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https://github.com/blendogames/quadrilateralcowboy.git
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67 lines
2.3 KiB
C
67 lines
2.3 KiB
C
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include "afxwin.h"
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// CConsoleDlg dialog
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class CConsoleDlg : public CDialog
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{
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DECLARE_DYNCREATE(CConsoleDlg)
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public:
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CConsoleDlg(CWnd* pParent = NULL); // standard constructor
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virtual ~CConsoleDlg();
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// Dialog Data
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enum { IDD = IDD_DIALOG_CONSOLE };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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DECLARE_MESSAGE_MAP()
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public:
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CEdit editConsole;
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CEdit editInput;
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void AddText(const char *msg);
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void SetConsoleText ( const idStr& text );
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void ExecuteCommand ( const idStr& cmd = "" );
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idStr consoleStr;
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idStrList consoleHistory;
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idStr currentCommand;
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int currentHistoryPosition;
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bool saveCurrentCommand;
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afx_msg void OnSize(UINT nType, int cx, int cy);
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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afx_msg void OnSetFocus(CWnd* pOldWnd);
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afx_msg void OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized);
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};
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