class idCameraPoint : public idEntity { public: CLASS_PROTOTYPE( idCameraPoint ); void Spawn( void ); void Save( idSaveGame *savefile ) const; void Restore( idRestoreGame *savefile ); //virtual void Think( void ); //virtual void Present( void ); bool snapped; void SetSnapped(); void SetHover(int value); private: void Event_setcamerapointvisibility( int value); idEntity * arrowModel; };