56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /Quake 2 Engine/Sin/code/game/assaultrifle.h $
|
|
// $Revision:: 7 $
|
|
// $Author:: Aldie $
|
|
// $Date:: 10/05/98 10:38p $
|
|
//
|
|
// Copyright (C) 1998 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source is may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
// $Log:: /Quake 2 Engine/Sin/code/game/assaultrifle.h $
|
|
//
|
|
// 7 10/05/98 10:38p Aldie
|
|
// Converted over to new silencer methods
|
|
//
|
|
// 6 7/22/98 10:41p Aldie
|
|
// Fixed tracers
|
|
//
|
|
// 5 6/18/98 3:57p Aldie
|
|
// Made a fire tracer function.
|
|
//
|
|
// 4 6/15/98 9:11p Aldie
|
|
// Added SilencedBullet calss for silencer
|
|
//
|
|
// 3 3/30/98 2:35p Jimdose
|
|
// Changed from subclass of Magnum to subclass of BulletWeapon
|
|
//
|
|
// 2 3/27/98 6:36p Jimdose
|
|
// Created file
|
|
//
|
|
// DESCRIPTION:
|
|
// Assault rifle
|
|
//
|
|
|
|
#ifndef __ASSAULTRIFLE_H__
|
|
#define __ASSAULTRIFLE_H__
|
|
|
|
#include "g_local.h"
|
|
#include "item.h"
|
|
#include "weapon.h"
|
|
#include "bullet.h"
|
|
|
|
class EXPORT_FROM_DLL AssaultRifle : public BulletWeapon
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE( AssaultRifle );
|
|
|
|
AssaultRifle::AssaultRifle();
|
|
virtual void Shoot( Event *ev );
|
|
virtual void SecondaryUse(Event *ev); //###
|
|
};
|
|
|
|
#endif /* assaultrifle.h */
|