/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma once #include "afxwin.h" // CConsoleDlg dialog class CConsoleDlg : public CDialog { DECLARE_DYNCREATE(CConsoleDlg) public: CConsoleDlg(CWnd* pParent = NULL); // standard constructor virtual ~CConsoleDlg(); // Dialog Data enum { IDD = IDD_DIALOG_CONSOLE }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() public: CEdit editConsole; CEdit editInput; void AddText(const char *msg); void SetConsoleText ( const idStr& text ); void ExecuteCommand ( const idStr& cmd = "" ); idStr consoleStr; idStrList consoleHistory; idStr currentCommand; int currentHistoryPosition; bool saveCurrentCommand; afx_msg void OnSize(UINT nType, int cx, int cy); virtual BOOL PreTranslateMessage(MSG* pMsg); afx_msg void OnSetFocus(CWnd* pOldWnd); afx_msg void OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized); };