gravitybone/ui/ui_mp_joinserver.c
2020-06-12 11:14:07 -07:00

327 lines
9.8 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// ui_joinserver.c -- the join server menu
// Copyright (C) 2001-2003 pat@aftermoon.net for modif flanked by <serverping>
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
/*
=============================================================================
JOIN SERVER MENU
=============================================================================
*/
#define MAX_LOCAL_SERVERS 12
static menuframework_s s_joinserver_menu;
static menuseparator_s s_joinserver_server_title;
//Knightmare- client compatibility option
static menulist_s s_joinserver_compatibility_box;
static menuseparator_s s_joinserver_compat_title;
static menuaction_s s_joinserver_search_action;
static menuaction_s s_joinserver_address_book_action;
static menuaction_s s_joinserver_server_actions[MAX_LOCAL_SERVERS];
static menuaction_s s_joinserver_back_action;
int m_num_servers;
#define NO_SERVER_STRING "<no server>"
// user readable information
static char local_server_names[MAX_LOCAL_SERVERS][80];
// network address
static netadr_t local_server_netadr[MAX_LOCAL_SERVERS];
void SearchLocalGames( void );
//Knightmare- client compatibility option
static void ClientCompatibilityFunc( void *unused )
{
Cvar_SetValue( "cl_servertrick", s_joinserver_compatibility_box.curvalue );
}
#if 1
//<serverping> Added code for compute ping time of server broadcasted
// The server is displayed like :
// "protocol ping hostname mapname nb players/max players"
// "udp 100ms Pat q2dm1 2/8"
int global_udp_server_time;
int global_ipx_server_time;
int global_adr_server_time[16];
netadr_t global_adr_server_netadr[16];
void UI_AddToServerList (netadr_t adr, char *info)
{
int i;
int iPing;
char *pszProtocol;
if (m_num_servers == MAX_LOCAL_SERVERS)
return;
while ( *info == ' ' )
info++;
// Ignore if duplicated
for (i=0 ; i<m_num_servers ; i++)
if ( strncmp(info, &local_server_names[i][11], sizeof(local_server_names[0])-10)==0 )
return;
iPing = 0 ;
for (i=0 ; i<MAX_LOCAL_SERVERS ; i++)
{
if ( memcmp(&adr.ip, &global_adr_server_netadr[i].ip, sizeof(adr.ip))==0
&& adr.port == global_adr_server_netadr[i].port )
{
// bookmark server
iPing = Sys_Milliseconds() - global_adr_server_time[i] ;
pszProtocol = "bkm" ;
break;
}
}
if ( i == MAX_LOCAL_SERVERS )
{
if ( adr.ip[0] > 0 ) // udp server
{
iPing = Sys_Milliseconds() - global_udp_server_time ;
pszProtocol = "UDP" ;
}
else // ipx server
{
iPing = Sys_Milliseconds() - global_ipx_server_time ;
pszProtocol = "IPX" ;
}
}
Com_sprintf( local_server_names[m_num_servers],
sizeof(local_server_names[0]),
"%s %4dms %s", pszProtocol, iPing, info ) ;
local_server_netadr[m_num_servers] = adr;
m_num_servers++;
}
// </serverping>
#else
void UI_AddToServerList (netadr_t adr, char *info)
{
int i;
if (m_num_servers == MAX_LOCAL_SERVERS)
return;
while ( *info == ' ' )
info++;
// ignore if duplicated
for (i=0 ; i<m_num_servers ; i++)
if (!strcmp(info, local_server_names[i]))
return;
local_server_netadr[m_num_servers] = adr;
strncpy (local_server_names[m_num_servers], info, sizeof(local_server_names[0])-1);
m_num_servers++;
}
#endif
void JoinServerFunc( void *self )
{
char buffer[128];
int index;
index = ( menuaction_s * ) self - s_joinserver_server_actions;
if ( Q_stricmp( local_server_names[index], NO_SERVER_STRING ) == 0 )
return;
if (index >= m_num_servers)
return;
Com_sprintf (buffer, sizeof(buffer), "connect %s\n", NET_AdrToString (local_server_netadr[index]));
Cbuf_AddText (buffer);
UI_ForceMenuOff ();
cls.disable_screen = 1; // Knightmare- show loading screen
}
void AddressBookFunc( void *self )
{
M_Menu_AddressBook_f();
}
//Knightmare- init client compatibility menu option
static void JoinserverSetMenuItemValues( void )
{
Cvar_SetValue( "cl_servertrick", ClampCvar( 0, 1, Cvar_VariableValue("cl_servertrick") ) );
s_joinserver_compatibility_box.curvalue = Cvar_VariableValue("cl_servertrick");
}
void NullCursorDraw( void *self )
{
}
void SearchLocalGames( void )
{
int i;
m_num_servers = 0;
for (i=0 ; i<MAX_LOCAL_SERVERS ; i++)
strcpy (local_server_names[i], NO_SERVER_STRING);
Menu_DrawTextBox (168, 192, 36, 3);
SCR_DrawString (188, 192+MENU_FONT_SIZE, ALIGN_CENTER, S_COLOR_ALT"Searching for local servers, this", 255);
SCR_DrawString (188, 192+MENU_FONT_SIZE*2, ALIGN_CENTER, S_COLOR_ALT"could take up to a minute, so", 255);
SCR_DrawString (188, 192+MENU_FONT_SIZE*3, ALIGN_CENTER, S_COLOR_ALT"please be patient.", 255);
// the text box won't show up unless we do a buffer swap
GLimp_EndFrame();
// send out info packets
CL_PingServers_f();
}
void SearchLocalGamesFunc( void *self )
{
SearchLocalGames();
}
void JoinServer_MenuInit( void )
{
int i;
int y = 0;
static const char *compatibility_names[] =
{
"version 35 (KMQuake2)",
"version 34 (stock Quake2)",
0
};
JoinserverSetMenuItemValues(); // init item values
s_joinserver_menu.x = SCREEN_WIDTH*0.5 - 120;
// s_joinserver_menu.x = viddef.width * 0.50 - SCR_ScaledVideo(120);
s_joinserver_menu.y = SCREEN_HEIGHT*0.5 - 80;
s_joinserver_menu.nitems = 0;
// init client compatibility menu option
s_joinserver_compat_title.generic.type = MTYPE_SEPARATOR;
s_joinserver_compat_title.generic.name = "client protocol compatibility";
s_joinserver_compat_title.generic.x = 200;
s_joinserver_compat_title.generic.y = y;
s_joinserver_compatibility_box.generic.type = MTYPE_SPINCONTROL;
s_joinserver_compatibility_box.generic.name = "";
s_joinserver_compatibility_box.generic.x = -32;
s_joinserver_compatibility_box.generic.y = y += MENU_LINE_SIZE;
s_joinserver_compatibility_box.generic.cursor_offset = -24;
s_joinserver_compatibility_box.generic.callback = ClientCompatibilityFunc;
s_joinserver_compatibility_box.generic.statusbar = "set to version 34 to ping non-KMQuake2 servers";
s_joinserver_compatibility_box.itemnames = compatibility_names;
s_joinserver_address_book_action.generic.type = MTYPE_ACTION;
s_joinserver_address_book_action.generic.name = "address book";
s_joinserver_address_book_action.generic.flags = QMF_LEFT_JUSTIFY;
s_joinserver_address_book_action.generic.x = 0;
s_joinserver_address_book_action.generic.y = y += 2*MENU_LINE_SIZE;
s_joinserver_address_book_action.generic.callback = AddressBookFunc;
s_joinserver_search_action.generic.type = MTYPE_ACTION;
s_joinserver_search_action.generic.name = "refresh server list";
s_joinserver_search_action.generic.flags = QMF_LEFT_JUSTIFY;
s_joinserver_search_action.generic.x = 0;
s_joinserver_search_action.generic.y = y += MENU_LINE_SIZE;
s_joinserver_search_action.generic.callback = SearchLocalGamesFunc;
s_joinserver_search_action.generic.statusbar = "search for servers";
s_joinserver_server_title.generic.type = MTYPE_SEPARATOR;
s_joinserver_server_title.generic.name = "connect to...";
s_joinserver_server_title.generic.x = 80;
s_joinserver_server_title.generic.y = y += 2*MENU_LINE_SIZE;
y += MENU_LINE_SIZE;
for ( i = 0; i < MAX_LOCAL_SERVERS; i++ )
{
s_joinserver_server_actions[i].generic.type = MTYPE_ACTION;
strcpy (local_server_names[i], NO_SERVER_STRING);
s_joinserver_server_actions[i].generic.name = local_server_names[i];
s_joinserver_server_actions[i].generic.flags = QMF_LEFT_JUSTIFY;
s_joinserver_server_actions[i].generic.x = 0;
s_joinserver_server_actions[i].generic.y = y + i*MENU_LINE_SIZE;
s_joinserver_server_actions[i].generic.callback = JoinServerFunc;
s_joinserver_server_actions[i].generic.statusbar = "press ENTER to connect";
}
s_joinserver_back_action.generic.type = MTYPE_ACTION;
s_joinserver_back_action.generic.name = "back to multiplayer";
s_joinserver_back_action.generic.flags = QMF_LEFT_JUSTIFY;
s_joinserver_back_action.generic.x = 0;
s_joinserver_back_action.generic.y = y += (MAX_LOCAL_SERVERS+2)*MENU_LINE_SIZE;
s_joinserver_back_action.generic.callback = UI_BackMenu;
Menu_AddItem( &s_joinserver_menu, &s_joinserver_compat_title );
Menu_AddItem( &s_joinserver_menu, &s_joinserver_compatibility_box );
Menu_AddItem( &s_joinserver_menu, &s_joinserver_address_book_action );
Menu_AddItem( &s_joinserver_menu, &s_joinserver_server_title );
Menu_AddItem( &s_joinserver_menu, &s_joinserver_search_action );
for ( i = 0; i < MAX_LOCAL_SERVERS; i++ )
Menu_AddItem( &s_joinserver_menu, &s_joinserver_server_actions[i] );
Menu_AddItem( &s_joinserver_menu, &s_joinserver_back_action );
// Menu_Center( &s_joinserver_menu );
// skip over compatibility title
if (s_joinserver_menu.cursor == 0)
s_joinserver_menu.cursor = 1;
SearchLocalGames();
}
void JoinServer_MenuDraw(void)
{
Menu_Banner( "m_banner_join_server" );
Menu_Draw( &s_joinserver_menu );
}
const char *JoinServer_MenuKey( int key )
{
return Default_MenuKey( &s_joinserver_menu, key );
}
void M_Menu_JoinServer_f (void)
{
JoinServer_MenuInit();
UI_PushMenu( JoinServer_MenuDraw, JoinServer_MenuKey );
}