mirror of
https://github.com/blendogames/gravitybone.git
synced 2024-11-10 06:31:34 +00:00
231 lines
5.8 KiB
Text
231 lines
5.8 KiB
Text
Fix spinning turrets bug - done!!
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fix blinking lasers bug - done!!
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fix plasma beam chasecam bug - done!!
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fix player config menu with Lazarus patched player models bug - done!!
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show current player weapon model in player config menu - done!!
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Add support for game dll-specified flipped models - needs rendering fix
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implement Quake2Max menu mouse support - done!!
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implement scaled menus - done!!
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implement colored text support - done!!
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implement cvar defaults - done!!
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implement command auto-completion - done!!
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change screenshots to 1000 max - done!!
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implement server-side speed control - done!!
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implement game DLL pak file loading support - done!!
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implement overbrights on transparent surfaces - done!!
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fix transparent surfaces not moving - done!!
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implment powerup shells - done!!
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re-write Rogue code in Lazarus - done!!
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add texsurfs.txt support (Lazarus footstep defaults) - done!!
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clean up particle image assignment code - done!!
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add light glows for blaster puffs - done!!
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integrate Lazarus texture and surf developer commands - done!!
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add 3Team CTF support to Lazarus - done!!
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add scalability option for particle effects - done!!
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add overbrights and specified render mode to particle effects - done!!
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implement new blood types - done!!
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fix lighting on bmodels - done!!
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add support for additional crosshairs, show them in menu - done!!
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add screenshots to savegames - done!!
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fix crash on fact2 under Lazarus - done!!
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fix medic not healing under Lazarus - done!!
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fix static pics not loading - done!!
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add support for maps with large chop sizes (up to 1024) - done!!
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fix crash/bomb out with join server menu & unplugged LAN cable - done!!
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fix menu not opening back up (hang) after disconnect in DM mode - done!!
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fix invisible weapon model bug - done!!
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add ACE bots to Lazarus - done!!
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add md3 support - done!!
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fix "id" Lazarus command conflict with CTF - done!!
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add option for high-quality saveshots - done!!
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show levelshots for autosaves in load game menu - done!!
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make crosshair display clickable - done!!
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implement Q2Max 0.44 player setup display - done!!
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add support for JPG skies - done!!
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interpolate entity alpha - done!!
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make blaster puffs bounce - done!!
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move particle rendering code into separate file - done!!
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move download code into sepaate file - done!!
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separate menu code - done!!
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add pk3 file support - done!!
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show menu when disconnected - done!!
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implement clipped decals - out of frustum culling?
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fix vid_restart crash - done!!
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add custom sound support for doors - done!!
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fix ATI color depth bug - fixed in latest ATI drivers
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implement vertex lighting on alias models - done!!
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fix anisotropic filtering - done!!
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fix sound sourcing for bmodels - done!!
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fix crash on exiting biggun - done!!
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fix misc_actor sound loading from *.pak/pk3 files - done!!
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swap in Lazarus for exe/dll shared files - done!!
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change reset defaults menu action to use cvar defaults - done!!
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add RoQ support - done!!
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integrate Lazarus fog into client/renderer - needs DLL support
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increase +/-4096 map coordinate limit - done!!
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integrate renderer into exe - done!!
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add support for custom resolutions - done!!
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depth-sort trans bmodel surfaces - disabled depth testing on bmodel alpha surfaces instead
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add projection shadows - done!!
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add Ogg Vorbis support - done!!
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add light blooms - done!!
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add underwater caustics - done!!
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rename cvars in renderer from gl_* to r_* - done!!
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add support in exe for .ent files - done!!
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add support for alpha test testures - done!!
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add improved dedicated console - done!!
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add GL state manager - done!!
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add bmodels to r_showtris - done!!
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add .arena file support - done!!
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add md3 render scripts - done!!
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separate all menus into separate files - done!!
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add beta-class brain for Xatrix maps - done!!
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optimize particle/decal rendering - done!!
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optimize md3 rendering, add vertex lights - done!!
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rewrite md3 struct to use compressed verts/normals - done!!
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fix projection shadows wih zpass / zfail - fixed with better neighbor tris func
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optimize sprite and beam rendering - done!!
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optimize warp surface rendering - done!!
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optimize world rendering - surface batching?
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add texture overlay glows - do in same pass on quad-texturing cards?
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optimize r_showtis - done!!
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optimize image loading - done!!
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optimize 2D rendering - done!!
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simplify multitexture state funcs - done!!
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revamp cheat cvar handling - done!!
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add shadow range culling - done!!
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load md2s into md3 struct - done!!
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reverse-rotate shadow vector for angles - done!!
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implement two-sided shadow stenciling - done, but has more artifacts
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single function for string drawing (menu+hud+console) - done!!
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clean up UI screen coords with SCR_ wrapper funcs - done!!
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clean up loading screen coords with SCR_ wrapper funcs - done!!
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--------------------------------------------------------------------------
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replace ACE bot with JA bot
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render real lightmaps on alpha surfaces
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batch alpha surfaces?
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decouple net FPS and vid FPS?
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filter specific objects for light blooms?
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add caustics for moving water?
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--------------------------------------------------------------------------
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add reflective shader water
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add 44KHz sound support
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add shader support
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add Q3 BSP support
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