86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/earthquake.h $
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// $Revision:: 8 $
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// $Author:: Jimdose $
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// $Date:: 11/08/98 10:47p $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/earthquake.h $
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//
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// 8 11/08/98 10:47p Jimdose
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// moved earthquake to level struct
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//
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// 7 9/29/98 5:58p Markd
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// put in archive and unarchive
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//
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// 6 5/22/98 12:35p Aldie
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// Removed some unused functions
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//
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// 5 5/20/98 10:22p Aldie
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// Converted earthquake to new event system.
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//
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// 3 12/06/97 4:49p Markd
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// Moved duration to Trigger
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// Added interpretCommand
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//
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// 2 10/27/97 7:32p Jimdose
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// Created file
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//
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// DESCRIPTION:
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// Earthquake trigger causes a localized earthquake when triggered.
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// The earthquake effect is visible to the user as the shaking of his screen.
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//
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#ifndef __EARTHQUAKE_H__
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#define __EARTHQUAKE_H__
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#include "g_local.h"
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#include "trigger.h"
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#define EARTHQUAKE_STRENGTH 100
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class EXPORT_FROM_DLL Earthquake : public Trigger
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{
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protected:
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qboolean quakeactive;
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float duration;
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public:
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CLASS_PROTOTYPE( Earthquake )
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Earthquake();
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void Activate(Event *ev);
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void Deactivate(Event *ev);
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qboolean EarthquakeActive() {return quakeactive;};
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline EXPORT_FROM_DLL void Earthquake::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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arc.WriteBoolean( quakeactive );
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arc.WriteFloat( duration );
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}
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inline EXPORT_FROM_DLL void Earthquake::Unarchive
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(
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Archiver &arc
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)
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{
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Trigger::Unarchive( arc );
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arc.ReadBoolean( &quakeactive );
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arc.ReadFloat( &duration );
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}
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#endif /* Earthquake.h */
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