/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "../../sys/win32/win_local.h" // source file that includes just the standard includes // Radiant.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information /* =============================================================================== Afx initialization. =============================================================================== */ bool afxInitialized = false; /* ================ InitAfx ================ */ void InitAfx( void ) { if ( !afxInitialized ) { AfxWinInit( win32.hInstance, NULL, "", SW_SHOW ); AfxInitRichEdit(); afxInitialized = true; } } /* =============================================================================== Tool Tips. =============================================================================== */ /* ================ DefaultOnToolHitTest ================ */ int DefaultOnToolHitTest( const toolTip_t *toolTips, const CDialog *dialog, CPoint point, TOOLINFO* pTI ) { CWnd *wnd; RECT clientRect, rect; dialog->GetWindowRect( &clientRect ); point.x += clientRect.left; point.y += clientRect.top; for ( int i = 0; toolTips[i].tip; i++ ) { wnd = dialog->GetDlgItem( toolTips[i].id ); if ( !( wnd->GetStyle() & WS_VISIBLE ) ) { continue; } wnd->GetWindowRect( &rect ); if ( point.x >= rect.left && point.x <= rect.right && point.y >= rect.top && point.y <= rect.bottom ) { pTI->hwnd = dialog->GetSafeHwnd(); pTI->uFlags |= TTF_IDISHWND; pTI->uFlags &= ~TTF_CENTERTIP; pTI->uId = (UINT_PTR) wnd->GetSafeHwnd(); return pTI->uId; } } return -1; } /* ================ DefaultOnToolTipNotify ================ */ BOOL DefaultOnToolTipNotify( const toolTip_t *toolTips, UINT id, NMHDR *pNMHDR, LRESULT *pResult ) { // need to handle both ANSI and UNICODE versions of the message TOOLTIPTEXTA* pTTTA = (TOOLTIPTEXTA*)pNMHDR; TOOLTIPTEXTW* pTTTW = (TOOLTIPTEXTW*)pNMHDR; *pResult = 0; UINT nID = pNMHDR->idFrom; if ( pTTTA->uFlags & TTF_IDISHWND ) { // idFrom is actually the HWND of the tool nID = ::GetDlgCtrlID((HWND)nID); } int i; for ( i = 0; toolTips[i].tip; i++ ) { if ( toolTips[i].id == nID ) { break; } } if ( !toolTips[i].tip ) { return FALSE; } if ( pNMHDR->code == TTN_NEEDTEXTA ) { lstrcpyn( pTTTA->szText, toolTips[i].tip, sizeof(pTTTA->szText) ); } else { _mbstowcsz( pTTTW->szText, toolTips[i].tip, sizeof(pTTTW->szText) ); } return TRUE; } /* =============================================================================== Common control tools. =============================================================================== */ /* ================ EditControlEnterHit returns true if [Enter] was hit in the edit box all 'return' characters in the text are removed and a single line is maintained the edit control must be multi-line with auto-vscroll ================ */ bool EditControlEnterHit( CEdit *edit ) { CString strIn, strOut; if ( edit->GetLineCount() > 1 ) { edit->GetWindowText( strIn ); for ( int i = 0; i < strIn.GetLength(); i++ ) { if ( strIn[i] >= ' ' ) { strOut.AppendChar( strIn[i] ); } } edit->SetWindowText( strOut ); edit->SetSel( 0, strOut.GetLength() ); return true; } return false; } /* ================ EditVerifyFloat ================ */ float EditVerifyFloat( CEdit *edit, bool allowNegative ) { CString strIn, strOut; bool dot = false; int start, end; edit->GetSel( start, end ); edit->GetWindowText( strIn ); for ( int i = 0; i < strIn.GetLength(); i++ ) { // first character may be a minus sign if ( allowNegative && strOut.GetLength() == 0 && strIn[i] == '-' ) { strOut.AppendChar( '-' ); } // the string may contain one dot else if ( !dot && strIn[i] == '.' ) { strOut.AppendChar( strIn[i] ); dot = true; } else if ( strIn[i] >= '0' && strIn[i] <= '9' ) { strOut.AppendChar( strIn[i] ); } } edit->SetWindowText( strOut ); edit->SetSel( start, end ); return atof(strOut.GetBuffer(0)); } /* ================ SpinFloatString ================ */ void SpinFloatString( CString &str, bool up ) { int i, dotIndex = -1, digitIndex = -1; for ( i = 0; str[i]; i++ ) { if ( str[i] == '.' ) { if ( dotIndex == -1 ) { dotIndex = i; } } else if ( str[i] != '0' ) { if ( digitIndex == -1 ) { digitIndex = i; } } } if ( digitIndex == -1 ) { str.SetString( "1" ); return; } if ( dotIndex != -1 ) { str.Delete( dotIndex, 1 ); if ( digitIndex > dotIndex ) { digitIndex--; } } else { dotIndex = i; } if ( up ) { if ( str[digitIndex] == '9' ) { str.SetAt( digitIndex, '0' ); if ( digitIndex == 0 ) { str.Insert( 0, '1' ); dotIndex++; } else { str.SetAt( digitIndex-1, '1' ); } } else { str.SetAt( digitIndex, str[digitIndex] + 1 ); } } else { if ( str[digitIndex] == '1' ) { if ( str[digitIndex+1] == '\0' ) { str.SetAt( digitIndex, '0' ); str.AppendChar( '9' ); } else if ( str[digitIndex+1] == '0' ) { str.SetAt( digitIndex, '0' ); str.SetAt( digitIndex+1, '9' ); } else { str.SetAt( digitIndex+1, str[digitIndex+1] - 1 ); } } else { str.SetAt( digitIndex, str[digitIndex] - 1 ); } } if ( dotIndex < str.GetLength() ) { str.Insert( dotIndex, '.' ); // remove trailing zeros for ( i = str.GetLength()-1; i >= 0; i-- ) { if ( str[i] != '0' && str[i] != '.' ) { break; } } if ( i < str.GetLength() - 1 ) { str.Delete( i+1, str.GetLength() - i ); } } for ( i = 0; str[i]; i++ ) { if ( str[i] == '.' ) { if ( i > 1 ) { str.Delete( 0, i-1 ); } break; } if ( str[i] != '0' ) { if ( i > 0 ) { str.Delete( 0, i ); } break; } } } /* ================ EditSpinFloat ================ */ float EditSpinFloat( CEdit *edit, bool up ) { CString str; edit->GetWindowText( str ); SpinFloatString( str, up ); edit->SetWindowText( str ); return atof( str ); } /* ================ SetSafeComboBoxSelection ================ */ int SetSafeComboBoxSelection( CComboBox *combo, const char *string, int skip ) { int index; index = combo->FindString( -1, string ); if ( index == -1 ) { index = 0; } if ( combo->GetCount() != 0 ) { if ( index == skip ) { index = ( skip + 1 ) % combo->GetCount(); } combo->SetCurSel( index ); } return index; } /* ================ GetComboBoxSelection ================ */ int GetSafeComboBoxSelection( CComboBox *combo, CString &string, int skip ) { int index; index = combo->GetCurSel(); if ( index == CB_ERR ) { index = 0; } if ( combo->GetCount() != 0 ) { if ( index == skip ) { index = ( skip + 1 ) % combo->GetCount(); } combo->GetLBText( index, string ); } else { string = ""; } return index; } /* ================ UnsetSafeComboBoxSelection ================ */ int UnsetSafeComboBoxSelection( CComboBox *combo, CString &string ) { int skip, index; skip = combo->FindString( -1, string ); index = combo->GetCurSel(); if ( index == CB_ERR ) { index = 0; } if ( combo->GetCount() != 0 ) { if ( index == skip ) { index = ( skip + 1 ) % combo->GetCount(); } combo->SetCurSel( index ); } return index; }