46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/silencer.h $
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// $Revision:: 5 $
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// $Author:: Markd $
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// $Date:: 9/21/98 5:01p $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/silencer.h $
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//
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// 5 9/21/98 5:01p Markd
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// Took out unused variable
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//
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// 4 6/19/98 6:40p Aldie
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// More changes for inventory test
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//
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// 3 6/18/98 9:29p Aldie
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// Used silencer for inventory test
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//
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// 2 6/15/98 9:13p Aldie
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// First version of silenced weapons
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//
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// DESCRIPTION:
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// Silencer Powerup
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#ifndef __SILENCER_H__
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#define __SILENCER_H__
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#include "inventoryitem.h"
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class EXPORT_FROM_DLL Silencer : public InventoryItem
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{
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public:
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CLASS_PROTOTYPE( Silencer );
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Silencer();
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~Silencer();
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void PickupSilencer( Event *ev );
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};
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#endif /* armor.h */
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