/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "qe3.h" #include "Radiant.h" #include "GLWidget.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // idGLWidget class idMiniDrawVert { public: idVec3 xyz; idVec2 st; idMiniDrawVert(float x, float y, float z, float s, float t) : xyz(x,y,z), st(s, t) { }; }; static idMiniDrawVert cubeData[] = { idMiniDrawVert(-1.0, -1.0, +1.0, 0.0, 0.0), idMiniDrawVert(+1.0, -1.0, +1.0, 1.0, 0.0), idMiniDrawVert(+1.0, +1.0, +1.0, 1.0, 1.0), idMiniDrawVert(-1.0, +1.0, +1.0, 0.0, 1.0), idMiniDrawVert(-1.0, -1.0, -1.0, 1.0, 0.0), idMiniDrawVert(-1.0, +1.0, +1.0, 1.0, 1.0), idMiniDrawVert(+1.0, +1.0, -1.0, 0.0, 1.0), idMiniDrawVert(+1.0, -1.0, -1.0, 0.0, 0.0), idMiniDrawVert(-1.0, +1.0, -1.0, 0.0, 1.0), idMiniDrawVert(-1.0, +1.0, +1.0, 0.0, 0.0), idMiniDrawVert(+1.0, +1.0, +1.0, 1.0, 0.0), idMiniDrawVert(+1.0, +1.0, -1.0, 1.0, 1.0), idMiniDrawVert(-1.0, -1.0, -1.0, 1.0, 1.0), idMiniDrawVert(+1.0, -1.0, -1.0, 0.0, 1.0), idMiniDrawVert(+1.0, -1.0, +1.0, 0.0, 0.0), idMiniDrawVert(-1.0, -1.0, +1.0, 1.0, 0.0), idMiniDrawVert(+1.0, -1.0, -1.0, 1.0, 0.0), idMiniDrawVert(+1.0, +1.0, -1.0, 1.0, 1.0), idMiniDrawVert(+1.0, +1.0, +1.0, 0.0, 1.0), idMiniDrawVert(+1.0, -1.0, +1.0, 0.0, 0.0), idMiniDrawVert(-1.0, -1.0, -1.0, 0.0, 0.0), idMiniDrawVert(-1.0, -1.0, +1.0, 1.0, 0.0), idMiniDrawVert(-1.0, +1.0, +1.0, 1.0, 1.0), idMiniDrawVert(-1.0, +1.0, -1.0, 0.0, 1.0) }; static int cubeSides = sizeof(cubeData) / sizeof(idMiniDrawVert); static int numQuads = cubeSides / 4; void glTexturedBox(idVec3 &point, float size, const idMaterial *mat) { qglTranslatef(point.x, point.y, point.z); for (int i = 0; i < numQuads; i++) { qglBegin(GL_QUADS); for (int j = 0; j < 4; j++) { idVec3 v = cubeData[i * 4 + j].xyz; v *= size; qglTexCoord2fv(cubeData[i * 4 + j].st.ToFloatPtr()); qglVertex3fv(v.ToFloatPtr()); } qglEnd(); } } idGLWidget::idGLWidget() { initialized = false; drawable = NULL; } idGLWidget::~idGLWidget() { } BEGIN_MESSAGE_MAP(idGLWidget, CWnd) //{{AFX_MSG_MAP(idGLWidget) ON_WM_PAINT() ON_WM_LBUTTONDOWN() ON_WM_LBUTTONUP() ON_WM_MBUTTONDOWN() ON_WM_MBUTTONUP() ON_WM_MOUSEMOVE() ON_WM_MOUSEWHEEL() ON_WM_RBUTTONDOWN() ON_WM_RBUTTONUP() ON_WM_TIMER() ON_WM_ERASEBKGND() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // idGLWidget message handlers BOOL idGLWidget::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Add your specialized code here and/or call the base class return CWnd::PreCreateWindow(cs); } BOOL idGLWidget::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext) { if (CWnd::Create(lpszClassName, lpszWindowName, dwStyle, rect, pParentWnd, nID, pContext) == -1) { return FALSE; } CDC *dc = GetDC(); QEW_SetupPixelFormat(dc->m_hDC, false); ReleaseDC(dc); return TRUE; } void idGLWidget::OnPaint() { if (!initialized) { CDC *dc = GetDC(); QEW_SetupPixelFormat(dc->m_hDC, false); ReleaseDC(dc); initialized = true; } CPaintDC dc(this); // device context for painting CRect rect; GetClientRect(rect); if (!qwglMakeCurrent(dc.m_hDC, win32.hGLRC)) { } qglViewport(0, 0, rect.Width(), rect.Height()); qglScissor(0, 0, rect.Width(), rect.Height()); qglMatrixMode(GL_PROJECTION); qglLoadIdentity(); qglClearColor (0.4f, 0.4f, 0.4f, 0.7f); qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); qglDisable(GL_DEPTH_TEST); qglDisable(GL_BLEND); qglOrtho(0, rect.Width(), 0, rect.Height(), -256, 256); if (drawable) { drawable->draw(1, 1, rect.Width()-1, rect.Height()-1); } else { qglViewport(0, 0, rect.Width(), rect.Height()); qglScissor(0, 0, rect.Width(), rect.Height()); qglMatrixMode(GL_PROJECTION); qglLoadIdentity(); qglClearColor (0.4f, 0.4f, 0.4f, 0.7f); qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } qwglSwapBuffers(dc); qglFlush(); qwglMakeCurrent(win32.hDC, win32.hGLRC); } extern bool Sys_KeyDown(int key); void idGLDrawable::buttonDown(int _button, float x, float y) { pressX = x; pressY = y; button = _button; if (button == MK_RBUTTON) { handleMove = true; } } void idGLDrawable::buttonUp(int button, float x, float y) { handleMove = false; } extern float fDiff(float f1, float f2); void idGLDrawable::mouseMove(float x, float y) { if (handleMove) { Update(); if (Sys_KeyDown(VK_MENU)) { // scale float *px = &x; float *px2 = &pressX; if (fDiff(y, pressY) > fDiff(x, pressX)) { px = &y; px2 = &pressY; } if (*px > *px2) { // zoom in scale += 0.1f; if ( scale > 10.0f ) { scale = 10.0f; } } else if (*px < *px2) { // zoom out scale -= 0.1f; if ( scale <= 0.001f ) { scale = 0.001f; } } *px2 = *px; ::SetCursorPos(pressX, pressY); } else if (Sys_KeyDown(VK_SHIFT)) { // rotate } else { // origin if (x != pressX) { xOffset += (x - pressX); pressX = x; } if (y != pressY) { yOffset -= (y - pressY); pressY = y; } //::SetCursorPos(pressX, pressY); } } } void idGLDrawable::draw(int x, int y, int w, int h) { GL_State( GLS_DEFAULT ); qglViewport(x, y, w, h); qglScissor(x, y, w, h); qglMatrixMode(GL_PROJECTION); qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f ); qglClear(GL_COLOR_BUFFER_BIT); qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL); qglLineWidth(0.5); qglColor3f(1, 1, 1); globalImages->BindNull(); qglBegin(GL_LINE_LOOP); qglColor3f(1, 0, 0); qglVertex2f(x + 3, y + 3); qglColor3f(0, 1, 0); qglVertex2f(x + 3, h - 3); qglColor3f(0, 0, 1); qglVertex2f(w - 3, h - 3); qglColor3f(1, 1, 1); qglVertex2f(w - 3, y + 3); qglEnd(); } static int viewAngle = -98; void idGLDrawableMaterial::buttonDown(int button, float x, float y) { idGLDrawable::buttonDown(button, x, y); //viewAngle += (button == MK_LBUTTON) ? 15 : -15; } void idGLDrawableMaterial::mouseMove(float x, float y) { if (handleMove) { Update(); bool doScale = Sys_KeyDown(VK_MENU); bool doLight = Sys_KeyDown(VK_SHIFT); if (doScale || doLight) { // scale float *px = &x; float *px2 = &pressX; if (fDiff(y, pressY) > fDiff(x, pressX)) { px = &y; px2 = &pressY; } if (*px > *px2) { // zoom in if (doScale) { scale += 0.1f; if ( scale > 10.0f ) { scale = 10.0f; } } else { light += 0.05f; if ( light > 2.0f ) { light = 2.0f; } } } else if (*px < *px2) { // zoom out if (doScale) { scale -= 0.1f; if ( scale <= 0.001f ) { scale = 0.001f; } } else { light -= 0.05f; if ( light < 0.0f ) { light = 0.0f; } } } *px2 = *px; ::SetCursorPos(pressX, pressY); } else { // origin if (x != pressX) { xOffset += (x - pressX); pressX = x; } if (y != pressY) { yOffset -= (y - pressY); pressY = y; } //::SetCursorPos(pressX, pressY); } } } void idGLDrawableMaterial::draw(int x, int y, int w, int h) { const idMaterial *mat = material; if (mat) { qglViewport(x, y, w, h); qglScissor(x, y, w, h); qglMatrixMode(GL_PROJECTION); qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f ); qglClear(GL_COLOR_BUFFER_BIT); if (worldDirty) { InitWorld(); renderLight_t parms; idDict spawnArgs; spawnArgs.Set("classname", "light"); spawnArgs.Set("name", "light_1"); spawnArgs.Set("origin", "0 0 0"); idStr str; sprintf(str, "%f %f %f", light, light, light); spawnArgs.Set("_color", str); gameEdit->ParseSpawnArgsToRenderLight( &spawnArgs, &parms ); lightDef = world->AddLightDef( &parms ); idImage *img = (mat->GetNumStages() > 0) ? mat->GetStage(0)->texture.image : mat->GetEditorImage(); if (img == NULL) { common->Warning("Unable to load image for preview for %s", mat->GetName()); return; } int width = img->uploadWidth; int height = img->uploadHeight; width *= scale; height *= scale; srfTriangles_t *tris = worldModel->AllocSurfaceTriangles( 4, 6 ); tris->numVerts = 4; tris->numIndexes = 6; tris->indexes[0] = 0; tris->indexes[1] = 1; tris->indexes[2] = 2; tris->indexes[3] = 3; tris->indexes[4] = 1; tris->indexes[5] = 0; tris->verts[0].xyz.x = 64; tris->verts[0].xyz.y = -xOffset + 0 - width / 2; tris->verts[0].xyz.z = yOffset + 0 - height / 2; tris->verts[0].st.x = 1; tris->verts[0].st.y = 1; tris->verts[1].xyz.x = 64; tris->verts[1].xyz.y = -xOffset + width / 2; tris->verts[1].xyz.z = yOffset + height / 2; tris->verts[1].st.x = 0; tris->verts[1].st.y = 0; tris->verts[2].xyz.x = 64; tris->verts[2].xyz.y = -xOffset + 0 - width / 2; tris->verts[2].xyz.z = yOffset + height / 2; tris->verts[2].st.x = 1; tris->verts[2].st.y = 0; tris->verts[3].xyz.x = 64; tris->verts[3].xyz.y = -xOffset + width / 2; tris->verts[3].xyz.z = yOffset + 0 - height / 2; tris->verts[3].st.x = 0; tris->verts[3].st.y = 1; tris->verts[0].normal = tris->verts[1].xyz.Cross(tris->verts[3].xyz); tris->verts[1].normal = tris->verts[2].normal = tris->verts[3].normal = tris->verts[0].normal; AddTris(tris, mat); worldModel->FinishSurfaces(); renderEntity_t worldEntity; memset( &worldEntity, 0, sizeof( worldEntity ) ); if ( mat->HasGui() ) { worldEntity.gui[ 0 ] = mat->GlobalGui(); } worldEntity.hModel = worldModel; worldEntity.axis = mat3_default; worldEntity.shaderParms[0] = 1; worldEntity.shaderParms[1] = 1; worldEntity.shaderParms[2] = 1; worldEntity.shaderParms[3] = 1; modelDef = world->AddEntityDef( &worldEntity ); worldDirty = false; } renderView_t refdef; // render it renderSystem->BeginFrame(w, h); memset( &refdef, 0, sizeof( refdef ) ); refdef.vieworg.Set(viewAngle, 0, 0); refdef.viewaxis = idAngles(0,0,0).ToMat3(); refdef.shaderParms[0] = 1; refdef.shaderParms[1] = 1; refdef.shaderParms[2] = 1; refdef.shaderParms[3] = 1; refdef.width = SCREEN_WIDTH; refdef.height = SCREEN_HEIGHT; refdef.fov_x = 90; refdef.fov_y = 2 * atan((float)h / w) * idMath::M_RAD2DEG; refdef.time = eventLoop->Milliseconds(); world->RenderScene( &refdef ); int frontEnd, backEnd; renderSystem->EndFrame( &frontEnd, &backEnd ); qglMatrixMode( GL_MODELVIEW ); qglLoadIdentity(); } } void idGLDrawableMaterial::setMedia(const char *name) { idImage *img = NULL; if (name && *name) { material = declManager->FindMaterial(name); if (material) { const shaderStage_t *stage = (material->GetNumStages() > 0) ? material->GetStage(0) : NULL; if (stage) { img = stage->texture.image; } else { img = material->GetEditorImage(); } } } else { material = NULL; } // set scale to get a good fit if (material && img) { float size = (img->uploadWidth > img->uploadHeight) ? img->uploadWidth : img->uploadHeight; // use 128 as base scale of 1.0 scale = 128.0 / size; } else { scale = 1.0; } xOffset = 0.0; yOffset = 0.0; worldDirty = true; } idGLDrawableModel::idGLDrawableModel(const char *name) { worldModel = renderModelManager->FindModel( name ); light = 1.0; worldDirty = true; } idGLDrawableModel::idGLDrawableModel() { worldModel = renderModelManager->DefaultModel(); light = 1.0; } void idGLDrawableModel::setMedia(const char *name) { worldModel = renderModelManager->FindModel(name); worldDirty = true; xOffset = 0.0; yOffset = 0.0; zOffset = -128; rotation.Set( 0.0f, 0.0f, 0.0f, 1.0f ); radius = 2.6f; lastPress.Zero(); } void idGLDrawableModel::SetSkin( const char *skin ) { skinStr = skin; } void idGLDrawableModel::buttonDown(int _button, float x, float y) { pressX = x; pressY = y; lastPress.y = -( float )( 2 * x - rect.z ) / rect.z; lastPress.x = -( float )( 2 * y - rect.w ) / rect.w; lastPress.z = 0.0f; button = _button; if (button == MK_RBUTTON || button == MK_LBUTTON) { handleMove = true; } } void idGLDrawableModel::mouseMove(float x, float y) { if (handleMove) { Update(); if (button == MK_LBUTTON) { float cury = ( float )( 2 * x - rect.z ) / rect.z; float curx = ( float )( 2 * y - rect.w ) / rect.w; idVec3 to( -curx, -cury, 0.0f ); to.ProjectSelfOntoSphere( radius ); lastPress.ProjectSelfOntoSphere( radius ); idVec3 axis; axis.Cross( to, lastPress ); float len = ( lastPress - to ).Length() / ( 2.0f * radius ); len = idMath::ClampFloat( -1.0f, 1.0f, len ); float phi = 2.0f * asin ( len ) ; axis.Normalize(); axis *= sin( phi / 2.0f ); idQuat rot( axis.z, axis.y, axis.x, cos( phi / 2.0f ) ); rot.Normalize(); rotation *= rot; rotation.Normalize(); lastPress = to; lastPress.z = 0.0f; } else { bool doScale = Sys_KeyDown(VK_MENU); bool doLight = Sys_KeyDown(VK_SHIFT); if (doLight) { // scale float *px = &x; float *px2 = &pressX; if (fDiff(y, pressY) > fDiff(x, pressX)) { px = &y; px2 = &pressY; } if (*px > *px2) { light += 0.05f; if ( light > 2.0f ) { light = 2.0f; } } else if (*px < *px2) { light -= 0.05f; if ( light < 0.0f ) { light = 0.0f; } } *px2 = *px; ::SetCursorPos(pressX, pressY); } else { // origin if (x != pressX) { if (doScale) { zOffset += (x - pressX); } else { xOffset += (x - pressX); } pressX = x; } if (y != pressY) { if (doScale) { zOffset -= (y - pressY); } else { yOffset -= (y - pressY); } pressY = y; } //::SetCursorPos(pressX, pressY); } } } } void idGLDrawableModel::draw(int x, int y, int w, int h) { if ( !worldModel ) { return; } if ( worldModel->IsDynamicModel() != DM_STATIC ) { //return; } rect.Set( x, y, w, h ); qglViewport(x, y, w, h); qglScissor(x, y, w, h); qglMatrixMode(GL_PROJECTION); qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f ); qglClear(GL_COLOR_BUFFER_BIT); if (worldDirty) { //InitWorld(); world->InitFromMap( NULL ); renderLight_t parms; idDict spawnArgs; spawnArgs.Set("classname", "light"); spawnArgs.Set("name", "light_1"); spawnArgs.Set("origin", "-128 0 0"); idStr str; sprintf(str, "%f %f %f", light, light, light); spawnArgs.Set("_color", str); gameEdit->ParseSpawnArgsToRenderLight( &spawnArgs, &parms ); lightDef = world->AddLightDef( &parms ); renderEntity_t worldEntity; memset( &worldEntity, 0, sizeof( worldEntity ) ); spawnArgs.Clear(); spawnArgs.Set("classname", "func_static"); spawnArgs.Set("name", spawnArgs.GetString("model")); spawnArgs.Set("origin", "0 0 0"); if ( skinStr.Length() ) { spawnArgs.Set( "skin", skinStr ); } gameEdit->ParseSpawnArgsToRenderEntity(&spawnArgs, &worldEntity); worldEntity.hModel = worldModel; worldEntity.axis = rotation.ToMat3(); worldEntity.shaderParms[0] = 1; worldEntity.shaderParms[1] = 1; worldEntity.shaderParms[2] = 1; worldEntity.shaderParms[3] = 1; modelDef = world->AddEntityDef( &worldEntity ); worldDirty = false; } renderView_t refdef; // render it renderSystem->BeginFrame(w, h); memset( &refdef, 0, sizeof( refdef ) ); refdef.vieworg.Set(zOffset, xOffset, -yOffset); refdef.viewaxis = idAngles(0,0,0).ToMat3(); refdef.shaderParms[0] = 1; refdef.shaderParms[1] = 1; refdef.shaderParms[2] = 1; refdef.shaderParms[3] = 1; refdef.width = SCREEN_WIDTH; refdef.height = SCREEN_HEIGHT; refdef.fov_x = 90; refdef.fov_y = 2 * atan((float)h / w) * idMath::M_RAD2DEG; refdef.time = eventLoop->Milliseconds(); world->RenderScene( &refdef ); int frontEnd, backEnd; renderSystem->EndFrame( &frontEnd, &backEnd ); qglMatrixMode( GL_MODELVIEW ); qglLoadIdentity(); } void idGLWidget::OnLButtonDown(UINT nFlags, CPoint point) { SetCapture(); if (drawable) { if ( drawable->ScreenCoords() ) { ClientToScreen(&point); } drawable->buttonDown(MK_LBUTTON, point.x, point.y); } } void idGLWidget::OnLButtonUp(UINT nFlags, CPoint point) { if (drawable) { if ( drawable->ScreenCoords() ) { ClientToScreen(&point); } drawable->buttonUp(MK_LBUTTON, point.x, point.y); } ReleaseCapture(); } void idGLWidget::OnMButtonDown(UINT nFlags, CPoint point) { SetCapture(); if (drawable) { if ( drawable->ScreenCoords() ) { ClientToScreen(&point); } drawable->buttonDown(MK_MBUTTON, point.x, point.y); } } void idGLWidget::OnMButtonUp(UINT nFlags, CPoint point) { if (drawable) { if ( drawable->ScreenCoords() ) { ClientToScreen(&point); } drawable->buttonUp(MK_MBUTTON, point.x, point.y); } ReleaseCapture(); } void idGLWidget::OnMouseMove(UINT nFlags, CPoint point) { if (drawable) { if ( drawable->ScreenCoords() ) { ClientToScreen(&point); } drawable->mouseMove(point.x, point.y); RedrawWindow(); } } BOOL idGLWidget::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt) { if (drawable) { float f = drawable->getScale(); if ( zDelta > 0.0f ) { f += 0.1f; } else { f -= 0.1f; } if ( f <= 0.0f ) { f = 0.1f; } if ( f > 5.0f ) { f = 5.0f; } drawable->setScale(f); } return TRUE; } void idGLWidget::OnRButtonDown(UINT nFlags, CPoint point) { SetCapture(); if (drawable) { if ( drawable->ScreenCoords() ) { ClientToScreen(&point); } drawable->buttonDown(MK_RBUTTON, point.x, point.y); } } void idGLWidget::OnRButtonUp(UINT nFlags, CPoint point) { if (drawable) { if ( drawable->ScreenCoords() ) { ClientToScreen(&point); } drawable->buttonUp(MK_RBUTTON, point.x, point.y); } ReleaseCapture(); } void idGLWidget::setDrawable(idGLDrawable *d) { drawable = d; if (d->getRealTime()) { SetTimer(1, d->getRealTime(), NULL); } } void idGLWidget::OnTimer(UINT nIDEvent) { if (drawable && drawable->getRealTime()) { Invalidate(FALSE); } else { KillTimer(1); } } idGLDrawable::idGLDrawable() { scale = 1.0; xOffset = 0.0; yOffset = 0.0; handleMove = false; realTime = 0; } void idGLDrawableConsole::draw(int x, int y, int w, int h) { qglPushAttrib( GL_ALL_ATTRIB_BITS ); qglClearColor( 0.1f, 0.1f, 0.1f, 0.0f ); qglScissor( 0, 0, w, h ); qglClear( GL_COLOR_BUFFER_BIT ); renderSystem->BeginFrame( w, h ); console->Draw( true ); renderSystem->EndFrame( NULL, NULL ); qglPopAttrib(); } void idGLConsoleWidget::init() { setDrawable(&console); } void idGLConsoleWidget::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { sysEvent_t ev; memset( &ev, 0, sizeof( ev ) ); ev.evType = SE_KEY; ev.evValue2 = 1; ev.evValue = nChar; ::console->ProcessEvent( &ev, true ); } BEGIN_MESSAGE_MAP(idGLConsoleWidget, idGLWidget) //{{AFX_MSG_MAP(idGLConsoleWidget) ON_WM_PAINT() ON_WM_KEYDOWN() ON_WM_KEYUP() ON_WM_CHAR() ON_WM_LBUTTONDOWN() //}}AFX_MSG_MAP END_MESSAGE_MAP() void idGLConsoleWidget::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags) { sysEvent_t ev; memset( &ev, 0, sizeof( ev ) ); ev.evType = SE_KEY; ev.evValue2 = 0; ev.evValue = nChar; ::console->ProcessEvent( &ev, true ); } void idGLConsoleWidget::OnPaint() { idGLWidget::OnPaint(); } void idGLConsoleWidget::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags) { sysEvent_t ev; memset( &ev, 0, sizeof( ev ) ); ev.evType = SE_CHAR; ev.evValue = nChar; ::console->ProcessEvent( &ev, true ); } void idGLConsoleWidget::OnLButtonDown(UINT nFlags, CPoint point) { SetFocus(); } BOOL idGLWidget::OnEraseBkgnd(CDC* pDC) { return FALSE; //return CWnd::OnEraseBkgnd(pDC); } idGLDrawableWorld::idGLDrawableWorld() { world = NULL; worldModel = NULL; InitWorld(); } idGLDrawableWorld::~idGLDrawableWorld() { delete world; } void idGLDrawableWorld::AddTris(srfTriangles_t *tris, const idMaterial *mat) { modelSurface_t surf; surf.geometry = tris; surf.shader = mat; worldModel->AddSurface( surf ); } void idGLDrawableWorld::draw(int x, int y, int w, int h) { } void idGLDrawableWorld::InitWorld() { if ( world == NULL ) { world = renderSystem->AllocRenderWorld(); } if ( worldModel == NULL ) { worldModel = renderModelManager->AllocModel(); } world->InitFromMap( NULL ); worldModel->InitEmpty( va( "GLWorldModel_%i", Sys_Milliseconds() ) ); }