1999-06-20 00:00:00 +00:00
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SERVER/PLAYER DOCUMENTATION FOR ACTION 1.52
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1999-02-12 00:00:00 +00:00
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ACTION-SPECIFIC SERVER VARIABLES
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actionmaps: set to 1 if you wish to use the map rotation as defined in your
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"action.ini" file (default = 1).
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teamplay: whether the game is teamplay (1) or regular DM (0) (default = 0).
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roundlimit: the number of wins by one team before the map is ended
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(default = 0 [no limit]).
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roundtimelimit: the number of minutes a round can go on before a winner is
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declared (default = 0 [no limit]).
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motd_time: the number of seconds that the initial MOTD should remain on the
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player's screen. This number is rounded up to the nearest 2-second interval
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(default = 2).
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1999-03-14 00:00:00 +00:00
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skipmotd: allows you to skip all but the top two lines of the normal
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Action MOTD, for server operators who want large motd.txt files
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(default = 0 [don't skip]).
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1999-02-12 00:00:00 +00:00
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weapons: the maximum number of "unique weapons" a player can carry (the
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bandolier adds 1 to a player's max carry) (default = 1).
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items: the number of "special items" a player can carry (default = 1).
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ir: whether or not IR vision goggles are enabled for use with the
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bandolier (default = 1 [on]).
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radiolog: whether or not all radio messages sent are printed to the
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console (default = 0 [no]).
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bholelimit: the number of bulletholes in walls/etc that should be allowed to be
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in the game at one time (default = 0 [don't use bulletholes, for a faster
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Internet game]).
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splatlimit: the number of bloodsplats on the ground/etc that should be allowed
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to be in the game at one time (default = 0 [don't use bloodsplats, for a faster
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Internet game]).
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shelloff: turns off the dropping of expended shells from your gun
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(default = 1 [turn off shells, for a faster Internet game]).
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knifelimit: the number of throwing knives that can be lying around on the map
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at any given time (default = 40).
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allweapon: gives all the weapons to each player in teamplay/DM
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(default = 0).
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allitem: gives all the items to each player in teamplay/DM
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(default = 0).
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tgren: sets the number of grenades that come with the bandolier in
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teamplay (default = 0).
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1999-06-20 00:00:00 +00:00
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noscore: if set to 1, individual scores (and damage stats) are not in
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effect for teamplay, the only scores visible will be team wins and total
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frags (default = 0).
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1999-02-12 00:00:00 +00:00
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nohud: if set to 1, the standard HUD (health, ammo, etc) is disabled for
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all players. This can allow you to record better-looking demos of staged
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scenes (default = 0).
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1999-03-14 00:00:00 +00:00
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ininame: if set, changes the name of the Action INI file from "action.ini"
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to whatever you specify. The file must always be located in your Action
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game directory. This should be used on the Quake2 commandline, ie:
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quake2 +set game action +set ininame alternate.ini +set dedicated 1 ...
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(default = "action.ini").
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1999-06-20 00:00:00 +00:00
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limchasecam: if set to 1, will prevent all players on teams from free
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floating, or chase-camming enemy players. If set to 2, will prevent all
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players on teams from using the normal chase cam as well (only the
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through-eyes cam on teammates will be allowed). This variable should be
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set to 2 for clan matches, etc (default = 0).
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shelloff: turns off the dropping of expended shells from your gun
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(default = 1 [turn off shells, for a faster Internet game]).
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breakableglass: turns on breakable glass. Not recommended for Internet
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games (default = 0).
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glassfragmentlimit: controls the maximum number of glass fragments present
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on the map at any time (default = 30).
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maxteamkills: the maximum number of teammates a player can kill in one map
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before he is temporarily banned from the server. Only applies during
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friendly-fire enabled teamplay games. Players will also be banned for
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wounding teammates, if they wound 4*maxteamkills teammates. Setting this
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to zero disables the feature (default = 0).
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tkbanrounds: the number of maps a player will be banned for when he is
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banned for killing teammates (default = 2).
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twbanrounds: the number of maps a player will be banned for when he is
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banned for wounding teammates (default = 2).
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1999-02-12 00:00:00 +00:00
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ACTION-SPECIFIC PLAYER COMMANDS
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reload: reloads current weapon, if applicable to the weapon you're currently
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using. Can be repeated quickly for "fast reload" on shotgun and sniper rifle.
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weapon: toggles mode on current weapon. For single pistol, MP5, and M4, this
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toggles between semi-auto/burst and auto mode. For the sniper rifle, this
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changes the lens. For knives, this changes between slashing and throwing. For
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the grenade, this changes how far you are going to throw. Not applicable to
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any other weapon.
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opendoor: opens a door in front of you.
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bandage: applies bandages to stop bleeding and cure any limb damage.
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team: displays the team you're on, or changes teams (if used with the team
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number to switch to as an argument, or "none" to leave your current team and
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become a spectator)
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id: toggles identification of players on or off (default is on). only works on
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teammates, or when you're an observer, but this can be used to turn it off if
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you don't want it.
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irvision: toggles IR vision goggles w/ the bandolier (assuming IR vision
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is enabled on the server).
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motd: brings up the MOTD (message of the day) again.
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spectator: can be set to 0 or 1 ("spectator 0", "spectator 1") to toggle being
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a spectator in DM games.
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1999-03-14 00:00:00 +00:00
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hand: in addition to the normal Q2 modes (0 = right-handed, 1 =
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left-handed, 2 = "center"-handed), you can select "classic" style shooting
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(where shots end up left/right and below the crosshair), or "classic high"
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style shooting (where shots end up left/right of the crosshair). The
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proper commands to select those modes are: hand "0 classic" (right-handed
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classic), hand "0 classic high" (right-handed classic high), etc. Note
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that the double-quotes are required.
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1999-02-12 00:00:00 +00:00
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choose: chooses a particular item or weapon as your item or weapon, without
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going through the menus, in teamplay (ie: "choose mp5/10 submachinegun" or
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"choose lasersight").
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(The remaining commands are all radio/partner-related...)
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radio: sends a message on the radio, in whatever your default mode is (set with
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the "channel" command, defaults to team). Useable in teamplay, teams-by-skin
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DM, or teams-by-model DM. Valid messages are: 1 ("one"), 2 ("two"), 3
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("three"), 4 ("four"), 5 ("five"), 6 ("six"), 7 ("seven"), 8 ("eight"), 9
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("nine"), 10 ("ten"), back ("back"), cover ("cover"), down ("down"), enemyd
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("enemy down"), enemys ("enemy spotted"), forward ("forward"), go ("go"),
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im_hit ("I'm hit"), left ("left"), reportin ("reporting in"), right ("right"),
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taking_f ("taking fire, requesting assistance"), teamdown ("teammate down"),
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treport ("team, report in"), up ("up").
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radiogender: used without an argument, displays your current radio gender. If
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used with "male" or "female", sets your radio gender to that gender. This
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changes the voice on your radio messages. Default is male.
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radio_power: toggles your radio power on or off (default is on). If your radio
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power is off, you won't receive any radio messages, but also can't send any.
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radiopartner: sends a radio message to your partner, see the "radio" command
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for the valid messages.
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radioteam: sends a radio message to your team, see the "radio" command for the
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valid messages.
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channel: toggles your default radio destination (see the "radio" command)
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between team and partner. Default is team.
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say_partner: sends a message to your partner, in much the same way as
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"say_team" sends a message to your team.
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partner: attempts to establish a partnership. You must have the person you
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want to partner with's name displayed on your HUD, then use the "partner"
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command to send a partnership request to him. The other player will have the
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chance to accept (by doing the same thing to you), or denying by ignoring you
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or using the "deny" command (see below).
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deny: deny a partnership request (see "partner" command above).
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unpartner: breaks your current partnership.
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WEAPON/ITEM NAMES
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These are the exact names of all the weapons/items in the game, for use with
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1999-06-20 00:00:00 +00:00
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commands like "use", "drop", "choose", "give", etc:
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1999-02-12 00:00:00 +00:00
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MK23 Pistol
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M3 Super 90 Assault Shotgun
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MP5/10 Submachinegun
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Handcannon
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Sniper Rifle
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M4 Assault Rifle
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Dual MK23 Pistols
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1999-06-20 00:00:00 +00:00
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Combat Knife (also aliases "throwing combat knife" and
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"slashing combat knife" for the "use" command)
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1999-02-12 00:00:00 +00:00
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Pistol Clip
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12 Gauge Shells
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Machinegun Magazine
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M4 Clip
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AP Sniper Ammo
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M26 Fragmentation Grenade
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Kevlar Vest
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Lasersight
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Stealth Slippers
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Silencer
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Bandolier
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SUBSTITUTIONS IN SAY COMMANDS
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The following substitution variables can be used with say, say_team, or
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say_partner messages, and they will be replaced with the specified text:
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%W = your current weapon
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%I = your current item (a random one, if you have more than one)
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%H = your current health
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%A = your current ammo for your current weapon (in-gun and in-inventory)
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%T = names of teammates that are near you and in your line of sight
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OTHER CONFIGURATION
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IP banning is supported in the standard Q2 3.20 form. See below for full
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details from id's documentation.
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Flood protection is supported using the standard Q2 3.20 variables,
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"flood_msgs" (default 4), "flood_persecond" (default 4), and "flood_waitdelay"
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(default 10).
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1999-06-20 00:00:00 +00:00
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DM teams-by-model, teams-by-skin, friendly fire, etc are supported using
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the standard Q2 "dmflags" values. A server should use dmflags 256 for
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"normal" play (including no friendly fire), 0 for friendly fire. Some of
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the other regular dmflags are also available, such as "spawn farthest"
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(512).
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1999-02-12 00:00:00 +00:00
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action/action.ini is the configuration file for map rotation and teamplay team
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name/model/skin setup. See the example for information on the format.
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1999-03-14 00:00:00 +00:00
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action/motd.txt, if present, will be appended to the server MOTD. The
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server command "sv reloadmotd" can be used to reload it from disk at any
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time, and it is also reloaded at the end of each level automatically.
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1999-02-12 00:00:00 +00:00
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IP BANNING
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1999-03-14 00:00:00 +00:00
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Commands: sv addip, sv removeip, sv listip, sv writeip
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1999-02-12 00:00:00 +00:00
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Server variables: filterban
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You can add or remove addresses from the IP filter list with the commands
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1999-03-14 00:00:00 +00:00
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"sv addip <ip>" and "sv removeip <ip>". The IP address is specified in
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numeric dot format, and any unspecified digits will match any value, so
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you can specify an entire class C network with "addip 240.200.100", for
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example. "sv removeip" will only remove an address specified in the exact
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same way. The "sv listip" command will print the current list of filters.
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The "sv writeip" command will dump the current filters to a config file,
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"listip.cfg" in your Action directory. You should add a line in your
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normal server.cfg that does an "exec listip.cfg" to load this file by
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default. IP addresses in the filter list will only be prohibited from
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connecting if the "filterban" variable is set to 1 (this is the default).
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1999-02-12 00:00:00 +00:00
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1999-06-20 00:00:00 +00:00
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OTHER SERVER COMMANDS
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sv reloadmotd: reloads the MOTD file from disk.
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sv nextmap: immediately skips to the next map in the rotation.
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1999-02-12 00:00:00 +00:00
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REPORTING BUGS OR MAKING COMMENTS
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1999-06-20 00:00:00 +00:00
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The maintainers of the Action server code, Zucchini and Fireblade, can be
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contacted at spikard@u.washington.edu and ucs_brf@shsu.edu, respectively.
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The Action Quake 2 website is at http://aq2.action-web.net/ and has a
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message board where discussions about Action Quake 2 take place.
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