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https://github.com/blendogames/quadrilateralcowboy.git
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35 lines
1.1 KiB
C
35 lines
1.1 KiB
C
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#ifndef _ALU_H_
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#define _ALU_H_
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#define ALUAPI
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#define ALUAPIENTRY __cdecl
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#define BUFFERSIZE 48000
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#define FRACTIONBITS 14
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#define FRACTIONMASK ((1L<<FRACTIONBITS)-1)
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#define OUTPUTCHANNELS 2
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#include "altypes.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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ALUAPI ALint ALUAPIENTRY aluF2L(ALfloat value);
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ALUAPI ALshort ALUAPIENTRY aluF2S(ALfloat value);
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ALUAPI ALvoid ALUAPIENTRY aluCrossproduct(ALfloat *inVector1,ALfloat *inVector2,ALfloat *outVector);
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ALUAPI ALfloat ALUAPIENTRY aluDotproduct(ALfloat *inVector1,ALfloat *inVector2);
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ALUAPI ALvoid ALUAPIENTRY aluNormalize(ALfloat *inVector);
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ALUAPI ALvoid ALUAPIENTRY aluMatrixVector(ALfloat matrix[3][3],ALfloat *vector);
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ALUAPI ALvoid ALUAPIENTRY aluCalculateSourceParameters(ALuint source,ALuint channels,ALfloat *drysend,ALfloat *wetsend,ALfloat *pitch);
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ALUAPI ALvoid ALUAPIENTRY aluMixData(ALvoid *context,ALvoid *buffer,ALsizei size,ALenum format);
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ALUAPI ALvoid ALUAPIENTRY aluSetReverb(ALvoid *Reverb,ALuint Environment);
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ALUAPI ALvoid ALUAPIENTRY aluReverb(ALvoid *Reverb,ALfloat Buffer[][2],ALsizei BufferSize);
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#ifdef __cplusplus
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}
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#endif
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#endif
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