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Source code of Gravity Bone (2008)
client | ||
game | ||
gtkradiant | ||
linux | ||
qcommon | ||
renderer | ||
server | ||
ui | ||
win32 | ||
.gitattributes | ||
.gitignore | ||
3.21_Changes.txt | ||
buglist.txt | ||
gnu.txt | ||
GravityBone.sln | ||
gravitybone.txt | ||
kmq2_md3_scripting.txt | ||
kmquake2.txt | ||
LICENSE | ||
md3_scripting.txt | ||
quake2.dsp | ||
quake2.dsw | ||
quake2.vcproj | ||
quake2.vcxproj | ||
readme.md | ||
readme.txt | ||
todo.txt |
Gravity Bone
About
This is the source code to Gravity Bone (2008).
Gravity Bone uses idTech2, otherwise known as the Quake 2 engine.
License
This source code is licensed under the GNU General Public License.
Please note this license only applies to Gravity Bone's source code. Gravity Bone's game assets (art, models, textures, audio, etc.) are not open-source.
Credits
- by Brendon Chung
- Quake II engine by id Software
- KMQuake II by Knightmare
- Lazarus by David Hyde and Mad Dog