quadrilateralcowboy/d3xp/ai/AAS_routing.cpp

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2020-06-12 21:06:25 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "AAS_local.h"
#include "../Game_local.h" // for print and error
#define CACHETYPE_AREA 1
#define CACHETYPE_PORTAL 2
#define MAX_ROUTING_CACHE_MEMORY (2*1024*1024)
#define LEDGE_TRAVELTIME_PANALTY 250
/*
============
idRoutingCache::idRoutingCache
============
*/
idRoutingCache::idRoutingCache( int size ) {
areaNum = 0;
cluster = 0;
next = prev = NULL;
time_next = time_prev = NULL;
travelFlags = 0;
startTravelTime = 0;
type = 0;
this->size = size;
reachabilities = new byte[size];
memset( reachabilities, 0, size * sizeof( reachabilities[0] ) );
travelTimes = new unsigned short[size];
memset( travelTimes, 0, size * sizeof( travelTimes[0] ) );
}
/*
============
idRoutingCache::~idRoutingCache
============
*/
idRoutingCache::~idRoutingCache( void ) {
delete [] reachabilities;
delete [] travelTimes;
}
/*
============
idRoutingCache::Size
============
*/
int idRoutingCache::Size( void ) const {
return sizeof( idRoutingCache ) + size * sizeof( reachabilities[0] ) + size * sizeof( travelTimes[0] );
}
/*
============
idAASLocal::AreaTravelTime
============
*/
unsigned short idAASLocal::AreaTravelTime( int areaNum, const idVec3 &start, const idVec3 &end ) const {
float dist;
dist = ( end - start ).Length();
if ( file->GetArea( areaNum ).travelFlags & TFL_CROUCH ) {
dist *= 100.0f / 100.0f;
} else if ( file->GetArea( areaNum ).travelFlags & TFL_WATER ) {
dist *= 100.0f / 150.0f;
} else {
dist *= 100.0f / 300.0f;
}
if ( dist < 1.0f ) {
return 1;
}
return (unsigned short) idMath::FtoiFast( dist );
}
/*
============
idAASLocal::CalculateAreaTravelTimes
============
*/
void idAASLocal::CalculateAreaTravelTimes(void) {
int n, i, j, numReach, numRevReach, t, maxt;
byte *bytePtr;
idReachability *reach, *rev_reach;
// get total memory for all area travel times
numAreaTravelTimes = 0;
for ( n = 0; n < file->GetNumAreas(); n++ ) {
if ( !(file->GetArea( n ).flags & (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY)) ) {
continue;
}
numReach = 0;
for ( reach = file->GetArea( n ).reach; reach; reach = reach->next ) {
numReach++;
}
numRevReach = 0;
for ( rev_reach = file->GetArea( n ).rev_reach; rev_reach; rev_reach = rev_reach->rev_next ) {
numRevReach++;
}
numAreaTravelTimes += numReach * numRevReach;
}
areaTravelTimes = (unsigned short *) Mem_Alloc( numAreaTravelTimes * sizeof( unsigned short ) );
bytePtr = (byte *) areaTravelTimes;
for ( n = 0; n < file->GetNumAreas(); n++ ) {
if ( !(file->GetArea( n ).flags & (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY)) ) {
continue;
}
// for each reachability that starts in this area calculate the travel time
// towards all the reachabilities that lead towards this area
for ( maxt = i = 0, reach = file->GetArea( n ).reach; reach; reach = reach->next, i++ ) {
assert( i < MAX_REACH_PER_AREA );
if ( i >= MAX_REACH_PER_AREA ) {
gameLocal.Error( "i >= MAX_REACH_PER_AREA" );
}
reach->number = i;
reach->disableCount = 0;
reach->areaTravelTimes = (unsigned short *) bytePtr;
for ( j = 0, rev_reach = file->GetArea( n ).rev_reach; rev_reach; rev_reach = rev_reach->rev_next, j++ ) {
t = AreaTravelTime( n, reach->start, rev_reach->end );
reach->areaTravelTimes[j] = t;
if ( t > maxt ) {
maxt = t;
}
}
bytePtr += j * sizeof( unsigned short );
}
// if this area is a portal
if ( file->GetArea( n ).cluster < 0 ) {
// set the maximum travel time through this portal
file->SetPortalMaxTravelTime( -file->GetArea( n ).cluster, maxt );
}
}
assert( ( (unsigned int) bytePtr - (unsigned int) areaTravelTimes ) <= numAreaTravelTimes * sizeof( unsigned short ) );
}
/*
============
idAASLocal::DeleteAreaTravelTimes
============
*/
void idAASLocal::DeleteAreaTravelTimes( void ) {
Mem_Free( areaTravelTimes );
areaTravelTimes = NULL;
numAreaTravelTimes = 0;
}
/*
============
idAASLocal::SetupRoutingCache
============
*/
void idAASLocal::SetupRoutingCache( void ) {
int i;
byte *bytePtr;
areaCacheIndexSize = 0;
for ( i = 0; i < file->GetNumClusters(); i++ ) {
areaCacheIndexSize += file->GetCluster( i ).numReachableAreas;
}
areaCacheIndex = (idRoutingCache ***) Mem_ClearedAlloc( file->GetNumClusters() * sizeof( idRoutingCache ** ) +
areaCacheIndexSize * sizeof( idRoutingCache *) );
bytePtr = ((byte *)areaCacheIndex) + file->GetNumClusters() * sizeof( idRoutingCache ** );
for ( i = 0; i < file->GetNumClusters(); i++ ) {
areaCacheIndex[i] = ( idRoutingCache ** ) bytePtr;
bytePtr += file->GetCluster( i ).numReachableAreas * sizeof( idRoutingCache * );
}
portalCacheIndexSize = file->GetNumAreas();
portalCacheIndex = (idRoutingCache **) Mem_ClearedAlloc( portalCacheIndexSize * sizeof( idRoutingCache * ) );
areaUpdate = (idRoutingUpdate *) Mem_ClearedAlloc( file->GetNumAreas() * sizeof( idRoutingUpdate ) );
portalUpdate = (idRoutingUpdate *) Mem_ClearedAlloc( (file->GetNumPortals()+1) * sizeof( idRoutingUpdate ) );
goalAreaTravelTimes = (unsigned short *) Mem_ClearedAlloc( file->GetNumAreas() * sizeof( unsigned short ) );
cacheListStart = cacheListEnd = NULL;
totalCacheMemory = 0;
}
/*
============
idAASLocal::DeleteClusterCache
============
*/
void idAASLocal::DeleteClusterCache( int clusterNum ) {
int i;
idRoutingCache *cache;
for ( i = 0; i < file->GetCluster( clusterNum ).numReachableAreas; i++ ) {
for ( cache = areaCacheIndex[clusterNum][i]; cache; cache = areaCacheIndex[clusterNum][i] ) {
areaCacheIndex[clusterNum][i] = cache->next;
UnlinkCache( cache );
delete cache;
}
}
}
/*
============
idAASLocal::DeletePortalCache
============
*/
void idAASLocal::DeletePortalCache( void ) {
int i;
idRoutingCache *cache;
for ( i = 0; i < file->GetNumAreas(); i++ ) {
for ( cache = portalCacheIndex[i]; cache; cache = portalCacheIndex[i] ) {
portalCacheIndex[i] = cache->next;
UnlinkCache( cache );
delete cache;
}
}
}
/*
============
idAASLocal::ShutdownRoutingCache
============
*/
void idAASLocal::ShutdownRoutingCache( void ) {
int i;
for ( i = 0; i < file->GetNumClusters(); i++ ) {
DeleteClusterCache( i );
}
DeletePortalCache();
Mem_Free( areaCacheIndex );
areaCacheIndex = NULL;
areaCacheIndexSize = 0;
Mem_Free( portalCacheIndex );
portalCacheIndex = NULL;
portalCacheIndexSize = 0;
Mem_Free( areaUpdate );
areaUpdate = NULL;
Mem_Free( portalUpdate );
portalUpdate = NULL;
Mem_Free( goalAreaTravelTimes );
goalAreaTravelTimes = NULL;
cacheListStart = cacheListEnd = NULL;
totalCacheMemory = 0;
}
/*
============
idAASLocal::SetupRouting
============
*/
bool idAASLocal::SetupRouting( void ) {
CalculateAreaTravelTimes();
SetupRoutingCache();
return true;
}
/*
============
idAASLocal::ShutdownRouting
============
*/
void idAASLocal::ShutdownRouting( void ) {
DeleteAreaTravelTimes();
ShutdownRoutingCache();
}
/*
============
idAASLocal::RoutingStats
============
*/
void idAASLocal::RoutingStats( void ) const {
idRoutingCache *cache;
int numAreaCache, numPortalCache;
int totalAreaCacheMemory, totalPortalCacheMemory;
numAreaCache = numPortalCache = 0;
totalAreaCacheMemory = totalPortalCacheMemory = 0;
for ( cache = cacheListStart; cache; cache = cache->time_next ) {
if ( cache->type == CACHETYPE_AREA ) {
numAreaCache++;
totalAreaCacheMemory += sizeof( idRoutingCache ) + cache->size * (sizeof( unsigned short ) + sizeof( byte ));
} else {
numPortalCache++;
totalPortalCacheMemory += sizeof( idRoutingCache ) + cache->size * (sizeof( unsigned short ) + sizeof( byte ));
}
}
gameLocal.Printf( "%6d area cache (%d KB)\n", numAreaCache, totalAreaCacheMemory >> 10 );
gameLocal.Printf( "%6d portal cache (%d KB)\n", numPortalCache, totalPortalCacheMemory >> 10 );
gameLocal.Printf( "%6d total cache (%d KB)\n", numAreaCache + numPortalCache, totalCacheMemory >> 10 );
gameLocal.Printf( "%6d area travel times (%d KB)\n", numAreaTravelTimes, ( numAreaTravelTimes * sizeof( unsigned short ) ) >> 10 );
gameLocal.Printf( "%6d area cache entries (%d KB)\n", areaCacheIndexSize, ( areaCacheIndexSize * sizeof( idRoutingCache * ) ) >> 10 );
gameLocal.Printf( "%6d portal cache entries (%d KB)\n", portalCacheIndexSize, ( portalCacheIndexSize * sizeof( idRoutingCache * ) ) >> 10 );
}
/*
============
idAASLocal::RemoveRoutingCacheUsingArea
============
*/
void idAASLocal::RemoveRoutingCacheUsingArea( int areaNum ) {
int clusterNum;
clusterNum = file->GetArea( areaNum ).cluster;
if ( clusterNum > 0 ) {
// remove all the cache in the cluster the area is in
DeleteClusterCache( clusterNum );
}
else {
// if this is a portal remove all cache in both the front and back cluster
DeleteClusterCache( file->GetPortal( -clusterNum ).clusters[0] );
DeleteClusterCache( file->GetPortal( -clusterNum ).clusters[1] );
}
DeletePortalCache();
}
/*
============
idAASLocal::DisableArea
============
*/
void idAASLocal::DisableArea( int areaNum ) {
assert( areaNum > 0 && areaNum < file->GetNumAreas() );
if ( file->GetArea( areaNum ).travelFlags & TFL_INVALID ) {
return;
}
file->SetAreaTravelFlag( areaNum, TFL_INVALID );
RemoveRoutingCacheUsingArea( areaNum );
}
/*
============
idAASLocal::EnableArea
============
*/
void idAASLocal::EnableArea( int areaNum ) {
assert( areaNum > 0 && areaNum < file->GetNumAreas() );
if ( !( file->GetArea( areaNum ).travelFlags & TFL_INVALID ) ) {
return;
}
file->RemoveAreaTravelFlag( areaNum, TFL_INVALID );
RemoveRoutingCacheUsingArea( areaNum );
}
/*
============
idAASLocal::SetAreaState_r
============
*/
bool idAASLocal::SetAreaState_r( int nodeNum, const idBounds &bounds, const int areaContents, bool disabled ) {
int res;
const aasNode_t *node;
bool foundClusterPortal = false;
while( nodeNum != 0 ) {
if ( nodeNum < 0 ) {
// if this area is a cluster portal
if ( file->GetArea( -nodeNum ).contents & areaContents ) {
if ( disabled ) {
DisableArea( -nodeNum );
} else {
EnableArea( -nodeNum );
}
foundClusterPortal |= true;
}
break;
}
node = &file->GetNode( nodeNum );
res = bounds.PlaneSide( file->GetPlane( node->planeNum ) );
if ( res == PLANESIDE_BACK ) {
nodeNum = node->children[1];
}
else if ( res == PLANESIDE_FRONT ) {
nodeNum = node->children[0];
}
else {
foundClusterPortal |= SetAreaState_r( node->children[1], bounds, areaContents, disabled );
nodeNum = node->children[0];
}
}
return foundClusterPortal;
}
/*
============
idAASLocal::SetAreaState
============
*/
bool idAASLocal::SetAreaState( const idBounds &bounds, const int areaContents, bool disabled ) {
idBounds expBounds;
if ( !file ) {
return false;
}
expBounds[0] = bounds[0] - file->GetSettings().boundingBoxes[0][1];
expBounds[1] = bounds[1] - file->GetSettings().boundingBoxes[0][0];
// find all areas within or touching the bounds with the given contents and disable/enable them for routing
return SetAreaState_r( 1, expBounds, areaContents, disabled );
}
/*
============
idAASLocal::GetBoundsAreas_r
============
*/
void idAASLocal::GetBoundsAreas_r( int nodeNum, const idBounds &bounds, idList<int> &areas ) const {
int res;
const aasNode_t *node;
while( nodeNum != 0 ) {
if ( nodeNum < 0 ) {
areas.Append( -nodeNum );
break;
}
node = &file->GetNode( nodeNum );
res = bounds.PlaneSide( file->GetPlane( node->planeNum ) );
if ( res == PLANESIDE_BACK ) {
nodeNum = node->children[1];
}
else if ( res == PLANESIDE_FRONT ) {
nodeNum = node->children[0];
}
else {
GetBoundsAreas_r( node->children[1], bounds, areas );
nodeNum = node->children[0];
}
}
}
/*
============
idAASLocal::SetObstacleState
============
*/
void idAASLocal::SetObstacleState( const idRoutingObstacle *obstacle, bool enable ) {
int i;
const aasArea_t *area;
idReachability *reach, *rev_reach;
bool inside;
for ( i = 0; i < obstacle->areas.Num(); i++ ) {
RemoveRoutingCacheUsingArea( obstacle->areas[i] );
area = &file->GetArea( obstacle->areas[i] );
for ( rev_reach = area->rev_reach; rev_reach; rev_reach = rev_reach->rev_next ) {
if ( rev_reach->travelType & TFL_INVALID ) {
continue;
}
inside = false;
if ( obstacle->bounds.ContainsPoint( rev_reach->end ) ) {
inside = true;
}
else {
for ( reach = area->reach; reach; reach = reach->next ) {
if ( obstacle->bounds.LineIntersection( rev_reach->end, reach->start ) ) {
inside = true;
break;
}
}
}
if ( inside ) {
if ( enable ) {
rev_reach->disableCount--;
if ( rev_reach->disableCount <= 0 ) {
rev_reach->travelType &= ~TFL_INVALID;
rev_reach->disableCount = 0;
}
}
else {
rev_reach->travelType |= TFL_INVALID;
rev_reach->disableCount++;
}
}
}
}
}
/*
============
idAASLocal::AddObstacle
============
*/
aasHandle_t idAASLocal::AddObstacle( const idBounds &bounds ) {
idRoutingObstacle *obstacle;
if ( !file ) {
return -1;
}
obstacle = new idRoutingObstacle;
obstacle->bounds[0] = bounds[0] - file->GetSettings().boundingBoxes[0][1];
obstacle->bounds[1] = bounds[1] - file->GetSettings().boundingBoxes[0][0];
GetBoundsAreas_r( 1, obstacle->bounds, obstacle->areas );
SetObstacleState( obstacle, true );
obstacleList.Append( obstacle );
return obstacleList.Num() - 1;
}
/*
============
idAASLocal::RemoveObstacle
============
*/
void idAASLocal::RemoveObstacle( const aasHandle_t handle ) {
if ( !file ) {
return;
}
if ( ( handle >= 0 ) && ( handle < obstacleList.Num() ) ) {
SetObstacleState( obstacleList[handle], false );
delete obstacleList[handle];
obstacleList.RemoveIndex( handle );
}
}
/*
============
idAASLocal::RemoveAllObstacles
============
*/
void idAASLocal::RemoveAllObstacles( void ) {
int i;
if ( !file ) {
return;
}
for ( i = 0; i < obstacleList.Num(); i++ ) {
SetObstacleState( obstacleList[i], false );
delete obstacleList[i];
}
obstacleList.Clear();
}
/*
============
idAASLocal::LinkCache
link the cache in the cache list sorted from oldest to newest cache
============
*/
void idAASLocal::LinkCache( idRoutingCache *cache ) const {
// if the cache is already linked
if ( cache->time_next || cache->time_prev || cacheListStart == cache ) {
UnlinkCache( cache );
}
totalCacheMemory += cache->Size();
// add cache to the end of the list
cache->time_next = NULL;
cache->time_prev = cacheListEnd;
if ( cacheListEnd ) {
cacheListEnd->time_next = cache;
}
cacheListEnd = cache;
if ( !cacheListStart ) {
cacheListStart = cache;
}
}
/*
============
idAASLocal::UnlinkCache
============
*/
void idAASLocal::UnlinkCache( idRoutingCache *cache ) const {
totalCacheMemory -= cache->Size();
// unlink the cache
if ( cache->time_next ) {
cache->time_next->time_prev = cache->time_prev;
} else {
cacheListEnd = cache->time_prev;
}
if ( cache->time_prev ) {
cache->time_prev->time_next = cache->time_next;
} else {
cacheListStart = cache->time_next;
}
cache->time_next = cache->time_prev = NULL;
}
/*
============
idAASLocal::DeleteOldestCache
============
*/
void idAASLocal::DeleteOldestCache( void ) const {
idRoutingCache *cache;
assert( cacheListStart );
// unlink the oldest cache
cache = cacheListStart;
UnlinkCache( cache );
// unlink the oldest cache from the area or portal cache index
if ( cache->next ) {
cache->next->prev = cache->prev;
}
if ( cache->prev ) {
cache->prev->next = cache->next;
}
else if ( cache->type == CACHETYPE_AREA ) {
areaCacheIndex[cache->cluster][ClusterAreaNum( cache->cluster, cache->areaNum )] = cache->next;
}
else if ( cache->type == CACHETYPE_PORTAL ) {
portalCacheIndex[cache->areaNum] = cache->next;
}
delete cache;
}
/*
============
idAASLocal::GetAreaReachability
============
*/
idReachability *idAASLocal::GetAreaReachability( int areaNum, int reachabilityNum ) const {
idReachability *reach;
for ( reach = file->GetArea( areaNum ).reach; reach; reach = reach->next ) {
if ( --reachabilityNum < 0 ) {
return reach;
}
}
return NULL;
}
/*
============
idAASLocal::ClusterAreaNum
============
*/
ID_INLINE int idAASLocal::ClusterAreaNum( int clusterNum, int areaNum ) const {
int side, areaCluster;
areaCluster = file->GetArea( areaNum ).cluster;
if ( areaCluster > 0 ) {
return file->GetArea( areaNum ).clusterAreaNum;
}
else {
side = file->GetPortal( -areaCluster ).clusters[0] != clusterNum;
return file->GetPortal( -areaCluster ).clusterAreaNum[side];
}
}
/*
============
idAASLocal::UpdateAreaRoutingCache
============
*/
void idAASLocal::UpdateAreaRoutingCache( idRoutingCache *areaCache ) const {
int i, nextAreaNum, cluster, badTravelFlags, clusterAreaNum, numReachableAreas;
unsigned short t, startAreaTravelTimes[MAX_REACH_PER_AREA];
idRoutingUpdate *updateListStart, *updateListEnd, *curUpdate, *nextUpdate;
idReachability *reach;
const aasArea_t *nextArea;
// number of reachability areas within this cluster
numReachableAreas = file->GetCluster( areaCache->cluster ).numReachableAreas;
// number of the start area within the cluster
clusterAreaNum = ClusterAreaNum( areaCache->cluster, areaCache->areaNum );
if ( clusterAreaNum >= numReachableAreas ) {
return;
}
areaCache->travelTimes[clusterAreaNum] = areaCache->startTravelTime;
badTravelFlags = ~areaCache->travelFlags;
memset( startAreaTravelTimes, 0, sizeof( startAreaTravelTimes ) );
// initialize first update
curUpdate = &areaUpdate[clusterAreaNum];
curUpdate->areaNum = areaCache->areaNum;
curUpdate->areaTravelTimes = startAreaTravelTimes;
curUpdate->tmpTravelTime = areaCache->startTravelTime;
curUpdate->next = NULL;
curUpdate->prev = NULL;
updateListStart = curUpdate;
updateListEnd = curUpdate;
// while there are updates in the list
while( updateListStart ) {
curUpdate = updateListStart;
if ( curUpdate->next ) {
curUpdate->next->prev = NULL;
}
else {
updateListEnd = NULL;
}
updateListStart = curUpdate->next;
curUpdate->isInList = false;
for ( i = 0, reach = file->GetArea( curUpdate->areaNum ).rev_reach; reach; reach = reach->rev_next, i++ ) {
// if the reachability uses an undesired travel type
if ( reach->travelType & badTravelFlags ) {
continue;
}
// next area the reversed reachability leads to
nextAreaNum = reach->fromAreaNum;
nextArea = &file->GetArea( nextAreaNum );
// if traveling through the next area requires an undesired travel flag
if ( nextArea->travelFlags & badTravelFlags ) {
continue;
}
// get the cluster number of the area
cluster = nextArea->cluster;
// don't leave the cluster, however do flood into cluster portals
if ( cluster > 0 && cluster != areaCache->cluster ) {
continue;
}
// get the number of the area in the cluster
clusterAreaNum = ClusterAreaNum( areaCache->cluster, nextAreaNum );
if ( clusterAreaNum >= numReachableAreas ) {
continue; // should never happen
}
assert( clusterAreaNum < areaCache->size );
// time already travelled plus the traveltime through the current area
// plus the travel time of the reachability towards the next area
t = curUpdate->tmpTravelTime + curUpdate->areaTravelTimes[i] + reach->travelTime;
if ( !areaCache->travelTimes[clusterAreaNum] || t < areaCache->travelTimes[clusterAreaNum] ) {
areaCache->travelTimes[clusterAreaNum] = t;
areaCache->reachabilities[clusterAreaNum] = reach->number; // reversed reachability used to get into this area
nextUpdate = &areaUpdate[clusterAreaNum];
nextUpdate->areaNum = nextAreaNum;
nextUpdate->tmpTravelTime = t;
nextUpdate->areaTravelTimes = reach->areaTravelTimes;
// if we are not allowed to fly
if ( badTravelFlags & TFL_FLY ) {
// avoid areas near ledges
if ( file->GetArea( nextAreaNum ).flags & AREA_LEDGE ) {
nextUpdate->tmpTravelTime += LEDGE_TRAVELTIME_PANALTY;
}
}
if ( !nextUpdate->isInList ) {
nextUpdate->next = NULL;
nextUpdate->prev = updateListEnd;
if ( updateListEnd ) {
updateListEnd->next = nextUpdate;
}
else {
updateListStart = nextUpdate;
}
updateListEnd = nextUpdate;
nextUpdate->isInList = true;
}
}
}
}
}
/*
============
idAASLocal::GetAreaRoutingCache
============
*/
idRoutingCache *idAASLocal::GetAreaRoutingCache( int clusterNum, int areaNum, int travelFlags ) const {
int clusterAreaNum;
idRoutingCache *cache, *clusterCache;
// number of the area in the cluster
clusterAreaNum = ClusterAreaNum( clusterNum, areaNum );
// pointer to the cache for the area in the cluster
clusterCache = areaCacheIndex[clusterNum][clusterAreaNum];
// check if cache without undesired travel flags already exists
for ( cache = clusterCache; cache; cache = cache->next ) {
if ( cache->travelFlags == travelFlags ) {
break;
}
}
// if no cache found
if ( !cache ) {
cache = new idRoutingCache( file->GetCluster( clusterNum ).numReachableAreas );
cache->type = CACHETYPE_AREA;
cache->cluster = clusterNum;
cache->areaNum = areaNum;
cache->startTravelTime = 1;
cache->travelFlags = travelFlags;
cache->prev = NULL;
cache->next = clusterCache;
if ( clusterCache ) {
clusterCache->prev = cache;
}
areaCacheIndex[clusterNum][clusterAreaNum] = cache;
UpdateAreaRoutingCache( cache );
}
LinkCache( cache );
return cache;
}
/*
============
idAASLocal::UpdatePortalRoutingCache
============
*/
void idAASLocal::UpdatePortalRoutingCache( idRoutingCache *portalCache ) const {
int i, portalNum, clusterAreaNum;
unsigned short t;
const aasPortal_t *portal;
const aasCluster_t *cluster;
idRoutingCache *cache;
idRoutingUpdate *updateListStart, *updateListEnd, *curUpdate, *nextUpdate;
curUpdate = &portalUpdate[ file->GetNumPortals() ];
curUpdate->cluster = portalCache->cluster;
curUpdate->areaNum = portalCache->areaNum;
curUpdate->tmpTravelTime = portalCache->startTravelTime;
//put the area to start with in the current read list
curUpdate->next = NULL;
curUpdate->prev = NULL;
updateListStart = curUpdate;
updateListEnd = curUpdate;
// while there are updates in the current list
while( updateListStart ) {
curUpdate = updateListStart;
// remove the current update from the list
if ( curUpdate->next ) {
curUpdate->next->prev = NULL;
}
else {
updateListEnd = NULL;
}
updateListStart = curUpdate->next;
// current update is removed from the list
curUpdate->isInList = false;
cluster = &file->GetCluster( curUpdate->cluster );
cache = GetAreaRoutingCache( curUpdate->cluster, curUpdate->areaNum, portalCache->travelFlags );
// take all portals of the cluster
for ( i = 0; i < cluster->numPortals; i++ ) {
portalNum = file->GetPortalIndex( cluster->firstPortal + i );
assert( portalNum < portalCache->size );
portal = &file->GetPortal( portalNum );
clusterAreaNum = ClusterAreaNum( curUpdate->cluster, portal->areaNum );
if ( clusterAreaNum >= cluster->numReachableAreas ) {
continue;
}
t = cache->travelTimes[clusterAreaNum];
if ( t == 0 ) {
continue;
}
t += curUpdate->tmpTravelTime;
if ( !portalCache->travelTimes[portalNum] || t < portalCache->travelTimes[portalNum] ) {
portalCache->travelTimes[portalNum] = t;
portalCache->reachabilities[portalNum] = cache->reachabilities[clusterAreaNum];
nextUpdate = &portalUpdate[portalNum];
if ( portal->clusters[0] == curUpdate->cluster ) {
nextUpdate->cluster = portal->clusters[1];
}
else {
nextUpdate->cluster = portal->clusters[0];
}
nextUpdate->areaNum = portal->areaNum;
// add travel time through the actual portal area for the next update
nextUpdate->tmpTravelTime = t + portal->maxAreaTravelTime;
if ( !nextUpdate->isInList ) {
nextUpdate->next = NULL;
nextUpdate->prev = updateListEnd;
if ( updateListEnd ) {
updateListEnd->next = nextUpdate;
}
else {
updateListStart = nextUpdate;
}
updateListEnd = nextUpdate;
nextUpdate->isInList = true;
}
}
}
}
}
/*
============
idAASLocal::GetPortalRoutingCache
============
*/
idRoutingCache *idAASLocal::GetPortalRoutingCache( int clusterNum, int areaNum, int travelFlags ) const {
idRoutingCache *cache;
// check if cache without undesired travel flags already exists
for ( cache = portalCacheIndex[areaNum]; cache; cache = cache->next ) {
if ( cache->travelFlags == travelFlags ) {
break;
}
}
// if no cache found
if ( !cache ) {
cache = new idRoutingCache( file->GetNumPortals() );
cache->type = CACHETYPE_PORTAL;
cache->cluster = clusterNum;
cache->areaNum = areaNum;
cache->startTravelTime = 1;
cache->travelFlags = travelFlags;
cache->prev = NULL;
cache->next = portalCacheIndex[areaNum];
if ( portalCacheIndex[areaNum] ) {
portalCacheIndex[areaNum]->prev = cache;
}
portalCacheIndex[areaNum] = cache;
UpdatePortalRoutingCache( cache );
}
LinkCache( cache );
return cache;
}
/*
============
idAASLocal::RouteToGoalArea
============
*/
bool idAASLocal::RouteToGoalArea( int areaNum, const idVec3 origin, int goalAreaNum, int travelFlags, int &travelTime, idReachability **reach ) const {
int clusterNum, goalClusterNum, portalNum, i, clusterAreaNum;
unsigned short int t, bestTime;
const aasPortal_t *portal;
const aasCluster_t *cluster;
idRoutingCache *areaCache, *portalCache, *clusterCache;
idReachability *bestReach, *r, *nextr;
travelTime = 0;
*reach = NULL;
if ( !file ) {
return false;
}
if ( areaNum == goalAreaNum ) {
return true;
}
if ( areaNum <= 0 || areaNum >= file->GetNumAreas() ) {
gameLocal.Printf( "RouteToGoalArea: areaNum %d out of range\n", areaNum );
return false;
}
if ( goalAreaNum <= 0 || goalAreaNum >= file->GetNumAreas() ) {
gameLocal.Printf( "RouteToGoalArea: goalAreaNum %d out of range\n", goalAreaNum );
return false;
}
while( totalCacheMemory > MAX_ROUTING_CACHE_MEMORY ) {
DeleteOldestCache();
}
clusterNum = file->GetArea( areaNum ).cluster;
goalClusterNum = file->GetArea( goalAreaNum ).cluster;
// if the source area is a cluster portal, read directly from the portal cache
if ( clusterNum < 0 ) {
// if the goal area is a portal
if ( goalClusterNum < 0 ) {
// just assume the goal area is part of the front cluster
portal = &file->GetPortal( -goalClusterNum );
goalClusterNum = portal->clusters[0];
}
// get the portal routing cache
portalCache = GetPortalRoutingCache( goalClusterNum, goalAreaNum, travelFlags );
*reach = GetAreaReachability( areaNum, portalCache->reachabilities[-clusterNum] );
travelTime = portalCache->travelTimes[-clusterNum] + AreaTravelTime( areaNum, origin, (*reach)->start );
return true;
}
bestTime = 0;
bestReach = NULL;
// check if the goal area is a portal of the source area cluster
if ( goalClusterNum < 0 ) {
portal = &file->GetPortal( -goalClusterNum );
if ( portal->clusters[0] == clusterNum || portal->clusters[1] == clusterNum) {
goalClusterNum = clusterNum;
}
}
// if both areas are in the same cluster
if ( clusterNum > 0 && goalClusterNum > 0 && clusterNum == goalClusterNum ) {
clusterCache = GetAreaRoutingCache( clusterNum, goalAreaNum, travelFlags );
clusterAreaNum = ClusterAreaNum( clusterNum, areaNum );
if ( clusterCache->travelTimes[clusterAreaNum] ) {
bestReach = GetAreaReachability( areaNum, clusterCache->reachabilities[clusterAreaNum] );
bestTime = clusterCache->travelTimes[clusterAreaNum] + AreaTravelTime( areaNum, origin, bestReach->start );
}
else {
clusterCache = NULL;
}
}
else {
clusterCache = NULL;
}
clusterNum = file->GetArea( areaNum ).cluster;
goalClusterNum = file->GetArea( goalAreaNum ).cluster;
// if the goal area is a portal
if ( goalClusterNum < 0 ) {
// just assume the goal area is part of the front cluster
portal = &file->GetPortal( -goalClusterNum );
goalClusterNum = portal->clusters[0];
}
// get the portal routing cache
portalCache = GetPortalRoutingCache( goalClusterNum, goalAreaNum, travelFlags );
// the cluster the area is in
cluster = &file->GetCluster( clusterNum );
// current area inside the current cluster
clusterAreaNum = ClusterAreaNum( clusterNum, areaNum );
// if the area is not a reachable area
if ( clusterAreaNum >= cluster->numReachableAreas) {
return false;
}
// find the portal of the source area cluster leading towards the goal area
for ( i = 0; i < cluster->numPortals; i++ ) {
portalNum = file->GetPortalIndex( cluster->firstPortal + i );
// if the goal area isn't reachable from the portal
if ( !portalCache->travelTimes[portalNum] ) {
continue;
}
portal = &file->GetPortal( portalNum );
// get the cache of the portal area
areaCache = GetAreaRoutingCache( clusterNum, portal->areaNum, travelFlags );
// if the portal is not reachable from this area
if ( !areaCache->travelTimes[clusterAreaNum] ) {
continue;
}
r = GetAreaReachability( areaNum, areaCache->reachabilities[clusterAreaNum] );
if ( clusterCache ) {
// if the next reachability from the portal leads back into the cluster
nextr = GetAreaReachability( portal->areaNum, portalCache->reachabilities[portalNum] );
if ( file->GetArea( nextr->toAreaNum ).cluster < 0 || file->GetArea( nextr->toAreaNum ).cluster == clusterNum ) {
continue;
}
}
// the total travel time is the travel time from the portal area to the goal area
// plus the travel time from the source area towards the portal area
t = portalCache->travelTimes[portalNum] + areaCache->travelTimes[clusterAreaNum];
// NOTE: Should add the exact travel time through the portal area.
// However we add the largest travel time through the portal area.
// We cannot directly calculate the exact travel time through the portal area
// because the reachability used to travel into the portal area is not known.
t += portal->maxAreaTravelTime;
// if the time is better than the one already found
if ( !bestTime || t < bestTime ) {
bestReach = r;
bestTime = t;
}
}
if ( !bestReach ) {
return false;
}
*reach = bestReach;
travelTime = bestTime;
return true;
}
/*
============
idAASLocal::TravelTimeToGoalArea
============
*/
int idAASLocal::TravelTimeToGoalArea( int areaNum, const idVec3 &origin, int goalAreaNum, int travelFlags ) const {
int travelTime;
idReachability *reach;
if ( !file ) {
return 0;
}
if ( !RouteToGoalArea( areaNum, origin, goalAreaNum, travelFlags, travelTime, &reach ) ) {
return 0;
}
return travelTime;
}
/*
============
idAASLocal::FindNearestGoal
============
*/
bool idAASLocal::FindNearestGoal( aasGoal_t &goal, int areaNum, const idVec3 origin, const idVec3 &target, int travelFlags, aasObstacle_t *obstacles, int numObstacles, idAASCallback &callback ) const {
int i, j, k, badTravelFlags, nextAreaNum, bestAreaNum;
unsigned short t, bestTravelTime;
idRoutingUpdate *updateListStart, *updateListEnd, *curUpdate, *nextUpdate;
idReachability *reach;
const aasArea_t *nextArea;
idVec3 v1, v2, p;
float targetDist, dist;
if ( file == NULL || areaNum <= 0 ) {
goal.areaNum = areaNum;
goal.origin = origin;
return false;
}
// if the first area is valid goal, just return the origin
if ( callback.TestArea( this, areaNum ) ) {
goal.areaNum = areaNum;
goal.origin = origin;
return true;
}
// setup obstacles
for ( k = 0; k < numObstacles; k++ ) {
obstacles[k].expAbsBounds[0] = obstacles[k].absBounds[0] - file->GetSettings().boundingBoxes[0][1];
obstacles[k].expAbsBounds[1] = obstacles[k].absBounds[1] - file->GetSettings().boundingBoxes[0][0];
}
badTravelFlags = ~travelFlags;
SIMDProcessor->Memset( goalAreaTravelTimes, 0, file->GetNumAreas() * sizeof( unsigned short ) );
targetDist = (target - origin).Length();
// initialize first update
curUpdate = &areaUpdate[areaNum];
curUpdate->areaNum = areaNum;
curUpdate->tmpTravelTime = 0;
curUpdate->start = origin;
curUpdate->next = NULL;
curUpdate->prev = NULL;
updateListStart = curUpdate;
updateListEnd = curUpdate;
bestTravelTime = 0;
bestAreaNum = 0;
// while there are updates in the list
while ( updateListStart ) {
curUpdate = updateListStart;
if ( curUpdate->next ) {
curUpdate->next->prev = NULL;
}
else {
updateListEnd = NULL;
}
updateListStart = curUpdate->next;
curUpdate->isInList = false;
// if we already found a closer location
if ( bestTravelTime && curUpdate->tmpTravelTime >= bestTravelTime ) {
continue;
}
for ( i = 0, reach = file->GetArea( curUpdate->areaNum ).reach; reach; reach = reach->next, i++ ) {
// if the reachability uses an undesired travel type
if ( reach->travelType & badTravelFlags ) {
continue;
}
// next area the reversed reachability leads to
nextAreaNum = reach->toAreaNum;
nextArea = &file->GetArea( nextAreaNum );
// if traveling through the next area requires an undesired travel flag
if ( nextArea->travelFlags & badTravelFlags ) {
continue;
}
t = curUpdate->tmpTravelTime +
AreaTravelTime( curUpdate->areaNum, curUpdate->start, reach->start ) +
reach->travelTime;
// project target origin onto movement vector through the area
v1 = reach->end - curUpdate->start;
v1.Normalize();
v2 = target - curUpdate->start;
p = curUpdate->start + (v2 * v1) * v1;
// get the point on the path closest to the target
for ( j = 0; j < 3; j++ ) {
if ( (p[j] > curUpdate->start[j] + 0.1f && p[j] > reach->end[j] + 0.1f) ||
(p[j] < curUpdate->start[j] - 0.1f && p[j] < reach->end[j] - 0.1f) ) {
break;
}
}
if ( j >= 3 ) {
dist = (target - p).Length();
} else {
dist = (target - reach->end).Length();
}
// avoid moving closer to the target
if ( dist < targetDist ) {
t += ( targetDist - dist ) * 10;
}
// if we already found a closer location
if ( bestTravelTime && t >= bestTravelTime ) {
continue;
}
// if this is not the best path towards the next area
if ( goalAreaTravelTimes[nextAreaNum] && t >= goalAreaTravelTimes[nextAreaNum] ) {
continue;
}
// path may not go through any obstacles
for ( k = 0; k < numObstacles; k++ ) {
// if the movement vector intersects the expanded obstacle bounds
if ( obstacles[k].expAbsBounds.LineIntersection( curUpdate->start, reach->end ) ) {
break;
}
}
if ( k < numObstacles ) {
continue;
}
goalAreaTravelTimes[nextAreaNum] = t;
nextUpdate = &areaUpdate[nextAreaNum];
nextUpdate->areaNum = nextAreaNum;
nextUpdate->tmpTravelTime = t;
nextUpdate->start = reach->end;
// if we are not allowed to fly
if ( badTravelFlags & TFL_FLY ) {
// avoid areas near ledges
if ( file->GetArea( nextAreaNum ).flags & AREA_LEDGE ) {
nextUpdate->tmpTravelTime += LEDGE_TRAVELTIME_PANALTY;
}
}
if ( !nextUpdate->isInList ) {
nextUpdate->next = NULL;
nextUpdate->prev = updateListEnd;
if ( updateListEnd ) {
updateListEnd->next = nextUpdate;
} else {
updateListStart = nextUpdate;
}
updateListEnd = nextUpdate;
nextUpdate->isInList = true;
}
// don't put goal near a ledge
if ( !( nextArea->flags & AREA_LEDGE ) ) {
// add travel time through the area
t += AreaTravelTime( reach->toAreaNum, reach->end, nextArea->center );
if ( !bestTravelTime || t < bestTravelTime ) {
// if the area is not visible to the target
if ( callback.TestArea( this, reach->toAreaNum ) ) {
bestTravelTime = t;
bestAreaNum = reach->toAreaNum;
}
}
}
}
}
if ( bestAreaNum ) {
goal.areaNum = bestAreaNum;
goal.origin = AreaCenter( bestAreaNum );
return true;
}
return false;
}