47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Logfile:: /Quake 2 Engine/Sin/code/game/silencer.h $
|
||
|
// $Revision:: 5 $
|
||
|
// $Author:: Markd $
|
||
|
// $Date:: 9/21/98 5:01p $
|
||
|
//
|
||
|
// Copyright (C) 1998 by Ritual Entertainment, Inc.
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// This source is may not be distributed and/or modified without
|
||
|
// expressly written permission by Ritual Entertainment, Inc.
|
||
|
//
|
||
|
// $Log:: /Quake 2 Engine/Sin/code/game/silencer.h $
|
||
|
//
|
||
|
// 5 9/21/98 5:01p Markd
|
||
|
// Took out unused variable
|
||
|
//
|
||
|
// 4 6/19/98 6:40p Aldie
|
||
|
// More changes for inventory test
|
||
|
//
|
||
|
// 3 6/18/98 9:29p Aldie
|
||
|
// Used silencer for inventory test
|
||
|
//
|
||
|
// 2 6/15/98 9:13p Aldie
|
||
|
// First version of silenced weapons
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
// Silencer Powerup
|
||
|
|
||
|
#ifndef __SILENCER_H__
|
||
|
#define __SILENCER_H__
|
||
|
|
||
|
#include "inventoryitem.h"
|
||
|
|
||
|
class EXPORT_FROM_DLL Silencer : public InventoryItem
|
||
|
{
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( Silencer );
|
||
|
Silencer();
|
||
|
~Silencer();
|
||
|
void PickupSilencer( Event *ev );
|
||
|
};
|
||
|
|
||
|
#endif /* armor.h */
|
||
|
|