# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602 CFG=game - Win32 Debug Arcade !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "game.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Arcade" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Debug Alpha" (based on\ "Win32 (ALPHA) Dynamic-Link Library") !MESSAGE "game - Win32 Release Alpha" (based on\ "Win32 (ALPHA) Dynamic-Link Library") !MESSAGE "game - Win32 Debug Demo" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Release Demo" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Debug Arcade" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Release Arcade" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/Quake 2 Engine/Sin/code/game", FTDAAAAA" # PROP Scc_LocalPath "." !IF "$(CFG)" == "game - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "." CPP=cl.exe # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"..\Release/gamex86.dll" # SUBTRACT LINK32 /incremental:yes /map /debug !ELSEIF "$(CFG)" == "game - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "." CPP=cl.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/gamex86.dll" # Begin Special Build Tool SOURCE=$(InputPath) PostBuild_Desc=copy gamex86.dll to 2015 folder PostBuild_Cmds=copy ..\Debug\gamex86.dll d:\newsin\2015\gamex86.dll # End Special Build Tool !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug Alpha" # PROP BASE Intermediate_Dir "Debug Alpha" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\DebugAxp" # PROP Intermediate_Dir ".\DebugAxp" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 CPP=cl.exe # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /QA21164 /MTd /c RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "game___W" # PROP BASE Intermediate_Dir "game___W" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\ReleaseAXP" # PROP Intermediate_Dir ".\ReleaseAXP" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 CPP=cl.exe # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /QA21164 /c RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll" # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "game___W" # PROP BASE Intermediate_Dir "game___W" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "game___W" # PROP Intermediate_Dir "game___W" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c # ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_DEMO" /FR /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" # ADD RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/gamex86.dll" # 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PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c # ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_ARCADE" /FR /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" # ADD RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/gamex86.dll" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Arcade_Debug/gamex86.dll" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" # 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End Source File # Begin Source File SOURCE=.\shield.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\shotgun.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\shotrocketlauncher.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\silencer.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\skeet.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\sniperrifle.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\speargun.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\specialfx.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\spidermine.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\splitter.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\spritegun.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\steering.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\str.cpp !IF "$(CFG)" == "game - Win32 Release" # ADD CPP /FR !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" # ADD BASE CPP /FR # ADD CPP /FR !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" # ADD BASE CPP /FR # ADD CPP /FR !ENDIF # End Source File # Begin Source File SOURCE=.\stungun.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\surface.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\testweapon.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\thrall.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\thug.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # 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