quadrilateralcowboy/d3xp/powersawgeneric.h

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2020-06-12 21:06:25 +00:00
class idPowerSawGeneric : public idMover
{
public:
CLASS_PROTOTYPE( idPowerSawGeneric );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
void Think( void );
void OnSplineEnd( void );
void Frob( void );
void Spawn( void );
private:
enum { IDLE, SAWING, DONE };
int state;
int nextSparktime;
void Spawn2( void );
idStr callName;
idMover * mover;
idEntity * splineEnt;
idEntity * sparks;
idLight * light;
void reset( void );
};