mirror of
https://github.com/blendogames/gravitybone.git
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327 lines
9.8 KiB
C
327 lines
9.8 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// ui_joinserver.c -- the join server menu
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// Copyright (C) 2001-2003 pat@aftermoon.net for modif flanked by <serverping>
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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/*
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=============================================================================
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JOIN SERVER MENU
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=============================================================================
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*/
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#define MAX_LOCAL_SERVERS 12
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static menuframework_s s_joinserver_menu;
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static menuseparator_s s_joinserver_server_title;
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//Knightmare- client compatibility option
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static menulist_s s_joinserver_compatibility_box;
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static menuseparator_s s_joinserver_compat_title;
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static menuaction_s s_joinserver_search_action;
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static menuaction_s s_joinserver_address_book_action;
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static menuaction_s s_joinserver_server_actions[MAX_LOCAL_SERVERS];
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static menuaction_s s_joinserver_back_action;
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int m_num_servers;
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#define NO_SERVER_STRING "<no server>"
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// user readable information
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static char local_server_names[MAX_LOCAL_SERVERS][80];
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// network address
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static netadr_t local_server_netadr[MAX_LOCAL_SERVERS];
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void SearchLocalGames( void );
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//Knightmare- client compatibility option
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static void ClientCompatibilityFunc( void *unused )
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{
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Cvar_SetValue( "cl_servertrick", s_joinserver_compatibility_box.curvalue );
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}
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#if 1
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//<serverping> Added code for compute ping time of server broadcasted
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// The server is displayed like :
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// "protocol ping hostname mapname nb players/max players"
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// "udp 100ms Pat q2dm1 2/8"
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int global_udp_server_time;
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int global_ipx_server_time;
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int global_adr_server_time[16];
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netadr_t global_adr_server_netadr[16];
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void UI_AddToServerList (netadr_t adr, char *info)
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{
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int i;
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int iPing;
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char *pszProtocol;
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if (m_num_servers == MAX_LOCAL_SERVERS)
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return;
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while ( *info == ' ' )
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info++;
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// Ignore if duplicated
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for (i=0 ; i<m_num_servers ; i++)
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if ( strncmp(info, &local_server_names[i][11], sizeof(local_server_names[0])-10)==0 )
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return;
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iPing = 0 ;
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for (i=0 ; i<MAX_LOCAL_SERVERS ; i++)
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{
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if ( memcmp(&adr.ip, &global_adr_server_netadr[i].ip, sizeof(adr.ip))==0
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&& adr.port == global_adr_server_netadr[i].port )
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{
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// bookmark server
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iPing = Sys_Milliseconds() - global_adr_server_time[i] ;
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pszProtocol = "bkm" ;
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break;
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}
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}
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if ( i == MAX_LOCAL_SERVERS )
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{
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if ( adr.ip[0] > 0 ) // udp server
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{
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iPing = Sys_Milliseconds() - global_udp_server_time ;
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pszProtocol = "UDP" ;
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}
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else // ipx server
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{
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iPing = Sys_Milliseconds() - global_ipx_server_time ;
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pszProtocol = "IPX" ;
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}
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}
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Com_sprintf( local_server_names[m_num_servers],
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sizeof(local_server_names[0]),
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"%s %4dms %s", pszProtocol, iPing, info ) ;
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local_server_netadr[m_num_servers] = adr;
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m_num_servers++;
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}
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// </serverping>
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#else
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void UI_AddToServerList (netadr_t adr, char *info)
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{
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int i;
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if (m_num_servers == MAX_LOCAL_SERVERS)
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return;
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while ( *info == ' ' )
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info++;
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// ignore if duplicated
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for (i=0 ; i<m_num_servers ; i++)
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if (!strcmp(info, local_server_names[i]))
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return;
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local_server_netadr[m_num_servers] = adr;
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strncpy (local_server_names[m_num_servers], info, sizeof(local_server_names[0])-1);
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m_num_servers++;
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}
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#endif
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void JoinServerFunc( void *self )
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{
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char buffer[128];
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int index;
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index = ( menuaction_s * ) self - s_joinserver_server_actions;
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if ( Q_stricmp( local_server_names[index], NO_SERVER_STRING ) == 0 )
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return;
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if (index >= m_num_servers)
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return;
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Com_sprintf (buffer, sizeof(buffer), "connect %s\n", NET_AdrToString (local_server_netadr[index]));
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Cbuf_AddText (buffer);
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UI_ForceMenuOff ();
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cls.disable_screen = 1; // Knightmare- show loading screen
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}
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void AddressBookFunc( void *self )
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{
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M_Menu_AddressBook_f();
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}
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//Knightmare- init client compatibility menu option
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static void JoinserverSetMenuItemValues( void )
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{
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Cvar_SetValue( "cl_servertrick", ClampCvar( 0, 1, Cvar_VariableValue("cl_servertrick") ) );
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s_joinserver_compatibility_box.curvalue = Cvar_VariableValue("cl_servertrick");
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}
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void NullCursorDraw( void *self )
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{
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}
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void SearchLocalGames( void )
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{
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int i;
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m_num_servers = 0;
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for (i=0 ; i<MAX_LOCAL_SERVERS ; i++)
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strcpy (local_server_names[i], NO_SERVER_STRING);
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Menu_DrawTextBox (168, 192, 36, 3);
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SCR_DrawString (188, 192+MENU_FONT_SIZE, ALIGN_CENTER, S_COLOR_ALT"Searching for local servers, this", 255);
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SCR_DrawString (188, 192+MENU_FONT_SIZE*2, ALIGN_CENTER, S_COLOR_ALT"could take up to a minute, so", 255);
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SCR_DrawString (188, 192+MENU_FONT_SIZE*3, ALIGN_CENTER, S_COLOR_ALT"please be patient.", 255);
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// the text box won't show up unless we do a buffer swap
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GLimp_EndFrame();
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// send out info packets
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CL_PingServers_f();
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}
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void SearchLocalGamesFunc( void *self )
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{
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SearchLocalGames();
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}
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void JoinServer_MenuInit( void )
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{
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int i;
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int y = 0;
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static const char *compatibility_names[] =
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{
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"version 35 (KMQuake2)",
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"version 34 (stock Quake2)",
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0
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};
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JoinserverSetMenuItemValues(); // init item values
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s_joinserver_menu.x = SCREEN_WIDTH*0.5 - 120;
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// s_joinserver_menu.x = viddef.width * 0.50 - SCR_ScaledVideo(120);
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s_joinserver_menu.y = SCREEN_HEIGHT*0.5 - 80;
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s_joinserver_menu.nitems = 0;
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// init client compatibility menu option
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s_joinserver_compat_title.generic.type = MTYPE_SEPARATOR;
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s_joinserver_compat_title.generic.name = "client protocol compatibility";
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s_joinserver_compat_title.generic.x = 200;
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s_joinserver_compat_title.generic.y = y;
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s_joinserver_compatibility_box.generic.type = MTYPE_SPINCONTROL;
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s_joinserver_compatibility_box.generic.name = "";
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s_joinserver_compatibility_box.generic.x = -32;
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s_joinserver_compatibility_box.generic.y = y += MENU_LINE_SIZE;
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s_joinserver_compatibility_box.generic.cursor_offset = -24;
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s_joinserver_compatibility_box.generic.callback = ClientCompatibilityFunc;
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s_joinserver_compatibility_box.generic.statusbar = "set to version 34 to ping non-KMQuake2 servers";
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s_joinserver_compatibility_box.itemnames = compatibility_names;
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s_joinserver_address_book_action.generic.type = MTYPE_ACTION;
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s_joinserver_address_book_action.generic.name = "address book";
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s_joinserver_address_book_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_joinserver_address_book_action.generic.x = 0;
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s_joinserver_address_book_action.generic.y = y += 2*MENU_LINE_SIZE;
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s_joinserver_address_book_action.generic.callback = AddressBookFunc;
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s_joinserver_search_action.generic.type = MTYPE_ACTION;
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s_joinserver_search_action.generic.name = "refresh server list";
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s_joinserver_search_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_joinserver_search_action.generic.x = 0;
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s_joinserver_search_action.generic.y = y += MENU_LINE_SIZE;
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s_joinserver_search_action.generic.callback = SearchLocalGamesFunc;
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s_joinserver_search_action.generic.statusbar = "search for servers";
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s_joinserver_server_title.generic.type = MTYPE_SEPARATOR;
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s_joinserver_server_title.generic.name = "connect to...";
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s_joinserver_server_title.generic.x = 80;
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s_joinserver_server_title.generic.y = y += 2*MENU_LINE_SIZE;
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y += MENU_LINE_SIZE;
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for ( i = 0; i < MAX_LOCAL_SERVERS; i++ )
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{
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s_joinserver_server_actions[i].generic.type = MTYPE_ACTION;
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strcpy (local_server_names[i], NO_SERVER_STRING);
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s_joinserver_server_actions[i].generic.name = local_server_names[i];
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s_joinserver_server_actions[i].generic.flags = QMF_LEFT_JUSTIFY;
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s_joinserver_server_actions[i].generic.x = 0;
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s_joinserver_server_actions[i].generic.y = y + i*MENU_LINE_SIZE;
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s_joinserver_server_actions[i].generic.callback = JoinServerFunc;
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s_joinserver_server_actions[i].generic.statusbar = "press ENTER to connect";
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}
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s_joinserver_back_action.generic.type = MTYPE_ACTION;
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s_joinserver_back_action.generic.name = "back to multiplayer";
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s_joinserver_back_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_joinserver_back_action.generic.x = 0;
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s_joinserver_back_action.generic.y = y += (MAX_LOCAL_SERVERS+2)*MENU_LINE_SIZE;
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s_joinserver_back_action.generic.callback = UI_BackMenu;
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_compat_title );
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_compatibility_box );
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_address_book_action );
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_server_title );
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_search_action );
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for ( i = 0; i < MAX_LOCAL_SERVERS; i++ )
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_server_actions[i] );
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_back_action );
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// Menu_Center( &s_joinserver_menu );
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// skip over compatibility title
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if (s_joinserver_menu.cursor == 0)
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s_joinserver_menu.cursor = 1;
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SearchLocalGames();
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}
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void JoinServer_MenuDraw(void)
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{
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Menu_Banner( "m_banner_join_server" );
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Menu_Draw( &s_joinserver_menu );
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}
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const char *JoinServer_MenuKey( int key )
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{
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return Default_MenuKey( &s_joinserver_menu, key );
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}
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void M_Menu_JoinServer_f (void)
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{
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JoinServer_MenuInit();
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UI_PushMenu( JoinServer_MenuDraw, JoinServer_MenuKey );
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}
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