sin-2015/assaultrifle.h

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1999-04-22 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/assaultrifle.h $
// $Revision:: 7 $
// $Author:: Aldie $
// $Date:: 10/05/98 10:38p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/assaultrifle.h $
//
// 7 10/05/98 10:38p Aldie
// Converted over to new silencer methods
//
// 6 7/22/98 10:41p Aldie
// Fixed tracers
//
// 5 6/18/98 3:57p Aldie
// Made a fire tracer function.
//
// 4 6/15/98 9:11p Aldie
// Added SilencedBullet calss for silencer
//
// 3 3/30/98 2:35p Jimdose
// Changed from subclass of Magnum to subclass of BulletWeapon
//
// 2 3/27/98 6:36p Jimdose
// Created file
//
// DESCRIPTION:
// Assault rifle
//
#ifndef __ASSAULTRIFLE_H__
#define __ASSAULTRIFLE_H__
#include "g_local.h"
#include "item.h"
#include "weapon.h"
#include "bullet.h"
class EXPORT_FROM_DLL AssaultRifle : public BulletWeapon
{
public:
CLASS_PROTOTYPE( AssaultRifle );
AssaultRifle::AssaultRifle();
virtual void Shoot( Event *ev );
virtual void SecondaryUse(Event *ev); //###
};
#endif /* assaultrifle.h */