1999-03-14 00:00:00 +00:00
|
|
|
SERVER/PLAYER DOCUMENTATION FOR ACTION 1.51
|
1999-02-12 00:00:00 +00:00
|
|
|
|
|
|
|
|
|
|
|
ACTION-SPECIFIC SERVER VARIABLES
|
|
|
|
|
|
|
|
actionmaps: set to 1 if you wish to use the map rotation as defined in your
|
|
|
|
"action.ini" file (default = 1).
|
|
|
|
|
|
|
|
teamplay: whether the game is teamplay (1) or regular DM (0) (default = 0).
|
|
|
|
|
|
|
|
roundlimit: the number of wins by one team before the map is ended
|
|
|
|
(default = 0 [no limit]).
|
|
|
|
|
|
|
|
roundtimelimit: the number of minutes a round can go on before a winner is
|
|
|
|
declared (default = 0 [no limit]).
|
|
|
|
|
|
|
|
motd_time: the number of seconds that the initial MOTD should remain on the
|
|
|
|
player's screen. This number is rounded up to the nearest 2-second interval
|
|
|
|
(default = 2).
|
|
|
|
|
1999-03-14 00:00:00 +00:00
|
|
|
skipmotd: allows you to skip all but the top two lines of the normal
|
|
|
|
Action MOTD, for server operators who want large motd.txt files
|
|
|
|
(default = 0 [don't skip]).
|
|
|
|
|
1999-02-12 00:00:00 +00:00
|
|
|
weapons: the maximum number of "unique weapons" a player can carry (the
|
|
|
|
bandolier adds 1 to a player's max carry) (default = 1).
|
|
|
|
|
|
|
|
items: the number of "special items" a player can carry (default = 1).
|
|
|
|
|
|
|
|
ir: whether or not IR vision goggles are enabled for use with the
|
|
|
|
bandolier (default = 1 [on]).
|
|
|
|
|
|
|
|
radiolog: whether or not all radio messages sent are printed to the
|
|
|
|
console (default = 0 [no]).
|
|
|
|
|
|
|
|
bholelimit: the number of bulletholes in walls/etc that should be allowed to be
|
|
|
|
in the game at one time (default = 0 [don't use bulletholes, for a faster
|
|
|
|
Internet game]).
|
|
|
|
|
|
|
|
splatlimit: the number of bloodsplats on the ground/etc that should be allowed
|
|
|
|
to be in the game at one time (default = 0 [don't use bloodsplats, for a faster
|
|
|
|
Internet game]).
|
|
|
|
|
|
|
|
shelloff: turns off the dropping of expended shells from your gun
|
|
|
|
(default = 1 [turn off shells, for a faster Internet game]).
|
|
|
|
|
|
|
|
knifelimit: the number of throwing knives that can be lying around on the map
|
|
|
|
at any given time (default = 40).
|
|
|
|
|
|
|
|
allweapon: gives all the weapons to each player in teamplay/DM
|
|
|
|
(default = 0).
|
|
|
|
|
|
|
|
allitem: gives all the items to each player in teamplay/DM
|
|
|
|
(default = 0).
|
|
|
|
|
|
|
|
tgren: sets the number of grenades that come with the bandolier in
|
|
|
|
teamplay (default = 0).
|
|
|
|
|
|
|
|
noscore: if set to 1, individual scores are not in effect for teamplay,
|
|
|
|
the only scores visible will be team wins and total frags (default = 0).
|
|
|
|
|
|
|
|
nohud: if set to 1, the standard HUD (health, ammo, etc) is disabled for
|
|
|
|
all players. This can allow you to record better-looking demos of staged
|
|
|
|
scenes (default = 0).
|
|
|
|
|
1999-03-14 00:00:00 +00:00
|
|
|
ininame: if set, changes the name of the Action INI file from "action.ini"
|
|
|
|
to whatever you specify. The file must always be located in your Action
|
|
|
|
game directory. This should be used on the Quake2 commandline, ie:
|
|
|
|
quake2 +set game action +set ininame alternate.ini +set dedicated 1 ...
|
|
|
|
(default = "action.ini").
|
|
|
|
|
1999-02-12 00:00:00 +00:00
|
|
|
|
|
|
|
ACTION-SPECIFIC PLAYER COMMANDS
|
|
|
|
|
|
|
|
reload: reloads current weapon, if applicable to the weapon you're currently
|
|
|
|
using. Can be repeated quickly for "fast reload" on shotgun and sniper rifle.
|
|
|
|
|
|
|
|
weapon: toggles mode on current weapon. For single pistol, MP5, and M4, this
|
|
|
|
toggles between semi-auto/burst and auto mode. For the sniper rifle, this
|
|
|
|
changes the lens. For knives, this changes between slashing and throwing. For
|
|
|
|
the grenade, this changes how far you are going to throw. Not applicable to
|
|
|
|
any other weapon.
|
|
|
|
|
|
|
|
opendoor: opens a door in front of you.
|
|
|
|
|
|
|
|
bandage: applies bandages to stop bleeding and cure any limb damage.
|
|
|
|
|
|
|
|
team: displays the team you're on, or changes teams (if used with the team
|
|
|
|
number to switch to as an argument, or "none" to leave your current team and
|
|
|
|
become a spectator)
|
|
|
|
|
|
|
|
id: toggles identification of players on or off (default is on). only works on
|
|
|
|
teammates, or when you're an observer, but this can be used to turn it off if
|
|
|
|
you don't want it.
|
|
|
|
|
|
|
|
irvision: toggles IR vision goggles w/ the bandolier (assuming IR vision
|
|
|
|
is enabled on the server).
|
|
|
|
|
|
|
|
motd: brings up the MOTD (message of the day) again.
|
|
|
|
|
|
|
|
spectator: can be set to 0 or 1 ("spectator 0", "spectator 1") to toggle being
|
|
|
|
a spectator in DM games.
|
|
|
|
|
1999-03-14 00:00:00 +00:00
|
|
|
hand: in addition to the normal Q2 modes (0 = right-handed, 1 =
|
|
|
|
left-handed, 2 = "center"-handed), you can select "classic" style shooting
|
|
|
|
(where shots end up left/right and below the crosshair), or "classic high"
|
|
|
|
style shooting (where shots end up left/right of the crosshair). The
|
|
|
|
proper commands to select those modes are: hand "0 classic" (right-handed
|
|
|
|
classic), hand "0 classic high" (right-handed classic high), etc. Note
|
|
|
|
that the double-quotes are required.
|
|
|
|
|
1999-02-12 00:00:00 +00:00
|
|
|
choose: chooses a particular item or weapon as your item or weapon, without
|
|
|
|
going through the menus, in teamplay (ie: "choose mp5/10 submachinegun" or
|
|
|
|
"choose lasersight").
|
|
|
|
|
|
|
|
(The remaining commands are all radio/partner-related...)
|
|
|
|
|
|
|
|
radio: sends a message on the radio, in whatever your default mode is (set with
|
|
|
|
the "channel" command, defaults to team). Useable in teamplay, teams-by-skin
|
|
|
|
DM, or teams-by-model DM. Valid messages are: 1 ("one"), 2 ("two"), 3
|
|
|
|
("three"), 4 ("four"), 5 ("five"), 6 ("six"), 7 ("seven"), 8 ("eight"), 9
|
|
|
|
("nine"), 10 ("ten"), back ("back"), cover ("cover"), down ("down"), enemyd
|
|
|
|
("enemy down"), enemys ("enemy spotted"), forward ("forward"), go ("go"),
|
|
|
|
im_hit ("I'm hit"), left ("left"), reportin ("reporting in"), right ("right"),
|
|
|
|
taking_f ("taking fire, requesting assistance"), teamdown ("teammate down"),
|
|
|
|
treport ("team, report in"), up ("up").
|
|
|
|
|
|
|
|
radiogender: used without an argument, displays your current radio gender. If
|
|
|
|
used with "male" or "female", sets your radio gender to that gender. This
|
|
|
|
changes the voice on your radio messages. Default is male.
|
|
|
|
|
|
|
|
radio_power: toggles your radio power on or off (default is on). If your radio
|
|
|
|
power is off, you won't receive any radio messages, but also can't send any.
|
|
|
|
|
|
|
|
radiopartner: sends a radio message to your partner, see the "radio" command
|
|
|
|
for the valid messages.
|
|
|
|
|
|
|
|
radioteam: sends a radio message to your team, see the "radio" command for the
|
|
|
|
valid messages.
|
|
|
|
|
|
|
|
channel: toggles your default radio destination (see the "radio" command)
|
|
|
|
between team and partner. Default is team.
|
|
|
|
|
|
|
|
say_partner: sends a message to your partner, in much the same way as
|
|
|
|
"say_team" sends a message to your team.
|
|
|
|
|
|
|
|
partner: attempts to establish a partnership. You must have the person you
|
|
|
|
want to partner with's name displayed on your HUD, then use the "partner"
|
|
|
|
command to send a partnership request to him. The other player will have the
|
|
|
|
chance to accept (by doing the same thing to you), or denying by ignoring you
|
|
|
|
or using the "deny" command (see below).
|
|
|
|
|
|
|
|
deny: deny a partnership request (see "partner" command above).
|
|
|
|
|
|
|
|
unpartner: breaks your current partnership.
|
|
|
|
|
|
|
|
|
|
|
|
WEAPON/ITEM NAMES
|
|
|
|
|
|
|
|
These are the exact names of all the weapons/items in the game, for use with
|
|
|
|
commands like "drop", "choose", "give", etc:
|
|
|
|
|
|
|
|
MK23 Pistol
|
|
|
|
M3 Super 90 Assault Shotgun
|
|
|
|
MP5/10 Submachinegun
|
|
|
|
Handcannon
|
|
|
|
Sniper Rifle
|
|
|
|
M4 Assault Rifle
|
|
|
|
Dual MK23 Pistols
|
|
|
|
Combat Knife
|
|
|
|
|
|
|
|
Pistol Clip
|
|
|
|
12 Gauge Shells
|
|
|
|
Machinegun Magazine
|
|
|
|
M4 Clip
|
|
|
|
AP Sniper Ammo
|
|
|
|
|
|
|
|
M26 Fragmentation Grenade
|
|
|
|
|
|
|
|
Kevlar Vest
|
|
|
|
Lasersight
|
|
|
|
Stealth Slippers
|
|
|
|
Silencer
|
|
|
|
Bandolier
|
|
|
|
|
|
|
|
|
|
|
|
SUBSTITUTIONS IN SAY COMMANDS
|
|
|
|
|
|
|
|
The following substitution variables can be used with say, say_team, or
|
|
|
|
say_partner messages, and they will be replaced with the specified text:
|
|
|
|
|
|
|
|
%W = your current weapon
|
|
|
|
%I = your current item (a random one, if you have more than one)
|
|
|
|
%H = your current health
|
|
|
|
%A = your current ammo for your current weapon (in-gun and in-inventory)
|
|
|
|
%T = names of teammates that are near you and in your line of sight
|
|
|
|
|
|
|
|
|
|
|
|
OTHER CONFIGURATION
|
|
|
|
|
|
|
|
IP banning is supported in the standard Q2 3.20 form. See below for full
|
|
|
|
details from id's documentation.
|
|
|
|
|
|
|
|
Flood protection is supported using the standard Q2 3.20 variables,
|
|
|
|
"flood_msgs" (default 4), "flood_persecond" (default 4), and "flood_waitdelay"
|
|
|
|
(default 10).
|
|
|
|
|
|
|
|
DM teams-by-model, teams-by-skin, friendly fire, etc are supported using the
|
|
|
|
standard Q2 "dmflags" values.
|
|
|
|
|
|
|
|
action/action.ini is the configuration file for map rotation and teamplay team
|
|
|
|
name/model/skin setup. See the example for information on the format.
|
|
|
|
|
1999-03-14 00:00:00 +00:00
|
|
|
action/motd.txt, if present, will be appended to the server MOTD. The
|
|
|
|
server command "sv reloadmotd" can be used to reload it from disk at any
|
|
|
|
time, and it is also reloaded at the end of each level automatically.
|
1999-02-12 00:00:00 +00:00
|
|
|
|
|
|
|
|
|
|
|
IP BANNING
|
|
|
|
|
1999-03-14 00:00:00 +00:00
|
|
|
Commands: sv addip, sv removeip, sv listip, sv writeip
|
1999-02-12 00:00:00 +00:00
|
|
|
Server variables: filterban
|
|
|
|
|
|
|
|
You can add or remove addresses from the IP filter list with the commands
|
1999-03-14 00:00:00 +00:00
|
|
|
"sv addip <ip>" and "sv removeip <ip>". The IP address is specified in
|
|
|
|
numeric dot format, and any unspecified digits will match any value, so
|
|
|
|
you can specify an entire class C network with "addip 240.200.100", for
|
|
|
|
example. "sv removeip" will only remove an address specified in the exact
|
|
|
|
same way. The "sv listip" command will print the current list of filters.
|
|
|
|
The "sv writeip" command will dump the current filters to a config file,
|
|
|
|
"listip.cfg" in your Action directory. You should add a line in your
|
|
|
|
normal server.cfg that does an "exec listip.cfg" to load this file by
|
|
|
|
default. IP addresses in the filter list will only be prohibited from
|
|
|
|
connecting if the "filterban" variable is set to 1 (this is the default).
|
1999-02-12 00:00:00 +00:00
|
|
|
|
|
|
|
|
|
|
|
REPORTING BUGS OR MAKING COMMENTS
|
|
|
|
|
|
|
|
As of this writing, you can contact the authors of the Action 1.5 server
|
|
|
|
code (Zucchini and Fireblade) at spikard@u.washington.edu and
|
|
|
|
ucs_brf@shsu.edu, respectively. The Action Quake 2 website is at
|
|
|
|
http://action.telefragged.com/ and has a message board where discussions
|
|
|
|
about Action Quake 2 take place.
|