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@ -15,7 +15,7 @@ Use this as a starting point for your projects, make cool stuff, enjoy!
This package does not include the game executable. Because the Doom 3 engine is open-source, you have different options for getting the executable.
- I recommend the [dhewm3](https://dhewm3.org) source port. If you don't want to compile the executable yourself, you can [click here](https://github.com/dhewm/dhewm3/releases) to download dhewm3's pre-compiled binaries.
- You can also try out the [original release of the Doom 3 source code.](https://github.com/id-Software/DOOM-3)
- You can also try out the [original 2012 release of the Doom 3 source code.](https://github.com/id-Software/DOOM-3)
How to use this kit:
@ -30,6 +30,11 @@ I like the Doom 3 engine for a lot of reasons, including:
- Its codebase is [nice and tidy](https://fabiensanglard.net/doom3)
- I've been using the [idTech game engines](https://en.wikipedia.org/wiki/Id_Tech) for a while, including projects [Quadrilateral Cowboy](http://blendogames.com/qc) (idTech4), [Thirty Flights of Loving](http://blendogames.com/thirtyflightsofloving) (idTech2), [Gravity Bone](https://blendogames.com/gravitybone) (idTech2), [Grotto King](https://blendogames.com/older.htm#grottoking) (idTech2), [Barista](https://blendogames.com/older.htm#barista1) (idTech1), and more.
## Development resources
- [iddevnet](https://iddevnet.dhewm3.org/doom3/index.html): a mirror of id Software's SDK reference site.
- [Quadrilateral Cowboy Mod Handbook](https://steamcommunity.com/sharedfiles/filedetails/?id=701335671): a primer on making your first room.
## Is this compatible with Doom 3 BFG Edition?
No.