mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
65 lines
1.1 KiB
C
65 lines
1.1 KiB
C
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class idBluebox : public idAnimatedEntity
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{
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public:
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CLASS_PROTOTYPE( idBluebox );
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void Spawn( void );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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virtual void Think( void );
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void OnFrob( void );
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void OnDown( void );
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void OnUp( void );
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void OnNone( void );
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void OnExecute( void );
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void OnDrop( void );
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void Reset( bool closeDoor );
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private:
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void WeevilOpen( void );
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void GetOpenState( void );
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enum { READY, PLUGTRANSITION, BLUEBOXTRANSITION, BLUEBOXHELD };
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int state;
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int blueboxTransitionTime;
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idVec3 blueboxStartPos;
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void OnUnplugDone( void );
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void OnExecuteDone( void );
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void PlugConnected( bool playEffects );
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void DoPlug( void );
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void HandleSelection( int delta );
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void AttachBlueboxToCable();
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jointHandle_t joint_W;
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jointHandle_t joint_S;
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jointHandle_t joint_execute;
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int selectedIndex;
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int maxIndex;
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bool isOpen;
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bool isPlugged;
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bool canSelect;
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idMover * plug;
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idEntity * cable;
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idEntity * bluebox;
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};
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