mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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112 lines
3.5 KiB
C++
112 lines
3.5 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "tr_local.h"
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#define MAX_POLYTOPE_PLANES 6
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/*
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=====================
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R_PolytopeSurface
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Generate vertexes and indexes for a polytope, and optionally returns the polygon windings.
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The positive sides of the planes will be visible.
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=====================
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*/
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srfTriangles_t *R_PolytopeSurface( int numPlanes, const idPlane *planes, idWinding **windings ) {
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int i, j;
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srfTriangles_t *tri;
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idFixedWinding planeWindings[MAX_POLYTOPE_PLANES];
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int numVerts, numIndexes;
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if ( numPlanes > MAX_POLYTOPE_PLANES ) {
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common->Error( "R_PolytopeSurface: more than %d planes", MAX_POLYTOPE_PLANES );
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}
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numVerts = 0;
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numIndexes = 0;
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for ( i = 0; i < numPlanes; i++ ) {
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const idPlane &plane = planes[i];
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idFixedWinding &w = planeWindings[i];
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w.BaseForPlane( plane );
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for ( j = 0; j < numPlanes; j++ ) {
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const idPlane &plane2 = planes[j];
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if ( j == i ) {
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continue;
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}
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if ( !w.ClipInPlace( -plane2, ON_EPSILON ) ) {
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break;
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}
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}
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if ( w.GetNumPoints() <= 2 ) {
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continue;
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}
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numVerts += w.GetNumPoints();
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numIndexes += ( w.GetNumPoints() - 2 ) * 3;
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}
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// allocate the surface
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tri = R_AllocStaticTriSurf();
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R_AllocStaticTriSurfVerts( tri, numVerts );
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R_AllocStaticTriSurfIndexes( tri, numIndexes );
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// copy the data from the windings
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for ( i = 0; i < numPlanes; i++ ) {
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idFixedWinding &w = planeWindings[i];
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if ( !w.GetNumPoints() ) {
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continue;
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}
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for ( j = 0 ; j < w.GetNumPoints() ; j++ ) {
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tri->verts[tri->numVerts + j ].Clear();
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tri->verts[tri->numVerts + j ].xyz = w[j].ToVec3();
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}
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for ( j = 1 ; j < w.GetNumPoints() - 1 ; j++ ) {
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tri->indexes[ tri->numIndexes + 0 ] = tri->numVerts;
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tri->indexes[ tri->numIndexes + 1 ] = tri->numVerts + j;
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tri->indexes[ tri->numIndexes + 2 ] = tri->numVerts + j + 1;
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tri->numIndexes += 3;
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}
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tri->numVerts += w.GetNumPoints();
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// optionally save the winding
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if ( windings ) {
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windings[i] = new idWinding( w.GetNumPoints() );
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*windings[i] = w;
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}
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}
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R_BoundTriSurf( tri );
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return tri;
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}
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