sin-2015/game.dsp

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1999-04-22 00:00:00 +00:00
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
CFG=game - Win32 Debug Arcade
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "game.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Arcade"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Alpha" (based on\
"Win32 (ALPHA) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Alpha" (based on\
"Win32 (ALPHA) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Demo" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Demo" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Arcade" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Arcade" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
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# Begin Special Build Tool
SOURCE=$(InputPath)
PostBuild_Desc=copy gamex86.dll to 2015 folder
PostBuild_Cmds=copy ..\Debug\gamex86.dll d:\newsin\2015\gamex86.dll
# End Special Build Tool
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# Begin Target
# Name "game - Win32 Release"
# Name "game - Win32 Debug"
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# Name "game - Win32 Debug Demo"
# Name "game - Win32 Release Demo"
# Name "game - Win32 Debug Arcade"
# Name "game - Win32 Release Arcade"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=.\actor.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
# End Source File
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SOURCE=.\ammo.cpp
!IF "$(CFG)" == "game - Win32 Release"
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# End Source File
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SOURCE=.\animals.cpp
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# End Source File
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SOURCE=.\arcade_comm.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
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SOURCE=.\archive.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
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SOURCE=.\assaultrifle.cpp
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# End Source File
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SOURCE=.\behavior.cpp
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# End Source File
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SOURCE=.\bob.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
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# End Source File
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SOURCE=.\bouncingbetty.cpp
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# End Source File
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SOURCE=.\bspline.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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SOURCE=.\camera.cpp
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SOURCE=.\camgun.cpp
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SOURCE=.\ceilingsteering.cpp
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SOURCE=.\chaingun.cpp
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SOURCE=.\checkpoints.cpp
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SOURCE=.\class.cpp
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SOURCE=.\concussion.cpp
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SOURCE=.\console.cpp
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SOURCE=.\crawler.cpp
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SOURCE=.\crossbow.cpp
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SOURCE=.\deadbody.cpp
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SOURCE=.\doors.cpp
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SOURCE=.\dualmagnum.cpp
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# Begin Source File
SOURCE=.\earthquake.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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SOURCE=.\entity.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\eonandpeon.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\explosion.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\fists.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\flamethrower.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\flashlight.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\g_main.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\g_phys.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\g_spawn.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\g_utils.cpp
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# End Source File
# Begin Source File
SOURCE=.\gamescript.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\genericbullet.cpp
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# End Source File
# Begin Source File
SOURCE=.\genericrocket.cpp
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SOURCE=.\gibs.cpp
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# End Source File
# Begin Source File
SOURCE=.\glowstick.cpp
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# End Source File
# Begin Source File
SOURCE=.\goliath.cpp
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# End Source File
# Begin Source File
SOURCE=.\gravpath.cpp
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# End Source File
# Begin Source File
SOURCE=.\guidedmissile.cpp
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# End Source File
# Begin Source File
SOURCE=.\hammer.cpp
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SOURCE=.\health.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# Begin Source File
SOURCE=.\heligun.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\hoverbike.cpp
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# End Source File
# Begin Source File
SOURCE=.\hoverweap.cpp
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# Begin Source File
SOURCE=.\informergun.cpp
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# Begin Source File
SOURCE=.\inventoryitem.cpp
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# Begin Source File
SOURCE=.\item.cpp
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# Begin Source File
SOURCE=.\jitter.cpp
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# Begin Source File
SOURCE=.\keys.cpp
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# Begin Source File
SOURCE=.\launcher.cpp
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# Begin Source File
SOURCE=.\lensflare.cpp
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# Begin Source File
SOURCE=.\light.cpp
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# End Source File
# Begin Source File
SOURCE=.\listener.cpp
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# End Source File
# Begin Source File
SOURCE=.\magnum.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\maneroboss.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\misc.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\mortician.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\movecapture.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\mover.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\mutanthands.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\navigate.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\nuke.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\object.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\path.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\peon.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\player.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\PlayerStart.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\powerups.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\pulserifle.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\q_shared.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\quantumd.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\reactiveshields.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\rocket_turret.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\rocketlauncher.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\rocketpack.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\rope.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\script.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\scriptmaster.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\scriptslave.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\scriptvariable.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\secgun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\securityturret.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sentient.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shield.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shotgun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shotrocketlauncher.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\silencer.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\skeet.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sniperrifle.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\speargun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\specialfx.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\spidermine.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\splitter.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\spritegun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\steering.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\str.cpp
!IF "$(CFG)" == "game - Win32 Release"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
# ADD BASE CPP /FR
# ADD CPP /FR
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
# ADD BASE CPP /FR
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\stungun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\surface.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\testweapon.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\thrall.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\thug.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
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