mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-27 06:13:05 +00:00
383 lines
8.5 KiB
C++
383 lines
8.5 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "../../sys/win32/win_local.h"
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// source file that includes just the standard includes
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// Radiant.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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/*
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===============================================================================
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Afx initialization.
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===============================================================================
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*/
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bool afxInitialized = false;
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/*
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================
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InitAfx
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================
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*/
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void InitAfx( void ) {
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if ( !afxInitialized ) {
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AfxWinInit( win32.hInstance, NULL, "", SW_SHOW );
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AfxInitRichEdit();
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afxInitialized = true;
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}
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}
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/*
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===============================================================================
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Tool Tips.
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===============================================================================
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*/
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/*
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================
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DefaultOnToolHitTest
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================
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*/
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int DefaultOnToolHitTest( const toolTip_t *toolTips, const CDialog *dialog, CPoint point, TOOLINFO* pTI ) {
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CWnd *wnd;
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RECT clientRect, rect;
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dialog->GetWindowRect( &clientRect );
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point.x += clientRect.left;
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point.y += clientRect.top;
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for ( int i = 0; toolTips[i].tip; i++ ) {
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wnd = dialog->GetDlgItem( toolTips[i].id );
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if ( !( wnd->GetStyle() & WS_VISIBLE ) ) {
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continue;
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}
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wnd->GetWindowRect( &rect );
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if ( point.x >= rect.left && point.x <= rect.right && point.y >= rect.top && point.y <= rect.bottom ) {
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pTI->hwnd = dialog->GetSafeHwnd();
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pTI->uFlags |= TTF_IDISHWND;
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pTI->uFlags &= ~TTF_CENTERTIP;
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pTI->uId = (UINT_PTR) wnd->GetSafeHwnd();
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return pTI->uId;
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}
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}
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return -1;
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}
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/*
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================
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DefaultOnToolTipNotify
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================
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*/
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BOOL DefaultOnToolTipNotify( const toolTip_t *toolTips, UINT id, NMHDR *pNMHDR, LRESULT *pResult ) {
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// need to handle both ANSI and UNICODE versions of the message
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TOOLTIPTEXTA* pTTTA = (TOOLTIPTEXTA*)pNMHDR;
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TOOLTIPTEXTW* pTTTW = (TOOLTIPTEXTW*)pNMHDR;
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*pResult = 0;
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UINT nID = pNMHDR->idFrom;
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if ( pTTTA->uFlags & TTF_IDISHWND ) {
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// idFrom is actually the HWND of the tool
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nID = ::GetDlgCtrlID((HWND)nID);
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}
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int i;
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for ( i = 0; toolTips[i].tip; i++ ) {
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if ( toolTips[i].id == nID ) {
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break;
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}
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}
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if ( !toolTips[i].tip ) {
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return FALSE;
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}
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if ( pNMHDR->code == TTN_NEEDTEXTA ) {
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lstrcpyn( pTTTA->szText, toolTips[i].tip, sizeof(pTTTA->szText) );
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} else {
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_mbstowcsz( pTTTW->szText, toolTips[i].tip, sizeof(pTTTW->szText) );
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}
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return TRUE;
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}
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/*
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===============================================================================
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Common control tools.
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===============================================================================
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*/
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/*
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================
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EditControlEnterHit
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returns true if [Enter] was hit in the edit box
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all 'return' characters in the text are removed and a single line is maintained
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the edit control must be multi-line with auto-vscroll
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================
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*/
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bool EditControlEnterHit( CEdit *edit ) {
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CString strIn, strOut;
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if ( edit->GetLineCount() > 1 ) {
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edit->GetWindowText( strIn );
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for ( int i = 0; i < strIn.GetLength(); i++ ) {
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if ( strIn[i] >= ' ' ) {
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strOut.AppendChar( strIn[i] );
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}
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}
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edit->SetWindowText( strOut );
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edit->SetSel( 0, strOut.GetLength() );
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return true;
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}
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return false;
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}
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/*
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================
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EditVerifyFloat
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================
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*/
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float EditVerifyFloat( CEdit *edit, bool allowNegative ) {
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CString strIn, strOut;
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bool dot = false;
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int start, end;
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edit->GetSel( start, end );
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edit->GetWindowText( strIn );
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for ( int i = 0; i < strIn.GetLength(); i++ ) {
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// first character may be a minus sign
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if ( allowNegative && strOut.GetLength() == 0 && strIn[i] == '-' ) {
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strOut.AppendChar( '-' );
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}
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// the string may contain one dot
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else if ( !dot && strIn[i] == '.' ) {
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strOut.AppendChar( strIn[i] );
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dot = true;
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}
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else if ( strIn[i] >= '0' && strIn[i] <= '9' ) {
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strOut.AppendChar( strIn[i] );
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}
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}
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edit->SetWindowText( strOut );
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edit->SetSel( start, end );
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return atof(strOut.GetBuffer(0));
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}
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/*
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================
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SpinFloatString
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================
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*/
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void SpinFloatString( CString &str, bool up ) {
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int i, dotIndex = -1, digitIndex = -1;
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for ( i = 0; str[i]; i++ ) {
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if ( str[i] == '.' ) {
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if ( dotIndex == -1 ) {
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dotIndex = i;
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}
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}
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else if ( str[i] != '0' ) {
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if ( digitIndex == -1 ) {
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digitIndex = i;
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}
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}
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}
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if ( digitIndex == -1 ) {
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str.SetString( "1" );
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return;
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}
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if ( dotIndex != -1 ) {
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str.Delete( dotIndex, 1 );
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if ( digitIndex > dotIndex ) {
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digitIndex--;
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}
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}
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else {
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dotIndex = i;
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}
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if ( up ) {
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if ( str[digitIndex] == '9' ) {
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str.SetAt( digitIndex, '0' );
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if ( digitIndex == 0 ) {
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str.Insert( 0, '1' );
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dotIndex++;
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}
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else {
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str.SetAt( digitIndex-1, '1' );
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}
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}
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else {
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str.SetAt( digitIndex, str[digitIndex] + 1 );
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}
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}
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else {
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if ( str[digitIndex] == '1' ) {
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if ( str[digitIndex+1] == '\0' ) {
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str.SetAt( digitIndex, '0' );
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str.AppendChar( '9' );
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}
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else if ( str[digitIndex+1] == '0' ) {
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str.SetAt( digitIndex, '0' );
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str.SetAt( digitIndex+1, '9' );
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}
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else {
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str.SetAt( digitIndex+1, str[digitIndex+1] - 1 );
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}
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}
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else {
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str.SetAt( digitIndex, str[digitIndex] - 1 );
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}
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}
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if ( dotIndex < str.GetLength() ) {
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str.Insert( dotIndex, '.' );
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// remove trailing zeros
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for ( i = str.GetLength()-1; i >= 0; i-- ) {
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if ( str[i] != '0' && str[i] != '.' ) {
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break;
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}
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}
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if ( i < str.GetLength() - 1 ) {
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str.Delete( i+1, str.GetLength() - i );
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}
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}
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for ( i = 0; str[i]; i++ ) {
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if ( str[i] == '.' ) {
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if ( i > 1 ) {
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str.Delete( 0, i-1 );
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}
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break;
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}
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if ( str[i] != '0' ) {
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if ( i > 0 ) {
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str.Delete( 0, i );
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}
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break;
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}
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}
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}
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/*
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================
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EditSpinFloat
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================
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*/
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float EditSpinFloat( CEdit *edit, bool up ) {
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CString str;
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edit->GetWindowText( str );
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SpinFloatString( str, up );
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edit->SetWindowText( str );
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return atof( str );
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}
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/*
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================
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SetSafeComboBoxSelection
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================
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*/
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int SetSafeComboBoxSelection( CComboBox *combo, const char *string, int skip ) {
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int index;
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index = combo->FindString( -1, string );
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if ( index == -1 ) {
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index = 0;
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}
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if ( combo->GetCount() != 0 ) {
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if ( index == skip ) {
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index = ( skip + 1 ) % combo->GetCount();
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}
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combo->SetCurSel( index );
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}
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return index;
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}
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/*
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================
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GetComboBoxSelection
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================
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*/
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int GetSafeComboBoxSelection( CComboBox *combo, CString &string, int skip ) {
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int index;
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index = combo->GetCurSel();
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if ( index == CB_ERR ) {
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index = 0;
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}
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if ( combo->GetCount() != 0 ) {
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if ( index == skip ) {
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index = ( skip + 1 ) % combo->GetCount();
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}
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combo->GetLBText( index, string );
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}
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else {
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string = "";
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}
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return index;
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}
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/*
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================
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UnsetSafeComboBoxSelection
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================
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*/
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int UnsetSafeComboBoxSelection( CComboBox *combo, CString &string ) {
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int skip, index;
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skip = combo->FindString( -1, string );
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index = combo->GetCurSel();
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if ( index == CB_ERR ) {
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index = 0;
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}
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if ( combo->GetCount() != 0 ) {
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if ( index == skip ) {
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index = ( skip + 1 ) % combo->GetCount();
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}
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combo->SetCurSel( index );
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}
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return index;
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}
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