quadrilateralcowboy/d3xp/camerapoint.h

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2020-06-12 21:06:25 +00:00
class idCameraPoint : public idEntity
{
public:
CLASS_PROTOTYPE( idCameraPoint );
void Spawn( void );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
//virtual void Think( void );
//virtual void Present( void );
bool snapped;
void SetSnapped();
void SetHover(int value);
private:
void Event_setcamerapointvisibility( int value);
idEntity * arrowModel;
};