( &refdef );
|
||
|
int frontEnd, backEnd;
|
||
|
renderSystem->EndFrame( &frontEnd, &backEnd );
|
||
|
|
||
|
qglMatrixMode( GL_MODELVIEW );
|
||
|
qglLoadIdentity();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void idGLDrawableMaterial::setMedia(const char *name) {
|
||
|
idImage *img = NULL;
|
||
|
if (name && *name) {
|
||
|
material = declManager->FindMaterial(name);
|
||
|
if (material) {
|
||
|
const shaderStage_t *stage = (material->GetNumStages() > 0) ? material->GetStage(0) : NULL;
|
||
|
if (stage) {
|
||
|
img = stage->texture.image;
|
||
|
} else {
|
||
|
img = material->GetEditorImage();
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
material = NULL;
|
||
|
}
|
||
|
// set scale to get a good fit
|
||
|
|
||
|
if (material && img) {
|
||
|
|
||
|
float size = (img->uploadWidth > img->uploadHeight) ? img->uploadWidth : img->uploadHeight;
|
||
|
// use 128 as base scale of 1.0
|
||
|
scale = 128.0 / size;
|
||
|
} else {
|
||
|
scale = 1.0;
|
||
|
}
|
||
|
xOffset = 0.0;
|
||
|
yOffset = 0.0;
|
||
|
worldDirty = true;
|
||
|
}
|
||
|
|
||
|
idGLDrawableModel::idGLDrawableModel(const char *name) {
|
||
|
worldModel = renderModelManager->FindModel( name );
|
||
|
light = 1.0;
|
||
|
worldDirty = true;
|
||
|
}
|
||
|
|
||
|
idGLDrawableModel::idGLDrawableModel() {
|
||
|
worldModel = renderModelManager->DefaultModel();
|
||
|
light = 1.0;
|
||
|
}
|
||
|
|
||
|
void idGLDrawableModel::setMedia(const char *name) {
|
||
|
worldModel = renderModelManager->FindModel(name);
|
||
|
worldDirty = true;
|
||
|
xOffset = 0.0;
|
||
|
yOffset = 0.0;
|
||
|
zOffset = -128;
|
||
|
rotation.Set( 0.0f, 0.0f, 0.0f, 1.0f );
|
||
|
radius = 2.6f;
|
||
|
lastPress.Zero();
|
||
|
}
|
||
|
|
||
|
void idGLDrawableModel::SetSkin( const char *skin ) {
|
||
|
skinStr = skin;
|
||
|
}
|
||
|
|
||
|
|
||
|
void idGLDrawableModel::buttonDown(int _button, float x, float y) {
|
||
|
pressX = x;
|
||
|
pressY = y;
|
||
|
|
||
|
lastPress.y = -( float )( 2 * x - rect.z ) / rect.z;
|
||
|
lastPress.x = -( float )( 2 * y - rect.w ) / rect.w;
|
||
|
lastPress.z = 0.0f;
|
||
|
button = _button;
|
||
|
if (button == MK_RBUTTON || button == MK_LBUTTON) {
|
||
|
handleMove = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void idGLDrawableModel::mouseMove(float x, float y) {
|
||
|
if (handleMove) {
|
||
|
Update();
|
||
|
if (button == MK_LBUTTON) {
|
||
|
float cury = ( float )( 2 * x - rect.z ) / rect.z;
|
||
|
float curx = ( float )( 2 * y - rect.w ) / rect.w;
|
||
|
idVec3 to( -curx, -cury, 0.0f );
|
||
|
to.ProjectSelfOntoSphere( radius );
|
||
|
lastPress.ProjectSelfOntoSphere( radius );
|
||
|
idVec3 axis;
|
||
|
axis.Cross( to, lastPress );
|
||
|
float len = ( lastPress - to ).Length() / ( 2.0f * radius );
|
||
|
len = idMath::ClampFloat( -1.0f, 1.0f, len );
|
||
|
float phi = 2.0f * asin ( len ) ;
|
||
|
|
||
|
axis.Normalize();
|
||
|
axis *= sin( phi / 2.0f );
|
||
|
idQuat rot( axis.z, axis.y, axis.x, cos( phi / 2.0f ) );
|
||
|
rot.Normalize();
|
||
|
|
||
|
rotation *= rot;
|
||
|
rotation.Normalize();
|
||
|
|
||
|
lastPress = to;
|
||
|
lastPress.z = 0.0f;
|
||
|
} else {
|
||
|
bool doScale = Sys_KeyDown(VK_MENU);
|
||
|
bool doLight = Sys_KeyDown(VK_SHIFT);
|
||
|
if (doLight) {
|
||
|
// scale
|
||
|
float *px = &x;
|
||
|
float *px2 = &pressX;
|
||
|
|
||
|
if (fDiff(y, pressY) > fDiff(x, pressX)) {
|
||
|
px = &y;
|
||
|
px2 = &pressY;
|
||
|
}
|
||
|
|
||
|
if (*px > *px2) {
|
||
|
light += 0.05f;
|
||
|
if ( light > 2.0f ) {
|
||
|
light = 2.0f;
|
||
|
}
|
||
|
} else if (*px < *px2) {
|
||
|
light -= 0.05f;
|
||
|
if ( light < 0.0f ) {
|
||
|
light = 0.0f;
|
||
|
}
|
||
|
}
|
||
|
*px2 = *px;
|
||
|
::SetCursorPos(pressX, pressY);
|
||
|
} else {
|
||
|
// origin
|
||
|
if (x != pressX) {
|
||
|
if (doScale) {
|
||
|
zOffset += (x - pressX);
|
||
|
} else {
|
||
|
xOffset += (x - pressX);
|
||
|
}
|
||
|
pressX = x;
|
||
|
}
|
||
|
if (y != pressY) {
|
||
|
if (doScale) {
|
||
|
zOffset -= (y - pressY);
|
||
|
} else {
|
||
|
yOffset -= (y - pressY);
|
||
|
}
|
||
|
pressY = y;
|
||
|
}
|
||
|
//::SetCursorPos(pressX, pressY);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void idGLDrawableModel::draw(int x, int y, int w, int h) {
|
||
|
if ( !worldModel ) {
|
||
|
return;
|
||
|
}
|
||
|
if ( worldModel->IsDynamicModel() != DM_STATIC ) {
|
||
|
//return;
|
||
|
}
|
||
|
|
||
|
rect.Set( x, y, w, h );
|
||
|
|
||
|
qglViewport(x, y, w, h);
|
||
|
qglScissor(x, y, w, h);
|
||
|
qglMatrixMode(GL_PROJECTION);
|
||
|
qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
|
||
|
qglClear(GL_COLOR_BUFFER_BIT);
|
||
|
|
||
|
if (worldDirty) {
|
||
|
//InitWorld();
|
||
|
world->InitFromMap( NULL );
|
||
|
renderLight_t parms;
|
||
|
idDict spawnArgs;
|
||
|
spawnArgs.Set("classname", "light");
|
||
|
spawnArgs.Set("name", "light_1");
|
||
|
spawnArgs.Set("origin", "-128 0 0");
|
||
|
idStr str;
|
||
|
sprintf(str, "%f %f %f", light, light, light);
|
||
|
spawnArgs.Set("_color", str);
|
||
|
gameEdit->ParseSpawnArgsToRenderLight( &spawnArgs, &parms );
|
||
|
lightDef = world->AddLightDef( &parms );
|
||
|
|
||
|
renderEntity_t worldEntity;
|
||
|
memset( &worldEntity, 0, sizeof( worldEntity ) );
|
||
|
spawnArgs.Clear();
|
||
|
spawnArgs.Set("classname", "func_static");
|
||
|
spawnArgs.Set("name", spawnArgs.GetString("model"));
|
||
|
spawnArgs.Set("origin", "0 0 0");
|
||
|
if ( skinStr.Length() ) {
|
||
|
spawnArgs.Set( "skin", skinStr );
|
||
|
}
|
||
|
gameEdit->ParseSpawnArgsToRenderEntity(&spawnArgs, &worldEntity);
|
||
|
worldEntity.hModel = worldModel;
|
||
|
|
||
|
worldEntity.axis = rotation.ToMat3();
|
||
|
|
||
|
worldEntity.shaderParms[0] = 1;
|
||
|
worldEntity.shaderParms[1] = 1;
|
||
|
worldEntity.shaderParms[2] = 1;
|
||
|
worldEntity.shaderParms[3] = 1;
|
||
|
modelDef = world->AddEntityDef( &worldEntity );
|
||
|
|
||
|
worldDirty = false;
|
||
|
}
|
||
|
|
||
|
renderView_t refdef;
|
||
|
// render it
|
||
|
renderSystem->BeginFrame(w, h);
|
||
|
memset( &refdef, 0, sizeof( refdef ) );
|
||
|
refdef.vieworg.Set(zOffset, xOffset, -yOffset);
|
||
|
|
||
|
refdef.viewaxis = idAngles(0,0,0).ToMat3();
|
||
|
refdef.shaderParms[0] = 1;
|
||
|
refdef.shaderParms[1] = 1;
|
||
|
refdef.shaderParms[2] = 1;
|
||
|
refdef.shaderParms[3] = 1;
|
||
|
|
||
|
refdef.width = SCREEN_WIDTH;
|
||
|
refdef.height = SCREEN_HEIGHT;
|
||
|
refdef.fov_x = 90;
|
||
|
refdef.fov_y = 2 * atan((float)h / w) * idMath::M_RAD2DEG;
|
||
|
|
||
|
refdef.time = eventLoop->Milliseconds();
|
||
|
|
||
|
world->RenderScene( &refdef );
|
||
|
int frontEnd, backEnd;
|
||
|
renderSystem->EndFrame( &frontEnd, &backEnd );
|
||
|
|
||
|
qglMatrixMode( GL_MODELVIEW );
|
||
|
qglLoadIdentity();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void idGLWidget::OnLButtonDown(UINT nFlags, CPoint point)
|
||
|
{
|
||
|
SetCapture();
|
||
|
if (drawable) {
|
||
|
if ( drawable->ScreenCoords() ) {
|
||
|
ClientToScreen(&point);
|
||
|
}
|
||
|
drawable->buttonDown(MK_LBUTTON, point.x, point.y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void idGLWidget::OnLButtonUp(UINT nFlags, CPoint point)
|
||
|
{
|
||
|
if (drawable) {
|
||
|
if ( drawable->ScreenCoords() ) {
|
||
|
ClientToScreen(&point);
|
||
|
}
|
||
|
drawable->buttonUp(MK_LBUTTON, point.x, point.y);
|
||
|
}
|
||
|
ReleaseCapture();
|
||
|
}
|
||
|
|
||
|
void idGLWidget::OnMButtonDown(UINT nFlags, CPoint point)
|
||
|
{
|
||
|
SetCapture();
|
||
|
if (drawable) {
|
||
|
if ( drawable->ScreenCoords() ) {
|
||
|
ClientToScreen(&point);
|
||
|
}
|
||
|
drawable->buttonDown(MK_MBUTTON, point.x, point.y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void idGLWidget::OnMButtonUp(UINT nFlags, CPoint point)
|
||
|
{
|
||
|
if (drawable) {
|
||
|
if ( drawable->ScreenCoords() ) {
|
||
|
ClientToScreen(&point);
|
||
|
}
|
||
|
drawable->buttonUp(MK_MBUTTON, point.x, point.y);
|
||
|
}
|
||
|
ReleaseCapture();
|
||
|
}
|
||
|
|
||
|
void idGLWidget::OnMouseMove(UINT nFlags, CPoint point)
|
||
|
{
|
||
|
if (drawable) {
|
||
|
if ( drawable->ScreenCoords() ) {
|
||
|
ClientToScreen(&point);
|
||
|
}
|
||
|
drawable->mouseMove(point.x, point.y);
|
||
|
RedrawWindow();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BOOL idGLWidget::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt)
|
||
|
{
|
||
|
if (drawable) {
|
||
|
float f = drawable->getScale();
|
||
|
if ( zDelta > 0.0f ) {
|
||
|
f += 0.1f;
|
||
|
} else {
|
||
|
f -= 0.1f;
|
||
|
}
|
||
|
if ( f <= 0.0f ) {
|
||
|
f = 0.1f;
|
||
|
}
|
||
|
if ( f > 5.0f ) {
|
||
|
f = 5.0f;
|
||
|
}
|
||
|
drawable->setScale(f);
|
||
|
}
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
void idGLWidget::OnRButtonDown(UINT nFlags, CPoint point)
|
||
|
{
|
||
|
SetCapture();
|
||
|
if (drawable) {
|
||
|
if ( drawable->ScreenCoords() ) {
|
||
|
ClientToScreen(&point);
|
||
|
}
|
||
|
drawable->buttonDown(MK_RBUTTON, point.x, point.y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void idGLWidget::OnRButtonUp(UINT nFlags, CPoint point)
|
||
|
{
|
||
|
if (drawable) {
|
||
|
if ( drawable->ScreenCoords() ) {
|
||
|
ClientToScreen(&point);
|
||
|
}
|
||
|
drawable->buttonUp(MK_RBUTTON, point.x, point.y);
|
||
|
}
|
||
|
ReleaseCapture();
|
||
|
}
|
||
|
|
||
|
void idGLWidget::setDrawable(idGLDrawable *d) {
|
||
|
drawable = d;
|
||
|
if (d->getRealTime()) {
|
||
|
SetTimer(1, d->getRealTime(), NULL);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void idGLWidget::OnTimer(UINT nIDEvent) {
|
||
|
if (drawable && drawable->getRealTime()) {
|
||
|
Invalidate(FALSE);
|
||
|
} else {
|
||
|
KillTimer(1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
idGLDrawable::idGLDrawable() {
|
||
|
scale = 1.0;
|
||
|
xOffset = 0.0;
|
||
|
yOffset = 0.0;
|
||
|
handleMove = false;
|
||
|
realTime = 0;
|
||
|
|
||
|
}
|
||
|
|
||
|
void idGLDrawableConsole::draw(int x, int y, int w, int h) {
|
||
|
qglPushAttrib( GL_ALL_ATTRIB_BITS );
|
||
|
qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f );
|
||
|
qglScissor( 0, 0, w, h );
|
||
|
qglClear( GL_COLOR_BUFFER_BIT );
|
||
|
renderSystem->BeginFrame( w, h );
|
||
|
|
||
|
console->Draw( true );
|
||
|
|
||
|
renderSystem->EndFrame( NULL, NULL );
|
||
|
qglPopAttrib();
|
||
|
}
|
||
|
|
||
|
void idGLConsoleWidget::init() {
|
||
|
setDrawable(&console);
|
||
|
}
|
||
|
|
||
|
void idGLConsoleWidget::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
|
||
|
{
|
||
|
sysEvent_t ev;
|
||
|
|
||
|
memset( &ev, 0, sizeof( ev ) );
|
||
|
ev.evType = SE_KEY;
|
||
|
ev.evValue2 = 1;
|
||
|
ev.evValue = nChar;
|
||
|
|
||
|
::console->ProcessEvent( &ev, true );
|
||
|
}
|
||
|
|
||
|
BEGIN_MESSAGE_MAP(idGLConsoleWidget, idGLWidget)
|
||
|
//{{AFX_MSG_MAP(idGLConsoleWidget)
|
||
|
ON_WM_PAINT()
|
||
|
ON_WM_KEYDOWN()
|
||
|
ON_WM_KEYUP()
|
||
|
ON_WM_CHAR()
|
||
|
ON_WM_LBUTTONDOWN()
|
||
|
//}}AFX_MSG_MAP
|
||
|
END_MESSAGE_MAP()
|
||
|
|
||
|
|
||
|
|
||
|
void idGLConsoleWidget::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
|
||
|
{
|
||
|
sysEvent_t ev;
|
||
|
|
||
|
memset( &ev, 0, sizeof( ev ) );
|
||
|
ev.evType = SE_KEY;
|
||
|
ev.evValue2 = 0;
|
||
|
ev.evValue = nChar;
|
||
|
|
||
|
::console->ProcessEvent( &ev, true );
|
||
|
}
|
||
|
|
||
|
void idGLConsoleWidget::OnPaint() {
|
||
|
idGLWidget::OnPaint();
|
||
|
}
|
||
|
|
||
|
void idGLConsoleWidget::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
|
||
|
{
|
||
|
sysEvent_t ev;
|
||
|
|
||
|
memset( &ev, 0, sizeof( ev ) );
|
||
|
ev.evType = SE_CHAR;
|
||
|
ev.evValue = nChar;
|
||
|
|
||
|
::console->ProcessEvent( &ev, true );
|
||
|
}
|
||
|
|
||
|
void idGLConsoleWidget::OnLButtonDown(UINT nFlags, CPoint point) {
|
||
|
SetFocus();
|
||
|
}
|
||
|
|
||
|
BOOL idGLWidget::OnEraseBkgnd(CDC* pDC)
|
||
|
{
|
||
|
return FALSE;
|
||
|
|
||
|
//return CWnd::OnEraseBkgnd(pDC);
|
||
|
}
|
||
|
|
||
|
|
||
|
idGLDrawableWorld::idGLDrawableWorld() {
|
||
|
world = NULL;
|
||
|
worldModel = NULL;
|
||
|
InitWorld();
|
||
|
}
|
||
|
|
||
|
idGLDrawableWorld::~idGLDrawableWorld() {
|
||
|
delete world;
|
||
|
}
|
||
|
|
||
|
void idGLDrawableWorld::AddTris(srfTriangles_t *tris, const idMaterial *mat) {
|
||
|
modelSurface_t surf;
|
||
|
surf.geometry = tris;
|
||
|
surf.shader = mat;
|
||
|
worldModel->AddSurface( surf );
|
||
|
}
|
||
|
|
||
|
void idGLDrawableWorld::draw(int x, int y, int w, int h) {
|
||
|
|
||
|
}
|
||
|
|
||
|
void idGLDrawableWorld::InitWorld() {
|
||
|
if ( world == NULL ) {
|
||
|
world = renderSystem->AllocRenderWorld();
|
||
|
}
|
||
|
if ( worldModel == NULL ) {
|
||
|
worldModel = renderModelManager->AllocModel();
|
||
|
}
|
||
|
world->InitFromMap( NULL );
|
||
|
worldModel->InitEmpty( va( "GLWorldModel_%i", Sys_Milliseconds() ) );
|
||
|
}
|