sin-2015/earthquake.h

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1999-04-22 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/earthquake.h $
// $Revision:: 8 $
// $Author:: Jimdose $
// $Date:: 11/08/98 10:47p $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/earthquake.h $
//
// 8 11/08/98 10:47p Jimdose
// moved earthquake to level struct
//
// 7 9/29/98 5:58p Markd
// put in archive and unarchive
//
// 6 5/22/98 12:35p Aldie
// Removed some unused functions
//
// 5 5/20/98 10:22p Aldie
// Converted earthquake to new event system.
//
// 3 12/06/97 4:49p Markd
// Moved duration to Trigger
// Added interpretCommand
//
// 2 10/27/97 7:32p Jimdose
// Created file
//
// DESCRIPTION:
// Earthquake trigger causes a localized earthquake when triggered.
// The earthquake effect is visible to the user as the shaking of his screen.
//
#ifndef __EARTHQUAKE_H__
#define __EARTHQUAKE_H__
#include "g_local.h"
#include "trigger.h"
#define EARTHQUAKE_STRENGTH 100
class EXPORT_FROM_DLL Earthquake : public Trigger
{
protected:
qboolean quakeactive;
float duration;
public:
CLASS_PROTOTYPE( Earthquake )
Earthquake();
void Activate(Event *ev);
void Deactivate(Event *ev);
qboolean EarthquakeActive() {return quakeactive;};
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void Earthquake::Archive
(
Archiver &arc
)
{
Trigger::Archive( arc );
arc.WriteBoolean( quakeactive );
arc.WriteFloat( duration );
}
inline EXPORT_FROM_DLL void Earthquake::Unarchive
(
Archiver &arc
)
{
Trigger::Unarchive( arc );
arc.ReadBoolean( &quakeactive );
arc.ReadFloat( &duration );
}
#endif /* Earthquake.h */