mirror of
https://github.com/blendogames/gravitybone.git
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1117 lines
28 KiB
C
1117 lines
28 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "g_local.h"
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//#define DISABLE_FOG
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/*#ifdef KMQUAKE2_ENGINE_MOD
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#define NEW_FOGSYS
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#endif*/
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#ifdef DISABLE_FOG
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void Fog_Init()
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{
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}
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void Fog(vec3_t viewpoint)
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{
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}
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void Fog_Off()
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{
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}
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void SP_trigger_fog(edict_t *self)
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{
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G_FreeEdict(self);
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}
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void SP_trigger_fog_bbox(edict_t *self)
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{
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G_FreeEdict(self);
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}
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void SP_target_fog(edict_t *self)
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{
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G_FreeEdict(self);
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}
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void Cmd_Fog_f(edict_t *ent)
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{
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}
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#else // DISABLE_FOG
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/*
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=================================================
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NEW FOG SYSTEM
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=================================================
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*/
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#ifdef NEW_FOGSYS
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// new multi-client fog code here
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fog_t gfogs[MAX_FOGS];
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fog_t trig_fade_fog[MAX_CLIENTS];
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fog_t fade_fog[MAX_CLIENTS];
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fog_t *pfog[MAX_CLIENTS];
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qboolean InTriggerFog[MAX_CLIENTS];
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int GLModels[3] = {GL_LINEAR, GL_EXP, GL_EXP2};
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#define FOG_ON 1
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#define FOG_TOGGLE 2
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#define FOG_TURNOFF 4
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#define FOG_STARTOFF 8
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void fog_fade (edict_t *self);
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// Fog is sent like this:
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// gi.WriteByte (svc_fog); // svc_fog = 21
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// gi.WriteByte (fog_enable); // 1 = on, 0 = off
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// gi.WriteByte (fog_model); // 0, 1, or 2
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// gi.WriteByte (fog_density); // 1-100
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// gi.WriteShort (fog_near); // >0, <fog_far
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// gi.WriteShort (fog_far); // >fog_near-64, < 5000
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// gi.WriteByte (fog_red); // 0-255
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// gi.WriteByte (fog_green); // 0-255
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// gi.WriteByte (fog_blue); // 0-255
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// gi.unicast (player_ent, true);
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void Fog_Off (edict_t *player_ent)
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{
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if (!player_ent->client || player_ent->is_bot)
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return;
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gi.WriteByte (svc_fog); // svc_fog = 21
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gi.WriteByte (0); // disable message, remaining paramaters are ignored
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gi.WriteByte (0); // 0, 1, or 2
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gi.WriteByte (0); // 1-100
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gi.WriteShort (0); // >0, <fog_far
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gi.WriteShort (0); // >fog_near-64, < 5000
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gi.WriteByte (0); // 0-255
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gi.WriteByte (0); // 0-255
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gi.WriteByte (0); // 0-255
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gi.unicast (player_ent, true);
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}
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#else // NEW_FOGSYS
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/*
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=================================================
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OLD FOG SYSTEM
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=================================================
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*/
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#include <windows.h>
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#define __MSC__
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#include <gl/gl.h>
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fog_t gfogs[MAX_FOGS];
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fog_t trig_fade_fog;
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fog_t fade_fog;
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fog_t *pfog;
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HMODULE hOpenGL;
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qboolean InTriggerFog;
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float last_software_frame;
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float last_opengl_frame;
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int GLModels[3] = {GL_LINEAR, GL_EXP, GL_EXP2};
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typedef void (WINAPI *GLCLEARCOLOR) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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typedef void (WINAPI *GLDISABLE) (GLenum cap);
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typedef void (WINAPI *GLENABLE) (GLenum cap);
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typedef void (WINAPI *GLFOGF) (GLenum pname, GLfloat param);
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typedef void (WINAPI *GLFOGFV) (GLenum pname, const GLfloat *params);
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typedef void (WINAPI *GLFOGI) (GLenum pname, GLint param);
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typedef void (WINAPI *GLHINT) (GLenum target, GLenum mode);
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GLCLEARCOLOR GL_glClearColor;
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GLDISABLE GL_glDisable;
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GLENABLE GL_glEnable;
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GLFOGF GL_glFogf;
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GLFOGFV GL_glFogfv;
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GLFOGI GL_glFogi;
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GLHINT GL_glHint;
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#define FOG_ON 1
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#define FOG_TOGGLE 2
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#define FOG_TURNOFF 4
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#define FOG_STARTOFF 8
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#define COLOR(r,g,b) ((((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16)))
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void fog_fade (edict_t *self);
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void Fog_Off()
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{
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if (deathmatch->value || coop->value)
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return;
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/*#ifdef KMQUAKE2_ENGINE_MOD // engine fog
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{
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edict_t *player_ent = &g_edicts[1];
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if (!player_ent->client || player_ent->is_bot)
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return;
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gi.WriteByte (svc_fog); // svc_fog = 21
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gi.WriteByte (0); // disable message, remaining paramaters are ignored
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gi.WriteByte (0); // 0, 1, or 2
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gi.WriteByte (0); // 1-100
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gi.WriteShort (0); // >0, <fog_far
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gi.WriteShort (0); // >fog_near-64, < 5000
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gi.WriteByte (0); // 0-255
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gi.WriteByte (0); // 0-255
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gi.WriteByte (0); // 0-255
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gi.unicast (player_ent, true);
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}
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#else // old fog
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*/
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if (gl_driver && vid_ref)
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{
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//Knightmare- also ref_kmgl.dll
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if (!strcmp(vid_ref->string,"gl") || !strcmp(vid_ref->string,"kmgl"))
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{
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if (hOpenGL) GL_glDisable (GL_FOG);
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}
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else
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{
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edict_t *player;
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player = &g_edicts[1];
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player->client->fadein = 0;
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}
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}
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//#endif
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}
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void Fog_ConsoleFog()
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{
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// This routine is ONLY called for console fog commands
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if(deathmatch->value || coop->value)
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return;
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if(!level.active_fog) return;
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memcpy(&level.fog,&gfogs[0],sizeof(fog_t));
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pfog = &level.fog;
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// Force sensible values for linear:
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if(pfog->Model==0 && pfog->Near==0. && pfog->Far==0.)
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{
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pfog->Near=64;
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pfog->Far=1024;
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}
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}
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void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0);
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void Cmd_Fog_f(edict_t *ent)
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{
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char *cmd;
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char *parm;
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fog_t *fog;
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fog = &gfogs[0];
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cmd = gi.argv(0);
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if(gi.argc() < 2)
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parm = NULL;
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else
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parm = gi.argv(1);
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if (Q_stricmp (cmd, "fog_help") == 0 )
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{
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gi.dprintf("Fog parameters for console only.\n"
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"Use fog_active to see parameters for currently active fog.\n");
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gi.dprintf("\nUse \"fog [0/1]\" to turn fog off/on (currently %s)\n"
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"Current GL driver is %s\n",(level.active_fog > 0 ? "on" : "off"), gl_driver->string);
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gi.dprintf("Fog_Red = red component (0-1)\n"
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"Fog_Grn = green component (0-1)\n"
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"Fog_Blu = blue component (0-1)\n"
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"Fog_Model 0=linear, 1=exponential, 2=exponential squared\n\n"
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"Linear parameters:\n"
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"Fog_Near = fog start distance (>0 and < Fog_Far)\n"
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"Fog_Far = distance where objects are completely obscured\n"
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" (<5000 and > Fog_Near)\n"
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"Exponential parameters:\n"
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"Fog_Density Best results with values < 100\n\n"
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"Command without a value will show current setting\n");
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}
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else if(Q_stricmp (cmd, "fog_active") == 0 )
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{
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if(level.active_fog)
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{
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gi.dprintf("Active fog:\n"
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" Color: %f, %f, %f\n"
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" Model: %s\n",
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level.fog.Color[0],level.fog.Color[1],level.fog.Color[2],
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(level.fog.Model==1 ? "Exp" : (level.fog.Model==2 ? "Exp2" : "Linear")));
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if(level.fog.Model)
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gi.dprintf("Density: %f\n",level.fog.Density);
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else
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{
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gi.dprintf(" Near: %f\n",level.fog.Near);
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gi.dprintf(" Far: %f\n",level.fog.Far);
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}
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}
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else
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gi.dprintf("No fogs currently active\n");
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}
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else if(Q_stricmp (cmd, "fog_stuff") == 0 )
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{
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gi.dprintf("active_fog=%d, last_active_fog=%d\n",level.active_fog,level.last_active_fog);
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}
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else if(Q_stricmp (cmd, "fog") == 0 )
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{
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if(parm)
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{
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int on;
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on = atoi(parm);
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level.active_fog = level.active_target_fog = (on ? 1 : 0);
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Fog_ConsoleFog();
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}
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gi.dprintf("fog is %s\n",(level.active_fog ? "on" : "off"));
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}
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else if(Q_stricmp (cmd, "Fog_Red") == 0 )
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{
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if(!parm)
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gi.dprintf("%s = %f\n",cmd,fog->Color[0]);
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else
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{
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level.active_fog = level.active_target_fog = 1;
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fog->Color[0] = max(0.0f,min(1.0f,(float)atof(parm)));
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Fog_ConsoleFog();
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}
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}
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else if(Q_stricmp (cmd, "Fog_Grn") == 0 )
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{
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if(!parm)
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gi.dprintf("%s = %f\n",cmd,fog->Color[1]);
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else
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{
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level.active_fog = level.active_target_fog = 1;
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fog->Color[1] = max(0.0f,min(1.0f,(float)atof(parm)));
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Fog_ConsoleFog();
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}
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}
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else if(Q_stricmp (cmd, "Fog_Blu") == 0 )
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{
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if(!parm)
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gi.dprintf("%s = %f\n",cmd,fog->Color[2]);
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else
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{
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level.active_fog = level.active_target_fog = 1;
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fog->Color[2] = max(0.0f,min(1.0f,(float)atof(parm)));
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Fog_ConsoleFog();
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}
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}
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else if(Q_stricmp (cmd, "Fog_Near") == 0 )
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{
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if(!parm)
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gi.dprintf("%s = %f\n",cmd,fog->Near);
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else
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{
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level.active_fog = level.active_target_fog = 1;
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fog->Near = (float)atof(parm);
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Fog_ConsoleFog();
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}
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}
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else if(Q_stricmp (cmd, "Fog_Far") == 0 )
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{
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if(!parm)
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gi.dprintf("%s = %f\n",cmd,fog->Far);
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else
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{
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level.active_fog = level.active_target_fog = 1;
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fog->Far = (float)atof(parm);
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Fog_ConsoleFog();
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}
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}
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else if(Q_stricmp (cmd, "Fog_Model") == 0 )
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{
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if(!parm)
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gi.dprintf("%s = %d\n0=Linear\n1=Exp\n2=Exp2\n",cmd,fog->Model);
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else
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{
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level.active_fog = level.active_target_fog = 1;
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//fog->Model = max(0,min(2,atoi(parm)));
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fog->Model = max(0,min(3,atoi(parm)));
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if(fog->Model == 3)
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fog->GL_Model = GLModels[2];
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else
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fog->GL_Model = GLModels[fog->Model];
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Fog_ConsoleFog();
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}
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}
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else if(Q_stricmp (cmd, "Fog_Density") == 0 )
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{
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if(!parm)
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gi.dprintf("%s = %f\n",cmd,fog->Density);
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else
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{
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level.active_fog = level.active_target_fog = 1;
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fog->Density = fog->Density1 = fog->Density2 = (float)atof(parm);
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Fog_ConsoleFog();
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}
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}
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else if(Q_stricmp (cmd, "Fog_List") == 0 )
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{
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int i;
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gi.dprintf("level.fogs=%d\n",level.fogs);
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gi.dprintf("level.trigger_fogs=%d\n",level.trigger_fogs);
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for(i=0; i<level.fogs; i++)
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{
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pfog = &gfogs[i];
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gi.dprintf("Fog #%d\n",i+1);
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gi.dprintf("Trigger=%s\n",(pfog->Trigger ? "true" : "false"));
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gi.dprintf("Model=%d, Near=%g, Far=%g, Density=%g\n",
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pfog->Model, pfog->Near, pfog->Far, pfog->Density);
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gi.dprintf("Color=%g,%g,%g\n",pfog->Color[0],pfog->Color[1],pfog->Color[2]);
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gi.dprintf("Targetname=%s\n",(pfog->ent ? pfog->ent->targetname : "no ent"));
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}
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}
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else
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Cmd_Say_f (ent, false, true);
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}
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/*
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void SoftwareFog()
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{
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edict_t *player = &g_edicts[1];
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player->client->fadein = level.framenum - 1;
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player->client->fadehold = level.framenum + 2;
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player->client->fadeout = 0;
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player->client->fadecolor[0] = pfog->Color[0];
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player->client->fadecolor[1] = pfog->Color[1];
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player->client->fadecolor[2] = pfog->Color[2];
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if(pfog->Model == 0)
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player->client->fadealpha = pfog->Far/256.;
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else if(pfog->Model == 1)
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player->client->fadealpha = pfog->Density/30;
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else
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player->client->fadealpha = pfog->Density/15;
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if(player->client->fadealpha > 0.9)
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player->client->fadealpha = 0.9;
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last_software_frame = level.framenum;
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}
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*/
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void GLFog()
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{
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/*#ifdef KMQUAKE2_ENGINE_MOD // engine fog
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edict_t *player_ent = &g_edicts[1];
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int fog_model, fog_density, fog_near, fog_far;
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int fog_red, fog_green, fog_blue;
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if (!player_ent->client || player_ent->is_bot)
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return;
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if (pfog->GL_Model == GL_EXP)
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fog_model = 1;
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else if (pfog->GL_Model == GL_EXP2)
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fog_model = 2;
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else // GL_LINEAR
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fog_model = 0;
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fog_density = (int)(pfog->Density);
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fog_near = (int)(pfog->Near);
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fog_far = (int)(pfog->Far);
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fog_red = (int)(pfog->Color[0]*255);
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fog_green = (int)(pfog->Color[1]*255);
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fog_blue = (int)(pfog->Color[2]*255);
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gi.WriteByte (svc_fog); // svc_fog = 21
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gi.WriteByte (1); // enable message
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gi.WriteByte (fog_model); // model 0, 1, or 2
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gi.WriteByte (fog_density); // density 1-100
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gi.WriteShort (fog_near); // near >0, <fog_far
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gi.WriteShort (fog_far); // far >fog_near-64, < 5000
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gi.WriteByte (fog_red); // red 0-255
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gi.WriteByte (fog_green); // green 0-255
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gi.WriteByte (fog_blue); // blue 0-255
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gi.unicast (player_ent, true);
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#else // old fog
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*/
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GLfloat fogColor[4];
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if(!hOpenGL) return;
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fogColor[0] = pfog->Color[0];
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fogColor[1] = pfog->Color[1];
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fogColor[2] = pfog->Color[2];
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fogColor[3] = 1.0;
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GL_glEnable (GL_FOG); // turn on fog, otherwise you won't see any
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GL_glClearColor ( fogColor[0], fogColor[1], fogColor[2], fogColor[3]); // Clear the background color to the fog color
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GL_glFogi (GL_FOG_MODE, pfog->GL_Model);
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GL_glFogfv (GL_FOG_COLOR, fogColor);
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if(pfog->GL_Model == GL_LINEAR)
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{
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GL_glFogf (GL_FOG_START, pfog->Near);
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GL_glFogf (GL_FOG_END, pfog->Far);
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}
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else
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GL_glFogf (GL_FOG_DENSITY, pfog->Density/10000.f);
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GL_glHint (GL_FOG_HINT, GL_NICEST);
|
|
//#endif
|
|
|
|
last_opengl_frame = level.framenum;
|
|
}
|
|
|
|
void trig_fog_fade (edict_t *self)
|
|
{
|
|
float frames;
|
|
int index;
|
|
|
|
if(!InTriggerFog)
|
|
{
|
|
self->nextthink = 0;
|
|
return;
|
|
}
|
|
if(level.framenum <= self->goal_frame)
|
|
{
|
|
index = self->fog_index-1;
|
|
frames = self->goal_frame - level.framenum + 1;
|
|
if(trig_fade_fog.Model == 0)
|
|
{
|
|
trig_fade_fog.Near += (gfogs[index].Near - trig_fade_fog.Near)/frames;
|
|
trig_fade_fog.Far += (gfogs[index].Far - trig_fade_fog.Far )/frames;
|
|
}
|
|
else
|
|
{
|
|
trig_fade_fog.Density += (gfogs[index].Density - trig_fade_fog.Density) /frames;
|
|
trig_fade_fog.Density1 += (gfogs[index].Density1 - trig_fade_fog.Density1)/frames;
|
|
trig_fade_fog.Density2 += (gfogs[index].Density2 - trig_fade_fog.Density2)/frames;
|
|
}
|
|
trig_fade_fog.Color[0] += (gfogs[index].Color[0] - trig_fade_fog.Color[0])/frames;
|
|
trig_fade_fog.Color[1] += (gfogs[index].Color[1] - trig_fade_fog.Color[1])/frames;
|
|
trig_fade_fog.Color[2] += (gfogs[index].Color[2] - trig_fade_fog.Color[2])/frames;
|
|
trig_fade_fog.GL_Model = GLModels[trig_fade_fog.Model];
|
|
self->nextthink = level.time + FRAMETIME;
|
|
gi.linkentity(self);
|
|
}
|
|
}
|
|
|
|
void init_trigger_fog_delay (edict_t *self)
|
|
{
|
|
int i;
|
|
int index;
|
|
edict_t *e;
|
|
|
|
index = self->fog_index-1;
|
|
|
|
// scan for other trigger_fog's that are currently "thinking", iow
|
|
// the trigger_fog has a delay and is ramping. If found, stop the ramp for those fogs
|
|
for(i=1, e=g_edicts+i; i<globals.num_edicts; i++, e++)
|
|
{
|
|
if(!e->inuse) continue;
|
|
if(e == self) continue;
|
|
if(e->think == trig_fog_fade || e->think == fog_fade)
|
|
{
|
|
e->think = NULL;
|
|
e->nextthink = 0;
|
|
gi.linkentity(e);
|
|
}
|
|
}
|
|
|
|
self->spawnflags |= FOG_ON;
|
|
if(!level.active_fog)
|
|
{
|
|
// Fog isn't currently on
|
|
memcpy(&level.fog,&gfogs[index],sizeof(fog_t));
|
|
level.fog.Near = 4999.;
|
|
level.fog.Far = 5000.;
|
|
level.fog.Density = 0.0;
|
|
level.fog.Density1 = 0.0;
|
|
level.fog.Density2 = 0.0;
|
|
}
|
|
VectorCopy(self->fog_color,gfogs[index].Color);
|
|
gfogs[index].Near = self->fog_near;
|
|
gfogs[index].Far = self->fog_far;
|
|
gfogs[index].Density = self->fog_density;
|
|
gfogs[index].Density1 = self->fog_density;
|
|
gfogs[index].Density2 = self->density;
|
|
self->goal_frame = level.framenum + self->delay*10 + 1;
|
|
self->think = trig_fog_fade;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
memcpy(&trig_fade_fog,&level.fog,sizeof(fog_t));
|
|
level.active_fog = self->fog_index;
|
|
}
|
|
|
|
void Fog (edict_t *ent) //vec3_t viewpoint)
|
|
{
|
|
edict_t *triggerfog;
|
|
edict_t *player = ent; //&g_edicts[1];
|
|
vec3_t viewpoint;
|
|
|
|
if (!gl_driver || !vid_ref)
|
|
return;
|
|
|
|
if (deathmatch->value || coop->value)
|
|
return;
|
|
|
|
if (!player->client || player->is_bot)
|
|
return;
|
|
|
|
VectorCopy(player->s.origin, viewpoint);
|
|
viewpoint[2] += ent->viewheight;
|
|
|
|
//Knightmare- also ref_kmgl.dll
|
|
if(stricmp(vid_ref->string,"gl") && stricmp(vid_ref->string,"kmgl"))
|
|
{
|
|
last_software_frame = level.framenum;
|
|
level.active_fog = 0;
|
|
return;
|
|
}
|
|
|
|
InTriggerFog = false;
|
|
if(level.trigger_fogs)
|
|
{
|
|
int i;
|
|
int trigger;
|
|
trigger=0;
|
|
for(i=1; i<level.fogs; i++)
|
|
{
|
|
if(!gfogs[i].Trigger) continue;
|
|
if(!gfogs[i].ent->inuse) continue;
|
|
if(!(gfogs[i].ent->spawnflags & FOG_ON)) continue;
|
|
if(viewpoint[0] < gfogs[i].ent->absmin[0]) continue;
|
|
if(viewpoint[0] > gfogs[i].ent->absmax[0]) continue;
|
|
if(viewpoint[1] < gfogs[i].ent->absmin[1]) continue;
|
|
if(viewpoint[1] > gfogs[i].ent->absmax[1]) continue;
|
|
if(viewpoint[2] < gfogs[i].ent->absmin[2]) continue;
|
|
if(viewpoint[2] > gfogs[i].ent->absmax[2]) continue;
|
|
trigger = i;
|
|
break;
|
|
}
|
|
if(trigger)
|
|
{
|
|
InTriggerFog = true;
|
|
triggerfog = gfogs[trigger].ent;
|
|
|
|
if(level.last_active_fog != trigger+1)
|
|
{
|
|
if(triggerfog->delay)
|
|
init_trigger_fog_delay(triggerfog);
|
|
else
|
|
memcpy(&level.fog,&gfogs[trigger],sizeof(fog_t));
|
|
level.active_fog = trigger+1;
|
|
}
|
|
else if(triggerfog->delay)
|
|
memcpy(&level.fog,&trig_fade_fog,sizeof(fog_t));
|
|
}
|
|
else
|
|
{
|
|
InTriggerFog = false;
|
|
level.active_fog = level.active_target_fog;
|
|
// if we are just coming out of a trigger_fog, force
|
|
// level.fog to last active target_fog values
|
|
if(level.active_fog && level.last_active_fog && gfogs[level.last_active_fog-1].Trigger)
|
|
{
|
|
edict_t *ent = gfogs[level.active_fog-1].ent;
|
|
if(ent && (ent->think == fog_fade))
|
|
ent->think(ent);
|
|
else
|
|
memcpy(&level.fog,&gfogs[level.active_fog-1],sizeof(fog_t));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!level.active_fog)
|
|
{
|
|
if (level.last_active_fog)
|
|
Fog_Off();
|
|
level.last_active_fog = 0;
|
|
return;
|
|
}
|
|
|
|
pfog = &level.fog;
|
|
if((pfog->Density1 != pfog->Density2) && (game.maxclients == 1) && (pfog->Model))
|
|
{
|
|
float density;
|
|
float dp;
|
|
vec3_t vp;
|
|
|
|
AngleVectors(player->client->ps.viewangles,vp,0,0);
|
|
dp = DotProduct(pfog->Dir,vp) + 1.0;
|
|
density = ((pfog->Density1*dp) + (pfog->Density2*(2.0-dp)))/2.;
|
|
if(pfog->Density != density)
|
|
{
|
|
pfog->Density = density;
|
|
}
|
|
}
|
|
GLFog();
|
|
level.last_active_fog = level.active_fog;
|
|
}
|
|
|
|
void Fog_Init()
|
|
{
|
|
char GL_Lib[64];
|
|
|
|
if(gl_driver_fog && strlen(gl_driver_fog->string))
|
|
strcpy(GL_Lib,gl_driver_fog->string);
|
|
else
|
|
strcpy(GL_Lib,"opengl32");
|
|
strcat(GL_Lib,".dll");
|
|
hOpenGL = LoadLibrary(GL_Lib);
|
|
if(hOpenGL)
|
|
{
|
|
GL_glClearColor = (GLCLEARCOLOR)GetProcAddress(hOpenGL,"glClearColor");
|
|
GL_glDisable = (GLDISABLE)GetProcAddress(hOpenGL,"glDisable");
|
|
GL_glEnable = (GLENABLE)GetProcAddress(hOpenGL,"glEnable");
|
|
GL_glFogf = (GLFOGF)GetProcAddress(hOpenGL,"glFogf");
|
|
GL_glFogfv = (GLFOGFV)GetProcAddress(hOpenGL,"glFogfv");
|
|
GL_glFogi = (GLFOGI)GetProcAddress(hOpenGL,"glFogi");
|
|
GL_glHint = (GLHINT)GetProcAddress(hOpenGL,"glHint");
|
|
}
|
|
|
|
gfogs[0].Color[0] = gfogs[0].Color[1] = gfogs[0].Color[2] = 0.5;
|
|
gfogs[0].Model = 1;
|
|
gfogs[0].GL_Model = GLModels[1];
|
|
gfogs[0].Density = 20.;
|
|
gfogs[0].Trigger = false;
|
|
}
|
|
|
|
|
|
void fog_fade (edict_t *self)
|
|
{
|
|
float frames;
|
|
int index;
|
|
|
|
if(level.framenum <= self->goal_frame)
|
|
{
|
|
index = self->fog_index-1;
|
|
frames = self->goal_frame - level.framenum + 1;
|
|
if(fade_fog.Model == 0)
|
|
{
|
|
fade_fog.Near += (gfogs[index].Near - fade_fog.Near)/frames;
|
|
fade_fog.Far += (gfogs[index].Far - fade_fog.Far )/frames;
|
|
}
|
|
else
|
|
{
|
|
fade_fog.Density += (gfogs[index].Density - fade_fog.Density) /frames;
|
|
fade_fog.Density1 += (gfogs[index].Density1 - fade_fog.Density1)/frames;
|
|
fade_fog.Density2 += (gfogs[index].Density2 - fade_fog.Density2)/frames;
|
|
}
|
|
fade_fog.Color[0] += (gfogs[index].Color[0] - fade_fog.Color[0])/frames;
|
|
fade_fog.Color[1] += (gfogs[index].Color[1] - fade_fog.Color[1])/frames;
|
|
fade_fog.Color[2] += (gfogs[index].Color[2] - fade_fog.Color[2])/frames;
|
|
fade_fog.GL_Model = GLModels[fade_fog.Model];
|
|
self->nextthink = level.time + FRAMETIME;
|
|
if(!InTriggerFog)
|
|
memcpy(&level.fog,&fade_fog,sizeof(fog_t));
|
|
gi.linkentity(self);
|
|
}
|
|
else
|
|
{
|
|
// if(!(self->spawnflags & FOG_ON))
|
|
if(self->spawnflags & FOG_TURNOFF)
|
|
level.active_fog = level.active_target_fog = 0;
|
|
}
|
|
}
|
|
|
|
#endif // NEW_FOGSYS
|
|
|
|
// The fog entity code works for both systems
|
|
|
|
/*QUAKED target_fog (1 0 0) (-8 -8 -8) (8 8 8) ADDITIVE NEGATIVE
|
|
Change the fog effects.
|
|
|
|
ADDITIVE : adds the target_fog settings to the current settings
|
|
NEGATIVE : subtracts the target_fog settings from the current settings
|
|
|
|
fog_color : The colour of the fog, the colour picker box can (and should IMO) be used.
|
|
fog_density : The density of the fog, dens*10K (exp&exp2) Default=20
|
|
fog_model : Choices are:
|
|
0 :Linear (Default)
|
|
1 :Exponential
|
|
2 :Exponential2
|
|
fog_near : How close the player must get before he sees the fog. Default=64
|
|
fog_far : How far the player can see into the fog. Default=1024
|
|
density : Specifies how player see fog. Direction is in degrees. Default=0
|
|
delay : Ramp time in seconds
|
|
count : Number of times it can be used
|
|
*/
|
|
|
|
void target_fog_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
int i;
|
|
int index;
|
|
edict_t *e;
|
|
|
|
self->count--;
|
|
if(self->count == 0)
|
|
{
|
|
self->think = G_FreeEdict;
|
|
self->nextthink = level.time + self->delay + 1;
|
|
}
|
|
|
|
if((self->spawnflags & FOG_ON) && (self->spawnflags & FOG_TOGGLE))
|
|
{
|
|
self->spawnflags &= ~FOG_ON;
|
|
return;
|
|
}
|
|
else
|
|
self->spawnflags |= FOG_ON;
|
|
|
|
index = self->fog_index-1;
|
|
|
|
InTriggerFog = false;
|
|
|
|
// scan for other target_fog's that are currently "thinking", iow
|
|
// the target_fog has a delay and is ramping. If found, stop the ramp for those fogs
|
|
for(i=1, e=g_edicts+i; i<globals.num_edicts; i++, e++)
|
|
{
|
|
if(!e->inuse) continue;
|
|
if(e->think == fog_fade)
|
|
{
|
|
e->nextthink = 0;
|
|
gi.linkentity(e);
|
|
}
|
|
}
|
|
|
|
if(self->spawnflags & FOG_TURNOFF)
|
|
{
|
|
// Fog is "turn off" only
|
|
|
|
if( self->delay && level.active_fog )
|
|
{
|
|
gfogs[index].Far = 5000.0;
|
|
gfogs[index].Near = 4999.0;
|
|
gfogs[index].Density = 0.0;
|
|
gfogs[index].Density1 = 0.0;
|
|
gfogs[index].Density2 = 0.0;
|
|
VectorCopy(level.fog.Color,gfogs[index].Color);
|
|
self->goal_frame = level.framenum + self->delay*10 + 1;
|
|
self->think = fog_fade;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
level.active_fog = level.active_target_fog = self->fog_index;
|
|
memcpy(&fade_fog,&level.fog,sizeof(fog_t));
|
|
}
|
|
else
|
|
level.active_fog = level.active_target_fog = 0;
|
|
}
|
|
else
|
|
{
|
|
if(self->delay)
|
|
{
|
|
if(!level.active_fog)
|
|
{
|
|
// Fog isn't currently on
|
|
memcpy(&level.fog,&gfogs[index],sizeof(fog_t));
|
|
level.fog.Near = 4999.;
|
|
level.fog.Far = 5000.;
|
|
level.fog.Density = 0.0;
|
|
level.fog.Density1 = 0.0;
|
|
level.fog.Density2 = 0.0;
|
|
}
|
|
VectorCopy(self->fog_color,gfogs[index].Color);
|
|
gfogs[index].Near = self->fog_near;
|
|
gfogs[index].Far = self->fog_far;
|
|
gfogs[index].Density = self->fog_density;
|
|
gfogs[index].Density1 = self->fog_density;
|
|
gfogs[index].Density2 = self->density;
|
|
self->goal_frame = level.framenum + self->delay*10 + 1;
|
|
self->think = fog_fade;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
memcpy(&fade_fog,&level.fog,sizeof(fog_t));
|
|
} else {
|
|
memcpy(&level.fog,&gfogs[index],sizeof(fog_t));
|
|
}
|
|
level.active_fog = level.active_target_fog = self->fog_index;
|
|
}
|
|
}
|
|
|
|
void SP_target_fog (edict_t *self)
|
|
{
|
|
fog_t *fog;
|
|
|
|
if ( !allow_fog->value )
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
if (deathmatch->value || coop->value)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->class_id = ENTITY_TARGET_FOG;
|
|
|
|
if(!level.fogs) level.fogs = 1; // 1st fog reserved for console commands
|
|
|
|
if(level.fogs >= MAX_FOGS)
|
|
{
|
|
gi.dprintf("Maximum number of fogs exceeded!\n");
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
if( self->delay < 0.)
|
|
self->delay = 0.;
|
|
|
|
self->fog_index = level.fogs+1;
|
|
fog = &gfogs[level.fogs];
|
|
fog->Trigger = false;
|
|
fog->Model = self->fog_model;
|
|
if(fog->Model < 0 || fog->Model > 2) fog->Model = 0;
|
|
fog->GL_Model = GLModels[fog->Model];
|
|
VectorCopy(self->fog_color,fog->Color);
|
|
if(self->spawnflags & FOG_TURNOFF)
|
|
{
|
|
fog->Near = 4999;
|
|
fog->Far = 5000;
|
|
fog->Density = 0;
|
|
fog->Density1 = 0;
|
|
fog->Density2 = 0;
|
|
}
|
|
else
|
|
{
|
|
fog->Near = self->fog_near;
|
|
fog->Far = self->fog_far;
|
|
fog->Density = self->fog_density;
|
|
fog->Density1 = self->fog_density;
|
|
if(self->density == 0.)
|
|
self->density = self->fog_density;
|
|
else if(self->density < 0.)
|
|
self->density = 0.;
|
|
fog->Density2= self->density;
|
|
}
|
|
AngleVectors(self->s.angles,fog->Dir,0,0);
|
|
fog->ent = self;
|
|
level.fogs++;
|
|
self->use = target_fog_use;
|
|
gi.linkentity(self);
|
|
|
|
if(self->spawnflags & FOG_ON)
|
|
{
|
|
self->spawnflags &= ~FOG_ON;
|
|
target_fog_use(self,NULL,NULL);
|
|
}
|
|
}
|
|
|
|
/*QUAKED trigger_fog (1 0 0) ? x Toggle x StartOff
|
|
Fog field
|
|
|
|
"fog_color" specify an RGB color: Default = .5 .5 .5
|
|
"fog_model" default = 1
|
|
0 :Linear
|
|
1 :Exp
|
|
2 :Exp2
|
|
|
|
"fog_near" Starting distance from player. Default = 64
|
|
"fog_far" How far the player can see into the fog. Default = 1024
|
|
"fog_density" Default = 20
|
|
"density" at 180 degrees; Default=0
|
|
"delay" ramp time in seconds
|
|
"count" number of times it can be used
|
|
*/
|
|
|
|
void trigger_fog_use (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
if((self->spawnflags & FOG_ON) && (self->spawnflags & FOG_TOGGLE))
|
|
{
|
|
self->spawnflags &= ~FOG_ON;
|
|
self->count--;
|
|
if(self->count == 0)
|
|
{
|
|
self->think = G_FreeEdict;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
self->spawnflags |= FOG_ON;
|
|
}
|
|
}
|
|
|
|
void SP_trigger_fog (edict_t *self)
|
|
{
|
|
fog_t *fog;
|
|
|
|
if( !allow_fog->value )
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
if(deathmatch->value || coop->value)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->class_id = ENTITY_TRIGGER_FOG;
|
|
|
|
if(!level.fogs) level.fogs = 1; // 1st fog reserved for console commands
|
|
|
|
if(level.fogs >= MAX_FOGS)
|
|
{
|
|
gi.dprintf("Maximum number of fogs exceeded!\n");
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->fog_index = level.fogs+1;
|
|
fog = &gfogs[level.fogs];
|
|
fog->Trigger = true;
|
|
fog->Model = self->fog_model;
|
|
if(fog->Model < 0 || fog->Model > 2) fog->Model = 0;
|
|
fog->GL_Model = GLModels[fog->Model];
|
|
VectorCopy(self->fog_color,fog->Color);
|
|
if(self->spawnflags & FOG_TURNOFF)
|
|
{
|
|
fog->Near = 4999;
|
|
fog->Far = 5000;
|
|
fog->Density = 0;
|
|
fog->Density1 = 0;
|
|
fog->Density2 = 0;
|
|
}
|
|
else
|
|
{
|
|
fog->Near = self->fog_near;
|
|
fog->Far = self->fog_far;
|
|
fog->Density = self->fog_density;
|
|
fog->Density1 = self->fog_density;
|
|
if(self->density == 0.)
|
|
self->density = self->fog_density;
|
|
else if(self->density < 0.)
|
|
self->density = 0.;
|
|
fog->Density2= self->density;
|
|
}
|
|
if(!(self->spawnflags & FOG_STARTOFF))
|
|
self->spawnflags |= FOG_ON;
|
|
|
|
AngleVectors(self->s.angles,fog->Dir,0,0);
|
|
VectorClear(self->s.angles);
|
|
fog->ent = self;
|
|
level.fogs++;
|
|
level.trigger_fogs++;
|
|
self->movetype = MOVETYPE_NONE;
|
|
self->svflags |= SVF_NOCLIENT;
|
|
self->solid = SOLID_NOT;
|
|
gi.setmodel (self, self->model);
|
|
gi.linkentity(self);
|
|
}
|
|
|
|
/*QUAKED trigger_fog_bbox (.5 .5 .5) (-8 -8 -8) (8 8 8) x Toggle x StartOff
|
|
Fog field
|
|
|
|
"fog_color" specify an RGB color: Default = .5 .5 .5
|
|
"fog_model" default = 1
|
|
0 :Linear
|
|
1 :Exp
|
|
2 :Exp2
|
|
|
|
"fog_near" Starting distance from player. Default = 64
|
|
"fog_far" How far the player can see into the fog. Default = 1024
|
|
"fog_density" Default = 20
|
|
"density" at 180 degrees; Default=0
|
|
"delay" ramp time in seconds
|
|
"count" number of times it can be used
|
|
|
|
bleft Min b-box coords XYZ. Default = -16 -16 -16
|
|
tright Max b-box coords XYZ. Default = 16 16 16
|
|
*/
|
|
|
|
void SP_trigger_fog_bbox (edict_t *self)
|
|
{
|
|
fog_t *fog;
|
|
|
|
if( !allow_fog->value )
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
if(deathmatch->value || coop->value)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->class_id = ENTITY_TRIGGER_FOG;
|
|
|
|
if(!level.fogs) level.fogs = 1; // 1st fog reserved for console commands
|
|
|
|
if(level.fogs >= MAX_FOGS)
|
|
{
|
|
gi.dprintf("Maximum number of fogs exceeded!\n");
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->fog_index = level.fogs+1;
|
|
fog = &gfogs[level.fogs];
|
|
fog->Trigger = true;
|
|
fog->Model = self->fog_model;
|
|
if(fog->Model < 0 || fog->Model > 2) fog->Model = 0;
|
|
fog->GL_Model = GLModels[fog->Model];
|
|
VectorCopy(self->fog_color,fog->Color);
|
|
if(self->spawnflags & FOG_TURNOFF)
|
|
{
|
|
fog->Near = 4999;
|
|
fog->Far = 5000;
|
|
fog->Density = 0;
|
|
fog->Density1 = 0;
|
|
fog->Density2 = 0;
|
|
}
|
|
else
|
|
{
|
|
fog->Near = self->fog_near;
|
|
fog->Far = self->fog_far;
|
|
fog->Density = self->fog_density;
|
|
fog->Density1 = self->fog_density;
|
|
if(self->density == 0.)
|
|
self->density = self->fog_density;
|
|
else if(self->density < 0.)
|
|
self->density = 0.;
|
|
fog->Density2= self->density;
|
|
}
|
|
if(!(self->spawnflags & FOG_STARTOFF))
|
|
self->spawnflags |= FOG_ON;
|
|
|
|
AngleVectors(self->s.angles,fog->Dir,0,0);
|
|
VectorClear(self->s.angles);
|
|
fog->ent = self;
|
|
level.fogs++;
|
|
level.trigger_fogs++;
|
|
self->movetype = MOVETYPE_NONE;
|
|
self->svflags |= SVF_NOCLIENT;
|
|
self->solid = SOLID_NOT;
|
|
if ( (!VectorLength(self->bleft)) && (!VectorLength(self->tright)) )
|
|
{
|
|
VectorSet(self->bleft, -16, -16, -16);
|
|
VectorSet(self->tright, 16, 16, 16);
|
|
}
|
|
VectorCopy (self->bleft, self->mins);
|
|
VectorCopy (self->tright, self->maxs);
|
|
gi.linkentity(self);
|
|
}
|
|
|
|
#endif // DISABLE_FOG
|